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Arcade Game
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s
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Handheld Game Console
A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers.[1] Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.[2][3] In 1976, Mattel
Mattel
introduced the first handheld electronic game with the release of Auto Race.[4] Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices.[5] The oldest true handheld game console with interchangeable cartrid
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Handheld Electronic Game
Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED
LED
lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s
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Vending Machine
A vending machine is an automated machine that provides items such as snacks, beverages, alcohol, cigarettes and lottery tickets to consumers after money, a credit card, or specially designed card is inserted into the machine.[1] The first modern vending machines were developed in England
England
in the early 1880s and dispensed postcards. Vending machines exist in many countries, and in more recent times, specialized vending machines that provide less common products compared to traditional vending machine items have been created and provided to consumers.Contents1 History1.1 Modern vending mach
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Casino Game
Games available in most casinos are commonly called casino games. In a casino game, the players gamble casino chips on various possible random outcomes or combinations of outcomes. Casino
Casino
games are also available in online casinos, where permitted by law. Casino
Casino
games can also be played outside casinos for entertainment purposes like in parties or in school competitions, some on machines that simulate gambling.Contents1 Categories 2 Table games 3 Common non-table games3.1 Gaming machines 3.2 Random
Random
numbers4 House advantage4.1 Standard deviation5 See also 6 ReferencesCategories[edit] There are three general categories of casino games: table games, electronic gaming machines, and random number ticket games such as keno. Gaming machines, such as slot machines and pachinko, are usually played by one player at a time and do not require the involvement of casino employees to play
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Action-adventure Game
The action-adventure video game genre includes video games that combine core elements from the action and adventure genres. With the decline of the adventure game genre from mainstream popularity, the use of the term (and the hybrid term "action-adventure") has been more liberal. It is not uncommon for gamers to apply the term "adventure" or "action" to describe the genre of fiction to which a game belongs, and not the gameplay itself. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games, and can include many games which might better be categorized under narrow genres. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it is generally confined to isolated minigames. Pure action games have gameplay based on real-time interactions that challenge the reflexes
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Interactive Fiction
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game,[1] either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only",[2] however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text
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Visual Novel
A visual novel (ビジュアルノベル, bijuaru noberu) is an interactive game genre, which originated in Japan in the early 1990s,[1][2] featuring mostly static graphics, most often using anime-style art or occasionally live-action stills (and sometimes video footage).[3] As the name might suggest, they resemble mixed-media novels. In Japanese terminology, a distinction is often made between visual novels (abbreviated NVL, derived from visual NoVeL), which consist predominantly of narration and have very few interactive elements, and adventure games (abbreviated AVG, or ADV derived from ADVenture), a form of adventure game which may incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as "visual novels" by international fans
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Action Role-playing Game
Action role-playing video games (abbreviated action RPG or ARPG) are a subgenre of role-playing video games. The games emphasize real-time combat (where the player has direct control over characters) over turn-based or menu-based combat
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Tactical Role-playing Game
Tactical role-playing games[1][2][3][4] (abbreviated as TRPG) are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy. In Japan, these games are known as "Simulation RPGs" (シミュレーションRPG, abbreviated as SRPG).[5][6][7][8]Contents1 Game design 2 History2.1 8-bit origins (1982–1990) 2.2 Console history (1991–present)2.2.1 16-bit consoles 2.2.2 32-bit consoles 2.2.3 Sixth generation 2.2.4 Seventh generation2.3 Personal computers2.3.1 1990s 2.3.2 2000s 2.3.3 2010s3 Genre blurring3.1 CRPGs 3.2 Massively multiplayer online gaming4 Popularity 5 See also 6 Footnotes 7 ReferencesGame design[edit]This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed
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Simulation Video Game
A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.[1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction
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Beat 'em Up
Beat 'em up
Beat 'em up
(also known as brawler) is a video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, sci-fi or fantasy themes. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, though some later games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. These games are noted for their simple gameplay, a source of both critical acclaim and derision
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Construction And Management Simulation
Construction and management simulation
Construction and management simulation
(CMS)[1] is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources.[2] Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process."[1] Games in this category are sometimes also called "management games".[3][4][5] SimCity represents an early example of success in the genre. Other games in the genre range from city-building games like Caesar or Dwarf Fortress, pure business simulation games like Capitalism, and or true CMSs like Theme Park. CMSs are often called "simulation games" for short
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Life Simulation Game
Life simulation (or artificial life games)[1] is a subgenre of simulation video games in which the player lives or controls one or more virtual lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".[1]Contents1 Definition 2 History 3 Types3.1 Digital pets 3.2 Biological simulations 3.3 Social simulation4 Examples4.1 Biological simulations4.1.1 Loosely biology- and evolution-inspired games4.2 Social simulations5 ReferencesDefinition[edit] Life simulation games are about "maintaining and growing a manageable population of organisms",[2] where players are given the power to control the lives of autonomous people or creatures.[1] Artificial life games are related to computer science research in artificial life
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Vehicle Simulation Game
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles
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Strategy Video Game
Strategy video game
Strategy video game
is a video game that focuses on skillful thinking and planning to achieve victory.[1] It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration
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