Bluff (poker)
In the card game of poker, a bluff is a bet or raise made with a hand which is not thought to be the best hand. ''To bluff'' is to make such a bet. The objective of a bluff is to induce a fold by at least one opponent who holds a better hand. The size and frequency of a bluff determines its profitability to the ''bluffer''. By extension, the phrase "calling somebody's bluff" is often used outside the context of poker to describe situations where one person demands that another proves a claim, or proves that they are not being deceptive. Pure bluff A pure bluff, or stone-cold bluff, is a bet or raise with an inferior hand that has little or no chance of improving. A player making a pure bluff believes they can win the pot only if all opponents fold. The pot odds for a bluff are the ratio of the size of the bluff to the pot. A pure bluff has a positive expectation (will be profitable in the long run) when the probability of being called by an opponent is lower than the pot od ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Holdem
Of the three main types of poker (hold 'em, stud and draw), the term "hold 'em" refers to a variant of poker games where community cards are used. The more popular types of hold 'em poker include: *Texas hold 'em (sometimes it is simply called "hold 'em") *Omaha hold 'em *Royal hold 'em As well as Omaha Express, Tahoe, Super Tahoe, Pineapple, Crazy Pineapple, Grocery Store. There are various other "gimmick" games which are incorrectly referred to as poker such as 727 and In Between. There are also several Hold 'em poker games introduced in recent years: *Casino hold 'em Hold 'em may also refer to: *E! Hollywood Hold'em: a poker television program *''Hold 'Em (Windows)'': a Windows version Texas hold 'em game developed by Mobicore *''Texas Hold 'em (video game)'': an Xbox version Texas hold 'em game developed by TikGames *''Texas Hold 'Em Poker (video game) ''Texas Hold 'Em Poker'' is a card game video game developed by Skyworks Technologies and published by Majesco Entertainment ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hypothetical
A hypothesis (plural hypotheses) is a proposed explanation for a phenomenon. For a hypothesis to be a scientific hypothesis, the scientific method requires that one can test it. Scientists generally base scientific hypotheses on previous observations that cannot satisfactorily be explained with the available scientific theories. Even though the words "hypothesis" and "theory" are often used interchangeably, a scientific hypothesis is not the same as a scientific theory. A working hypothesis is a provisionally accepted hypothesis proposed for further research in a process beginning with an educated guess or thought. A different meaning of the term ''hypothesis'' is used in formal logic, to denote the antecedent of a proposition; thus in the proposition "If ''P'', then ''Q''", ''P'' denotes the hypothesis (or antecedent); ''Q'' can be called a consequent. ''P'' is the assumption in a (possibly counterfactual) ''What If'' question. The adjective ''hypothetical'', meaning "havin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Information Asymmetry
In contract theory and economics, information asymmetry deals with the study of decisions in transactions where one party has more or better information than the other. Information asymmetry creates an imbalance of power in transactions, which can sometimes cause the transactions to be inefficient, causing market failure in the worst case. Examples of this problem are adverse selection, moral hazard, and monopolies of knowledge. A common way to visualise information asymmetry is with a scale with one side being the seller and the other the buyer. When the seller has more or better information the transaction will more likely occur in the seller's favour ("the balance of power has shifted to the seller"). An example of this could be when a used car is sold, the seller is likely to have a much better understanding of the car's condition and hence its market value than the buyer, who can only estimate the market value based on the information provided by the seller and their own a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Tshilidzi Marwala
Tshilidzi Marwala (born 28 July 1971) is a South African artificial intelligence engineer, a computer scientist, a mechanical engineer and a university administrator. Early life and education Marwala was born at Duthuni Village in the Limpopo Province. He obtained a PhD in artificial intelligence from the University of Cambridge and Bachelor of Science in mechanical engineering from Case Western Reserve University, graduating with a Magna Cum Laude. He attended school at Mbilwi Secondary School and St.John's College in Johannesburg. Career Marwala is the Rector Designate (Appointed on the 25 July 2022 to begin working on the 1 March 2023) of the United Nations University and UN Under-Secretary-General. Marwala is a vice-chancellor and principal of the University of Johannesburg. He was previously the deputy vice chancellor for research and internationalization as well as the dean of engineering at the University of Johannesburg and a professor of electrical engineering ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon. The name ''Scrabble'' is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a ''Scrabble'' set. There are approximately 4,000 ''Scrabble'' clubs around the world. Game details The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as " ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name. History Spades was devised in the Mid-West of the United States in the late 1930s. at . Retrieved 11 September 2018. [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Shoreline Bluff
''Stratego'' ( ) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's ''Flag'', or to capture so many enemy pieces that the opponent cannot make any further moves. ''Stratego'' has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named ' ("''The Attack''"). It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different . The International Stratego Federation, the game's governing body, sponsors an annual Stratego World Championsh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Stratego
''Stratego'' ( ) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's ''Flag'', or to capture so many enemy pieces that the opponent cannot make any further moves. ''Stratego'' has simple enough rules for young children to play but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named ' ("''The Attack''"). It has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different . The International Stratego Federation, the game's governing body, sponsors an annual Stratego World Championship ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Psychic Bid
Psychic bid (also psych, pronounced to rhyme with ''like'') is a bid in contract bridge that grossly misstates the power and/or suit lengths of one's hand. It is used deliberately to deceive the opponents. Normally, the psychic bid is made with a weak hand, overstating its overall strength, the length and strength in a particular suit, or both. (The noun is occasionally misspelled as ''psyche'', through confusion with Psyche, a character in a myth concerning Venus and Cupid.) Origins As an early frequent user of the technique, Dorothy Rice Sims is often thought to be the originator of the psychic bid; however, according to bridge player and writer, Albert Hodges Morehead, Albert Morehead, "She did not actually invent the psychic bid, though it is generally credited to her, but she did give it its name and she wrote the first and only book about it." and is regarded as having coined the term "psychic". Examples After two successive passes, this hand might be opened with 1 as a psyc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |