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Roleplay simulation is an
experiential learning Experiential learning (ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". Hands-on learning can be a form of experiential learning, but does not necessarily involve students ...
method in which either amateur or professional roleplayers (also called interactors) improvise with learners as part of a simulated scenario. Roleplay is designed primarily to build first-person experience in a safe and supportive environment. Roleplay is widely acknowledged as a powerful technique across multiple avenues of training and education.


History

Howard Barrows invented the model for medical patient role-playing in 1963 at
University of Southern California , mottoeng = "Let whoever earns the palm bear it" , religious_affiliation = Nonsectarian—historically Methodist , established = , accreditation = WSCUC , type = Private research university , academic_affiliations = , endowment = $ ...
. This program allowed doctors practice taking medical histories and conducting
physical examination In a physical examination, medical examination, or clinical examination, a medical practitioner examines a patient for any possible medical signs or symptoms of a medical condition. It generally consists of a series of questions about the patien ...
s by participating in a one-on-one scenario with a role-player. The role-players (called Standardized Patients or SP) were also trained on providing performance evaluations after the fiction of the scenario was complete. Barrows continued to evolve this model, eventually bringing it to other physicians in the 1970s, and into the academic world in the 1980s. Today, many hospitals and medical universities have their own standardized patient programs that employ part-time role-players trained to specific standards of interaction. The Association of Standardized Patient Educators has members from six different continents. An industry of professional skills training emerged in the late 1990s, primarily in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and No ...
. Companies began hiring acting professionals to create situational dramas to be overcome by learners as part of an experiential learning methodology. Today, there are more than twenty companies in the UK that specialize in providing role-players for workplace simulations. Professional military role-players have been employed by the
US Military The United States Armed Forces are the military forces of the United States. The armed forces consists of six service branches: the Army, Marine Corps, Navy, Air Force, Space Force, and Coast Guard. The president of the United States is ...
since 2001, primarily as a response to the
September 11, 2001 attacks The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commerc ...
in the United States. Preparation requirements for the resulting
War in Afghanistan War in Afghanistan, Afghan war, or Afghan civil war may refer to: *Conquest of Afghanistan by Alexander the Great (330 BC – 327 BC) *Muslim conquests of Afghanistan (637–709) *Conquest of Afghanistan by the Mongol Empire (13th century), see al ...
created a need for cultural role-players skilled in languages and customs of current
theaters of war ''Theaters of War'' is a 2022 American documentary film that examines the influence of the Pentagon and CIA in shaping Hollywood and television scripts, making use of the Freedom of Information Act to acquire internal state files. The film als ...
to populate simulated villages and
urban environments An urban area, built-up area or urban agglomeration is a human settlement with a high population density and infrastructure of built environment. Urban areas are created through urbanization and are categorized by urban morphology as cities ...
.


Use in experiential learning

File:Standardized-Patient-Program-examining-t he-abdomen.jpg, A medical trainee examining the abdomen of a Standardized Patient


Medical training

Medical role-players typically fall under the category of Standardized Patients (SP). SPs are extensively used in medical and nursing education to allow students to practice and improve their clinical and conversational skills for an actual patient encounter. SPs commonly provide feedback after such encounters. They are also useful to train students to learn professional conduct in potentially embarrassing situations such as pelvic or breast exams. SPs are also used extensively in testing of clinical skills of students, usually as a part of an
objective structured clinical examination An objective structured clinical examination (OSCE) is an approach to the assessment of clinical competence in which the components are assessed in a planned or structured way with attention being paid to the objectivity of the examination which i ...
. Typically, the SP will use a checklist to record the details of the encounter. Role-players can engage with medical learners in one of two ways: # As part of a simulation wherein both learner and role-player are aware of the fiction, and have established rules and boundaries (i.e. the "fiction contract"). # Surreptitiously, for purposes of healthcare provider evaluation or
health informatics Health informatics is the field of science and engineering that aims at developing methods and technologies for the acquisition, processing, and study of patient data, which can come from different sources and modalities, such as electronic hea ...
research. Medical role-players can also be used to portray distraught or bereaved family members of patients in
emergency medicine Emergency medicine is the medical speciality concerned with the care of illnesses or injuries requiring immediate medical attention. Emergency physicians (often called “ER doctors” in the United States) continuously learn to care for uns ...
scenarios, giving the learners practice in handling emotionally difficult or distracting situations. File:A U.S. Soldier, second from right, with the 3rd Squadron, 2nd Cavalry Regiment interacts with a civilian role player during a mission rehearsal exercise at the Joint Multinational Readiness Center in Hohenfels 130313-A-UW077-001.jpg, center, A U.S. Soldier, second from right, with the 3rd Squadron, 2nd Cavalry Regiment interacts with a civilian role player during a mission rehearsal exercise at the Joint Multinational Readiness Center in Hohenfels


Military training

Role-players in military simulations can portray various types of interactive characters:


Opposing force (OPFOR)

Role-players are trained to accurately emulate real-life enemies in order to provide a more realistic experience for military personnel. To avoid the diplomatic ramifications of naming a real nation as a likely enemy, training scenarios often use fictional countries similar military characteristics to the expected real-world foes.


Civilians on the battlefield (COB)

Some COB role-players are
expatriate An expatriate (often shortened to expat) is a person who resides outside their native country. In common usage, the term often refers to educated professionals, skilled workers, or artists taking positions outside their home country, either ...
s of foreign countries who have the looks, language skills, and cultural familiarity needed to accurately portray key points of interaction in a military scenario. Others are locals who may be unskilled as actors, and primarily serve to populate a particular
area of operations In U.S. armed forces parlance, an area of operations (AO) is an operational area defined by the force commander for land, air, and naval forces conduct of combat and non-combat activities. Areas of operations do not typically encompass the entire ...
within a military scenario so that soldiers can be challenged with problems of crowd control, or situational awareness. File:U.S. Army Sgt. 1st Class Ahmad Whitted, standing, an observer-controller, monitors the interaction between a role player and a Slovenian Civilian Protection agent Aug. 25, 2014, in Postojna, Slovenia, during 140825-A-BD830-003.jpg, center, U.S. Army Sgt. 1st Class Ahmad Whitted, standing, an observer-controller, monitors the interaction between a role player and a Slovenian Civilian Protection agent Aug. 25, 2014, in Postojna, Slovenia


Tactical Combat Casualty Care (TC3)

Field medical training, or Tactical Combat Casualty Care training utilizes role-players to portray wounded soldiers and civilians on the battlefield. Role-players will often scream in pain, convulse, and panic to create extreme emotional conditions under which battle medics must operate proficiently. It is not uncommon for TC3 scenarios to employee amputees as role-players. These role-players are fitted with realistic prosthetic wounds that can gush synthetic blood or other bodily fluids in order to heighten the emotional intensity of a simulation. It is expected that trainees who are routinely exposed to such intense situations in simulations will eventually experience a level of " stress-inoculation" that will provide life-saving advantages in real battle situations.


Law Enforcement Training

Role-players are often hired by
law enforcement agencies A law enforcement agency (LEA) is any government agency responsible for the enforcement of the laws. Jurisdiction LEAs which have their ability to apply their powers restricted in some way are said to operate within a jurisdiction. LE ...
to portray criminals or victims of crimes in scenarios that simulate typical law enforcement situations. These can range from a response to a
domestic violence Domestic violence (also known as domestic abuse or family violence) is violence or other abuse that occurs in a domestic setting, such as in a marriage or cohabitation. ''Domestic violence'' is often used as a synonym for '' intimate partn ...
call to an "
active shooter Active shooter or active killer describes the perpetrator of a type of mass murder marked by rapidity, scale, randomness, and often suicide. The United States Department of Homeland Security defines an ''active shooter'' as "an individual activel ...
" scenario. Role-players are advantageous over video-based police simulations in that they can escalate or de-escalate a confrontational situation in response to the words,
body language Body language is a type of communication in which physical behaviors, as opposed to words, are used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. Th ...
, and tone of voice of the trainee. This becomes key in effective use-of-force training. Law enforcement scenarios use role-players for scenarios such as interrogation, hostage negotiation, and witness interviews. Recently, law enforcement agencies have begun to introduce the identification of human trafficking victims into their role-player curriculum. The Federal Law Enforcement Training Center at
Glynco, Georgia Glynco is an area in Glynn County, Georgia located on the northwestern edge of Brunswick, Georgia. Glynco is a portmanteau of the words "Glynn County". History In 1942 the Naval Air Station Glynco was established on the area now known as Glynco. ...
, is the largest employer of non-military role-players in the United States.


Business Leadership Training

Role-players are used by businesses to equip their leadership with experience in handling interpersonal conflict, negotiations, interviews, performance reviews, customer service, workplace safety, and ethical dilemmas. A role-player may also simulate difficult and sensitive conversations such as layoffs, or reports of
sexual harassment Sexual harassment is a type of harassment involving the use of explicit or implicit sexual overtones, including the unwelcome and inappropriate promises of rewards in exchange for sexual favors. Sexual harassment includes a range of actions fr ...
. This gives leaders a chance to make mistakes in a safe environment, rather than learn from a mistake in the real world, which could lead to costly litigation.


Mediation and Facilitation Training

Role-playing is used to equip future practitioners with experience in using diverse skills, structures, and methods to handle various mediation and facilitation scenarios. These roleplays usually have students roleplaying both the mediation-facilitation and client-sides of the interactions; however, more intense or complicated scenarios can be explored with more experienced or professional role-players. The interactions are usually scaffolded; with various key features of the participants and situation defined, but much of the roleplay is improvised. The practice of roleplay in this context promotes several important factors, beyond basic skill-building. It fosters the capacity for multiperspectival thinking. It helps mediators and facilitators cultivate empathy and compassion for their clients, this cultivation can be critical for achieving better outcomes.


Forecasting

Role-play also has applications in forecasting. One forecasting method is to simulate the condition(s) being studied. Some experts in forecasting have found that role-thinking for produces less accurate forecasts than when groups act as protagonists in their interactions with one another.


Learning advantages

The use of skilled role-players in a simulation has several benefits over using unskilled confederates: * When untrained fellow learners are asked to serve as role-players in a simulation, the resulting learning experience tends to be ineffective due to embarrassment, intimidation, or unrealistic performances. * Skilled role-players also help ensure the conditions for an effective simulation are intact. These conditions include maintaining a safe environment, and dynamically adjusting difficulty, complexity, and intensity to the capabilities and experience level of the learner. * Since role-players improvise each interaction, predictability is taken out of the simulation. Predictable scenarios limit the development of decision-making skills. * Role-player providers can typically offer broader coverage of demographic representation than is possible by using in-house staff to portray characters.


Limitations

Role-players can be expensive to organizations with limited training resources. Role-player fees are typically contingent upon skill and level of specialized knowledge, and can range from minimum wage to more than US$100 per hour. Certain types of training that require objectively quantifiable measures of success can be incompatible with the variability of using a human-in-the-loop.


In fiction


''The Diamond Age (novel)''

Interactors feature prominently in Neal Stephenson's novel, ''The Diamond Age: Or, A Young Lady's Illustrated Primer''''.'' Set in the near-future,
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
is depicted in the novel as having failed in its goal of creating software capable of passing the
Turing Test The Turing test, originally called the imitation game by Alan Turing in 1950, is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluato ...
, therefore it is renamed "pseudo-intelligence". As a result,
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
entertainments are augmented by role-players skilled in the use of
digital puppetry Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real time by computers. It is most commonly used in filmmaking and television production, but has ...
who don
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and r ...
suits and perform as interactive avatars within virtual environments. These human-in-the-loop simulations are known as "ractives" (an abbreviation of "interactives"), and the performers who drive them are called "ractors" (an abbreviation of "interactors").


''The Game (film)''

Ubiquitous and surreptitious role-players are the primary plot drivers of the 1997 film, ''The Game'', directed by
David Fincher David Andrew Leo Fincher (born August 28, 1962) is an American film director. His films, mostly psychological thrillers and biographical dramas, have received 40 nominations at the Academy Awards, including three for him as Best Director. Fi ...
. The protagonist agrees to participate in a vaguely defined game hosted by a high-end entertainment company called Consumer Recreation Services. He later ends up being manipulated by dozens of CSR role-players who psychologically torment him to the brink of suicide.


''The Magus (novel)''

In the John Fowles' novel, ''The Magus'', an eccentric and wealthy recluse uses surreptitious role-players to manipulate the protagonist. The novel never fully clarifies which characters are "real", and which are being portrayed by actors. Additionally, there are role-players who engage with the protagonist as multiple different characters. He eventually loses the ability to distinguish artifice from reality, and realizes that he has become a fictionalized version of himself in the simulation of his own life.


See also

* Business game * Game (simulation) * Hyperdrama * Interactive theater *
Military simulation Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strateg ...
* Presentational acting *
Serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, ...
*
Simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...


References

{{DEFAULTSORT:Roleplay Simulation Social learning theory Role-playing Simulation video games it:Role playing formativo