Zelda's Adventure
   HOME

TheInfoList



OR:

''Zelda's Adventure'' is an action-adventure fantasy video game developed by Viridis Corporation and released for the Philips CD-i console system based on '' The Legend of Zelda'' franchise. Set in the land of Tolemac (" Camelot" spelled backwards), the game follows a non-traditional storyline, in which Link has been captured by the evil lord
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
, and Zelda must collect the seven celestial signs in order to rescue him. Released nearly 8 months after the first two ''Zelda'' CD-i games, ''Zelda's Adventure'' uses a different game engine from ''Faces of Evil'' and ''Wand of Gamelon''. Whereas the first two CD-i games were patterned on the side-scrolling '' Zelda II: The Adventure of Link'', ''Zelda's Adventure'' took the top-down '' The Legend of Zelda'', ''
A Link to the Past ''The Legend of Zelda: A Link to the Past'' is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and ...
'', and '' Link's Awakening'' as its models. ''Zelda's Adventure'' is the only ''Legend of Zelda'' game to feature live-action cutscenes. Reception for the game was negative, and whereas some critics have given more nuanced reviews of the first two games, ''Zelda's Adventure'' is regarded as one of the worst video games.


Gameplay

Unlike previous two CD-i ''Zelda'' games, which take the side-scrolling view from ''
Zelda II ''Zelda II: The Adventure of Link'' is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the ''Legend of Zelda'' series, and was released in Japan for the Famicom D ...
'', ''Zelda's Adventure'' is played with the overhead view found in '' The Legend of Zelda''. Playing as Princess Zelda, the aim is to fight through the Seven Shrines of the Underworld to collect the celestial signs, and bring the land of Tolemac to an Age of Lightness. Unlike other two games, ''Zelda's Adventure'' was created by Viridis, an entirely different company, with a change in style and gameplay. Level design is very much like the original ''The Legend of Zelda'' and '' The Legend of Zelda: A Link to the Past'', with an overworld that allows access to individual dungeons. The FMV sequences that present the plot are live action instead of animated.


Plot

Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
has kidnapped Link and stolen the seven celestial signs, creating an "Age of Darkness" in the kingdom of Tolemac. Princess Zelda (Diane Burns) is recruited by the court
astrologer Astrology is a range of divinatory practices, recognized as pseudoscientific since the 18th century, that claim to discern information about human affairs and terrestrial events by studying the apparent positions of celestial objects. Dif ...
Gaspra (Mark Andrade) to collect the signs to defeat Ganon and save Link. Guided by the words of Shurmak, Zelda must first travel through the forest to the Shrine of Rock, where she encounters Llort, a greedy minion of Ganon who protects the first celestial sign. Gaspra appears to congratulate Zelda and direct her to the Shrine of Illusion where she faces Pasquinade to earn the second celestial sign. Guided by the inhabitants of Tolemac, Zelda then makes her way to the mountains to conquer the Shrines of Air and Destiny before crossing the great south sea to challenge Agwanda at the Shrine of Water for the fifth sign. Gaspra directs Zelda once more to the Shrine of Power in the southeast where her strength is tested, before traveling to the Shrine of Fire where she will face Warbane. As Zelda reaches to collect the final celestial sign Ganon's claw stops her, and she is drawn into his lair for the final battle. In the game's final scenes, peace returns to Tolemac. Link is revealed to be safe, holding hands with Zelda where the entrance to Ganon's lair once stood, the land now thriving with new growth.


Development

In 1989,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
signed a deal with Sony to begin development of a
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
-based system known as the "Nintendo PlayStation" or the SNES CD to be an add-on to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
that would allow for FMV and larger games. However, Nintendo broke the agreement and instead signed with Philips to make the add-on, which caused Sony to spin off their add-on into its own console called the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. Witnessing the poor reception of the Sega Mega-CD, Nintendo scrapped the idea of making an add-on entirely. As part of dissolving the agreement with Philips, Nintendo gave them the license to use five of their characters, including Link, Princess Zelda, and
Ganon is a Character (arts), fictional character and the primary antagonist of Nintendo's ''The Legend of Zelda'' video game series and franchise, as well as the final Boss (video games), boss in many ''Zelda'' titles. A massive and malevolent creatu ...
, for games on Philips's console called the
CD-i The Compact Disc-Interactive (CD-I, later CD-i) is a Digital media, digital optical disc data storage device, data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of Compact Disc Di ...
, after the partnership's dissolution. Contracting out to independent studios, Philips subsequently used the characters to create three games for the CD-i, with Nintendo taking no part in their development except to give input on the look of the characters based on the artwork from Nintendo's original two titles and that of their respective instruction booklets.
The Making of... Zelda: 'Wand of Gamelon' & 'Link: Faces of Evil'
'. Retro Gamer. Issue 27. p. 52-57. August 2006.
Philips insisted that the development studios utilize all aspects of the CD-i's capabilities including FMV, high-resolution graphics, and CD-quality music. Because the system had not been designed as a dedicated video game console, there were several technical limitations, such as laggy controls (especially for the standard infrared controller), and numerous problems in streaming-audio, memory, disc access, and graphics. Viridis was tasked with observing ''A Link to the Past'' and basing ''Zelda's Adventure''s gameplay on it, though was told to still show off the CD-i's capabilities, meaning that the game still used Redbook audio and animated cutscenes. The backgrounds for ''Zelda's Adventure'' were created from videos of scenery near Santa Monica Boulevard in West L.A., footage of Hawaii taken from a helicopter and the developers' vacation photos. This decision was responsible for much of the game's RAM usage, causing backgrounds to scroll slowly and causing extreme frustration to the game's developers. The CD-i's technical abilities were so limited that the use of one or two kilobytes of system RAM caused arguments amongst the developers. Photos of the characters were shot using mirrors mounted on the ceiling, which was so low it precluded mounting the camera. All of the game's human characters were played by the in-office staff. The character's sprite walking animations were done by having the actors walk on a motorized treadmill. The game's music composer Mark Andrade also played the part of Gaspra in the game's cutscenes, while his voice was provided by Hal Smith. Zelda in the game's cutscene was played by office receptionist Diane Burns, while her sprite was played by Annie Ward. The houses and interiors built for the cut scenes were built as scale models. The model artist was Jason Bakutis, who had worked in Hollywood on movies like '' Critters 3'' and '' Freddy's Dead: The Final Nightmare''. Developers have stated they were not influenced by the first two CD-i Zelda games. ''Zelda's Adventure'' spent two years in testing, longer than it took to develop the game. Much more music was composed for the game than was used. Developers had difficulty making sure all the areas of the game had proper background masking. There were plans at one point to hire Echo & the Bunnymen to do the music. Intending to push the capacities of the CD-i to its limits, development initially progressed with a goal of 600 screens and 160 NPCs. At this early stage, Viridis president Lee Barnes suggested that playthrough time might take as much as 300 hours. These development figures were reduced in the final product which had only a handful of NPCs and whose playthrough time has been placed by one commentator at only 12 hours. The majority of the game's programming was done by one person - Randy Casey. Randy was responsible for programming all of the game and all associated tools. Additional programming for the inventory system and game progress tracking, dubbed "FRP engine" was done by Gavin James. There is conflicting information about the game's budget—one developer claims there was "no budget at all" while Bakutis claims (possibly facetiously) it had "at the time, the biggest budget ''ever'' for a video game".


Reception

''Zelda's Adventure'' was widely panned by critics. The graphics of ''Zelda's Adventure'' were called "blurry and digitized". ''Wired'' magazine said that the graphics were some of the worst ever encountered. The game's acting was criticized as unprofessional. Another flaw that has been identified is that the game could not produce both sound effects and music at the same time. Scott Sharkey of
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
called the box art of ''Zelda's Adventure'' one of the 15 worst ever made. ''Zelda's Adventure'' was released as the Philips CD-i was being discontinued and has become very rare over time, as have the first two Philips Zelda games; ''Zelda's Adventure'' is regularly sold for over $100. Despite giving positive reviews for ''Faces of Evil'' and ''Wand of Gamelon'', neither Danny Cowan of ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'' nor ''RetroGamer'' John Szczepaniak would extend them to ''Zelda's Adventure'', which Szczepaniak described as demonstrating arbitrary and illogical design, sloppy visuals, nearly non-existent music, excruciatingly high difficulty and cumbersome loading and controlling. Gameplay for ''Zelda's Adventure'' has also been portrayed as a trial-and-error effort to guess which items can be used to defeat which enemy.
The Making of... Zelda: 'Wand of Gamelon' & 'Link: Faces of Evil' - Deserving Damnation
'. Retro Gamer. Issue 27. p. 57. August 2006.
Cowan called ''Zelda's Adventure'' "practically unplayable" due to the jerky frame rate, unresponsive controls, and long load times, summarizing his review with a warning to avoid the game at all costs. In discussing the popular online conception that ''Zelda's Adventure'' is superior to ''Wand of Gamelon'' and ''Faces of Evil'', ''RetroGamer'' pointed to the top-down perspective as fomenting misinformation regarding the game's similarities to the original ''Zelda'' when, according to ''RetroGamer'', the game is actually not worth playing. '' USgamer'' staff ranked ''Zelda's Adventure'' as the second worst ''The Legend of Zelda'' game, noting that it is counted separately from the other CD-i games due to being less terrible than the others. They considered it a "well-meaning attempt" to recreate the original '' The Legend of Zelda'' on the NES, as well as crediting it for being one of few video games to let players play as Zelda, but felt that the lack of experience on the designers' part as well as the CD-i's technical limitations made it a "dreadful" game to play. '' IGN'' writer Peer Schneider was excited that a new developer was chosen instead of the one behind ''Wand of Gamelon'' and ''Faces of Evil'', though still felt it was not worth playing despite being an improvement over the other two games. He recommended it only for "die-hard Zelda fan .


References

{{Authority control 1995 video games Action-adventure games CD-i games Europe-exclusive video games Fantasy video games Nintendo CD-i games Video games developed in the United States Video games featuring female protagonists Single-player video games The Legend of Zelda spin-off games Video games with digitized sprites