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Christopher Sawyer is a Scottish video game designer and
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
. He is best known for creating ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in whi ...
'', which has been considered "one of the most important simulation games ever made", and the bestseller ''
RollerCoaster Tycoon ''RollerCoaster Tycoon'' is a series of simulation video games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construc ...
'' series. After a period away from the games industry in the late 2000s, Sawyer founded 31X, a
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
development company.


Early life

Sawyer was born in Stirling, Scotland, and had an interest with computers and programming from an early age, writing simple scripts in
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
on a ZX81 at a local store in Doune. Being unable to afford a BBC Micro, Sawyer purchased a
Camputers Lynx The Lynx was an 8-bit United Kingdom, British home computer that was first released in early 1983 as a 48 kilobyte, kB model. Several models were available with 48 kB, 96 kB or 128 kB Random-access memory, RAM. It was possible to reach 192 kB w ...
with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow.


Career


Memotech & MS-DOS titles (1983–1993)

Sawyer began to write games in Z80 machine code on his
Memotech MTX The Memotech MTX500, MTX512 and RS128 are a series of Zilog Z80A processor-based home computers released by Memotech in 1983 and 1984. Design The MTX500 had 32 KB of RAM, the MTX512 had 64KB, and the RS128 had 128KB. Although the Z80A could ...
home computer- which possessed a built in assembler- and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles. Some of these were published by Ariolasoft, ''Sepulcri Scelerati'' and ''Ziggurat''. He faced issues with one company failing to pay him royalties on continued sales of his games. From 1988 to 1993, Sawyer worked on MS-DOS conversions of
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
games and was involved in many projects, including '' Virus'', '' Conqueror'', ''
Campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed * Advertising campaign, a series of advertisement messages that share a single idea and theme * B ...
'', '' Birds of Prey'', ''
Dino Dini's Goal ''Dino Dini's Goal'' is a soccer video game released by Virgin Games in 1993. It is considered by many to be the "true" sequel to '' Kick Off 2'' (in preference to '' Kick Off 3''), as ''Kick Off''s creator Dino Dini had moved from Anco Software ...
'' and '' Frontier: Elite II''. In the case of the latter, Sawyer worked to improve on the Amiga version by adding texture mapping to the title.


''Tycoon'' games (1994–2004)

Inspired by ''
Sid Meier's Railroad Tycoon ''Railroad Tycoon'' is a business simulation game series. There are five games in the series; the original ''Railroad Tycoon (video game), Railroad Tycoon'' (1990), ''Railroad Tycoon Deluxe'' (1993), ''Railroad Tycoon II'' (1998), ''Railroad Ty ...
'', Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project. His management simulation game ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in whi ...
'' was released by
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title '' Transport Tycoon Deluxe''. The title sold well, and Sawyer immediately sought to create a sequel. While working on the basic
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
for this sequel, Sawyer had used some of the revenue from ''Transport Tycoon'' to travel across Europe and the United States and developed an interest in
roller coaster A roller coaster, or rollercoaster, is a type of amusement ride that employs a form of elevated railroad track designed with tight turns, steep slopes, and sometimes inversions. Passengers ride along the track in open cars, and the rides are o ...
s, having ridden over 600 of them by the 2010s, inspiring what would become ''
RollerCoaster Tycoon ''RollerCoaster Tycoon'' is a series of simulation video games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construc ...
''. Sawyer developed ''RollerCoaster Tycoon'' in x86 assembly language by himself, using only the services of freelance graphic designer Simon Foster and composer
Allister Brimble Allister Brimble is a British video game music composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks ...
. After creating ''RollerCoaster Tycoon'', he resumed work on the sequel for ''Transport Tycoon'', but again postponed it to create ''
RollerCoaster Tycoon 2 ''RollerCoaster Tycoon 2'' is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to ''RollerCoaster Tycoon'', the game simulates the manage ...
''. Upon completing that project, he resumed his work on the ''Transport Tycoon'' sequel, finally releasing it in 2004 as ''
Chris Sawyer's Locomotion ''Chris Sawyer's Locomotion'' is a video game by independent game developer Chris Sawyer from 2004. According to Sawyer, it is the "spiritual successor to ''Transport Tycoon''". Gameplay The game allows the player to use railroads, trams, tr ...
''. Sawyer also served as a consultant for
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
in the development of ''
RollerCoaster Tycoon 3 ''RollerCoaster Tycoon 3'' is a 2004 construction and management simulation video game. It is the third installment in the '' RollerCoaster Tycoon'' series. ''RollerCoaster Tycoon 3'' places players in charge of managing amusement parks; rides ...
'', which was designed by
Frontier Developments Frontier Developments is a British video game developer founded by David Braben in January 1994 and based at the Cambridge Science Park in Cambridge, England. Frontier is known for developing amusement park Construction and management simulation ...
. Sawyer understood that further development of the franchise would require 3D graphics but was not interested about that and left it to Frontier.


Departure from industry (2005–2010)

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties. Atari sued Sawyer for damages in 2007, and the two settled out of court for an undisclosed amount paid to Sawyer in February 2008. Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of ''Locomotion''. In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.


Formation of 31X Ltd. (2010–present)

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a holding company for the ''Transport Tycoon'' intellectual property. However, he saw that there was interest in a mobile version of ''Transport Tycoon'' and a space in the market for simulation games like this, and reworked 31X to be a
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
focused on
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
s. In addition to Sawyer, several others that worked with him on the ''Tycoon'' games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's
executive producer Executive producer (EP) is one of the top positions in the making of a commercial entertainment product. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights o ...
. 31X's first product was ''
Transport Tycoon ''Transport Tycoon'' is a video game designed and programmed by Chris Sawyer, and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game, presented in an isometric view in 2D with graphics by Simon Foster, in whi ...
'' for iOS and
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
, released in 2013, which was assisted with Origin8. Sawyer continued to work with Origin8 to bring the first two ''RollerCoaster Tycoon'' games into ''
RollerCoaster Tycoon Classic ''RollerCoaster Tycoon Classic'' is a construction and management simulation video game developed by Origin8 Technologies and published by Atari. The game's initial release is a port of both '' RollerCoaster Tycoon'' and ''RollerCoaster Tycoon 2' ...
'' released for mobile in December 2016. The game later received ports to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and macOS in September 2017.


Works


Notes


References


External links

* *
Interview with Sawyer on ''Locomotion''
from GameSpot
Interview with Sawyer
from Eurogamer {{DEFAULTSORT:Sawyer, Chris 20th-century births Living people 1967 births Alumni of the University of Strathclyde British computer programmers British video game designers British video game programmers Scottish people