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computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
, future, promise, delay, and deferred refer to constructs used for synchronizing program
execution Capital punishment, also known as the death penalty, is the state-sanctioned practice of deliberately killing a person as a punishment for an actual or supposed crime, usually following an authorized, rule-governed process to conclude that ...
in some
concurrent programming language Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a sys ...
s. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and
Carl Hewitt Carl Eddie Hewitt () is an American computer scientist who designed the Planner programming language for automated planningCarl Hewitt''PLANNER: A Language for Proving Theorems in Robots''IJCAI. 1969. and the actor model of concurrent computa ...
. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable,
single assignment In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the as ...
container which sets the value of the future. Notably, a future may be defined without specifying which specific promise will set its value, and different possible promises may set the value of a given future, though this can be done only once for a given future. In other cases a future and a promise are created together and associated with each other: the future is the value, the promise is the function that sets the value – essentially the return value (future) of an asynchronous function (promise). Setting the value of a future is also called ''resolving'', ''fulfilling'', or ''binding'' it.


Applications

Futures and promises originated in
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ...
and related paradigms (such as
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic pro ...
) to decouple a value (a future) from how it was computed (a promise), allowing the computation to be done more flexibly, notably by parallelizing it. Later, it found use in
distributed computing A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another from any system. Distributed computing is a field of computer sci ...
, in reducing the latency from communication round trips. Later still, it gained more use by allowing writing asynchronous programs in
direct style In functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay Suss ...
, rather than in
continuation-passing style In functional programming, continuation-passing style (CPS) is a style of programming in which control is passed explicitly in the form of a continuation. This is contrasted with direct style, which is the usual style of programming. Gerald Jay Suss ...
.


Implicit vs. explicit

Use of futures may be ''implicit'' (any use of the future automatically obtains its value, as if it were an ordinary
reference Reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a '' name'' ...
) or ''explicit'' (the user must call a function to obtain the value, such as the get method of in
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
). Obtaining the value of an explicit future can be called ''stinging'' or ''forcing''. Explicit futures can be implemented as a library, whereas implicit futures are usually implemented as part of the language. The original Baker and Hewitt paper described implicit futures, which are naturally supported in the actor model of computation and pure
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of ...
languages like Smalltalk. The Friedman and Wise paper described only explicit futures, probably reflecting the difficulty of efficiently implementing implicit futures on stock hardware. The difficulty is that stock hardware does not deal with futures for primitive data types like integers. For example, an add instruction does not know how to deal with 3 + ''future '' factorial(100000). In pure actor or object languages this problem can be solved by sending ''future '' factorial(100000) the message + /code>, which asks the future to add 3 to itself and return the result. Note that the message passing approach works regardless of when factorial(100000) finishes computation and that no stinging/forcing is needed.


Promise pipelining

The use of futures can dramatically reduce latency in
distributed systems A distributed system is a system whose components are located on different networked computers, which communicate and coordinate their actions by passing messages to one another from any system. Distributed computing is a field of computer sci ...
. For instance, futures enable ''promise pipelining'', as implemented in the languages E and
Joule The joule ( , ; symbol: J) is the unit of energy in the International System of Units (SI). It is equal to the amount of work done when a force of 1 newton displaces a mass through a distance of 1 metre in the direction of the force applie ...
, which was also called ''call-stream'' Also published in ''ACM SIGPLAN Notices'' 23(7). in the language Argus. Consider an expression involving conventional
remote procedure call In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure ( subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal ( ...
s, such as:
 t3 := ( x.a() ).c( y.b() )
which could be expanded to
 t1 := x.a();
 t2 := y.b();
 t3 := t1.c(t2);
Each statement needs a message to be sent and a reply received before the next statement can proceed. Suppose, for example, that x, y, t1, and t2 are all located on the same remote machine. In this case, two complete network round-trips to that machine must take place before the third statement can begin to execute. The third statement will then cause yet another round-trip to the same remote machine. Using futures, the above expression could be written
 t3 := (x <- a()) <- c(y <- b())
which could be expanded to
 t1 := x <- a();
 t2 := y <- b();
 t3 := t1 <- c(t2);
The syntax used here is that of the language E, where x <- a() means to send the message a() asynchronously to x. All three variables are immediately assigned futures for their results, and execution proceeds to subsequent statements. Later attempts to resolve the value of t3 may cause a delay; however, pipelining can reduce the number of round-trips needed. If, as in the prior example, x, y, t1, and t2 are all located on the same remote machine, a pipelined implementation can compute t3 with one round-trip instead of three. Because all three messages are destined for objects which are on the same remote machine, only one request need be sent and only one response need be received containing the result. The send t1 <- c(t2) would not block even if t1 and t2 were on different machines to each other, or to x or y. Promise pipelining should be distinguished from parallel asynchronous message passing. In a system supporting parallel message passing but not pipelining, the message sends x <- a() and y <- b() in the above example could proceed in parallel, but the send of t1 <- c(t2) would have to wait until both t1 and t2 had been received, even when x, y, t1, and t2 are on the same remote machine. The relative latency advantage of pipelining becomes even greater in more complicated situations involving many messages. Promise pipelining also should not be confused with pipelined message processing in actor systems, where it is possible for an actor to specify and begin executing a behaviour for the next message before having completed processing of the current message.


Read-only views

In some programming languages such as Oz, E, and
AmbientTalk AmbientTalk is an experimental object-oriented distributed programming language developed at the Programming Technology Laboratory at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mo ...
, it is possible to obtain a ''read-only view'' of a future, which allows reading its value when resolved, but does not permit resolving it: * In Oz, the !! operator is used to obtain a read-only view. * In E and AmbientTalk, a future is represented by a pair of values called a ''promise/resolver pair''. The promise represents the read-only view, and the resolver is needed to set the future's value. * In
C++11 C++11 is a version of the ISO/ IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions b ...
a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. * In the
Dojo Toolkit Dojo Toolkit (stylized as dōjō toolkit) is an open-source modular JavaScript library (or more specifically JavaScript toolkit) designed to ease the rapid development of cross-platform, JavaScript/Ajax-based applications and web sites. It was s ...
's Deferred API as of version 1.5, a ''consumer-only promise object'' represents a read-only view. * In
Alice ML Alice ML is a programming language designed by the Programming Systems Laboratory at Saarland University, Saarbrücken, Germany. It is a dialect of Standard ML, augmented with support for lazy evaluation, concurrency ( multithreading and dist ...
, futures provide a ''read-only view'', whereas a promise contains both a future and the ability to resolve the future * In .NET Framework 4.0 System.Threading.Tasks.Task represents a read-only view. Resolving the value can be done via System.Threading.Tasks.TaskCompletionSource. Support for read-only views is consistent with the principle of least privilege, since it enables the ability to set the value to be restricted to Subject (access control), subjects that need to set it. In a system that also supports pipelining, the sender of an asynchronous message (with result) receives the read-only promise for the result, and the target of the message receives the resolver.


Thread-specific futures

Some languages, such as Alice (programming language), Alice ML, define futures that are associated with a specific thread that computes the future's value. This computation can start either eager evaluation, eagerly when the future is created, or lazy evaluation, lazily when its value is first needed. A lazy future is similar to a Thunk (functional programming), thunk, in the sense of a delayed computation. Alice ML also supports futures that can be resolved by any thread, and calls these ''promises''. This use of ''promise'' is different from its use in E as described #Read-only views, above. In Alice, a promise is not a read-only view, and promise pipelining is unsupported. Instead, pipelining naturally happens for futures, including ones associated with promises.


Blocking vs non-blocking semantics

If the value of a future is accessed asynchronously, for example by sending a message to it, or by explicitly waiting for it using a construct such as when in E, then there is no difficulty in delaying until the future is resolved before the message can be received or the wait completes. This is the only case to be considered in purely asynchronous systems such as pure actor languages. However, in some systems it may also be possible to attempt to ''immediately'' or ''synchronously'' access a future's value. Then there is a design choice to be made: * the access could block the current thread or process until the future is resolved (possibly with a timeout). This is the semantics of ''dataflow variables'' in the language Oz. * the attempted synchronous access could always signal an error, for example throwing an exception (computer science), exception. This is the semantics of remote promises in E. * potentially, the access could succeed if the future is already resolved, but signal an error if it is not. This would have the disadvantage of introducing nondeterminism and the potential for race conditions, and seems to be an uncommon design choice. As an example of the first possibility, in
C++11 C++11 is a version of the ISO/ IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions b ...
, a thread that needs the value of a future can block until it is available by calling the wait() or get() member functions. You can also specify a timeout on the wait using the wait_for() or wait_until() member functions to avoid indefinite blocking. If the future arose from a call to std::async then a blocking wait (without a timeout) may cause synchronous invocation of the function to compute the result on the waiting thread.


Related constructs

''Futures'' are a particular case of the synchronization primitive "Event (synchronization primitive), events," which can be completed only once. In general, events can be reset to initial empty state and, thus, completed as many times as you like. An ''I-var'' (as in the language Id (programming language), Id) is a future with blocking semantics as defined above. An ''I-structure'' is a data structure containing I-vars. A related synchronization construct that can be set multiple times with different values is called an ''M-var''. M-vars support atomic operations to ''take'' or ''put'' the current value, where taking the value also sets the M-var back to its initial ''empty'' state. A ''concurrent logic variable'' is similar to a future, but is updated by Unification (computing), unification, in the same way as ''logic variables'' in
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic pro ...
. Thus it can be bound more than once to unifiable values, but cannot be set back to an empty or unresolved state. The dataflow variables of Oz act as concurrent logic variables, and also have blocking semantics as mentioned above. A ''concurrent constraint variable'' is a generalization of concurrent logic variables to support constraint logic programming: the constraint may be ''narrowed'' multiple times, indicating smaller sets of possible values. Typically there is a way to specify a thunk that should run whenever the constraint is narrowed further; this is needed to support ''constraint propagation''.


Relations between the expressiveness of different forms of future

Eager thread-specific futures can be straightforwardly implemented in non-thread-specific futures, by creating a thread to calculate the value at the same time as creating the future. In this case it is desirable to return a read-only view to the client, so that only the newly created thread is able to resolve this future. To implement implicit lazy thread-specific futures (as provided by Alice ML, for example) in terms in non-thread-specific futures, needs a mechanism to determine when the future's value is first needed (for example, the WaitNeeded construct in Oz). If all values are objects, then the ability to implement transparent forwarding objects is sufficient, since the first message sent to the forwarder indicates that the future's value is needed. Non-thread-specific futures can be implemented in thread-specific futures, assuming that the system supports message passing, by having the resolving thread send a message to the future's own thread. However, this can be viewed as unneeded complexity. In programming languages based on threads, the most expressive approach seems to be to provide a mix of non-thread-specific futures, read-only views, and either a ''WaitNeeded'' construct, or support for transparent forwarding.


Evaluation strategy

The evaluation strategy of futures, which may be termed ''call by future'', is non-deterministic: the value of a future will be evaluated at some time between when the future is created and when its value is used, but the precise time is not determined beforehand and can change from run to run. The computation can start as soon as the future is created (eager evaluation) or only when the value is actually needed (lazy evaluation), and may be suspended part-way through, or executed in one run. Once the value of a future is assigned, it is not recomputed on future accesses; this is like the memoization used in call by need. A is a future that deterministically has lazy evaluation semantics: the computation of the future's value starts when the value is first needed, as in call by need. Lazy futures are of use in languages which evaluation strategy is by default not lazy. For example, in
C++11 C++11 is a version of the ISO/ IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions b ...
such lazy futures can be created by passing the std::launch::deferred launch policy to std::async, along with the function to compute the value.


Semantics of futures in the actor model

In the actor model, an expression of the form ''future'' is defined by how it responds to an Eval message with environment ''E'' and customer ''C'' as follows: The future expression responds to the Eval message by sending the customer ''C'' a newly created actor ''F'' (the proxy for the response of evaluating ) as a return value ''concurrently'' with sending an Eval message with environment ''E'' and customer ''C''. The default behavior of ''F'' is as follows: * When ''F'' receives a request ''R'', then it checks to see if it has already received a response (that can either be a return value or a thrown exception) from evaluating proceeding as follows: *# If it already has a response ''V'', then *#*If ''V'' is a return value, then it is sent the request ''R''. *#*If ''V'' is an exception, then it is thrown to the customer of the request ''R''. *# If it does not already have a response, then ''R'' is stored in the queue of requests inside the ''F''. * When ''F'' receives the response ''V'' from evaluating , then ''V'' is stored in ''F'' and **If ''V'' is a return value, then all of the queued requests are sent to ''V''. **If ''V'' is an exception, then it is thrown to the customer of each of the queued requests. However, some futures can deal with requests in special ways to provide greater parallelism. For example, the expression 1 + future factorial(n) can create a new future that will behave like the number 1+factorial(n). This trick does not always work. For example, the following conditional expression: : ''if'' m>future factorial(n) ''then'' print("bigger") ''else'' print("smaller") suspends until the future for factorial(n) has responded to the request asking if m is greater than itself.


History

The ''future'' and/or ''promise'' constructs were first implemented in programming languages such as MultiLisp and Actor model, Act 1. The use of logic variables for communication in concurrency (computer science), concurrent
logic programming Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic pro ...
languages was quite similar to futures. These began in ''Prolog with Freeze'' and ''IC Prolog'', and became a true concurrency primitive with Relational Language, Concurrent Prolog, guarded Horn clauses (GHC), Parlog, Strand (programming language), Strand, Vulcan (programming language), Vulcan, Janus (concurrent constraint programming language), Janus, Oz (programming language), Oz-Mozart, Flow Java, and Alice (programming language), Alice ML. The single-assignment ''I-var'' from dataflow programming languages, originating in Id (programming language), Id and included in Reppy's ''Concurrent ML'', is much like the concurrent logic variable. The promise pipelining technique (using futures to overcome latency) was invented by Barbara Liskov and Liuba Shrira in 1988, and independently by Mark S. Miller, Dean Tribble and Rob Jellinghaus in the context of Project Xanadu circa 1989. The term ''promise'' was coined by Liskov and Shrira, although they referred to the pipelining mechanism by the name ''call-stream'', which is now rarely used. Both the design described in Liskov and Shrira's paper, and the implementation of promise pipelining in Xanadu, had the limit that promise values were not first-class value, first-class: an argument to, or the value returned by a call or send could not directly be a promise (so the example of promise pipelining given earlier, which uses a promise for the result of one send as an argument to another, would not have been directly expressible in the call-stream design or in the Xanadu implementation). It seems that promises and call-streams were never implemented in any public release of Argus, the programming language used in the Liskov and Shrira paper. Argus development stopped around 1988. The Xanadu implementation of promise pipelining only became publicly available with the release of the source code for Udanax Gold in 1999, and was never explained in any published document. The later implementations in Joule and E support fully first-class promises and resolvers. Several early actor languages, including the Act series, supported both parallel message passing and pipelined message processing, but not promise pipelining. (Although it is technically possible to implement the last of these features in the first two, there is no evidence that the Act languages did so.) After 2000, a major revival of interest in futures and promises occurred, due to their use in responsiveness of user interfaces, and in web development, due to the request–response model of message-passing. Several mainstream languages now have language support for futures and promises, most notably popularized by FutureTask in Java 5 (announced 2004) and the async/await constructions in .NET 4.5 (announced 2010, released 2012) largely inspired by the ''asynchronous workflows'' of F#, which dates to 2007. This has subsequently been adopted by other languages, notably Dart (2014), Python (2015), Hack (HHVM), and drafts of ECMAScript 7 (JavaScript), Scala, and C++ (2011).


List of implementations

Some programming languages are supporting futures, promises, concurrent logic variables, dataflow variables, or I-vars, either by direct language support or in the standard library.


List of concepts related to futures and promises by programming language

* ABCL/f * Alice (programming language), Alice ML *
AmbientTalk AmbientTalk is an experimental object-oriented distributed programming language developed at the Programming Technology Laboratory at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mo ...
(including first-class resolvers and read-only promises) * C++, starting with C++11#Threading facilities, C++11: std::future and std::promise ** Compositional C++ * Crystal (programming language) * Dart (programming language), Dart (with ''Future''/''Completer'' classes and the keywords ''await'' and ''async'') * Elm (programming language) via the ''Task'' module * Glasgow Haskell (programming language), Haskell (I-vars and M-vars only) * Id (programming language), Id (I-vars and M-vars only) * Io (programming language), Io *
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
via or * JavaScript as of ECMAScript 2015, and via the keywords async and await since ECMAScript 2017 * Lucid (programming language), Lucid (dataflow only) * Some Lisp (programming language), Lisps ** Clojure ** MultiLisp * .NET Framework, .NET via ''Task''s ** C Sharp (programming language), C#, since .NET Framework 4.5, via the keywords async and await * Kotlin (programming language), Kotlin, however kotlin.native.concurrent.Future is only usually used when writing Kotlin that is intended to run natively * Nim (programming language), Nim * Oxygene (programming language), Oxygene * Oz version 3 * Python (programming language), Python]
concurrent.futures
since 3.2, as proposed by th
PEP 3148
and Python 3.5 added async and await * R (programming language), R (promises for lazy evaluation, still single threaded) * Racket (programming language), Racket * Raku (programming language), Raku * Rust (programming language), Rust (usually achieved via .await) * Scala (programming language), Scala vi
scala.concurrent package
* Scheme (programming language), Scheme * Squeak Smalltalk * Strand (programming language), Strand * Swift (programming language), Swift (only via third-party libraries) * Visual Basic.NET, Visual Basic 11 (via the keywords ''Async'' and ''Await'') Languages also supporting promise pipelining include: * E *
Joule The joule ( , ; symbol: J) is the unit of energy in the International System of Units (SI). It is equal to the amount of work done when a force of 1 newton displaces a mass through a distance of 1 metre in the direction of the force applie ...


List of non-standard, library based implementations of futures

* For Common Lisp: ** Blackbird ** Eager Future2 ** lparallel ** PCall * For C++: ** Boost (C++ libraries), Boost library ** Dlib ** Folly ** HPX ** POCO C++ Libraries (Active Results) ** Qt (software), Qt ** Seastar ** stlab * For C Sharp (programming language), C# and other .NET Framework, .NET languages: The Parallel Extensions library * For Groovy (programming language), Groovy: GPars * For JavaScript: ** Cujo.js' when.js provides promises conforming to the Promises/A+ 1.1 specification ** The
Dojo Toolkit Dojo Toolkit (stylized as dōjō toolkit) is an open-source modular JavaScript library (or more specifically JavaScript toolkit) designed to ease the rapid development of cross-platform, JavaScript/Ajax-based applications and web sites. It was s ...
supplies promises and Twisted (software), Twisted style deferreds ** MochiKit inspired by Twisted (software)#Deferreds, Twisted's Deferreds *
jQuery's
[//api.jquery.com/category/deferred-object/ Deferred Object] is based on th
CommonJS Promises/A
design. ** AngularJS ** Node.js, node-promise ** Q, by Kris Kowal, conforms to Promises/A+ 1.1 ** RSVP.js, conforms to Promises/A+ 1.1 ** YUI's promise class conforms to the Promises/A+ 1.0 specification. ** Bluebird, by Petka Antonov ** The Google Closure Tools#Closure Library, Closure Library'
promise
package conforms to the Promises/A+ specification. ** Se
Promise/A+'s
list for more implementations based on the Promise/A+ design. * For
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
: ** JDeferred, provides deferred-promise API and behavior similar to JQuery.Deferred object ** ParSeq provides task-promise API ideal for asynchronous pipelining and branching, maintained by LinkedIn * For Lua (programming language), Lua: ** The cqueue

module contains a Promise API. * For Objective-C: MAFuture, RXPromise, ObjC-CollapsingFutures, PromiseKit, objc-promise, OAPromise, * For OCaml: Lazy module implements lazy explicit futures * For Perl: Future, Promises, Reflex, Promise::ES6, and Promise::XS * For PHP: React/Promise * For Python (programming language), Python: ** Built-in implementation ** pythonfutures ** Twisted (software), Twisted's Deferreds * For R (programming language), R: ** future, implements an extendable future API with lazy and eager synchronous and (multicore or distributed) asynchronous futures * For Ruby (programming language), Ruby: ** Concurrent Ruby ** Promise gem ** libuv gem, implements promises ** Celluloid gem, implements futures ** future-resource * For Rust (programming language), Rust: ** futures-rs * For Scala (programming language), Scala: ** Twitter's util library * For Swift (programming language), Swift: ** Async framework, implements C#-style async/non-blocking await ** FutureKit, implements a version for Apple GCD ** FutureLib, pure Swift 2 library implementing Scala-style futures and promises with TPL-style cancellation ** Deferred, pure Swift library inspired by OCaml's Deferred ** BrightFutures ** SwiftCoroutine * For Tcl (programming language), Tcl: tcl-promise


Coroutines

Futures can be implemented in coroutines or generator (computer programming), generators, resulting in the same evaluation strategy (e.g., cooperative multitasking or lazy evaluation).


Channels

Futures can easily be implemented in Channel (programming), channels: a future is a one-element channel, and a promise is a process that sends to the channel, fulfilling the future.Go Language Patterns
/ref> This allows futures to be implemented in concurrent programming languages with support for channels, such as CSP and Go (programming language), Go. The resulting futures are explicit, as they must be accessed by reading from the channel, rather than only evaluation.


See also

* Fiber (computer science) * Futex * Pyramid of doom (programming), a design antipattern avoided by promises


References


External links


Concurrency patterns presentation
given a
scaleconf

Future Value
an
Promise Pipelining
at the Portland Pattern Repository
Easy Threading with Futures
in Python (language), Python {{DEFAULTSORT:Futures and promises Inter-process communication Actor model (computer science)