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Bluff (poker)
In the card game of poker, a bluff is a bet or raise made with a hand which is not thought to be the best hand. ''To bluff'' is to make such a bet. The objective of a bluff is to induce a fold by at least one opponent who holds a better hand. The size and frequency of a bluff determines its profitability to the ''bluffer''. By extension, the phrase "calling somebody's bluff" is often used outside the context of poker to describe situations where one person demands that another proves a claim, or proves that they are not being deceptive. Pure bluff A pure bluff, or stone-cold bluff, is a bet or raise with an inferior hand that has little or no chance of improving. A player making a pure bluff believes they can win the pot only if all opponents fold. The pot odds for a bluff are the ratio of the size of the bluff to the pot. A pure bluff has a positive expectation (will be profitable in the long run) when the probability of being called by an opponent is lower than the pot o ...
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Holdem
Of the three main types of poker (hold 'em, stud and draw), the term "hold 'em" refers to a variant of poker games where community cards are used. The more popular types of hold 'em poker include: *Texas hold 'em Texas hold 'em (also known as Texas holdem, hold 'em, and holdem) is the most popular variant of the card game of poker. Two cards, known as hole cards, are dealt face down to each player, and then five Community card poker, community cards ... (sometimes it is simply called "hold 'em") * Omaha hold 'em * Royal hold 'em As well as Omaha Express, Tahoe, Super Tahoe, Pineapple, Crazy Pineapple, Grocery Store. There are various other "gimmick" games which are incorrectly referred to as poker such as 727 and In Between. There are also several Hold 'em poker games introduced in recent years: * Casino hold 'em Hold 'em may also refer to: * E! Hollywood Hold'em: a poker television program *'' Hold 'Em (Windows)'': a Windows version Texas hold 'em game developed by Mobico ...
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Nash Equilibrium
In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). The idea of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly. If each player has chosen a strategy an action plan based on what has happened so far in the game and no one can increase one's own expected payoff by changing one's strategy while the other players keep theirs unchanged, then the current set of strategy choices constitutes a Nash equilibrium. If two players Alice and Bob choose strategies A and B, (A, B) is a Nash equilibrium if Alice has no other strategy available that does better than A at maximizing her payoff in response to Bob choosing B, and Bob has no other strategy available that does better than B at maximizing his payoff in response to Alice c ...
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Slow Play (poker)
Slow playing (also called sandbagging or trapping) is a deceptive play in poker where a player bets weakly or passively with a strong holding. It is the opposite of fast playing. A flat call can be a form of slow playing. The objective of slow playing is to lure opponents into a pot who might fold to a raise, or to cause them to bet more strongly than they would if the player had played aggressively (bet or raised). Slow playing sacrifices protection against hands that may improve and risks losing the pot-building value of a bet if the opponent also checks. David Sklansky defines the following conditions for profitable slow plays: * A player must have a very strong hand. * The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand. * That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to jus ...
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Incomplete Contracts
In contract law, an incomplete contract is one that is defective or uncertain in a material respect. In economic theory, an incomplete contract (as opposed to a complete contract) is one that provides for the rights, obligations and remedies of the parties in every possible state of the world. Since the human mind is a scarce resource and the mind cannot collect, process, and understand an infinite amount of information, economic actors are limited in their rationality (the limitations of the human mind in understanding and solving complex problems) and one cannot anticipate all possible contingencies. Or perhaps because it is too expensive to write a complete contract, the parties will opt for a "sufficiently complete" contract. In short, in practice, every contract is incomplete for a variety of reasons and limitations. The incompleteness of a contract also means that the protection it provides may be inadequate. Even if a contract is incomplete, the legal validity of the contra ...
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Hold-up Problem
In economics, the hold-up problem is central to the theory of incomplete contracts, and shows the difficulty in writing complete contracts. A hold-up problem arises when two factors are present: # Parties to a future transaction must make noncontractible relationship-specific investments before the transaction takes place. # The specific form of the optimal transaction (such as quality-level specifications, time of delivery, what quantity of units) cannot be determined with certainty beforehand.Rogerson, W.P. (1992). Contractual Solutions to the Hold-Up Problem. ''The Review of Economic Studies, 4''(59), 777-793. The hold-up problem is a situation where two parties may be able to work most efficiently by cooperating but refrain from doing so because of concerns that they may give the other party increased bargaining power and thus reduce their own profits. When party A has made a prior commitment to a relationship with party B, the latter can 'hold up' the former for the val ...
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Information Asymmetry
In contract theory, mechanism design, and economics, an information asymmetry is a situation where one party has more or better information than the other. Information asymmetry creates an imbalance of power in transactions, which can sometimes cause the transactions to be inefficient, causing market failure in the worst case. Examples of this problem are adverse selection, moral hazard,Dembe, Allard E. and Boden, Leslie I. (2000). "Moral Hazard: A Question of Morality?" New Solutions 2000 10(3). 257–79 and monopolies of knowledge. A common way to visualise information asymmetry is with a scale, with one side being the seller and the other the buyer. When the seller has more or better information, the transaction will more likely occur in the seller's favour ("the balance of power has shifted to the seller"). An example of this could be when a used car is sold, the seller is likely to have a much better understanding of the car's condition and hence its market value than the buy ...
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Tshilidzi Marwala
Tshilidzi Marwala (born 28 July 1971) is a South African artificial intelligence engineer, a computer scientist, a mechanical engineer and a university administrator. He is currently Rector (academia), Rector of the United Nations University and UN Under-Secretary-General. In August 2023 Marwala was appointed to the United Nations scientific advisory council. Early life and education Marwala was born on 28 July 1971 in Duthuni Village in the Limpopo Province. He obtained a Bachelor of Science in mechanical engineering from Case Western Reserve University, graduating Latin honors, Magna Cum Laude, followed by a PhD in artificial intelligence from St John's College, Cambridge in 2000. Career From 2000 to 2001, Marwala was a post-doctoral research associate at Imperial College of Science, Technology and Medicine. In 2003, he joined the University of the Witwatersrand and became a professor of electrical engineering in 2008. From 2013 to 2017, he was the deputy vice chancello ...
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Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a Board game, game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon. American architect Alfred Mosher Butts invented the game in 1931. ''Scrabble'' is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley Company, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture ''Scrabble'' outside the U.S. and Canada. As of 2008, the game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American homes and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world. Equipment ''Scrabble ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name. History Spades was devised in the Midwest of the United States in the late 1930s.
at pagat.com. Retrieved 11 September 2018.

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Shoreline Bluff
A coast (coastline, shoreline, seashore) is the land next to the sea or the line that forms the boundary between the land and the ocean or a lake. Coasts are influenced by the topography of the surrounding landscape and by aquatic erosion, such as that caused by wind wave, waves. The geology, geological composition of rock (geology), rock and soil dictates the type of shore that is created. Earth has about of coastline. Coasts are important zones in natural ecosystems, often home to a wide range of biodiversity. On land, they harbor ecosystems, such as freshwater marsh, freshwater or estuary, estuarine wetlands, that are important for birds and other terrestrial animals. In wave-protected areas, coasts harbor salt marshes, mangroves, and seagrass meadow, seagrasses, all of which can provide nursery habitat for finfish, shellfish, and other aquatic animals. Rocky shores are usually found along exposed coasts and provide habitat for a wide range of sessility (motility), sessile ...
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Stratego
''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic Wars, Napoleonic wikt:insignia, insignia. The objective of the game is to either find and capture the opponent's ''Flag'' or to capture all movable enemy pieces that the opponent cannot make any further moves. ''Stratego'' has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century France, French game named ''L'Attaque'' ("''The Attack''"), and has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different . The Internationa ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using Duplicate bridge, duplicate or Rubber bridge, rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' Emphasis (typography)#Font styles and variants, boldface links ''are external to the glossary and'' Emphasis (typography)#Font styles and variants, plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Blackwood convention#Roman Key Card Blackwood (RKCB), Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero #keycard, keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Blackwood convention#Roman Key Card Blackwood (RKCB), Roman Key Ca ...
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