Responsive Computer-aided Design
   HOME



picture info

Responsive Computer-aided Design
Responsive computer-aided design (also simplified to responsive design) is an approach to computer-aided design (CAD) that utilizes real-world sensors and data to modify a three-dimensional (3D) computer model. The concept is related to cyber-physical systems through blurring of the virtual and physical worlds, however, applies specifically to the initial digital design of an object prior to production. The process begins with a designer creating a basic design of an object using CAD software with parametric or algorithmic relationships. These relationships are then linked to physical sensors, allowing them to drive changes to the CAD model within the established parameters. Reasons to allow sensors to modify a CAD model include customizing a design to fit a user's anthropometry, assisting people without CAD skills to personalize a design, or automating part of an iterative design process in similar fashion to generative design. Once the sensors have affected the design it may t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer-aided Design
Computer-aided design (CAD) is the use of computers (or ) to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used. Its use in designing electronic systems is known as ''electronic design automation'' (''EDA''). In mechanical design it is known as ''mechanical design automation'' (''MDA''), which includes the process of creating a technical drawing with the use of computer software. CAD software for mechanical design uses either vector-based graphics to depict t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Participatory Design
Participatory design (originally co-operative design, now often co-design and also co-creation ) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable. Participatory design is an approach which is focused on processes and procedures of design and is not a design style. The term is used in a variety of fields e.g. software design, urban design, architecture, landscape architecture, product design, sustainability, graphic design, industrial design, planning, and health services development as a way of creating environments that are more responsive and appropriate to their inhabitants' and users' cultural, emotional, spiritual and practical needs. It is also one approach to placemaking. Recent research suggests that designers create more innovative concepts and ideas when working within a co-design environment with others tha ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Product Design
Product design is the process of creating new Product (business), products for businesses to sell to their customers. It involves the generation and development of ideas through a systematic process that leads to the creation of innovative products. Thus, it is a major aspect of new product development. ''Product design process:'' The product design process is a set of strategic and tactical activities, from idea generation to commercialization, used to create a product design. In a systematic approach, product designers conceptualize and evaluate ideas, turning them into tangible inventions and products. The product designer's role is to combine art, science, and technology to create new products that people can use. Their evolving role has been facilitated by Digital data, digital tools that now allow designers to do things that include communicate, visualize, analyze, 3D modeling and actually produce tangible ideas in a way that would have taken greater human resources in the p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Industry 4
"Fourth Industrial Revolution", "4IR", or "Industry 4.0", is a neologism describing rapid technological advancement in the 21st century. It follows the Third Industrial Revolution (the "Information Age"). The term was popularised in 2016 by Klaus Schwab, the World Economic Forum founder and former executive chairman, who asserts that these developments represent a significant shift in industrial capitalism. A part of this phase of industrial change is the joining of technologies like artificial intelligence, gene editing, to advanced robotics that blur the lines between the physical, digital, and biological worlds. Throughout this, fundamental shifts are taking place in how the global production and supply network operates through ongoing automation of traditional manufacturing and industrial practices, using modern smart technology, large-scale machine-to-machine communication (M2M), and the Internet of things (IoT). This integration results in increasing automation, impro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Four-dimensional Product
A four-dimensional product (4D product) considers a physical product as a life-like entity capable of changing form and physical properties autonomously over time. It is an evolving field of product design practice and research linked to similar concepts at the material scale (programmable matter and four-dimensional printing), however, typically utilizes sensors and actuators in order to respond to environmental and human conditions, modifying the shape, color, character and other physical properties of the product. In this way 4D products share similarities with responsive architecture, at the more human scale associated with products. History The concept of imbuing products with similar life-like qualities has been an area of increasing research within academia and industry alike. However, researchers have used a variety of different terms to describe this research, for example transformational products,. shape changing, kinetic, or in a more general sense, smart, connected, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Design Computing
The terms design computing and other relevant terms including design and computation and computational design refer to the study and practice of design activities through the application and development of novel ideas and techniques in computing. One of the early groups to coin this term was the Key Centre of Design Computing and Cognition at the University of Sydney in Australia, which for more than fifty years (since the late 1960s) pioneered the research, teaching, and consulting of design and computational technologies. This group organised the academic conference series "Artificial Intelligence in Design (AID)" published by Springer during that period. AID was later renamed "Design Computing and Cognition (DCC)" and is currently a leading biannual conference in the field. Other notable groups in this area are the Design and Computation group at Massachusetts Institute of Technology's School of Architecture + Planning and the Computational Design group at Georgia Tech. Whilst ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sound
In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the brain. Only acoustic waves that have frequency, frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of to . Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges, allowing some to even hear ultrasounds. Definition Sound is defined as "(a) Oscillation in pressure, stress, particle displacement, particle velocity, etc., propagated in a medium with internal forces (e.g., elastic or viscous), or the superposition of such propagated oscillation. (b) Auditory sen ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Responsive Architecture
Responsive architecture is an evolving field of architectural practice and research. Responsive architectures are those that measure actual environmental conditions (via sensors) to enable buildings to adapt their form, shape, color or character responsively (via actuators). Responsive architectures aim to refine and extend the discipline of architecture by improving the energy performance of buildings with responsive technologies (sensors / control systems / actuators) while also producing buildings that reflect the technological and cultural conditions of our time. Responsive architectures distinguish themselves from other forms of interactive design by incorporating intelligent and responsive technologies into the core elements of a building's fabric. For example: by incorporating responsive technologies into the structural systems of buildings architects have the ability to tie the shape of a building directly to its environment. This enables architects to reconsider the way t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Responsive Web Design
Responsive web design (RWD) or responsive design is an approach to web design that aims to make web pages render well on a variety of devices and window or screen sizes from minimum to maximum display size to ensure usability and satisfaction. A responsive design adapts the web-page layout to the viewing environment by using techniques such as fluid proportion-based grids, flexible images, and CSS3 media queries, an extension of the @media rule, in the following ways: * The fluid grid concept calls for page element sizing to be in relative units like percentages, rather than absolute units like pixels or points. * Flexible images are also sized in relative units, so as to prevent them from displaying outside their containing element. * Media queries allow the page to use different CSS style rules based on characteristics of the device the site is being displayed on, e.g. width of the rendering surface (browser window width or physical display size). *Responsive layouts ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Motion Capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of Motion-capture acting, human actors and using that information to animate Character animation, digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving. In motion capture sessions, movements of one or more actors are sampled many times per second. Whereas early techniques used 3D reconstruction from multiple images, ima ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gesture Recognition
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to interpret gestures. Gesture recognition offers a path for computers to begin to better understand and interpret computer processing of body language, human body language, previously not possible through text user interface, text or unenhanced graphical user interfaces (GUIs). Gestures can originate from any bodily motion or state, but commonly originate from the face or hand. One area of the field is emotion recognition derived from facial expressions and hand gestures. Users can make simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language, however, the identification and recognition of posture, gait, pro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mark Weiser
Mark D. Weiser (July 23, 1952 – April 27, 1999) was an American computer scientist and chief technology officer (CTO) at Xerox PARC. Weiser is widely considered to be the father of ubiquitous computing, a term he coined in 1988. Within Silicon Valley, Weiser was broadly viewed as a visionary and computer pioneer, and his ideas have influenced many of the world's leading computer scientists. Early life and education Weiser was born in Chicago, Illinois, to David and Audra Weiser. He grew up in Stony Brook, New York. He moved to Sarasota, Florida, to study philosophy at New College of Florida but dropped out in his second year when he ran out of money. He then moved to Ann Arbor, Michigan, where he found a job as a computer programmer. While working as a computer programmer he began taking computer science classes and excelled to the point that he was directly admitted into a master's program at the University of Michigan. He studied Computer and Communication Science at t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]