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''Warhammer: Mark of Chaos'' is a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
game set in the ''
Warhammer Warhammer may refer to: * War hammer, a medieval weapon Warhammer media franchise *''Warhammer'', a series of games and related media: ** ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise ** ''Warhammer Fan ...
'' universe. It was developed by
Black Hole Entertainment Black Hole Entertainment (also known as Black Hole Games) was a Hungarian video game developer, founded in 2001 in Budapest by seven young game enthusiasts. The company's first title was '' Armies of Exigo'', developed with the financial backing ...
and co-published by
Namco Bandai Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
in the US and
Deep Silver Deep Silver is an Austrian video game publisher and a division of Plaion. Eugenio Vitale serves as the director of games development for Deep Silver. History Deep Silver was announced in November 2002, with their first release to be '' Anarc ...
in PAL territories. The game was released for
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in the US on November 14, 2006, with subsequent release in PAL territories on November 23, 2006. An expansion, ''Battle March'', was released on September 2, 2008. It contains one new campaign and the addition of Dark Elves and Orcs & Goblins as playable races. An
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
version was released and titled as ''Warhammer: Battle March'', dropping the ''Mark of Chaos'' moniker.


Gameplay

The game, according to the developers, is a game "focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management". Set in the Warhammer
Old World The "Old World" is a term for Afro-Eurasia that originated in Europe , after Europeans became aware of the existence of the Americas. It is used to contrast the continents of Africa, Europe, and Asia, which were previously thought of by the ...
, the player can command one of four armies from the tabletop game. The gameplay is primarily focused on battlefield tactics, thus not featuring
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
gameplay aspects like base-building, resource harvesting or in-battle unit production. Instead, the gameplay is intended to be focused on
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Pl ...
/
late medieval The Late Middle Ages or Late Medieval Period was the period of European history lasting from AD 1300 to 1500. The Late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Europe, the Renai ...
battles. Its gameplay is superficially similar to its predecessors and the ''Total War'' games; however, the basic game play model is significantly more simplified, and battles are more similar to real-time strategy games like ''Warcraft III'' than other real-time tactics titles. The objective for each battle is defeat of the enemy army by either completely destroying it or causing the remaining units to flee off the battlefield. Battles are fought on a variety of landscapes and settings, with specific terrain types granting bonuses or penalties to units. Units also have
morale Morale, also known as esprit de corps (), is the capacity of a group's members to maintain belief in an institution or goal, particularly in the face of opposition or hardship. Morale is often referenced by authority figures as a generic value ...
, and will break and flee if they suffer enough damage or get hit by specific types of weaponry, and stamina, which will cause them to lose defense and speed when sufficiently drained. The troops present in the game are presented as "units", which is anything from 1 to 96 individual "models", with the specific number depending on the type of unit. The control system is similar to the ''Total War'' and ''Dawn of War'' in that orders are issued to units in their entirety, as opposed to being issued to individuals. As well as standard orders you are also able to arrange your units into a number of formations, with each formation conferring advantages against specific kinds of attacks. Units will also gain experience over the course of a battle or campaign and will gain improved statistics and more models. In addition to standard units there are special "Hero" units; unique individuals considerably more powerful than the average combatant. In addition to being able to use and learn new abilities, they can also be equipped with additional weapons, armour or potions that grant the hero with both offensive and defensive skills and bonuses. Heroes also gain experience from fighting, and by gaining levels the player is able to unlock various skills that supplement its combat abilities. Unlike units which consist of multiple models, Heroes are controlled individually. However they can be attached to standard units, fighting alongside the unit's models, giving the unit a morale boost and increasing its fighting capability through the use of skills. Hero units can also initiate or be challenged to duels, where they fight the opposing army's hero uninterrupted until one slays the other, resulting in a morale penalty for the losing side. The duel is for the most part out of the player's control, however the player is also free to activate any duel-specific skills the hero has during the course of the duel, to affect its outcome.


Single Player

There are two single player campaigns, each separated into four chapters, one following the Empire and Elven Forces and the other the Hordes of Chaos and Skaven forces. The majority of the single campaign is a number of different battle scenarios, in which your pre-selected force will combat a number of enemy forces. Winning the scenario will award the player gold. Between battles the game switches to a map of the area, with the location of their army denoted by a figure of their champion. The player is then able to select their army and move to another location. This will bring up a force selection screen, and the player will then have to select a limited number of troops and heroes to play the next scenario with. Although the campaign is for the most part linear, there are also optional side quests, which although mostly unrelated to the main story will usually result in the heroes acquiring additional gold, troops or equipment that can be used in the campaign. As well as traditional large scale battles there are also
Duel A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the r ...
scenarios in which a hero character of your choice will enter straight into a duel with an enemy champion, with victory of either champion immediately ending the scenario. On the map the player can also access towns and encampments, which serve as the replacement for bases found in other strategy and tactic games. The player can use the gold acquired in previous battles to purchase replacements, new or improved units, upgrades such as better armour or attack power for their existing units and also wargear and items for their hero units. Conversations between characters will also occur at certain points on the map, advancing the story. In addition to the campaign, the multiplayer modes can also be played as single player
skirmish Skirmishers are light infantry or light cavalry soldiers deployed as a vanguard, flank guard or rearguard to screen a tactical position or a larger body of friendly troops from enemy advances. They are usually deployed in a skirmish line, an ir ...
battles.


Multiplayer

The game allows for up to four players to battle using either a
LAN Lan or LAN may also refer to: Science and technology * Local asymptotic normality, a fundamental property of regular models in statistics * Longitude of the ascending node, one of the orbital elements used to specify the orbit of an object in sp ...
or over the internet. Multiplayer battles are played in much the same way as the single player. The game includes four different game modes, including normal battles,
siege A siege is a military blockade of a city, or fortress, with the intent of conquering by attrition warfare, attrition, or a well-prepared assault. This derives from la, sedere, lit=to sit. Siege warfare is a form of constant, low-intensity con ...
battles where one team has to defend a stronghold from the opposing army, and a reinforcements mode, where capturing strategic points on the map awards points that enable players to buy new units during the battle. Prior to the battle, each player has a certain number of points with which to select an army, which is chosen by the host of the game prior to army selection. The points can be used in a variety of different ways, either buying new units, upgrading units or buying additional equipment or skills for your hero units. This enables a player to outfit an army in a variety of styles suitable for their playing style. Although the player is free to choose any configuration, there are also examples of army configurations for each of the 12 factions featured in game. In a tribute to the tabletop game, players are also able to customise their army's colours and banners. In addition, there is also a comprehensive model editor where players can change the look of individual models using a variety of heads, limbs, armour and weaponry sets. These army configurations can then be saved for use later.


Setting

The setting of Mark of Chaos is the Old World of the Warhammer Fantasy universe, one year after the Great War against Chaos. In the aftermath of the war, the chaos warbands scattered, some returning to their homelands in the north, some staying and raiding the farms and villages in the northern fringes of the Empire. The Empire, already pushed to the brink of collapse as a result of the war, is undermanned and struggles to protect the isolated farms and villages. If the tribes of chaos were once again to reunite, the Empire would most likely fall. The game has 2 campaigns that follow the story from both the Empire and Chaos perspectives, with each campaign having a different progression of events.


Races

The game features four different playable races from the Warhammer game, and the units available to each race are taken straight from the tabletop wargame. All the races are visually distinctive, and have their own unique units, although there is a lot of crossover between factions and each type of unit will usually have an equivalent unit in another race. Within each race there are also three different factions, which are available to be used in multiplayer games. However beyond cosmetic differences, and the selection of troops there is minimal difference between the 3 factions. The Empire is a vast human empire which resembles early modern (16th century) Germany in its looks and organisation. Their forces are primarily human soldiers of various specialties. In addition they are, along with the Dwarves, one of the few races who have developed
black powder Gunpowder, also commonly known as black powder to distinguish it from modern smokeless powder, is the earliest known chemical explosive. It consists of a mixture of sulfur, carbon (in the form of charcoal) and potassium nitrate (saltpeter). Th ...
weaponry, and have access to handguns, cannons, and other gunpowder based siege weapons. The 3 playable factions are the ''Ostermark'', ''Nuln'' and ''Talabecland'' armies. The High Elves are an ancient and elegant race. In addition to their normal ranks of elven spearmen and archers, they have a considerable number of elite troops, and an above average number of magical specialists. The 3 playable factions are the ''Ellyrian'', ''Shadowlands'' and ''Saphery'' kingdoms. The Hordes of Chaos are Humans from the Northlands, corrupted by the gods of
Chaos Chaos or CHAOS may refer to: Arts, entertainment and media Fictional elements * Chaos (''Kinnikuman'') * Chaos (''Sailor Moon'') * Chaos (''Sesame Park'') * Chaos (''Warhammer'') * Chaos, in ''Fabula Nova Crystallis Final Fantasy'' * Cha ...
by their ambition, lust or the other base instincts and emotions of humanity. In addition to human warriors and Marauders they also have access to supernatural creatures such as Daemons and Spawns of Chaos. The 3 playable factions are the cults of the chaos gods ''
Nurgle In Games Workshop's ''Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as '' the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Real ...
'', ''
Khorne In Games Workshop, Games Workshop's ''Warhammer Fantasy (setting), Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as ''the Warp (Warhammer), the ...
'' and the pantheon ''Chaos Undivided.'' The Skaven are a race of subterranean man sized
rat Rats are various medium-sized, long-tailed rodents. Species of rats are found throughout the order Rodentia, but stereotypical rats are found in the genus ''Rattus''. Other rat genera include ''Neotoma'' ( pack rats), ''Bandicota'' (bandicoot ...
s. Though as individuals they are weaker than members of the other races, they compensate through vastly superior numbers. In addition they utilise a mineral called ''warpstone'' to mutate members of their race to create giant rats and rat ogres. The 3 playable factions are the ''Eshin'', ''Skryre'' and ''Warlord'' clans. In addition to the four playable races there are also additional races that serve as both additional enemies in the single player campaigns and also as
mercenary A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any o ...
"Dogs of War" units available at certain points in the single player campaign, and also as additional choices in multiplayer games. The available mercenary races are Greenskins and Dwarves. The
Vampire Counts ''Warhammer Fantasy'' is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame ''Warhammer Fantasy Battle'', the ''Warhammer Fantasy Roleplay'' (WFRP) pen-and-paper role-playing g ...
are also present in the single player campaign, but are not available to be used by the player.


The Hordes of Chaos Campaign

The Chaos campaign follows the progress of ''Thorgar the Blooded One'', a Chaos champion who fought alongside the warlord Asavar Kul in the Great War. Now he is looking to build his forces to launch another attack on The Empire. During this time he is guided by a sorcerer by the name of Sudobaal, who instructs Thorgar to lead his men to a Chaos shrine. After enduring a series of trials Thorgar obtains the favour and patronage of one of the chaos pantheon; either Nurgle or Khorne, depending on the player's choice. Sudobaal then instructs Thorgar to locate an elven mage who knows the location of the body of the defeated Chaos warlord Asavar Kul. During this time he allies with ''Kasquit'', a skaven warlock engineer of clan Skryre. Having angered the skaven council, Kasquit quickly accepts the alliance in order to receive Thorgar's protection, and agrees to help Thorgar locate the mage. The campaign concludes with Thorgar killing Sudobaal for turning on him and his elevation to daemonhood, and the subsequent destruction of the city of Talabheim. Roaring his victory to the gods and claiming he can't be defeated. In the distance a huge greenskin army is preparing to launch its own attack against the Old World, this possibly heralding the game's expansion: Battle March.


The Empire Campaign

The Empire is placed from the perspective of "Stefan von Kessel" a captain in the army of Ostermark under Count Otto Gruber. He is plagued by his sad past – his father, the former Count of Ostermark and grandfather were killed for Chaos worship, deprived of their lands, and the child Stefan was branded across his eye with the mark of chaos. The campaign starts with an adult Stefan fending off an attack by chaos marauders. The battle is won and Gruber, Stefan and the other captains hold a council of war. Stefan heads north towards a fortress and engages in several battles with Chaos and Orc forces along the way. He takes the fortress, though he damages it in the process. After a heated exchange between himself and Gruber, he is sent to help the elves after the Reiksmarshal brings "requests" from the Emperor. It's at this point we meet Aurelion, an Archmage of Saphery. Stefan sets camp while the elves go to gather their forces who are arriving by sea. The elves depart and Aurelion finds her people have been scattered. She gathers them and after fighting Chaos and Skaven forces they arrive at a fortress soon to be assaulted. The story switches back to Stefan who makes his way to the fortress to relieve Aurelion and the other defenders. After the battle Stefan and Aurelion speak with Prince Khalanos who wants Stefan to go north with him to counter the advance of Chaos while Stefan's orders are to head east to deal with a gathering. In the end they go their separate ways and Stefan, after helping Brother Gunther (a warrior priest of Sigmar defending a shrine from the Skaven), learns that Count Otto Gruber (whose army could not be found) was guilty of worshiping Nurgle, the Chaos god of the rot. Stefan is outraged for it was Gruber who accused his father and grandfather taking their lands for his own and in fact, accusing them to cover his own misdeeds. Stefan retrieves a Daemon slayer's sword from the tomb of a vampire count and heads east to deal with Gruber. He is stopped, however, by plague clouds, and he is forced to pull back. Meanwhile, Aurelion and her warriors decide to find out more about the clouds. They locate and destroy a shrine dedicated to Nurgle, allowing Stefan to make for Gruber's fortress. Stefan arrives to find a massacre: Gruber's army has been slaughtered after they had discovered his treachery. Stefan attacks and destroys Gruber's defenses and mortally wounds Gruber. By right of deed and ancestry, Stefan claims Gruber's sword, a Runefang and symbol of an Elector Count of the Empire. The Reiksmarshal returns and informs Stefan that the Emperor has restored him the lands taken by Gruber and named him the new Count of Ostermark. Stefan then must face Thorgar the Bloodied One, a Chaos Champion that has ascended to Daemonhood, in the Campaign's final chapter.


Development

Development of the game was given to
Black Hole Entertainment Black Hole Entertainment (also known as Black Hole Games) was a Hungarian video game developer, founded in 2001 in Budapest by seven young game enthusiasts. The company's first title was '' Armies of Exigo'', developed with the financial backing ...
, who were hired by
Namco Bandai Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
after being impressed by their work on the real-time strategy title '' Armies of Exigo''. Two different styles of box art were released, one depicting an Empire Warrior Priest and the other depicting a Chaos Champion. At the same time, a Collector's Edition was released, containing the official soundtrack on audio CD, the official
novelization A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book or video game. Film novelizations were particularly popular before the advent of ...
written by Anthony Reynolds, an art book, posters and several Warhammer themed ornaments.


Soundtrack

The game features an orchestral soundtrack composed entirely by award-winning composer
Jeremy Soule Jeremy Soule (; born December 19, 1975) is an American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 60 games and over a dozen other works during his career, including ''The Elder Scrolls'', ' ...
, who is most famous for his work on ''Supreme Commander'', '' The Elder Scrolls IV: Oblivion'', ''
Icewind Dale ''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes pla ...
'', and the ''Guild Wars'' series of video games. The entire soundtrack is included in audio CD format in the Collectors Edition box set. The CD is not sold separately, however it is available for download direct from Soule's website. ; Track list


Reception

The game was received with mixed and extremely varying reviews. Reviewers generally praised its distinctive and varied visuals, with the character models and the special effects earning high praise from the majority of reviews, but also criticised the rather basic combat animations and a shallowness of tactical depth for a game focusing purely on battlefield operations. The single player campaigns received criticism for its linearity, and the storytelling especially when compared to the game's opening cinematic. The multiplayer support was also disparaged for its temperamental and glitch-prone account system and connection issues, although this was addressed and partly fixed in subsequent patches. Despite the criticisms received however, the game was received positively overall, obtaining an average score of 73 at
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, and similarly an average score of 74% at
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with over 80% of reviews scoring 70% or better.


Criticism

The game received criticism upon release, mainly centered on two things: the marketing of the game, and, related to this, the lack of faithfulness to the Warhammer tabletop original. Before release, ''Warhammer: Mark of Chaos'' was claimed to feature "dynamic cooperative campaign mode and a full assortment of multiplayer modes for both casual and competitive gamers". However, the cooperative campaign was omitted from the released game, even though still marketed as featuring this (the developer's homepage still listed it as a feature as of July 2007). ''Mark of Chaos'' was marketed as of "epic" scale, with "thousands of characters battling on screen"; in reality, the game features hundreds rather than thousands of individual characters. Namco, the publisher, targeted the substantial tabletop game fan base by naming ''Mark of Chaos'' a faithful translation to computer game format. However, core elements of the tabletop game (e.g. formation movement rules, combat resolution systems, and unit overlap prohibitions) are missing, invalidating tabletop tactics. Further common sources of criticism in reviews, discussion and technical support are that the game suffers from numerous bugs, instability and prohibitively long load screens: "the standard loading screen is preceded by ''its own loading screen, for meta-loading''", as Game-Revolution put it in their review. Also, the hero duels, one of the more distinctive features of the game, are often singled out as dull, repetitive or distracting.


See also

*
List of Games Workshop video games This is a list of video games published by or under license from Games Workshop. __TOC__ ''Warhammer Fantasy'' The following games are set in the ''Warhammer Fantasy Battle'', '' Blood Bowl'' and ''HeroQuest'' settings. ''Age of Sigmar'' ...


References


External links


''Warhammer: Mark of Chaos''
at
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{{Authority control 2006 video games Bandai Namco games Games for Windows certified games Multiplayer and single-player video games Real-time tactics video games Video games developed in Hungary Video games scored by Jeremy Soule Video games with expansion packs
Mark of Chaos ''Warhammer: Mark of Chaos'' is a real-time tactics game set in the '' Warhammer'' universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories. The game was released ...
Windows games Xbox 360 games Deep Silver games