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''Police Quest: SWAT 2'' (stylized as ''SWAT2'') is a 1998
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
and police simulation video game released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. It is the sixth game in the ''Police Quest'' series. It uses an
isometric projection Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
camera view, somewhat similar to the squad-level
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
video game in the mold of '' X-COM'' or ''
Jagged Alliance ''Jagged Alliance'' is a tactical role-playing game released in 1995 for MS-DOS. It was developed by Madlab Software and published by Sir-Tech. It is the first game in the ''Jagged Alliance'' series. It was re-released in 2008 on GOG.com and i ...
'' games. ''Police Quest: SWAT 2''s gameplay takes place in real-time, with the player issuing orders to individual
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearance ...
from a static isometric view of the level.


Development

Many of ''Police Quest: SWAT 2''s in-game missions were based on real life events, such as the
North Hollywood shootout The North Hollywood shootout was a confrontation between two heavily armed and armored bank robbers, Larry Phillips Jr. and Emil Mătăsăreanu, and members of the Los Angeles Police Department (LAPD) in the North Hollywood district of Los Ange ...
of February 1997, and a small-scale
riot A riot is a form of civil disorder commonly characterized by a group lashing out in a violent public disturbance against authority, property, or people. Riots typically involve destruction of property, public or private. The property targete ...
at a
strip mall A strip mall, strip center or strip plaza is a type of shopping center common in North America where the stores are arranged in a row, with a sidewalk in front. Strip malls are typically developed as a unit and have large parking lots in front. ...
that can be seen as a parallel to the
1992 Los Angeles riots The 1992 Los Angeles riots, sometimes called the 1992 Los Angeles uprising and the Los Angeles Race Riots, were a series of riots and civil disturbances that occurred in Los Angeles County, California, in April and May 1992. Unrest began in S ...
that followed the
Rodney King Rodney Glen King (April 2, 1965June 17, 2012) was an African American man who was a victim of police brutality. On March 3, 1991, he was beaten by Los Angeles Police Department (LAPD) officers during his arrest after a pursuit for driving whi ...
beating incident. The game's soundtrack was composed by Jason Hayes and Chance Thomas, with the game's theme song being titled "Just Another Day in L.A.", performed by Utahn singer Randall "Randy" Porter, composed by Chance Thomas, and written by Susan Frischer. The lead designer was Susan Frischer.


Plot

''Police Quest: SWAT 2''s story takes place in
Los Angeles, California Los Angeles ( ; es, Los Ángeles, link=no , ), often referred to by its initials L.A., is the largest city in the state of California and the second most populous city in the United States after New York City, as well as one of the world' ...
and the surrounding metropolitan area in the game's then-future of 1999. It revolves around a fictional conflict between the
Los Angeles Police Department The Los Angeles Police Department (LAPD), officially known as the City of Los Angeles Police Department, is the municipal police department of Los Angeles, California. With 9,974 police officers and 3,000 civilian staff, it is the third-large ...
and a fictional emerging
left-wing Left-wing politics describes the range of political ideologies that support and seek to achieve social equality and egalitarianism, often in opposition to social hierarchy. Left-wing politics typically involve a concern for those in soci ...
radical transcendentalist
domestic terrorist Domestic terrorism or homegrown terrorism is a form of terrorism in which victims "within a country are targeted by a perpetrator with the same citizenship" as the victims.Gary M. Jackson, ''Predicting Malicious Behavior: Tools and Techniques ...
organization, the "Five Eyes.” The Five Eyes are led by a mysterious character who uses the
nome de guerre A pseudonym (; ) or alias () is a fictitious name that a person or group assumes for a particular purpose, which differs from their original or true name (orthonym). This also differs from a new name that entirely or legally replaces an individua ...
Bashō," and his second-in-command “
Dante Dante Alighieri (; – 14 September 1321), probably baptized Durante di Alighiero degli Alighieri and often referred to as Dante (, ), was an Italian poet, writer and philosopher. His ''Divine Comedy'', originally called (modern Italian: '' ...
." As a homage, Sonny Bonds, the protagonist of the original ''
Police Quest ''Police Quest'' (or ''SWAT'') is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police ...
'' series, is one of the LAPD SWAT officers available for the player to send into missions during the LAPD SWAT campaign. Sonny's high initial stats, some of the best in the game, allow him to become certified as an element leader.


Gameplay

The game features two separate campaigns, one in which the player controls SWAT and another in which the player takes the role of a lieutenant in the Five Eyes terrorist organization.


Police campaign

The player assumes the role of
police chief The police are a constituted body of persons empowered by a state, with the aim to enforce the law, to ensure the safety, health and possessions of citizens, and to prevent crime and civil disorder. Their lawful powers include arrest and th ...
John De Souza, and direct control of the SWAT Elements on the mission map. The player receives information about the mission from crisis negotiator Sgt. Michael Alvarez. At the end of a mission, the player is debriefed by Sgt. Griffin Markossian. While playing as SWAT, the player must adhere to certain rules and regulations, such as refraining from opening fire on non-threatening subjects and avoiding friendly fire. Failure to obey regulations may lead to officers getting suspended or terminated, or the game may even end as the police chief himself is fired. Officers who kill a suspect legally are always suspended for at least one mission as the shooting is investigated while the player earns fewer points than if the suspect was arrested, which affects the amount of money budgeted to SWAT. Therefore, it is in the player's best interests to capture rather than kill suspects. The Five Eyes is controlled by Basho, a high-ranking officer in the Council of the Five Eyes. Basho provides all briefings via a TV screen. Basho's right-hand man is Dante, a self-proclaimed Bellwether of the Second Order. As a terrorist there's no specific persona the player assumes. Instead, they merely control all terrorist units during a mission.


Terrorist campaign

The gameplay in the Five Eyes scenario is slightly different. Most prominently, additional members can be recruited from hostages, and gunning down police and other armed individuals who may not necessarily present an immediate threat is encouraged and rewarded. Killing hostages is still penalized (Basho wishes to recruit rather than kill them) but to a much lesser extent than in the SWAT campaign. Only the killing of certain special civilians will lead to an early end of the game. Terrorists can be arrested by the police, but they will eventually manage to make bail and then skip town to rejoin the Five Eyes. Therefore, it is sometimes to the player's advantage to allow one of his terrorists to be arrested in order to save their life and slow down the SWAT team. The weapons are also different, but still have the same purpose, such as the terrorists' primary
automatic weapon An automatic firearm is an auto-loading firearm that continuously chambers and fires rounds when the trigger mechanism is actuated. The action of an automatic firearm is capable of harvesting the excess energy released from a previous discharge ...
being the
LR 300 The Z-M LR-300 is an American rifle designed by gunsmith Allan Zitta and manufactured by Z-M Weapons. The model name LR-300 stands for ''Light Rifle'' and 300 is for 300 meters, which is regarded by the manufacturer as the effective range of the ...
instead of SWAT's
MP5A2 The Heckler & Koch MP5 (german: Maschinenpistole 5) is a 9x19mm Parabellum submachine gun, developed in the 1960s by a team of engineers from the German small arms manufacturer Heckler & Koch. There are over 100 variants and clones of the MP5, ...
. There are 30 missions in total, fifteen each for SWAT players and for the Five Eyes scenario. They are independent storylines and neither affects the game of the other, though some settings and events are common to both campaigns. Both scenarios can be played from the start of the game, simply by selecting the option at the New Solo Game interface window. The terrorist missions have a similar interface, with a few added options related to hostages but much fewer tactical actions, and the basic premise is comparable. Notably, a terrorist mission ends when all police are killed. This may or may not be desirable, depending on how many mission objectives have been completed.


Common elements

The first two missions in both scenarios are training missions. Subsequent missions greatly impact the budget (see above), and outright failure in certain missions may end the campaign altogether. While not a true adventure game, it does contain an inventory and menu options similar to other Sierra adventure games and previous Police Quest titles (a 'look/search' icon, a pick-up hand icon, a talk/challenge/communication icon, etc.). On occasion there are items such as a 'pizza', 'throw phones' or 'evidence', that must be picked up and used to solve ingame puzzles. Unlike most strategy games, there are many cases where the player must 'communicate' and speak with the enemy side (either with a "throw phone" or an existing telephone), and convince them to stand down, release hostages, draw them into the open or simply buy time. SWAT also has access to an armored car and a helicopter which the player can call in through the interface, while a terrorist player can call in a getaway car. The availability of these vehicles depends on the mission.


Release


Marketing

''Police Quest: SWAT 2'' was later re-released in the "SWAT Career Pack" (with all six Police Quest games), the ''Police Quest: SWAT Force'' pack (which included the first two SWAT games), the ''Police Quest: SWAT Generation'' collection (with ''SWAT'' and ''SWAT 3''), and in the ''Police Quest: SWAT 1 & 2'' at GOG.com. Early releases of the game were listed as ''Police Quest 6 (PQ6)'' in the file names and folders. However, that name does not appear on the title screen or cover art. Like its predecessor '' Police Quest: SWAT'', ''Police Quest: SWAT 2'' was a commercial success. Its sales surpassed 400,000 copies by late 1999.


Reception

''SWAT 2'' received "average" reviews, much more positive than the previous two games, according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. The game still had several flaws, such as the overly complicated interface,
micromanaging In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, m ...
, an imperfect
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, and a simple work-around of selling the sidearms of unused
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearance ...
that allowed players to ignore the budgeting and financial aspect of the game.


References


External links

* * * {{Police Quest series 1998 video games Fictional portrayals of the Los Angeles Police Department Games commercially released with DOSBox Police Quest and SWAT Real-time tactics video games Sierra Entertainment games Video games about police officers Video games about terrorism Video games scored by Chance Thomas Video games set in Los Angeles Windows games Windows-only games Video games developed in the United States