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''Zuma'' is a 2003 tile-matching puzzle video game developed by
Oberon Media Oberon Media was a multi-platform casual games company, delivering casual games across online, social, mobile/Smartphone, interactive TV and retail categories. Oberon games were adopted by global digital and media companies, such as Acer, Micros ...
and published by
PopCap Games PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool", ...
. It was released for a number of platforms, including PDAs,
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
s, and the
iPod The iPod is a discontinued series of portable media players and multi-purpose mobile devices designed and marketed by Apple Inc. The first version was released on October 23, 2001, about months after the Macintosh version of iTunes ...
. An enhanced version, called ''Zuma Deluxe'', was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
as well as an Xbox Live Arcade download for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
and a
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
download for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. It is also included with the PlayStation 3 retail version of ''
Bejeweled 3 ''Bejeweled 3'' is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game in the ''Bejeweled'' series following ''Bejeweled Blitz'' and succeeds ''Bejeweled 2'' as the latest mainline title in the ''Beje ...
'', along with ''
Feeding Frenzy 2 ''Feeding Frenzy 2: Shipwreck Showdown'' is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game ''Feeding Frenzy''. The game was developed and published by PopCap Games ...
''. ''Zuma'' received the 2004 "Game of the Year" award from
RealArcade GameHouse is a casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks. GameHouse distributes casual games for PC and Mac computers, as well as ...
.


Gameplay

The objective of ''Zuma'' is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the others follow and the player loses a life. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace timeranging from thirty seconds to four minutes depending on the level. Four different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, the size of the balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time.


Adventure mode

Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, earning chain bonuses, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points. The levels are organized into temples, and the initial temple consists of three "worlds" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). No level in the first world contains tunnels, and the first level of each world is tunnelless. Worlds one to three have four colors of balls:
red Red is the color at the long wavelength end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometres. It is a primary color in the RGB color model and a secondar ...
,
blue Blue is one of the three primary colours in the RYB colour model (traditional colour theory), as well as in the RGB (additive) colour model. It lies between violet and cyan on the spectrum of visible light. The eye perceives blue when obs ...
,
green Green is the color between cyan and yellow on the visible spectrum. It is evoked by light which has a dominant wavelength of roughly 495570 Nanometre, nm. In subtractive color systems, used in painting and color printing, it is created by ...
, and
yellow Yellow is the color between green and orange on the spectrum of light. It is evoked by light with a dominant wavelength of roughly 575585 nm. It is a primary color in subtractive color systems, used in painting or color printing. In the R ...
, worlds four to six add
purple Purple is any of a variety of colors with hue between red and blue. In the RGB color model used in computer and television screens, purples are produced by mixing red and blue light. In the RYB color model historically used by painters, pu ...
, and from world seven on,
white White is the lightest color and is achromatic (having no hue). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully reflect and scatter all the visible wavelengths of light. White on ...
is added in the variety. Levels are eventually added to worlds: The second temple, which contains worlds four to six, has six levels, while the third temple, which contains worlds seven to nine, has seven levels. The fourth and final temple (which is hidden until a player unlocks world ten for the first time) contains worlds ten to twelve, which also consists of seven levels each. Worlds ten to twelve are essentially the same as seven to nine, but for each level, 5,000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the 13th and final world where it has only one level which is the "Space" level where it is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level and the 13th world cannot be accessed without first completing world twelve. Upon beating this level, the player wins the game (if a player fails to beat the Space level (13–1), they must beat all of world twelve again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.


Gauntlet mode

''Zuma'' also offers the gauntlet mode, where a player can choose to play in a level they have already reached in adventure mode, and either practice to beat the level, or play in survival mode, where the difficulty in colors and speed of balls will gradually increase. The level classifications of the gauntlet mode, in order, are Rabbit, Eagle, Jaguar, and Sun God. A player is required to fill seven stages in practice mode or seven yellow bars in survival mode before advancing to the next level. Upon reaching Sun God, in which the balls move in constant speed even when nearing the skull, a player can continue endlessly, since the level classification has no limit in both stages and bars.


Plagiarism controversy

The Japanese developer Mitchell Corporation claims ''Zuma'' infringes on the intellectual property of their 1998 arcade game, ''
Puzz Loop ''Puzz Loop'' is an arcade tile-matching puzzle game developed by Mitchell Corporation and released in 1998 for Japan and North America and 1999 for Europe. It was later ported to the Game Boy Color, PlayStation and Samsung Nuon DVD players under ...
'', which was released as ''Ballistic'' outside Japan. Mitchell re-released the design in 2006 as the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
game ''
Magnetica ''Magnetica'' (known in Japan as and in Europe as ''Actionloop'') is a puzzle video game for the Nintendo DS, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is base ...
''. PopCap asserted that ''Zuma'' was "not an exact clone", with PopCap founder Jason Kapalka saying that he was "happy" with the idea of games being cloned by other developers, so long as the new version added to the gameplay of the game it had copied.


Reception

The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' nominated ''Zuma'' for their 2003 "Puzzle Game of the Year" award, which ultimately went to '' Bookworm''. They wrote: "From ''Bejeweled'' to ''Rocket Mania'' to ''Zuma'', PopCap has constantly found new ways to spell 'addiction. The editors of ''Computer Gaming World'' nominated ''Zuma Deluxe'' as their 2004 "Arcade Classic of the Year", although it lost to '' Sid Meier's Pirates!''.


Legacy

A sequel, ''
Zuma's Revenge! ''Zuma's Revenge!'' is a 2009 tile-matching puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X, as a sequel to the earlier 2003 video game, '' Zuma'', and was later ported to Windows ...
'', was launched on September 15, 2009, for Windows and Mac. ''Zuma Blitz'' went live on
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin M ...
on December 14, 2010, and was described by PopCap as "the social adaptation" providing players with "the first competitive and cooperative iteration of ''Zuma'' in the game's history".


See also

* ''
Luxor Luxor ( ar, الأقصر, al-ʾuqṣur, lit=the palaces) is a modern city in Upper (southern) Egypt which includes the site of the Ancient Egyptian city of ''Thebes''. Luxor has frequently been characterized as the "world's greatest open-a ...
'' * ''
Tumblebugs ''Tumblebugs'' is a fast-paced puzzle game developed by Wildfire Studios. It was released for a number of platforms, including Windows, Mac OS X, iOS and WiiWare. An updated version for Windows, Tumblebugs Remastered was released for sale in Ap ...
''


References

{{PopCap 2003 video games Casual games Electronic Arts franchises IOS games IPod games MacOS games Tile-matching video games Mobile games Original Xbox Live Arcade games Palm OS games PlayStation 2 games PlayStation 3 games PlayStation Network games PlayStation Portable games PopCap games Single-player video games Video game clones Video games developed in the United States Video games involved in plagiarism controversies Windows games Windows Mobile Professional games Xbox 360 Live Arcade games J2ME games Glu Mobile games Oberon Media games