Alleyway (video game)
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is a 1989
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developed by Nintendo and
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and published by Nintendo as a global
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
. It is a ''Breakout'' clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in
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in 1990. It was later re-released for the Nintendo 3DS
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
in June 2011. The name ''Alleyway'' references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While ''Alleyway'' is a portable clone of '' Breakout'', it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
. ''Alleyway'' was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games like ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
''.


Gameplay

The player's objective in ''Alleyway'' is to clear all bricks in each stage using a ball and paddle while keeping the ball from falling into the pit below, similar to that of ''Breakout''. The paddle's speed can be adjusted by holding either the B or A button on the controller while moving the paddle, which can move only horizontally at a fixed height. At the start of each life, the player can reposition the paddle before releasing the ball and commencing gameplay. When released, the ball will always begin at a 45° angle above the paddle aimed toward its center. The player starts the game with five paddles; each time the ball falls into the pit below the paddle, a paddle is removed and the ball is reset. The game ends when all the player's paddles are depleted. An additional paddle is granted for every 1000 points scored until the player has over 10,000 points. The player may have up to nine paddles at once. The game lacks a continue feature, though the high score will be retained until the game is reset or turned off. As there is no battery-backed SaveRAM or
password A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
feature, ''Alleyway'' can only be completed in one sitting on the Game Boy. This was later changed with the re-release of the game for the Nintendo 3DS's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
system, which allowed for in-game progress to be recorded to a single
save state A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
accessible at any time while playing the game.


Ball behavior

The ball will only travel at 15°, 30°, or 45° angles. If the ball hits a brick, the brick disappears and the ball
ricochet A ricochet ( ; ) is a rebound, bounce, or skip off a surface, particularly in the case of a projectile. Most ricochets are caused by accident and while the force of the deflection decelerates the projectile, it can still be energetic and almost ...
s in a different direction at the same angle. The ball's speed depends on the type of brick that it hits: gray and black bricks increase its speed, while white and square, indestructible bricks have no effect. A sound effect is also played when the ball collides with an object or wall, with walls producing the lowest pitch and black bricks the highest. The ball's direction and speed can be controlled by the paddle's velocity and point of contact. Changing direction the moment the ball comes into contact with the paddle, called a ''snap technique'', will bounce the ball upward with increased speed. Moving the paddle quickly in the opposite direction than the ball is headed will result in the ball bouncing in the same horizontal direction as the paddle at a 15° angle. If the player contacts the ball with the body of the paddle before it falls into the pit below, it will bounce back into the playing field. However, if instead, either corner of the paddle collides with the ball at that moment, it will be knocked directly into the pit. ''Alleyway''s ball cannot be locked in an
infinite loop In computer programming, an infinite loop (or endless loop) is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs ("pull the plug"). It may be intentional. Overview This differs from: * ...
of ricochets. Whenever the ball starts to loop between objects such as the ceiling, indestructible blocks and/or the paddle itself, its velocity will change at a random point after the second cycle on its next collision. As a result, the ball will travel at a slightly raised or lowered angle depending on its current
trajectory A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete tra ...
, and will break out of the loop.


Levels

The game features 24 levels, based on eight block patterns in groups of three. After every three regular stages, the player proceeds to a
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage eithe ...
, giving the game a total of 32 levels. Most levels follow a generic design, though one group is modeled after
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
's head as it appears next to the remaining paddles icon. The player progresses to the next level once all bricks are destroyed, where the same pattern of bricks appears but behaves differently. Every second stage is a ''Scrolling Block Screen'', featuring bricks that move from left to right; every third is an ''Advancing Block Screen'', where the bricks move downward the height of one regular brick in short bursts, increasing in speed as the ball bounces off the paddle. Any part of a brick below a height of ten bricks above the paddle is automatically removed; thus they cannot impede the player's movement but cannot contribute towards the player's score either. As the player progresses through patterns, new elements are added to the gameplay. After the fourth stage, if the ball comes into contact with the top of the area, the paddle's size is halved until the stage is cleared or a life is lost. From this point on, the third stage variant features hidden bricks above the ceiling that descend progressively, using a similar—or same—layout that must also be cleared, meaning the pattern must be cleared twice. In later levels, bricks in the second stage variant may not move at the same speed or in the same direction. After the twelfth stage, indestructible bricks are incorporated into the brick patterns. Bonus stages feature patterns based on various Nintendo Entertainment System ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' sprites, such as a Piranha Plant,
Goomba Goombas , known in Japan as , are a fictional mushroom-like species from Nintendo's ''Mario'' franchise. They first appeared in the NES video game ''Super Mario Bros.'' as the first enemy players encounter. They have appeared outside video ga ...
or
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. Unlike regular levels, the ball will destroy blocks in these stages without ricocheting off them, and contact with the ceiling will not affect the paddle size. These stages are the only ones to feature
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
during play, and cannot be paused. A timer is present for each bonus stage; it starts at 95 for the first and is reduced by five for each subsequent bonus stage completed beforehand. If the timer ends, the ball falls into the pit (no life is lost in this case), or all bricks are destroyed, the bonus stage ends. Destroying all bricks before the timer expires yields additional bonus points, which vary depending on the level. Once cleared, the brick pattern changes and gameplay reverts to the normal cycle. After finishing the final bonus round, the player is given a congratulations screen using the Mario graphic from the original ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' game. The game then loops back to the first stage, allowing for infinite play.


Scoring

Points are awarded for destroying bricks based on their shade, with one point awarded for the lightest and three for the darkest. The player may earn additional points for completing the bonus stages, with the bonus starting at 500 for the first and reaching 1500 for the last five. The player's highest obtained score is recorded until the game is turned off. The game only displays four digits of the player's score, yet it has a maximum value of 65,535. Scores of 10,000 and above are displayed as a combination of icons and the numerical display. For every 10,000 points, a sprite from the NES ''Super Mario Bros.'' game is shown below the numerical score. A fire flower is shown for 10,000 points, a mushroom for 20,000, and a starman for 30,000 points and above. The game stops changing the sprite after awarding the starman icon. As a result, the highest score that can be displayed is 39,999; however, the maximum score of 65,535 is shown as 35,535. Once the maximum score has been reached, the score will
roll over Rollover or roll over may refer to: Arts and entertainment * ''Rollover'' (film), a 1981 American political thriller *''Roll Over'', a 1992 album by Hound Dog * "Roll Over", a 2006 song by Zico Chain * "Roll Over", a 1989 song by Steven Wayne ...
only if the player completes a bonus stage. A rollover does not affect the recorded high score.


Development

Based on classic ball-and-paddle arcade games such as '' Breakout'' and ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
'', ''Alleyway'' was a launch title for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
in 1989 for Japan and North America, alongside '' Super Mario Land'', ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'', and ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'', though only with the first two in Japan. The game's release predates ''Tetris'' by two months, due to legal battles between Nintendo and Tengen over the Tetris property.Sheff, David; Andy Eddy (1993), '' Game Over: How Nintendo Conquered the World''. Random House, Inc. (New York). On June 6, 2011, the game was re-released as a
launch title This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the Nintendo 3DS
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system via
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. It was first released in Japan, and then North America a year later. ''Alleyway'' marks one of the first appearances of Mario on the Game Boy system alongside ''Super Mario Land'', although its original
box A box (plural: boxes) is a container used for the storage or transportation of its contents. Most boxes have flat, parallel, rectangular sides. Boxes can be very small (like a matchbox) or very large (like a shipping box for furniture), and can ...
and cartridge art showed an unidentified character in a spacesuit piloting the paddle. The artwork was changed to show Mario at the controls on the game's international release, but neither the manual nor the back of the box refer to the Nintendo mascot's presence in the game. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
''s preview made no mention of Mario in the title other than note of the pattern of bricks in Mario's shape for the first bonus level. Official confirmation of the pilot being Mario only came about in 1990 with ''
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''s preview of the game's European release. The game was one of the first titles made by the
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development team, alongside ''Tetris'' and '' Radar Mission''. Years later, the game's designer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
would reuse much of ''Alleyway''s
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
(such as paddle behavior and adapted
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) for the Game Boy game '' Kirby's Block Ball'' while working with Shigeru Miyamoto's team. ''Alleyway'' was re-released for download onto the Nintendo Power cartridge, occupying one memory block on the device. Promotion of the title in Nintendo published material consisted of a segment taking up a third of the page the articles were on. Advertisements for ''Alleyway'' were grouped with those for the Game Boy itself and other titles for the system.Advertisement for the Game Boy (in Swedish). ''Nintendo Magazinet''. 5: p. 1 Years after its initial release, a two-page section in the ''
Super Game Boy The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is calle ...
Nintendo Strategy Guide'' bundled with the ''Super Game Boy'' accessory appeared, which gave advice and color codes for the game.
ASIN Asin Thottumkal (born 26 October 1985), known mononymously as Asin, is a former Indian actress who appeared predominantly in Tamil, Hindi and Telugu films. She is a trained Bharatanatyam dancer. She has received three Filmfare Awards. She ...
B000FTNAV2.


Reception

Although ''Alleyway'' sold well enough during its production run, it has not been re-released as a Nintendo
Player's Choice ''Nintendo Selects'' (formerly ''Player's Choice'') was a marketing label used by Nintendo to promote video games on current Nintendo game consoles that have sold well. ''Nintendo Selects'' titles were sold at a lower price point (usually $19.99 ...
title, and reviews of the game have been mostly mixed to negative. ''
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'' gave the game a score of 33%, criticizing its repetitiveness and stating "this variant doesn't have much more to offer than the original 'Breakout''. The magazine's staff added "once you've finished a couple of screens, you'll be bored stiff" and compared the game to its predecessor, ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
'', regarding the lack of power-ups in ''Alleyway''. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' staff also reviewed the game, with four separate reviews giving the game scores of 6/10, 6/10, 5/10, and 3/10. All four reviewers compared it to ''Arkanoid'', complaining about the lack of enhancement over the ''Breakout'' format. GamesRadar shared the sentiment in their review of the 3DS re-release, with reviewer Nathan Meunier giving it a score of 5/10 and stating "Alleyway wasn't so hot when it first came out, and it still pales when put it side-by-side to other similarly priced offerings". He further added at times the game appeared to "hate" the player with its difficulty, though acknowledged that the addition of save states "takes some of the sting out of losing". ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
''s Darran Jones called it "pretty piss-poor all the way back in 1989", noting the bland levels and lack of power-ups found in ''Arkanoid'', and that many similar clones had outperformed it. Not all comments about the game have been negative. The two ''Electronic Gaming Monthly'' reviewers that gave the highest scores did state they felt the design was perfect for the Game Boy, one adding "It's also a very good game that combines some new features ... with the original Break-Out theme" and concluding "Alleyway is good—but a bit long". German magazine ''Power Play'' gave the game a rating of 48%, but also praised the game's level variety. The book '' Rules of Play'' discusses the game as an example of improved
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
over a base core mechanic, citing the inclusion of distinct sound effects for ball collision as a means to praise the player for destroying bricks, and the varied level designs as "well done" and giving the player "an element of discovery to the overall experience."
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noted that despite the simplicity and variety, "Alleyway is fun to play", further adding that games of its kind "always play well on the Game Boy".


References


External links


Official Nintendo Japan website


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