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A player in Japan playing Police 911, an arcade game in which players use a light gun.

See also

Footnotes

  1. ^ a b Pac-Man:
    • Estimated 10 billion quarters ($2.5 billion) by 1999:
      • Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.
      • Mark J. P. Wolf (2008). The video game explosion: a history from PONG to Playstation and beyond. ABC-CLIO. p. 73. ISBN 978-0-313-33868-7. It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century.
    • Estimated 7 billion coins (7 billion quarters / $1.75 billion) by 1982.[21]
    • $1 billion cabinet sales by 1982:
    • $1 billion revenue in 1980:
  2. ^ Space Invaders:
  3. ^ Street Fighter II:
  4. ^ a b c d Donkey Kong:
    • Japan: 65,000 of Donkey Kong
    • Ashcraft, Brian; Snow, Jean (2008). Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha. ISBN 978-4-7700-3078-8. Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.
    • United States: 67,000 of Donkey Kong
      • Bienaimé, Pierre (13 January 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Archived from the original on 1 February 2012. Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
    • United States: 30,000 of Donkey Kong Jr. and 5000 of Donkey Kong 3.[27]
  5. ^ Sangokushi Taisen 2:
    • 3,211 units during April–September 2006.[50]
    • 830 units during April–September 2007.[56]
  6. ^ a b Initial D Arcade Stage 4:
    • 3,056 units in fiscal year ending March 2007.[57]
    • 848 units during April–September 2007.[56]
  7. ^ a b World Club Champion Football: Intercontinental Clubs
    • World Club Champion Football: Intercontinental Clubs 2006–2007 – 831 units from June 2008 to March 2009[77]
    • World Club Champion Football: Intercontinental Clubs 2008–2009 – 858 units from April 2009 to December 2009[75]
  8. ^ a b World Club Champion Football series, unit sales:
    • World Club Champion Football: European Clubs 2004–2005 – 514 units in fiscal year ending March 2006[48]
    • World Club Champion Football: European Clubs 2004–2005 Ver. 2 – 276 units during April–September 2006 (240 satellite units during April–June 2006,[62] and 36 body units during April–September 2006)[50]
    • World Club Champion Football: Intercontinental Clubs 2008–2009 – 1,689 units from June 2008 to December 2009[n 7]
  9. ^ a b c World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[78]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[79]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[80][81]
    • 1st Quarter Ended 30 June 2012: ¥0.5 billion[82]
    • Currency conversion:[65]
      • ¥4.2 billion = $51.9159 million
      • ¥3.8 billion = $46.9716 million
      • ¥3.6 billion = $44.8253 million
      • ¥0.5 billion = $6.3784 million
  10. ^ a b Mushiking:
  11. ^ a b Love and Berry:
  12. ^ a b StarHorse3 Season I: A New Legend Begins
    • Fiscal year ended March 2012: ¥10.1 billion[80]
    • 1st Quarter Ended 30 June 2012: ¥0.5 billion[82]
    • Currency conversion:[65]
      • ¥10.1 billion = $125.8 million
      • ¥0.5 billion = $6.3784 million
  13. ^ a b Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[78]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[79]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[80][87]
    • 1st Quarter Ended 30 June 2012: ¥0.5 billion[82]
    • Currency conversion:[65]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥0.5 billion = $6.3784 million
  14. ^ a b Sengoku Taisen:
    • Fiscal year ended 31 March 2011: ¥6.4 billion[79]
    • Fiscal year ended 31 March 2012: ¥1.2 billion[80]
    Currency conversion:[65]
    • ¥6.4 billion = $79.1 million
    • ¥1.2 billion = $14.94 million
  15. ^ a b Dragon Quest: Monster Battle Road
    • ¥4.5 billion from June 2007 to March 2008[93]
      • Currency conversion: $56.731 million[65]
    • ¥1.7 billion from April 2008 to September 2008[94]
      • Currency conversion: $21.4317 million[65]
  16. ^ a b StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[48] and 1,799 units during April–June 2006)[50]
      • StarHorse2: Second Fusion – 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[72] and 2,155 body and satellite units in fiscal year ending March 2007)[57]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[56] and 9,519 conversion kits in fiscal year ended March 2008)[95]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[75]
  17. ^ a b StarHorse2: Fifth Expansion:
    • Fiscal year ended 31 March 2010: ¥2.8 billion[78]
    • Fiscal year ended 31 March 2011: ¥2 billion[79]
    • Currency conversion:[65]
      • ¥2.8 billion = $34.6039 million
      • ¥2 billion = $24.7171 million
  18. ^ a b Sangokushi Taisen 3:
    • Fiscal year ended 31 March 2010: ¥1.8 billion[78]
    • Fiscal year ended 31 March 2011: ¥2.6 billion[79]
    • Currency conversion:[65]
      • ¥1.8 billion = $22.2401 million
      • ¥2.6 billion = $32.1248 million
  19. ^ a b Lord of Vermilion: ¥4 billion[94]
    • Currency conversion: $50.443 million[65]
  20. ^ a b Fiscal year ended 31 March 2010: ¥3.8 billion[78]
    • Currency conversion: $47 million[65]
  21. ^ a b Fiscal year ended March 2012: ¥2.8 billion[80]
    • Currency conversion: $34.87 million[65]
  22. ^ a b Beatmania:
    • ¥1 billion in May 1998[59]
    • Yen-Dollar currency conversion: $12.4 million[65]
  23. ^ Pac-Man series:
  24. ^ Pac-Man series:
  25. ^ Mario series:
  26. ^ Asteroids series:
  27. ^ Asteroids series:
  28. ^ Defender series: