Link's Awakening (2019 Video Game)
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''The Legend of Zelda: Link's Awakening'' is a 1993
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
developed and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
for the Game Boy. It is the first installment in '' The Legend of Zelda'' series for a handheld game console. ''Link's Awakening'' is one of the few ''Zelda'' games not to take place in the land of Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link begins the game stranded on Koholint Island, a place guarded by a whale-like
deity A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greate ...
called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island. Development began as an effort to port the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
game '' The Legend of Zelda: A Link to the Past'' to the Game Boy, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
. The majority of the ''Link to the Past'' team reassembled for ''Link's Awakening'', and Tezuka wanted the game world to feel like the television series '' Twin Peaks''. After a development period of one and a half years, ''Link's Awakening'' was released in Japan in June 1993 and worldwide later in the year. ''Link's Awakening'' was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. An updated rerelease, ''The Legend of Zelda: Link's Awakening DX'', was released for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in 1998 featuring color graphics, compatibility with the
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best video games of all time. A high-definition remake for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
was developed by Grezzo and released worldwide in 2019.


Gameplay

Like most games in ''The Legend of Zelda'' series, ''Link's Awakening'' is an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
focused on exploration and combat. The majority of the game takes place from an overhead perspective. The player traverses the overworld of Koholint Island while fighting monsters and exploring underground dungeons. Dungeons steadily become larger and more difficult, and feature "Nightmare"
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
characters that the player must defeat, taking different forms in each dungeon, and getting harder to defeat each time. Success earns the player heart containers, which increase the amount of damage the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
can survive; when all of the player's heart containers have been emptied, the game restarts at the last doorway entered by the character. Defeating a Nightmare also earns the player one of the eight instruments necessary to complete the game. ''Link's Awakening'' was the first overhead-perspective ''Zelda'' game to allow Link to jump; this enables sidescrolling sequences similar to those in the earlier '' Zelda II: The Adventure of Link''. Players can expand their abilities with items, which are discovered in dungeons and through character interactions. Certain items grant access to previously inaccessible areas and are needed to enter and complete dungeons. The player may steal items from the game's shop, but doing so changes the player character's name to "THIEF" for the rest of the game and causes the shopkeeper to knock out the character upon re-entry of the shop. In addition to the main quest, ''Link's Awakening'' contains side-missions and diversions. Collectible "secret seashells" are hidden throughout the game; when twenty of these are found, the player can receive a powerful sword that fires energy beams when the player character is at full health, similar to the sword in the original '' The Legend of Zelda''. ''Link's Awakening'' is the first ''Zelda'' game to include a trading sequence minigame: the player may give a certain item to a character, who in turn gives the player another item to trade with someone else. It is also the first game in the ''Zelda'' series in which the A and B buttons may be assigned to different items, which enables more varied puzzles and item combinations. Other series elements originating in ''Link's Awakening'' include fishing, and learning special songs on an
ocarina The ocarina is a wind musical instrument; it is a type of vessel flute. Variations exist, but a typical ocarina is an enclosed space with four to twelve finger holes and a mouthpiece that projects from the body. It is traditionally made from c ...
; the latter mechanic is central to the next ''Zelda'' game released, ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
''.


Synopsis


Setting and characters

Unlike most '' The Legend of Zelda'' titles, ''Link's Awakening'' is set outside the kingdom of Hyrule. It omits locations and characters from previous games, aside from protagonist Link and a passing mention of Princess Zelda. Instead, the game takes place entirely on Koholint Island, an isolated landmass cut off from the rest of the world. The island, though small, contains a large number of secrets and interconnected pathways. Within the ''Zelda'' timeline, ''Link's Awakening'' takes place after ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
'' and ''
A Link to the Past ''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and ...
'', but before ''Oracle of Seasons'' and ''Ages''. In ''Link's Awakening'', the player is given advice and directions by
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s such as Ulrira, a shy old man who communicates with Link exclusively by telephone. The game contains cameo appearances by characters from other Nintendo titles, such as Wart, Yoshi,
Kirby Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (disambiguation), various houses in England and the Unit ...
, Dr. Wright (renamed Mr. Write) from the Super NES version of '' SimCity'', and the exiled prince Richard from '' The Frog for Whom the Bell Tolls''.
Chomp Chomp is a two-player strategy game played on a rectangular grid made up of smaller square cells, which can be thought of as the blocks of a chocolate bar. The players take it in turns to choose one block and "eat it" (remove from the board), tog ...
, an enemy from the ''Mario'' series, was included after a programmer gave Link the ability to grab the creature and take it for a walk. Enemies from '' Super Mario Bros.'' such as Goombas and Piranha Plants also appear in underground side-scrolling sections; Link may land on top of them much as with ''Super Mario Bros.'', or he can attack them in the usual way: the two methods yield different bonuses. Director Takashi Tezuka said that the game's "freewheeling" development made ''Link's Awakening'' seem like a parody of ''The Legend of Zelda'' series. Certain characters in the game break the fourth wall; for example, little children inform the player of game mechanics such as saving, but admit that they do not understand the advice they are giving.


Plot

After the events of ''A Link to the Past'', the hero Link travels by ship to other countries to train for further threats. A storm destroys his boat at sea, and he washes ashore on Koholint Island, where he is taken to the house of Tarin by his daughter Marin. She is fascinated by Link and the outside world, and tells Link wishfully that, if she were a seagull, she would leave and travel across the sea. After Link recovers his sword, a mysterious owl tells him that he must wake the Wind Fish, Koholint's guardian, in order to return home. The Wind Fish lies dreaming in a giant egg on top of Mt. Tamaranch, and can only be awakened by the eight Instruments of the Sirens. Link proceeds to explore a series of dungeons in order to recover the eight instruments. During his search for the sixth instrument, Link goes to the Ancient Ruins. There he finds a mural that details the reality of the island: that it is merely a dream world created by the Wind Fish. After this revelation, the owl tells Link that this is only a rumor, and only the Wind Fish knows for certain whether it is true. Throughout Koholint Island, nightmare creatures attempt to obstruct Link's quest for the instruments, as they wish to rule the Wind Fish's dreamworld. After collecting all eight instruments from the eight dungeons across Koholint, Link climbs to the top of Mt. Tamaranch and plays the Ballad of the Wind Fish. This breaks open the egg in which the Wind Fish sleeps; Link enters and confronts the last evil being, a Nightmare that takes the form of
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
and other enemies from Link's past. Its final transformation is "DethI", a cyclopean, dual-tentacled Shadow. After Link defeats DethI, the owl reveals itself to be the Wind Fish's spirit, and the Wind Fish confirms that Koholint is all his dream. When Link plays the Ballad of the Wind Fish again, he and the Wind Fish awaken; Koholint Island and all its inhabitants slowly disappear. Link finds himself lying on his ship's driftwood in the middle of the ocean, with the Wind Fish flying overhead. If the player did not lose any lives during the game, Marin is shown flying after the ending credits finish.


Development

''Link's Awakening'' began as an unsanctioned side project; programmer Kazuaki Morita created a ''Zelda''-like game with one of the first Game Boy
development kits A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
, and he used it to experiment with the platform's capabilities. Other staff members of the
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
division joined him after-hours and worked on the game in what seemed to them like an "afterschool club". The results of these experiments with the Game Boy started to look promising. Following the 1991 release of the Super NES video game '' The Legend of Zelda: A Link to the Past'', director Takashi Tezuka asked for permission to develop a handheld ''Zelda'' title; he intended it to be a port of ''A Link to the Past'', but it evolved into an original game. The majority of the team that had created ''A Link to the Past'' was reassembled to advance this new project. Altogether, it took them one and a half years to develop ''Link's Awakening''. Tezuka recalled that the early free-form development of ''Link's Awakening'' resulted in the game's "unrestrained" contents, such as the unauthorized cameo appearances of characters from the ''Mario'' and ''Kirby'' series. ''A Link to the Past'' script writer
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
joined the team early on and came up with the basis of the story. Tezuka sought to make ''Link's Awakening'' a
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gove ...
, and he gave Tanabe instructions to omit common series elements such as Princess Zelda, the Triforce relic, and the setting Hyrule. As a consequence, Tanabe proposed his game world idea of an island with an egg on top of a mountain. Tezuka recalled that it felt as though they were making a "parody of ''The Legend of Zelda''" rather than an actual ''Zelda'' game. Later on, Yoshiaki Koizumi, who had previously helped with the plot of ''A Link to the Past'', was brought into the team. Koizumi was responsible for the main story of ''Link's Awakening'', provided the idea of the island in a dream, and conceived the interactions with the villagers. ''Link's Awakening'' was described by series producer Eiji Aonuma as the first ''Zelda'' game with a proper plot, which he attributed to Koizumi's romanticism. Tezuka intended the game's world to have a similar feeling to the American television series '' Twin Peaks'', which, like ''Link's Awakening'', features characters in a small town. He suggested that the characters of ''Link's Awakening'' be written as "suspicious types", akin to those in ''Twin Peaks''—a theme which carried over into later ''Zelda'' titles. Tanabe created these "odd" characters; he was placed in charge of the subevents of the story and wrote almost all of the character dialog, with the exception of the owl's and the Wind Fish's lines. Tanabe implemented a previous idea of the world ending when a massive egg breaks on top of a mountain; this idea was originally meant for ''A Link to the Past''. Tanabe really wanted to see this idea in a game and was able to implement it in ''Link's Awakening'' as the basic concept. Masanao Arimoto and
Shigefumi Hino Shigefumi Hino (日野 重文 ''Hino Shigefumi'', born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the ''Yoshi'' franchise. Hino later served as the director of the ''Pikmin'' ...
designed the game's characters, while Yoichi Kotabe served as illustrator. Save for the opening and the ending, all pictures in the game were drawn by Arimoto. Yasahisa Yamamura designed the dungeons, which included the conception of rooms and routes, as well as the placement of enemies.
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
, who served as the producer of ''Link's Awakening'', did not provide creative input to the staff members. However, he participated as
game tester Game testing, a subset of game development, is a software testing process for quality control of video games. Moore, Novak 2010, p. 95 Oxland 2004, p. 301-302 The primary function of game testing is the discovery and documentation of software d ...
, and his opinions greatly influenced the latter half of the development. The music for ''Link's Awakening'' was composed by Minako Hamano, Kozue Ishikawa, for whom it was their first game project, and Kazumi Totaka, who also was responsible for the sound programming and all sound effects. As with most ''Zelda'' games, ''Link's Awakening'' includes a variation of the recurring overworld music; The staff credits theme, "Yume o Miru Shima e" was later arranged for orchestra by
Yuka Tsujiyoko Yuka Tsujiyoko (辻横 由佳 ''Tsujiyoko Yuka'') is a Japanese people, Japanese video game music composer. She is best known for her contributions to the ''Fire Emblem'' and ''Paper Mario'' series, and several other Intelligent Systems develope ...
and performed at the ''Orchestral Game Music Concert 3'' in 1993. '' Super Smash Bros. Brawl'' includes a remix of the game's "Tal Tal Heights" theme, which has since returned in subsequent ''
Super Smash Bros. ''Super Smash Bros.'' is a Crossover (fiction), crossover fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objectiv ...
'' titles. In an interview about the evolution of the ''Zelda'' series, Aonuma called ''Link's Awakening'' the "quintessential
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
''Zelda'' game". At another time, he stated that, had the game not come after ''A Link to the Past'', ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
'' would have been very different. Tezuka said that he prefers the game over ''A Link to the Past'', as he enjoyed the challenge of making a similar game on lower-specced hardware. Several elements from ''Link's Awakening'' were re-used in later ''Zelda'' titles; for example, programmer Morita created a fishing minigame that reappeared in ''Ocarina of Time'', among others. Tanabe implemented a trading sequence; Tezuka compared it to the Japanese
Straw Millionaire The legend of the , also known as Daietsu or the Daikokumai, is a Japanese Buddhist folk tale about a poor man who becomes wealthy through a series of successive trades, starting with a single piece of straw. It was likely written during the Hei ...
folktale, in which someone trades up from a piece of straw to something of greater value. This concept also appeared in most sequels.


Release

To support the North American release of ''Link's Awakening'', Nintendo sponsored a crosscountry train competition called the Zelda Whistle Stop Tour. The event, which lasted three days, allowed select players to test ''Link's Awakening'' in a timed race to complete the game. The event was meant not only to showcase the game, but also the Game Boy's superior battery life and portability, the latter of which was critical to the accessibility of a portable ''Zelda'' title. The company-owned magazine '' Nintendo Power'' published a guide to the game's first three areas in its July 1993 issue. In 1998, to promote the launch of the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
, Nintendo re-released ''Link's Awakening'' as ''The Legend of Zelda: Link's Awakening DX''. It features fully colorized graphics and is backward compatible with the original Game Boy. ''Link's Awakening DX'' contains a new optional dungeon, with unique enemies and puzzles based on color (due to this, the dungeon cannot be accessed on the earlier non-color Game Boy models). After completing the dungeon, the player may choose to receive either a red or blue tunic, which increase attack and defense, respectively. The ''DX'' version also allows players to take photos after the player visits a camera shop, its owner will appear in certain locations throughout the game. A total of twelve photos can be taken, which may be viewed at the shop, or printed with the
Game Boy Printer The Game Boy Printer, known as the in Japan, is a thermal printer accessory released by Nintendo in 1998 which ceased production in early 2003. The Game Boy Printer is compatible with all the Game Boy systems except the Game Boy Micro and is des ...
accessory. For ''Link's Awakening DX'', Tezuka returned as project supervisor, with Yoshinori Tsuchiyama as the new director. Nobuo Matsumiya collaborated with Tsuchiyama on applying changes to the original script; for example, hint messages were added to the boss battles. For the new dungeon, Yuichi Ozaki created a musical piece based on Kondo's dungeon theme from the original ''The Legend of Zelda''. Nintendo later re-released ''DX'' version on the Virtual Console of the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
on June 2011. In July 2013, ''Link's Awakening DX'' was offered as one of several Virtual Console games which "elite status" members of the North America Club Nintendo could redeem as a free gift. A high-definition remake was developed by Grezzo and released for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
on September 20, 2019. ''Link's Awakening'' was included in a Zelda-themed Game & Watch console alongside '' The Legend of Zelda'' and '' Zelda II: The Adventure of Link''. It was released on November 12, 2021.


Reception


Sales

In Japan, the game topped the '' Famitsu'' sales chart in June 1993. In North America, it was the top-selling Game Boy game in August 1993. ''Link's Awakening'' sold well and helped boost Game Boy sales 13 percent in 1993—making it one of Nintendo's most profitable years in North America up to that time. The game remained on bestseller lists for more than 90 months after release, and went on to sell 3.83 million units by 2004. The ''DX'' version sold another 2.22 million units. The Virtual Console release of ''Link's Awakening DX'' was the top-selling downloadable Nintendo 3DS game of 2011, selling over 338,700 units, or an estimated in gross revenue.


Reviews

''Link's Awakening'' was critically acclaimed, and holds an average score of 90% on aggregate site
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. In a retrospective article, '' Electronic Gaming Monthly'' writer Jeremy Parish called ''Link's Awakening'' the "best Game Boy game ever, an adventure so engrossing and epic that we can even forgive the whole thing for being one of those 'It's all a dream!' fakeouts". '' Game Informer''s Ben Reeves called it the third best Game Boy game and called it influential. '' The Washington Post''s Chip Carter declared that Nintendo had created a "legend that fits in the palm of your hand", and praised its portability and depth. An Jōkiri of ITMedia echoed similar comments. A writer for the '' Mainichi Shimbun'' enjoyed the game's music and story. Multiple sources touted it as an excellent portable adventure for those without the time for more sophisticated games. Complaints about the game included its control scheme and monochrome graphics; certain critics believed that they made it difficult to discern the screen's contents, and wished that the game was in color. Critic William Burrill dismissed the game's visuals as "dim Boy graphics
hat are A hat is a head covering which is worn for various reasons, including protection against weather conditions, ceremonial reasons such as university graduation, religious reasons, safety, or as a fashion accessory. Hats which incorporate mecha ...
nothing to write home about". Both Carter and the ''
Ottawa Citizen The ''Ottawa Citizen'' is an English-language daily newspaper owned by Postmedia Network in Ottawa, Ontario, Canada. History Established as ''The Bytown Packet'' in 1845 by William Harris (journalist), William Harris, it was renamed the '' ...
''s Bill Provick found the two-button control scheme awkward, as they needed to switch items on almost every screen. '' The Vancouver Sun''s Katherine Monk called the dialogue "stilted", but considered the rest of the game to be "ever-surprising". ''Link's Awakening DX'' also received positive reviews with multiple critics highlighting the color graphics as an improvement; based on ten media outlets, it holds an average score of 91% on Game Rankings. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' Adam Cleveland awarded the game a perfect score, and noted that "throughout the color-enhanced version of ''Zelda DX'', it can easily be inferred that Nintendo has reworked its magic to fit new standards", by adding new content while keeping the original game intact. Cameron Davis of GameSpot applauded the game's camera support and attention to detail in coloration and style, while reviewers for the '' Courier Mail'' believed that the camera added gameplay depth and allowed players to show off trophies. ''The Daily Telegraph''s Samantha Amjadali wrote that the addition of color made the game easier by reducing deaths caused by indistinct graphics. ''Total Games'' noted that the new content added little to the game, but found it addictive to play nonetheless.


Accolades

The game won several awards. At the Golden Joystick Awards, it won two awards, for Game of the Year (handheld) and Best Advert of the Year. It also won the Game Boy categories for Graphics and Sound, Challenge, Theme and Fun, Play Control and Best Overall in the reader-chosen 1993 '' Nintendo Power'' Awards. It was awarded Best Game Boy Game of 1993 by ''Electronic Gaming Monthly''. In 1997 ''Electronic Gaming Monthly'' ranked the Game Boy version the 28th best console video game of all time, saying it ended up "beating out the Super NES Zelda in both size and scope". They also lauded its humorous dialogue, hefty challenge, and incorporation of the best gameplay mechanics of its predecessors. ''Nintendo Power'' later named it the fifty-sixth best Nintendo game, and, in August 2008, listed the ''DX'' version as the second best Game Boy or
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
game. IGN's readers ranked it as the 40th best game of all time, while the staff placed it at 78th; the staff believed that, "while handheld spin-offs are generally considered the low point for game franchises, ''Link's Awakening'' proves that they can offer just as rich a gameplay experience as their console counterparts". In 2009, '' Official Nintendo Magazine'' ranked the DX version of the game 25th in a list of the greatest Nintendo games, calling it "an absolute masterclass in handheld game design".


References


Citations


Notes


External links

* {{DEFAULTSORT:Legend of Zelda: Link's Awakening, The 1993 video games Video games about nightmares Game Boy Color games Game Boy games Golden Joystick Award winners Golden Joystick Award for Game of the Year winners Nintendo Entertainment Analysis and Development games Single-player video games
Link's Awakening ''The Legend of Zelda: Link's Awakening'' is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in ''The Legend of Zelda'' series for a handheld game console. ''Link's Awakening'' is o ...
Top-down video games Video games developed in Japan Virtual Console games Virtual Console games for Nintendo 3DS Video games about dreams Video games directed by Takashi Tezuka Video games scored by Kazumi Totaka Video games set on fictional islands