Skyward Sword HD
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is a 2011
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. A high-definition remaster of the game, ''The Legend of Zelda: Skyward Sword HD'', was co-developed by
Tantalus Media Tantalus Media (formerly Tantalus Entertainment and Tantalus Interactive) is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has devel ...
and released for the
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in July 2021. Taking the role of series protagonist Link, players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. The mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the
Wii MotionPlus The is an expansion device for the Wii Remote, the primary game controller for the Wii. The device allows more complex motion to be interpreted than the Wii Remote can do alone. Both the Wii and its successor, the Wii U, support the Wii MotionP ...
peripheral. A mainline entry in ''The Legend of Zelda'' series, ''Skyward Sword'' is the first game in the ''Zelda'' timeline, and details the origins of the
Master Sword The is a Fiction, fictional divine magic sword in Nintendo's ''The Legend of Zelda'' series. It is also known as "The Blade of Evil's Bane", the "Sword of Resurrection", the "Sword that Seals the Darkness", and the "Sacred Sword". It was introdu ...
, a recurring weapon within the series. Link, a resident of a floating town called Skyloft, sets out to rescue his childhood friend Zelda after she is kidnapped and brought to the surface, the abandoned lands below the clouds. Development took around five years, beginning after the release of ''
Twilight Princess ''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twi ...
'' in 2006. Multiple earlier ''Zelda'' games influenced the developers, including ''Twilight Princess'', ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
'' and ''
Majora's Mask ''The Legend of Zelda: Majora's Mask'' is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64 home console. It was released worldwide in 2000 as a main installment in ''The Legend of Zelda'' series and was the ...
''. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist and post-impressionist painters, including
Paul Cézanne Paul Cézanne ( , , ; ; 19 January 1839 – 22 October 1906) was a French artist and Post-Impressionism, Post-Impressionist painter whose work laid the foundations of the transition from the 19th-century conception of artistic endeavour to a ...
. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. It was the first ''Zelda'' game to use a live orchestra for the majority of its tracks, with music composed by a team led by Hajime Wakai and supervised by
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
. First revealed in 2009, it was initially planned for release the following year before being delayed to 2011 to further refine and expand it. The game was a critical and commercial success upon release, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. The 2021 remaster sold a similar number on the Nintendo Switch. Feedback on the game later influenced the development of the next entry for home consoles, '' The Legend of Zelda: Breath of the Wild''.


Gameplay

''The Legend of Zelda: Skyward Sword'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game in which players take on the role of series protagonist Link through a series of overworlds populated by monsters and navigating dungeons featuring puzzles and further enemies including dedicated bosses. Link is controlled using the
Wii Remote The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with ...
and
Nunchuk is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person wh ...
, and the
Wii MotionPlus The is an expansion device for the Wii Remote, the primary game controller for the Wii. The device allows more complex motion to be interpreted than the Wii Remote can do alone. Both the Wii and its successor, the Wii U, support the Wii MotionP ...
expansion device is required to play. The greater majority of gameplay mechanics revolve around use of motion controls: these include camera control with the Nunchuck and general hotkey actions and movement linked to the Remote. Jumping across gaps and scaling ledges happen automatically within context. The Nunchuck is also used to make Link perform a forward roll. In addition to his standard pace, Link can sprint for short distances. Sprinting and other actions such as climbing and carrying heavy objects is limited by a stamina meter, which recharges after a few seconds when not performing actions that drain it. When depleted entirely, Link's movement speed is reduced and he is left vulnerable until the metre refills. Standard navigation takes place from a third-person perspective, while the Dowsing search function switches to a first-person view: Dowsing scans an area for a selected object, with new Dowsing objectives appearing depending on game context. Fighting enemies, which appear in both the overworld and dungeons, relies on Link's use of his sword and shield. Link's sword movements are mapped to the direction the Wii Remote is flicked by the player, and other moves include a forward thrust and a stab. Enemy movements are designed to anticipate and block Link's combat movements. By raising the Wii Remote, the sword gathers energy which can be unleashed in a Skyward Strike. Skyward Strikes are also used to trigger environmental elements such as magical switches. The shield is controlled with the Nunchuck: when the shield is raised, it can be used to reflect attacks. Spin attacks and Finishing Blows are activated by swinging both the Wii Remote and Nunchuck. Link's health is represented with Hearts, with Link taking damage whenever he is hit: if he loses all Hearts, the game ends. The game is set on the floating island of Skyloft and surrounding airborne islands, and the three Surface overworlds where the majority of the main adventure takes place. Side quests for the town's citizens are unlocked as the game progresses. The different areas of the Surface are accessed through portals in the clouds. Side quests for characters of the Surface are also available and are sometimes mandatory for completing the main quest. The sky is navigated with a
Shoebill The shoebill (''Balaeniceps rex'') also known as the whalebill, whale-headed stork or shoe-billed stork, is a very large long-legged wading bird. It derives its name from its enormous shoe-shaped bill. It has a somewhat stork-like overall form ...
-like bird called a Loftwing, while the Surface is navigated on foot. Beacons can be set on the map for Link to follow, and save points in the form of statues preserve Link's progress up to that point. During his quest, Link is aided by the sword spirit Fi, who can give hints to the player for both environmental elements and enemies: for example, when an enemy is targeted and Fi is summoned, she will give the enemy's characteristics and weaknesses. Traditional series items such as Bombs used for demolition and the Bow and Arrow for ranged attacks are available as Link progresses through the game, along with new additions such as a mechanical Beetle that flies to areas beyond Link's reach for a variety of actions including activating switches: and a whip for grabbing otherwise-unreachable objects and levers. Some items and equipment will degrade and eventually break depending on their use, such as the shield taking damage when blocking fails. Items and equipment can be optionally upgraded using materials gathered from defeated monsters and within each overworld environment. In addition to consuming resources, Link must also pay for the upgrade with Rupees, the game's currency which is scattered throughout the world.


Plot

''Skyward Sword'' takes place at the beginning of the ''Zelda'' continuity: according to legend, three ancient Goddesses bestowed a great wish-granting power: the Triforce. The Demon King Demise, a deity who had conquered time itself, laid waste to much of the land seeking to take the Triforce. The Goddess Hylia gathered the survivors and sent them into the sky, allowing her to launch a full-scale offensive against Demise. She was victorious, but the land was severely damaged. Uncounted years later, the outcrop is known as Skyloft, and its people believe the surface below is a myth.Fi: This is a tale you humans have passed down through uncounted generations... It tells of a war of unmatched scale and ferocity, the likes of which would never be seen again. One dark, fateful day, the earth cracked wide and malevolent forces rushed forth from the fissure. They mounted a brutal assault upon the surface people, driving the land into deep despair... They burnt forest to ash, choked the land’s sweet springs, and murdered without hesitation. They did all this in their lust to take the ultimate power protected by Her Grace, the goddess. The power she guarded was without equal. Handed down by gods of old, this power gave its holder the means to make any desire a reality. Such was the might of the ultimate power that the old ones placed in the care of the goddess. To prevent this great power from falling into the hands of the evil swarming the lands... The goddess gathered the surviving humans on an outcropping of earth. She sent it skyward, beyond the reach of the demonic hordes. Beyond even the clouds. With the humans safe, the goddess joined forces with the land dwellers and fought the evil forces, sealing them away. At last, peace was restored to the surface. This is a tale that you humans have told for many ages, generation to generation... But there are other legends, long hidden away from memory, that are intertwined with this tale. Now, a new legend bound to this great story stands ready to be revealed. A legend that will be forged by your own hand. In the present, knight-in-training Link passes his final exam despite attempted interference by his class rival Groose, who considers himself a romantic rival for Link's childhood friend Zelda. After passing the exam and on a celebratory flight together, Zelda is whisked away below the clouds by a dark tornado. After recovering back on Skyloft, Link is led into the island's statue of Hylia to the Goddess Sword by Fi, the spirit of the sword who resides within it. Link draws the sword, showing himself to be the prophesied hero who will finally destroy Demise. Opening a way through the clouds to the surface, Link is guided by Fi to the Sealed Temple, where he meets an old woman who tells him to track Zelda: this leads Link across the regions of Faron Woods, Eldin Volcano, and the Lanayru Desert. While he catches up with Zelda, he is prevented from returning her to Skyloft by Impa, a young woman guarding and guiding Zelda. Link also encounters Ghirahim, a self-proclaimed Demon Lord working towards freeing Demise. At the Temple of Time in the Lanayru Desert, Link defends Zelda and Impa from Ghirahim, buying the two enough time to depart through a Gate of Time into the past, which Impa destroys as they pass through. Returning to the Sealed Temple, Link is followed by Groose and the two end up on the surface together. Link then has to defeat the Imprisoned, a monstrous form of Demise attempting to reach the Sealed Temple, after the old woman shows him a second, albeit dormant, Gate of Time. With the Imprisoned defeated, Link sets out to strengthen the Goddess Sword by passing trials set by the ancient Goddesses and using their gifts to find Sacred Flames to purify and strengthen the blade so the Time Gate can be awakened. Returning to find the Imprisoned attempting to break free, Link reseals it with help from Groose. Activating the Gate of Time and traveling to the past, he finds Zelda and learns that she is the mortal reincarnation of Hylia; Hylia could not kill Demise and was too weakened from their battle to fend him off again, so she created the Goddess Sword and reincarnated as a mortal to find someone who would fulfill her duty by using the Triforce to wish Demise's destruction, as only mortals can use the artifact. Zelda then seals herself inside a crystal to strengthen Demise's seal, granting her power to the Goddess Sword and upgrading it into the Master Sword.Zelda: The old gods created a supreme power that gave anyone who possessed it the ability to shape reality and fulfill any desire. They called it: The Triforce. In his thirst to make the world his own, Demise readied a massive army of monsters for war. He sought to take the Triforce for himself by force. ..After a long and fierce battle, the goddess, Hylia, succeeded in sealing away Demise. However, soon after the demon king was imprisoned, it became clear that the seal would not hold long against his fearsome power. Hylia had suffered grave injuries in her battle with the demon king. She knew that if he broke free again, there would be no stopping him. And if the demon king were to free himself, it would mean the end of the world for all beings of this land. To put an end to the demon king, Hylia devised two separate plans and set them both into motion. First, she created Fi. She made the spirit that resides in your sword to serve a single purpose: to assist her chosen hero on his mission. Her second plan... was to abandon her divine form and transfer her soul to the body of a mortal. ...She made this sacrifice, as you have likely guessed so that the supreme power created by the old gods could one day be used. For while the supreme power of the Triforce was created by the gods, all of its power can never be wielded by one. Knowing this power was her last and only hope, the goddess gave up her divine powers and her immortal form. You've probably figured it out by now, haven't you, Link? You are the chosen hero, and I, Zelda... I am the goddess reborn as a mortal. We must stop emisefrom freeing himself from the seal that imprisons him. At any cost... That is why I intend to remain here in this time and place... To sustain the seal as best as I can. As long as I continue this vigil, we may be able to prevent the demon king from fully reviving himself in our own time. Link locates the Triforce on Skyloft and uses it to destroy Demise. With Demise dead, Zelda is freed, but Ghirahim arrives and kidnaps Zelda: though Demise is dead in the present, Ghirahim intends to use Zelda as a sacrifice to resurrect him in the past.Ghirahim: My master may have perished in this age, but in the past, he lives yet! I'm taking the girl back through that gate to help me revive the demon king! Link pursues Ghirahim into the past and fights through his army. He then defeats Ghirahim, who turns out to be the spirit of Demise's sword but is unable to prevent Zelda from being used to reincarnate Demise's humanoid form. Groose guards Zelda's body while Link challenges Demise: Link triumphs and absorbs Demise's essence into the sword, but not before Demise curses Link and Zelda's bloodlines to be haunted by his reincarnated rage.Demise: Extraordinary. You stand as a paragon of your kind, human. You fight like no man or demon I have ever known. Though this is not the end. My hate... never perishes. It is born anew in a cycle with no end! I will rise again! Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time! To complete the sword's seal, Link drives it into a pedestal in the Sealed Temple, with Fi accepting eternal slumber as a result. Groose, Link and Zelda return to their time while Impa remains behind and destroys the Gate of Time, as she is a person of that time and must watch over the Master Sword.Impa: Zelda, Your Grace, you possess the memories of the goddess. You must understand why that is not possible. I am a being of this age. My place is here. / Zelda: I... I know that, but... / Impa: You must return to your own time. I will take care of the gate once you have passed through. / Zelda: I... can't do that. You and I have been through so much together. I don't want to leave you alone. Please, Impa. Come back with us. / Impa: Zelda, at the command of the goddess, I passed through the Gate of Time, I did so to protect you and aid the fight to prevent the world's destruction. The last remnants of Demise are decaying slowly within the sword. Someone must stay behind to watch over this blade. His spirit must not reawaken. He must never be allowed to threaten the world again. In the present, the old woman greets them one last time before she dies and vanishes, revealing that she was Impa. The game ends with the surface now freely accessible to the residents of Skyloft, while Zelda decides to remain there to watch over the Triforce; she and Link together establish the kingdom of Hyrule.Zelda: Look around us! As a child, I always dreamed of a world below. I wanted to see the surface with my own eyes and feel the land’s warm breeze on my skin. I... I think I want to live here. I always want to feel solid ground beneath my feet, see the clouds above my head, and watch over the Triforce. What about you, Link? What will you do now?


Development

''Skyward Sword''s development began in 2006, after the release of '' The Legend of Zelda: Twilight Princess'' for
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and Wii. It was developed by
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, a development division of series publisher
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. They were assisted in development by the Kyoto branch of
Monolith Soft trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and coopera ...
. Its producer was
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Development ...
, a major contributor to the ''Legend of Zelda'' series. His main preoccupation during these early stages was whether the developers could continue creating ''The Legend of Zelda'' games using the same development mindset that had been used up to ''Twilight Princess''. The game's director was
Hidemaro Fujibayashi is a Japanese video game designer and director working for Nintendo. He is best known for his contributions to the action-adventure game series ''The Legend of Zelda'', for which he has served as planner, writer and director. Career Before he e ...
: previously working as assistant director on '' The Legend of Zelda: Phantom Hourglass'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, ''Skyward Sword'' was his first project for home consoles. He began work on ''Skyward Sword'' after finishing ''Phantom Hourglass'', and continued working on the game alongside his work on '' The Legend of Zelda: Spirit Tracks''. When ''Spirit Tracks'' was finished, Fujibayashi and the game's development team transferred back to working on ''Skyward Sword''. According to Aonuma, the team's starting point for development was the Wii version of ''Twilight Princess'': feeling they had not fully realized their goal of creating a vast and realistic world with ''Twilight Princess'', they used their previous work as a foundation for the next game. They also sought to create a memorable experience equivalent to '' The Legend of Zelda: Ocarina of Time'', by that time considered the series' most memorable game. Development lasted around five years, and according to series producer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, the game's budget was considered quite high for a Nintendo project. The development time was initially estimated at three years, but difficulties and changes in the game's development extended development time by a further two years: despite this, Miyamoto felt that this was not wasted development time as the first two years went into experimentation. By June 2011, the game was complete aside from fine-tuning and balancing its mechanics.


Scenario

The script for cinematic scenes was written by Naoki Mori, who joined the project for one and a quarter years in his role: the cinematic director was Shigeki Yoshida, who was brought on at the same time as and worked on the storyboards with Mori. The initial script was proposed by Fujibayashi based on his perception of the game's structure. As the game's theme was the use of the sword, and the sword most associated with the series was the Master Sword, the team decided to make it an origin story for the weapon. An early element was whether to incorporate the creation of Hyrule, while also needing to explain the creation of Skyloft: this initial stage of story development ended up being difficult as their initial story plans were full of contradictions to established series lore due to them wanting to create an origin story for the entire series. These issues were further complicated by the third year of development with the necessity of finalizing the gameplay and environments. Feigning illness, Fujibayashi shut himself away in a hotel room and wrote the synopsis in a single day. Mori wrote the dialogue based on Fujibayashi's synopsis, who needed to work out the fine details with Fujibayashi. A scene Fujibayashi was intent on including was where Zelda jumped from the edge of Skyloft and Link caught her: this was fitted in for the two characters after the end of Link's exam. The early part of the story was quite different from earlier ''Zelda'' games, playing out in a similar way to a school drama. Once the script was finished, it was handed to Yoshida so his team could create the cinematics. The total number of cinematics was estimated as 79, coming to over 120 minutes. The relationship between Link and Zelda was quite different from earlier incarnations, in particular the fact that Zelda was not royalty. According to Aonuma, a recurring difficulty was how contrived the necessity for Link to rescue Zelda became with each passing installment, as their contact may only have been fleeting beforehand. In response to this, the team considered how to make the player care about Zelda and want to rescue her. Having the two characters as childhood friends served this purpose and cut down on extraneous plot elements. They continued to encourage the player by having Link only just miss her on her early travels across the Surface. Mischievous elements were also added to Zelda's personality by her pushing Link over a ledge: initially intended as a
rule of three Rule of three or Rule of Thirds may refer to: Science and technology *Rule of three (aeronautics), a rule of descent in aviation *Rule of three (C++ programming), a rule of thumb about class method definitions * Rule of three (computer programming ...
-style gag, it was cut down to two during development. The figure of Hylia was a new addition to the world's lore, although her existence was linked to Zelda, with the two being essentially the same character known under different names in subsequent ages. Groose, who acted as Link's rival, was introduced to make the story more interesting within the school setting. Groose's maturation during the story was intended to help convey Link's parallel growth as a character as he was otherwise mute and static. Fi was created before the implantation of Wii MotionPlus when she was going to be part of some different undefined gameplay concepts unrelated to motion control. Her design was based on the design of the Master Sword, referencing her origins as the sword's spirit. She also served as an alternate explanatory voice as Link was a silent protagonist. According to staff, Fi's technical dialogue for each area of the game was written by different people, verbal inconsistencies arose that needed addressing, so Fujibayashi adjusted them all so she sounded consistent. Nearly all of Fi's dialogue was ultimately written by Fujibayashi. Ghirahim was designed to be similar to the Dark Link character from ''Ocarina of Time'': he could read Link's movements, requiring players to think strategically to defeat him rather than simply swinging Link's sword around randomly. Character designs were far more detailed than in previous ''Zelda'' games. Clothing was frequently designed to complement backgrounds, such as Zelda's pink and red dress in the opening. The game's use of warm colors and brushstroke-like aesthetics was inspired by
impressionist Impressionism was a 19th-century art movement characterized by relatively small, thin, yet visible brush strokes, open composition, emphasis on accurate depiction of light in its changing qualities (often accentuating the effects of the passage ...
artwork, pioneered in the 19th century by painters such as
Claude Monet Oscar-Claude Monet (, , ; 14 November 1840 – 5 December 1926) was a French painter and founder of impressionist painting who is seen as a key precursor to modernism, especially in his attempts to paint nature as he perceived it. During ...
: a particular element cited by Miyamoto was the sky, which he called a tribute to
post-impressionist Post-Impressionism (also spelled Postimpressionism) was a predominantly French art movement that developed roughly between 1886 and 1905, from the last Impressionist exhibition to the birth of Fauvism. Post-Impressionism emerged as a reaction ag ...
Paul Cézanne Paul Cézanne ( , , ; ; 19 January 1839 – 22 October 1906) was a French artist and Post-Impressionism, Post-Impressionist painter whose work laid the foundations of the transition from the 19th-century conception of artistic endeavour to a ...
's work. The basic starting point for the art style was that it was a fantasy world. The final version was referred to as a balance between the cartoon styling of '' The Legend of Zelda: The Wind Waker'' and ''Twilight Princess'', where the cartoon shading was transferred onto an older version of Link. The team settled this art style as it would properly portray the more exaggerated actions of some characters and general swordplay while preserving Link's mature appearance.


Design

During development, the team faced a lot of problems when designing the game so it would be both familiar for series fans and fresh to old and new players. The pieces of gameplay experimentation meant that the development was "a more fundamental ground-up process" than earlier games such as ''The Wind Waker''. Their earlier games had involved lifting elements from earlier games and pasting them into a new entry, but for ''Skyward Sword'' the developers wanted to add a new play structure to avoid fans seeing it as more of the same. The original concept for gameplay using the Wii MotionPlus was proposed by Fujibayashi at a point when the team was already developing the gameplay around the console's standard Wii Remote and Nunchuk control scheme. When first proposed, Aonuma was highly enthusiastic, and his wish to change to Wii MotionPlus meant that work on the game needed to begin all over again. The use of Wii MotionPlus proved challenging for the developers to implement, to the point where at one point Aonuma seriously considered dropping it from the game entirely. After the release of ''
Wii Sports Resort ''Wii Sports Resort'' is a 2009 sports simulation video game developed and published by Nintendo for the Wii video game console, and is a sequel to ''Wii Sports''. It is one of the first titles to require the Wii MotionPlus accessory, which was ...
'', the team saw how motion controls could be used for swordplay: after talking with the development team, they were able to borrow the technology and used it to create the motion-driven swordplay. The implementation of Wii MotionPlus meant that the enemy
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
needed to be able to counter it, adjusting their stances depending on the position of Link's sword. When creating Link's sword movements, the team initially wanted them to be as realistic as possible, but because it was detrimental to the character's portrayal, they had to include unrealistic movements to preserve the atmosphere. The Skyward Strike was initially born from Aonuma thinking up a possible mechanic of holding the sword above Link: these also gave rise to the game's title. Having sword fighting relying on Wii MotionPlus freed up other buttons on the controller, allowing the addition of the Dash sprinting option. So as not to interrupt the flow of gameplay, they incorporated other elements into the Dash function, such as scaling walls rather than just slamming into them. The Dowsing mechanic was created early on, based on the gameplay themes of discovery and exploration. Due to the introduction of Dowsing, the team did not have to create environmental landmarks for places and objects of importance as they had done in previous games. So players would not get lost in the terrain, they also introduced the marker beacons. Items were designed so they could be visible in any area, such as the bright blue Bombs. They were also designed based on their original location: those from Skyloft used a bird motif, while those from other Surface regions used more intricate designs. The Beetle acted as a replacement for the boomerang, as the team wanted an item that players could control. The Beetle and other pseudo-technical items gave rise to the ancient mechanical theme that appeared in the Lanayru Desert region. At Miyamoto's insistence, the more desirable items that were normally placed towards the end of a campaign were made available to players from an early stage. When designing items, the developers were faced with the usual problems of the interdependence of items and dungeons creating a chicken-and-egg scenario for the developers. The menu for Item access was also redesigned around the use of Wii MotionPlus. In past ''Zelda'' games, the team had made numerous new fields for player exploration, but this time they limited the number of overworlds to three and expanded their content so players would be able to fully appreciate them through repeated visits. The team also created the world based on their experiences with ''Twilight Princess'': feeling that the overworld and dungeons were too large with puzzles too thinly dispersed, the team both sought to compact areas and have environmental puzzles in the overworld. The biggest difficulty was ensuring that players could reach areas quickly while still discovering new features and puzzles. The creation of the Skyloft overworld was due to difficulties connecting the three Surface-based overworlds due to drastically contrasting environments. The sky was initially going to be presented similar to the course selection screen from the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series, but this was changed to an overworld with its own quests and population so Link had a place where he could prepare for his adventures. An initial idea, when jumping down from the sky seemed unlikely to be approved, was to have a huge tower acting as a central hub, with the height at which Link jumped lengthening the duration of his free fall. Once the concept of traveling from the sky had been chosen instead, the Loftwing mounts were created so it looked and felt more rational to players. These overlapping gameplay mechanics triggered the creation of Skyloft, along with elements of the early game such as the Knight Academy. The continual movements and routines of Skyloft's people were modeled after similar time-driven mechanics from '' The Legend of Zelda: Majora's Mask'', with similar links between character-specific side quests and the main narrative. Despite the aerial element, the mechanics necessary for free navigation meant a Loftwing racing minigame could not be implemented. Each Surface overworld had a specific theme: the forest overworld revolved around landforms altering gameplay, the volcano overworld focused around changing the rules of gameplay, while the desert overworld was themed around duality between past and present. The first areas, the Sealed Grounds and Faron Woods, were created so players could be eased into the game's mechanics and navigation. While the forest areas were made to be mostly flat, the Eldin Volcano overworld was made with height differences in mind to provide a greater challenge. Elements in the volcano terrain included areas of lava and slopes where Link's sprinting ability would become necessary for reaching new areas. For the Lanayru Desert, the team created three different overworld zones due to its unique time-shifting mechanics, triggered with Time Shift stones: this shifting between different zones was inspired by similar systems in ''Ocarina of Time'' and ''Twilight Princess''. The portable Time Shift stones were one of many ideas included in the desert overworld as they did not fit with the forest or volcano environments. A difficult feature to include naturally was the remnants of Lanayru's Ancient Civilization, which used electricity to power both its technology and citizens. Enemy types that recurred in all Surface-based overworld areas were given slightly altered designs so they would be unique to each overworld. The Silent Realms were created as a new mechanic, filled with enemies that could not be defeated and relying on Link's sprinting ability rather than his weapons or items. While they had experimented with indestructible enemies in ''Phantom Hourglass'' and ''Spirit Tracks'', but this time it was changed by restricting Link's options and actions. They also created a time limit for added strategy, as knowledge of the areas where the Spirit Realms were located was key to completing them. This was also why they were set up in areas players would already be familiar with. They were originally in the form of special dungeons, but this was discarded in favor of the familiar areas.


Audio

The game's sound team consisted of ten people: five handling general sound design, and five handling music composition. Hajime Wakai acted as the game's sound director and lead composer, with the other composers being Shiho Fujii,
Mahito Yokota is a Japanese music composer and orchestrator who works for the video game development company Nintendo. He is most known for his collaborations with Koji Kondo in the ''Super Mario Galaxy'' series, along with ''Super Mario 3D World is a p ...
, and Takeshi Hama. Longtime series composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the '' Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
had a supervisory role, only composing a single piece by himself: the music accompanying the prologue video describing the mythical origins of Demise and Hylia. He also helped in arranging the other composer's pieces, using an electric piano and a
Mac computer The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. Fujii was responsible for the music focused on environments, dungeons, boss battles: among her work was the music for Skyloft. She used art and environmental assets so that her compositions would fit in with their environments. A first for the ''Zelda'' series, the music was performed using a live orchestra rather than synthesized instruments. It was the first time Nintendo EAD had used a live orchestra. Any previous orchestral elements in ''Twilight Princess'', which amounted only to one track, were handled by their Tokyo division. Due to his experience, the department's musical lead Yokota was brought on to help orchestrate the score. Aonuma initially did not think of using an orchestra and was still sure the score would remain synthesized even after Wakai asked him about it. An orchestra was finally chosen after Miyamoto insisted upon it, a decision which surprised the entire team. Using the orchestra enabled a greater expression of emotion, which meant that they used it when creating scores for environments, cinematic scenes, and emotional moments within the story. Conversely, the team was given less freedom to adjust tracks as they had been able to with synthesized tracks. Something new they did for ''Skyward Sword'' was producing unique themes for specific characters such as Link and Zelda. They also added people singing songs, another element new to the series. One notable element was the game's main theme "Ballad of the Goddess", which was a retrograde version of the recurring tune "Zelda's Lullaby". Due to the use of an orchestra and the sheer amount of extra work going into the sound design, the music team doubled in size from the standard five-person group, and became the largest sound team at the time to have worked on a Nintendo game. The positive reception of the orchestral score within the company led to the creation of '' The Legend of Zelda 25th Anniversary Symphony Concert'', a celebratory concert featuring orchestrated versions of classic ''Zelda'' themes. Music was also woven into the story and gameplay through the use of the harp Link receives, using a recurring theme within the series of music being a central part of the experience. In contrast to previous games, the instrument could be played at any time rather than at specific times and places.


Release

A new ''Zelda'' game was first hinted at in April 2008, when Miyamoto stated that the ''Zelda'' development team were reforming to create new games. Miyamoto later confirmed at the 2008
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3) that a new ''Zelda'' was in development for the Wii. The game was unveiled at E3 the following year, although its title remained unknown. Due to its in-development state, Miyamoto could not show off gameplay as he had wished. Instead, he showed promotional art featuring Link and Fi. He also announced the game's use of Wii MotionPlus, along with its planned 2010 release window. In a later interview, Aonuma's comments on the game's playability brought this release window into doubt. He also noted that his wish to focus on the new game meant that the release date of ''Spirit Tracks'' was shifted to the end of 2009 rather than its initial projected release in early 2010. The game's title was announced at the event, along with its revised release period in 2011 and a playable demonstration. According to Miyamoto, the game was delayed from its planned 2010 release window as the staff felt that they would be releasing an unfinished product if they put the convenience of the company ahead of creating a quality experience. They used the extra year to both finish the core elements and polish up the game as a whole. Multiple promotional elements were created: a five-part online comic was written and illustrated by
Jerry Holkins Jerry Holkins (born Parkinson"Holkins is a combination of Holcomb (hers) and Parkinson (mine)." https://twitter.com/TychoBrahe/status/12073336701; February 6, 1976) is an American writer. He is the co-creator and writer of the webcomic '' Penny A ...
and
Mike Krahulik Michael Krahulik (; born September 25, 1977) is an American artist for the webcomic '' Penny Arcade'' and co-founder with Jerry Holkins of Child's Play, a charity that organizes toy drives for children's hospitals. He goes by the online moniker ...
under their '' Penny Arcade Presents'' series, and television commercials featuring actor and comedian
Robin Williams Robin McLaurin Williams (July 21, 1951August 11, 2014) was an American actor and comedian. Known for his improvisational skills and the wide variety of characters he created on the spur of the moment and portrayed on film, in dramas and come ...
and his daughter Zelda were made, playing on the actor's stated love for the series. ''Skyward Sword'' was released in all regions in November 2011. The game was released as both a standard edition and a limited deluxe edition that included a gold Wii Remote Plus. An anniversary CD was included with both editions containing orchestrated versions of various iconic musical pieces from the series. Following its release, a glitch was discovered that corrupted save files if three late-game events were taken in a certain order. Once revealed, Nintendo issued instructions on avoiding it and set up a special channel on their Wii site in Japan to gain feedback, along with offering to manually repair corrupted save files. The game was later re-released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
via the
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on September 1, 2016, as part of the series' 30th anniversary celebrations.


''Skyward Sword HD''

''The Legend of Zelda: Skyward Sword HD'', a high-definition remaster for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, was released on July 16, 2021. A
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pair themed after the Master Sword and Hylian Shield from the game was released separately on the same date. Aonuma stated in June 2016 that it might be possible to create an HD remaster of ''Skyward Sword'' for then-current hardware. Years prior, during the development of ''The Legend of Zelda: Breath of the Wild'', Nintendo experimented with an HD version of ''Skyward Sword'' running on
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
development kits when trying to settle on a graphical style for the new game. This ultimately led to the production of '' The Wind Waker HD'', whose success encouraged the ''Zelda'' team to pursue other high-definition remasters. Aonuma recognized the interest in a ''Skyward Sword'' remaster, though a spokesperson from Nintendo would later clarify to ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' that there were no plans to bring the game to the Nintendo Switch at that time. In August 2020,
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had listed a Nintendo Switch version of ''Skyward Sword'', though it was delisted soon after. The remaster features high-definition graphics and now plays at 60
frames per second A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
. The remaster features two control schemes, one of which aims to replicate the functions of the Wii Remote Plus and Nunchuck through the motion controls of the Joy-Con, while the other aims to replicate a traditional control scheme by using the right
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
to control the previously motion-controlled sword. This secondary control method allows the game to be played in handheld mode, on a Pro Controller, and on the
Nintendo Switch Lite The is a handheld game console by Nintendo. It was released on September 20, 2019, as a lower-cost, handheld-only version of the Nintendo Switch. It plays most of the same games as the original Switch and comes in several colors. History Backgr ...
. Other quality of life features added include
autosave Autosave is a saving function in many computer applications and video games which automatically saves the current changes or progress in the program or game, intending to prevent data loss should the user be otherwise prevented from doing so manua ...
, the ability to save to any of the three save files instead of just the original file (which also now includes giving Hero Mode its own slot upon unlocking it as a
New Game Plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
feature when saved into a file), many of Fi's hints now being optional, the ability to skip dialogue boxes and
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, and item descriptions no longer appearing after the first encounter with an item, with the Gratitude Crystals being the lone exception. One
Amiibo (, ; officially stylized as amiibo; plural: ''Amiibo'') is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U, Ninten ...
figure is supported, being a figure depicting Zelda and a Loftwing enabling
fast travel Fast travel or teleportation is a video game mechanic used in open world titles that allows a player character to instantaneously travel between previously discovered locations (teleport waypoints or fast travel points) without having to traverse ...
between the sky and the surface.


Reception

''Skyward Sword'' received critical acclaim from multiple journalistic magazines and websites upon release; it received a score of 93/100 on aggregate site
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
based on 81 reviews. It was the site's 10th highest scoring game of 2011, and also ranked as the 6th best-reviewed Wii game of all time. It received perfect scores from multiple publications: ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'', ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'', ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'', ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'', and ''VideoGamer.com''. In the case of ''Famitsu'', ''Skyward Sword'' was the third ''Zelda'' game and sixteenth video game in the magazine's history to be given a perfect score at that time. ''Famitsu'' was highly positive, praising the overworld and gameplay: one reviewer felt that it would form the new standard for both the ''Zelda'' series and video games as a whole. ''Edge'' was highly positive about all aspects of the game aside from the player-driven upgrade system, and even then it was not enough to spoil the experience for the reviewer. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' gave it similar praise, saying that "it's truly worthy of being called 'epic'". Ray Carsillo of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' appreciated the game's nostalgic value, but found the motion control difficult to handle and kept the game from being truly great. Jose Otero, writing for
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, praised the developers for putting effort into moving away from ''Zelda'' tradition and called it one of the better games in the series, but said that those detrimental elements that remained such as side quests and some item usage made ''Skyward Sword'' "a weird middle ground filled with genuine surprises, inessential carry-overs, and copy/paste quest structures".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Tom McShea was notably less positive than other critics, praising the storyline, dungeons, enemies and visuals while faulting the controls for being unreliable and feeling that most of the experience felt both unnecessary and overly familiar. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
s Jonathan Holmes called ''Skyward Sword'' his new favorite 3D game from the series, but noted that its exclusive use of motion controls would put off potential players. Oli Welsh of ''Eurogamer'' was highly positive, praising the controls, gameplay experience and additional elements such as upgrades: he gave particular praise to the game's visuals, which were impressive despite hardware limitations. ''Game Informer''s Phil Kollar echoed both general praise of the gameplay and presentation, and minor issues experienced with the motion controls: he concluded by saying that Nintendo had fulfilled its initial promises for the Wii with ''Skyward Sword''.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
's Carolyn Gudmundson called it "perfectly balanced mix of innovation and classic Zelda gameplay" despite minor control issues.
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
noted that, despite its many strengths such as a believable relationship between Link and Zelda, ''Skyward Sword'' represented the series' "first gray hairs" due to some of its mechanics feeling dated in the modern gaming landscape. IGN's Richard George felt that the game returned ''The Legend of Zelda'' to being a revolutionary series in the gaming industry, praising almost every aspect of the game except for the soundtrack, which he felt did not live up to series standards despite its quality.
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''W ...
writer Griffin McElroy noted that a lot of the game's content seemed unnecessary and extravagant, but said that beneath this surface lay "the best ''Zelda'' game of all time". Steve Hogarty of ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as ''N ...
'' shared many points of praise with other positive journalist reviews, calling it the greatest game in the series to date. ''VideoGamer.com'' Chris Schilling called it one of the best ''Zelda'' games, praising its motion controls, narrative and treatment of series tradition.


Awards

Following its release, ''Skyward Sword'' won numerous awards. At IGN's "Best of 2011" awards, it was awarded "Best Game", "Best Graphics", "Best Sound" and "Best Story" in the Wii category. It was also given the "Reader's Choice" award in the "Best Overall Game" category: it was also among those nominated as the site's "
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
". In
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' similar awards, it was named as "Best Action-Adventure" and "Best Wii Exclusive", and was nominated for the site's "Game of the Year" award. RPGamer's own "Best of 2011" awards named ''Skyward Sword'' "Best Console and PC Game" and awarded it for "Best Music". It also received "Game of the Year" awards from ''Electronic Gaming Monthly'', GameSpot, ''Edge'' and ''Nintendo Power''. It received "Excellence" and "Most Valuable Character" awards from ''Famitsu'', the latter being awarded for the protagonist Link. It received multiple nominations in 2012 at the
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interac ...
(now known as the D.I.C.E. Awards),
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
and the BAFTA Games Awards. At Spike, the game won awards for "Best Wii Game" and "Best Motion Game". ''Skyward Sword'' has since been ranked among the best games developed for the Wii.


Sales

Upon its Japanese debut, ''Skyward Sword'' sold nearly 195,000 units, reaching the top of sales charts. Sales quickly declined, dropping out of the Top 20 within a few weeks. By the end of December, it had sold less than 320,000 units: this was below equivalent sales for other recent home console and portable ''Zelda'' games. The game's sales were strong overall going into January 2012, with its largest sales coming from North America. Its first month sales in North America came to around 600,000 units, nearly double its Japanese sales. In the UK, ''Skyward Sword'' was the seventh best-selling game of November in the multiformat charts, stated as impressive given the waning popularity of the platform. It was also the region's top-selling Wii game during its week of release, supplanting the previous week's top seller ''
Just Dance 3 ''Just Dance 3'' is a 2011 dance rhythm game released on the Wii, Xbox 360, and PlayStation 3 with Kinect and Move support respectively for the latter two. It is part of the '' Just Dance'' video game series published by Ubisoft originally on the ...
''. It failed to reach the top-five best-selling Wii games for that year. Its total worldwide first-week sales came to 919,119 units. According to Nintendo of America president
Reggie Fils-Aime Reggie is a given name, usually a short form of the name Reginald. It may refer to: People * Reggie Bonnafon (born 1996), American football player * Reggie Brown (disambiguation), multiple people * Reggie Bush (born 1985), National Football Le ...
, ''Skyward Sword'' was the fastest-selling game in the series at that time. As of March 2012, the game has sold 3.52 million units worldwide: 360,000 of these units were sold in Japan while 3.15 million units were sold overseas.


''Skyward Sword HD''

Pre-orders for ''Skyward Sword HD'' sold out on
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and it was listed as the best-selling game on the US version of the site. It sold 159,089 physical copies within its first week on sale in Japan, making it the bestselling retail game of the week in the country. , ''Skyward Sword HD'' has sold 3.91 million units worldwide.


Legacy

While critical reception of the game was very positive overall, fan and retrospective opinions were far more mixed due to its highly traditional and linear structure. When development started on the next home console ''Zelda'' game, '' The Legend of Zelda: Breath of the Wild'', the developers wanted to improve on what they had achieved with ''Skyward Sword'' and the feedback it received from both fans and critics, along with creating a non-linear world based on player complaints about the linearity of ''Skyward Sword''. Aonuma and Fujibayashi both returned respectively as producer and director. Aonuma's said that his wish with ''Breath of the Wild'' was "to expand and make a better ''Skyward Sword''".


Notes


References


Primary references


External links

* * {{DEFAULTSORT:Legend of Zelda: Skyward Sword, The 2011 video games Action-adventure games Video games about artificial intelligence Video games about curses Video games about demons Nintendo Entertainment Analysis and Development games Fiction about reincarnation Video games about robots Romance video games Sentient objects in fiction
Skyward Sword is a 2011 action-adventure game developed and published by Nintendo for the Wii. A high-definition remaster of the game, ''The Legend of Zelda: Skyward Sword HD'', was co-developed by Tantalus Media and released for the Nintendo Switch in July ...
Video games about time travel Video games developed in Japan Video game prequels Video games with cel-shaded animation Wii games Wii MotionPlus games Wii games re-released on the Nintendo eShop Single-player video games Video games scored by Mahito Yokota Spike Video Game Award winners