Zarathrusta
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''Zarathrusta'' is a 1991
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charact ...
developed by Belgian
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
The Whiz Kidz and published by
Hewson Consultants Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. Written by Peter Verswyvelen and with graphics by Erlend Robaye, the game is inspired by the 1986 video game ''
Thrust Thrust is a reaction force described quantitatively by Newton's third law. When a system expels or accelerates mass in one direction, the accelerated mass will cause a force of equal magnitude but opposite direction to be applied to that syst ...
''. Their goal was to create a 16-bit version of ''Thrust's'' gameplay, with more levels, enhanced graphics and improved features. The game's name is a
portmanteau A portmanteau word, or portmanteau (, ) is a blend of wordsZarathustra Zoroaster,; fa, زرتشت, Zartosht, label=Modern Persian; ku, زەردەشت, Zerdeşt also known as Zarathustra,, . Also known as Zarathushtra Spitama, or Ashu Zarathushtra is regarded as the spiritual founder of Zoroastrianism. He is s ...
" and "Thrust". Whereas the original game ''Thrust'' used
vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display a ...
, ''Zarathrusta'' uses
bitmap graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
.


Plot

The Resistance's struggle against the Empire is gaining a certain amount of success. The rebels have captured several star-cruisers and are about to launch a major offensive against the Empire. Unfortunately, operating these formidable ships requires a lot of energy and the Resistance lacks the necessary power sources. Several pilots have been commissioned by the Resistance to enter the Imperial bases and retrieve the "Klystron pods", an essential power source for the star-cruisers.Zarathrusta Instruction Manual. The Whiz Kidz. Hewson 1991


Gameplay

The gameplay of ''Zarathrusta'' is similar to that in the original game ''Thrust'', where the player controls a small spaceship that is constantly subject to
gravity In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the stro ...
and the craft's
inertia Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law ...
. The player has to rotate the spaceship, fire its weapons and thrust its engines to carefully navigate the planet's cavernous landscapes, retrieve the Klystron pod and escape to the orbiting mothership. The Empire has various defence mechanisms on the surface of the planets. Some of them shoot at the player's spaceship or try to divert its course, whereas some merely block the spaceship's path. The player's craft is armed with a plasma bolt cannon which can be used to destroy some of these defence mechanisms. There's also a powerful laser scanning device which can be helpful against groups of enemies or obstacles. Rotating the ship while activating the laser will destroy any objects in the vicinity. The drawback is that using the laser consumes a lot of fuel. If the player's spaceship is hit by enemy fire, or crashes into the terrain, it will explode. Players are given a force field to protect themselves from enemy bullets and collisions with the surrounding scenery. The force field is manually-operated and its activation requires fuel. There's also a
tractor beam A tractor-beam is a device with the ability to attract one object to another from a distance. The concept originates in fiction: The term was coined by E. E. Smith (an update of his earlier "attractor-beam") in his novel ''Spacehounds of IPC'' (19 ...
which can be used when hovering just above the object the player wishes to beam. The player can use the tractor beam to grab the Klystron pods, but also to absorb energy from alien inhabitants and fuel tanks which are scattered around each planet. During the course of the game, players will encounter three different types of Klystron pods (Standard, Hydrogen and Basket), all found atop a tall plinth somewhere on the surface of the planet. Each type has its own characteristics and behaves differently as the player attempts to grab it and transport it away from the planet. ''Zarathrusta'' features 53 planets in total along with a password system allowing players to start the game from any level they want. The landscapes of the planets vary from over-vegetated jungle areas, through mechanized zones, to icy wastes. Certain planets have stronger gravitational pull while others have heavy defense systems, there are also levels where the gravity is reversed pulling the player's ship upwards. Each planet has a reactor which provides power to its defenses. If the player shoots the reactor, the whole planet will flash and everything will be frozen until the damage can be repaired. The heavier the damage, the longer the repairs will take. If repeatedly shot, the reactor will become unstable and the player will have a limited time to escape from the planet's surface, with or without the Klystron pod. A successful escape with the Klystron pod is rewarded with 10,000 bonus points. However, if the player fails to escape within the allotted time, the walls will start exploding followed by total meltdown.


Development and release

''Zarathrusta'' was created by Peter Verswyvelen and Erlend Robaye, who respectively programmed the game and created its graphics. In the December 1990 issue of ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'',
Hewson Consultants Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
, ''Zarathrusta's'' publisher, stated that the pair were inspired by Jeremy Smith's 1986 video game ''Thrust''. Robaye was a big fan of the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
game and wanted to create a 16-bit version of it, with more levels, enhanced graphics and improved features. Robaye was very enthusiastic about the project and spent his nights after coming home from high school creating the game's graphics. Verswyvelen was convinced to start writing code for the game upon seeing Robaye's work. Development for the game lasted 18 months and its code was written entirely in 68000
assembly Assembly may refer to: Organisations and meetings * Deliberative assembly, a gathering of members who use parliamentary procedure for making decisions * General assembly, an official meeting of the members of an organization or of their representa ...
. Verswyvelen had designed a level editor which allowed them to create, test and refine the game's levels in an efficient manner. As Robaye recalls, "we had a lot of fun putting levels together for each other". In the end, "I made 26 and of course Peter being Peter needed one more and made 27". Regarding the game's physics, Verswyvelen explained that, "at the time, it seemed very complicated to me, but now it all looks trivial. I was able to figure out most of the physics myself, except some parts of the rotation where I had to ask Michael Peeters, a brilliant young engineer, for help". Peeters would later hold a leading position in
Alcatel-Lucent Alcatel–Lucent S.A. () was a French–American global telecommunications equipment company, headquartered in Boulogne-Billancourt, France. It was formed in 2006 by the merger of France-based Alcatel and U.S.-based Lucent, the latter being a su ...
's research and development department, and Verswyvelen would teach math, physics and programming at the University of West Flanders in its game development / technical artist program. Regarding the game's unusual name, Verswyvelen and Robaye explained that they had originally named the game ''Thrust'' and designed the title screen with that name. However, they did not hold the rights to the original game, and when Hewson acquired the game's publishing rights, they requested that the name be changed to ''Zarathrusta''. The game was released in February 1991.


Reception

''
ACE An ace is a playing card, Dice, die or domino with a single Pip (counting), pip. In the standard French deck, an ace has a single suit (cards), suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large a ...
'' editor Jim Douglas praised the game's difficulty curve noting that "the difficulty of the early levels is pitched quite low, allowing the player enough time to get the grips with the control method, rather than being blasted out of the air every five seconds". He also highlighted the game's replayable nature stating that "''Zarathrusta'' is the sort of game that you can keep coming back to – in small doses – for quite a while. Once you get to the grips with the ship control, and learnt how to negotiate the passages, it's good fun". He gave it a score of 700 out of 1000 arguing that "despite the enhanced graphics, ''Zarathrusta'' doesn't really denote much of a step forward" and "if you already possess ''Oids'', ''Thrust'' or a similar game, it's unlikely ''Zarathrusta'' will hold many surprises". Writing for ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
'', Maff Evans described the gameplay as "easy to pick up and compelling for a while". He compared the game to ''Thrust'' noting that "there has been a lot of work done on producing some nice colorful graphics and effects, but the same feel has been retained". On top of the enhanced presentation, "the extra enemies and weapons add a nice new twist", making it "a more involving blast". He gave the game a score of 71%, arguing that "one of the main points of the original was its budget price. Now five years have passed and charging a full rate for what is, in effect, a revamped budget game seems a little over the top". Steve White of ''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
'' said that "''Zarathrusta'' will bring tears to the eyes of seasoned gamers as they remember the good old days long ago, when they stayed up all night playing ''Thrust''. Like ''Oids'', from not too many moons ago, ''Zarathrusta'' draws its inspiration from this golden oldie. Keeping your craft from touching the ground while trying to maneuver inside the caverns and avoiding the enemy lasers is very hard. You will spend a lot of the time as a ball of flame. Unless you are a fan of ''Thrust'' or ''Oids'' I recommend that you try this one before you buy". According to ''
info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...
'', "''Zarathrusta'' is classic European arcade fare that will keep you hunched over your joystick for weeks on end". Editor Tom Malcolm felt that the presentation was "top-notch", praising the game's sound effects and graphics, especially the backgrounds which "are animated and have that beautifully drawn, hard-edged European look". He noted that "the only real problem with the game is that learning to control your space ship is going to take some practice", explaining that "control requires a great deal of precision, so don't be discouraged if it takes a while to get the hang of it; your persistence will be amply rewarded". He awarded the game a score of 4 out of 5 describing ''Zarathrusta'' as "a very fine addition to your arcade collection".


See also

*''
Fly Harder ''Fly Harder'' is a multidirectional shooter developed by Starbyte Software and published by Krisalis Software. The game was originally released for the Amiga in 1993 a port for the Amiga CD32 was released in 1994. Plot April the 6th, 2103. On it ...
'' *''
Gravitar ''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids'' and ''Space Duel'', the game was known for its high level of diffic ...
'' *'' Gravity Crash'' *''
Gravity Force ''Gravity Force'' is a video game series for the Amiga. The first game in the series was published commercially by Kingsoft GmbH in 1989, as a Thrust- clone. The aim is to pilot a spacecraft through caverns avoiding enemy fire. The ship is subject ...
'' *''
Oids ''Oids'' is a multidirectional shooter developed and self-published by FTL Games in 1987. The game was originally released on the Atari ST, followed by a B&W version for the classic 68k Macintosh in 1990. The Atari ST version, written by Dan Hewi ...
'' *''
Solar Jetman ''Solar Jetman: Hunt for the Golden Warpship'' is a multi-directional shooter video game developed by Zippo Games and Rare and published by Tradewest in North America and by Nintendo in Europe. It was released in North America on 14 October 199 ...
'' *''
Sub-Terrania ''Sub-Terrania'' is a 1994 multidirectional shooter developed by Danish studio Zyrinx and published by Sega for the Mega Drive/Genesis. The game takes place in the future, where a deep-space mining colony has been invaded by an unknown alien race ...
'' *''
TerraFire ''TerraFire'' is a multidirectional shooter for MS-DOS. It was originally released on October 1, 1997 as shareware with a demo limiting the player to only the first eight levels. In 2005, ''TerraFire'' was re-released as freeware. The game is bes ...
''


References

{{reflist


External links


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