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Kinetic Energy
In physics, the kinetic energy (KE) of an object is the energy that it possesses due to its motion. It is defined as the work needed to accelerate a body of a given mass from rest to its stated velocity. Having gained this energy during its acceleration, the body maintains this kinetic energy unless its speed changes
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Statistical Mechanics
Statistical mechanics is a branch of theoretical physics that uses probability theory to study the average behaviour of a mechanical system whose exact state is uncertain. Statistical mechanics is commonly used to explain the thermodynamic behaviour of large systems. This branch of statistical mechanics, which treats and extends classical thermodynamics, is known as statistical thermodynamics or equilibrium statistical mechanics. Microscopic mechanical laws do not contain concepts such as temperature, heat, or entropy; however, statistical mechanics shows how these concepts arise from the natural uncertainty about the state of a system when that system is prepared in practice
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SI Unit
The International System of Units (SI, abbreviated from the French Système international (d'unités)) is the modern form of the metric system, and is the most widely used system of measurement. It comprises a coherent system of units of measurement built on seven base units (ampere, kelvin, second, metre, kilogram, candela, mole) and a set of twenty decimal prefixes to the unit names and unit symbols that may be used when specifying multiples and fractions of the units. The system also specifies names for 22 derived units for other common physical quantities like lumen, watt, etc. The base units, except for one, are derived from invariant constants of nature, such as the speed of light and the triple point of water, which can be observed and measured with great accuracy
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Displacement (vector)
A displacement is a vector whose length is the shortest distance from the initial to the final position of a point P. It quantifies both the distance and direction of an imaginary motion along a straight line from the initial position to the final position of the point. A displacement may be also described as a 'relative position': the final position of a point (Sf) relative to its initial position (Si), and a displacement vector can be mathematically defined as the difference between the final and initial positi
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Virtual Work
Virtual work arises in the application of the principle of least action to the study of forces and movement of a mechanical system. The work of a force acting on a particle as it moves along a displacement will be different for different displacements. Among all the possible displacements that a particle may follow, called virtual displacements, one will minimize the action. This displacement is therefore the displacement followed by the particle according to the principle of least action
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Impulse (physics)
In classical mechanics, impulse (symbolized by J or Imp) is the integral of a force, F, over the time interval, t, for which it acts. Since force is a vector quantity, impulse is also a vector in the same direction. Impulse applied to an object produces an equivalent vector change in its linear momentum, also in the same direction. The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram meter per second (kg⋅m/s). The corresponding English engineering units are the pound-second (lbf⋅s) and the slug-foot per second (slug⋅ft/s). A resultant force causes acceleration and a change in the velocity of the body for as long as it acts. A resultant force applied over a longer time therefore produces a bigger change in linear momentum than the same force applied briefly: the change in momentum is equal to the product of the average force and duration
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Power (physics)
In physics, power is the rate of doing work or of transferring heat, i.e. the amount of energy transferred or converted per unit time. Having no direction, it is a scalar quantity. In the International System of Units, the unit of power is the joule per second (J/s), known as the watt (W) in honour of James Watt, the eighteenth-century developer of the condenser steam engine. Being the rate of work, the equation for power can be written as:
${\displaystyle {\text{power}}={\frac {\text{work}}{\text{time}}}}$
As a physical concept, power requires both a change in the physical system and a specified time in which the change occurs. This is distinct from the concept of work, which is measured only in terms of a net change in the state of the physical system
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Moment (physics)
In physics, a moment is an expression involving the product of a distance and a physical quantity, and in this way it accounts for how the physical quantity is located or arranged. Moments are usually defined with respect to a fixed reference point; they deal with physical quantities as measured at some distance from that reference point. For example, the moment of force acting on an object, often called torque, is the product of the force and the distance from a reference point
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Space
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. Physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the Timaeus of Plato, or Socrates in his reflections on what the Greeks called khôra (i.e. "space"), or in the Physics of Aristotle (Book IV, Delta) in the definition of topos (i.e
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Speed
In everyday use and in kinematics, the speed of an object is the magnitude of its velocity (the rate of change of its position); it is thus a scalar quantity. The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed has the dimensions of distance divided by time. The SI unit of speed is the metre per second, but the most common unit of speed in everyday usage is the kilometre per hour or, in the US and the UK, miles per hour
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Torque
Torque, moment, or moment of force is rotational force. Just as a linear force is a push or a pull, a torque can be thought of as a twist to an object. In three dimensions, the torque is a pseudovector; for point particles, it is given by the cross product of the position vector (distance vector) and the force vector. The symbol for torque is typically ${\displaystyle \tau }$, the lowercase Greek letter tau. When it is called moment of force, it is commonly denoted by M. The magnitude of torque of a rigid body depends on three quantities: the force applied, the lever arm vector connecting the origin to the point of force application, and the angle between the force and lever arm vectors
 First law: In an inertial frame of reference, an object either remains at rest or continues to move at a constant velocity, unless acted upon by a force. Second law: In an inertial reference frame, the vector sum of the forces F on an object is equal to the mass m of that object multiplied by the acceleration a of the object: F = ma [...More Info...]       [...Related Items...] picture info D'Alembert's Principle D'Alembert's principle, also known as the Lagrange–d'Alembert principle, is a statement of the fundamental classical laws of motion. It is named after its discoverer, the French physicist and mathematician Jean le Rond d'Alembert. It is the dynamic analogue to the principle of virtual work for applied forces in a static system and in fact is more general than Hamilton's principle, avoiding restriction to holonomic systems. A holonomic constraint depends only on the coordinates and time. It does not depend on the velocities [...More Info...]       [...Related Items...] picture info Routhian Mechanics In analytical mechanics, a branch of theoretical physics, Routhian mechanics is a hybrid formulation of Lagrangian mechanics and Hamiltonian mechanics developed by Edward John Routh. Correspondingly, the Routhian is the function which replaces both the Lagrangian and Hamiltonian functions. The Routhian, like the Hamiltonian, can be obtained from a Legendre transform of the Lagrangian, and has a similar mathematical form to the Hamiltonian, but is not exactly the same. The difference between the Lagrangian, Hamiltonian, and Routhian functions are their variables [...More Info...]       [...Related Items...] Hamilton–Jacobi Equation In mathematics, the Hamilton–Jacobi equation (HJE) is a necessary condition describing extremal geometry in generalizations of problems from the calculus of variations, and is a special case of the Hamilton–Jacobi–Bellman equation. It is named for William Rowan Hamilton and Carl Gustav Jacob Jacobi. In physics, the Hamilton-Jacobi equation is an alternative formulation of classical mechanics, equivalent to other formulations such as Newton's laws of motion, Lagrangian mechanics and Hamiltonian mechanics. The Hamilton–Jacobi equation is particularly useful in identifying conserved quantities for mechanical systems, which may be possible even when the mechanical problem itself cannot be solved completely. The HJE is also the only formulation of mechanics in which the motion of a particle can be represented as a wave [...More Info...]       [...Related Items...] Appell's Equation Of Motion In classical mechanics, Appell's equation of motion (aka Gibbs-Appell equation of motion) is an alternative general formulation of classical mechanics described by Paul Émile Appell in 1900 and Josiah Willard Gibbs in 1879 ${\displaystyle Q_{r}={\fra [...More Info...]       [...Related Items...]