Wipeout Pure
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''Wipeout Pure'' (stylised as ''wipE′out pu″rE'') is a futuristic
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
developed by
Studio Liverpool Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
. It was released in 2005 on 24 March for North America, on 7 April in Japan and on September 1 in Europe. In North America and Europe, it was a launch title for the platform. It is the sixth installment of the ''Wipeout'' series. The game takes place in the year 2197, exactly 100 years after ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the '' Wipeout series'' and the direct sequel of the original gam ...
'', and revolves around players competing in the FX300
anti-gravity Anti-gravity (also known as non-gravitational field) is a hypothetical phenomenon of creating a place or object that is free from the force of gravity. It does not refer to the lack of weight under gravity experienced in free fall or orbit, or to ...
racing league. Developed by Studio Liverpool, production of ''Wipeout Pure'' started in August 2003 and lasted until early 2005. Throughout development, the team created entirely new
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s and other algorithms which sped up the development process in time for the PlayStation Portable's North American launch. The game received positive reviews from critics upon release. Reviewers unanimously praised the graphics, track designs and general aesthetics, but some noticed occasional frame rate fluctuations.


Gameplay

''Wipeout Pure'' is a racing game which is set in the year 2197, exactly 100 years after the events of ''
Wipeout 2097 ''Wipeout 2097'' (released as ''Wipeout XL'' in North America and Japan) is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the '' Wipeout series'' and the direct sequel of the original gam ...
'', and revolves around players competing in the FX300
anti-gravity Anti-gravity (also known as non-gravitational field) is a hypothetical phenomenon of creating a place or object that is free from the force of gravity. It does not refer to the lack of weight under gravity experienced in free fall or orbit, or to ...
racing league. Players control anti-gravity ships which are owned by racing corporations (effectively referred to as 'teams' in-game). There are a total of eight teams featured in the game, with one ship available for each. Every ship has different characteristics, for example each ship has variations in handling, thrust, maximum speed and shield strength. Each craft is equipped with an energy shield which absorbs damage sustained during a race; energy is lost whenever the player's ship collides or is hit by weapon fire. If the shield runs out, the player's ship will explode and is consequently eliminated from the race. However, the player may replenish energy by absorbing weapon pick-ups. In addition to shielding, each ship has air brakes which can be utilised for navigating through difficult corners at high speed. The game also features several weapons which can be used against opponents, although some weapons have defensive purposes. For example, an autopilot will give control of the player's ship over to the computer for a short period of time, and shields can be used to protect the player's ship from all damage, albeit temporarily. Offensive weapons include rockets, missiles, plasma bolts and mines. Game modes include a single race, tournament, time trial and an exclusive "Zone" mode, which revolves around survival as the player's ship increasingly accelerates to extreme speeds. The game also features an online multiplayer mode in addition to
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
, which features new ships, tracks and music.


Downloadable content

''Wipeout Pure'' was the first PSP title to support
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
including extra vehicles, tracks, and artwork free of charge via the Internet. Packs of downloadable content were made available every month for six months. There were three main packs, in one form or another, in all regions where DLC support was made available: Gamma, Delta, and Classic. In addition, there were also a number of region-exclusive packs that was only available for a specific version. DLC packs are not cross-compatible. They were released on the ''Wipeout Pure'' official site, which was eventually shut down, but have since been preserved through third-party websites.


Region differences

To compensate for the delay of the launch in Europe, both for the PSP and its games, Studio Liverpool added a few new features to the European version. ''Wipeout Pure'' supports game sharing which allowed owners of the European version the ability to send the demo version over Wi-Fi to other PSP owners who do not own ''Pure''. This gives said players the ability to have up to 8-player games with only one copy of the game (but limited to the demo tracks). Another feature added was the playable demo for '' Fired Up'' and a '' MediEvil: Resurrection'' movie demo. The ''Fired Up'' demo also supported game sharing for multiplayer with up to 7 friends who didn't own a copy of ''Pure'' or ''Fired Up'', but only on the "Junkyard" and "Arctic" levels. Finally, the European release contains four exclusive tracks then-available via download. These are named the Omega League. Aside from the American, European, and Japanese versions, there are two more versions: a Korean version with downloadable content support but no available downloads, and an Asian version which includes no download feature. Also, there was a demo for the game, which came bundled with the UMD release of the 2005 film, '' Stealth''.


Development

''Wipeout Pure'' was developed by Liverpudlian developer
Studio Liverpool Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
. Pre-production of the game began in August 2003 and full production occurred in October of that year, with only two staff members working on the game at that time. The team received development kits for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, ...
in August 2004; by this time the development team had grown to twenty people. Dave Burrows, one of the original two staff members who conceptualised the game, reflected in a retrospective "post-mortem" that the studio had to learn from their previous mistakes with their predecessor, ''
Wipeout Fusion ''Wipeout Fusion'' (stylised as ''wipEout fusion'') is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth instalment in the ''Wipeout'' series and was ...
''. Burrows cited that one of the principal difficulties the development team faced was that the team's artists and designers were "fighting almost all of the time"; designers would first design a track for the game, then pass it over to the artists whilst the former were still making adjustments to it. Burrows also recalled that the developer's editing kits required many hours worth of "tweaking", which ultimately did not result in a smooth workflow. During development, the team set out to make the game playable for testing as soon as possible. Burrows explained that Studio Liverpool were forced to create a
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
"entirely from scratch", along with dynamics,
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
and core elements before testing could commence. Development of each of these aspects were split into six-week cycles; Burrows stated that instead of the team spending six weeks designing and perfecting all the weapons in-game, the team spent three days designing weapons individually rather than simultaneously. Burrows recalled that whilst developing ''Wipeout Fusion'', Studio Liverpool found that half of their time was being "soaked up" by building a user interface for their editor. As the team knew that ''Wipeout Pure'' would have to be shipped out in time for the PlayStation Portable's release, the decision was made to create new plugins for their software,
Autodesk Maya Autodesk Maya, commonly shortened to just Maya ( ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interact ...
, in order to save time during development. After creating custom plugins for the
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
software, Burrows claimed that the team could create and test entire race tracks within five minutes. The custom plugin used for creating tracks consisted of a 450 kilobyte file, which contained polygon subdividing and data on artificial intelligence, effectively cutting down the time to create tracks from six hours to five minutes. In order to the play the game as soon as possible, the team developed the user interface in the
XML Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. T ...
markup language, which allowed revisions to be made for the content at any time. However, Burrows recalled that the only downside to converting everything to XML was that the game was always in danger of becoming too large for the PlayStation Portable's
Universal Media Disc The Universal Media Disc (UMD) is a discontinued optical disc medium developed by Sony for use on its PlayStation Portable handheld gaming and multimedia platform. It can hold up to 1.8 gigabytes of data and is capable of storing video games, ...
. The game's cover art was designed by Popgun, who also designed the logos for games released by
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network" ...
. In order to showcase the PlayStation Portable's capabilities, the team had to develop a download system that could provide the game with future
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
, which included new tracks, music and ships. In addition, Burrows realised that new downloadable content had the potential to bring in more revenue for Studio Liverpool. In order to achieve this, the team had to find a way to bypass the problems involved in getting the PlayStation Portable to recognise download files. The solution required the use of piggybacking game data to a valid format recognised by the PlayStation Portable; in which a dummy file would be used on a web-based
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
application.


Reception

''Wipeout Pure'' received positive reviews upon release. It holds an aggregate score of 88% from
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
based on 53 reviews. The graphics were the most praised aspect of the game. Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said that the visuals were "gorgeous" and breathtaking to look at, both in ship designs and details of the tracks. Davis noted that the game never remains at a "solid" 60 frames per second, which can cause occasional fluctuation. A reviewer of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' similarly praised the visuals as breathtaking, stating that the "beautiful" panoramic scenery defied the notion of usual graphics displayed on a handheld console. Ryan O'Donnell of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' considered the graphics to be the strongest aspect of the game, saying that its courses, weapon detail and ship designs were "beautiful", but he found that occasional framerate issues kept it from "perfection". Daniel Chang of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' opinionated that the visuals were "well-crafted as any video game or feature film". John Davison of '' 1UP'' stated that both the game's presentation and graphics were stunning and "absolutely beautiful". A reviewer from ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' similarly praised the aesthetics as "beautiful" and dynamic. Andy Kelly of
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
stated that the visuals were well-designed, although he noticed some frame rate drops. Critics also viewed various aspects of the gameplay favourably. Davis said that the high-speed gameplay was "incredibly engaging" and artistic on both a visual and technical level. A reviewer of ''GamePro'' enjoyed the idea of using different ships in races and also praised the game's online multiplayer, stating that it "adds a whole new dynamic to the game". O'Donnell cited the developer's intention of blending ulta-fast gameplay as "clever". In addition, O'Donnell acknowledged that Studio Liverpool "learned from their mistakes" from the poor gameplay of its predecessor, ''
Wipeout Fusion ''Wipeout Fusion'' (stylised as ''wipEout fusion'') is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth instalment in the ''Wipeout'' series and was ...
'', and created what O'Donnell considered as "the most polished futuristic racer to ever hit the market". Chang similarly opinionated that the previous installment was "obtuse" and did not present a positive experience to the ''Wipeout'' franchise, although he agreed that ''Wipeout Pure'' resulted in becoming an "extremely polished" and playable futuristic racing game, further adding that the developers trimmed off elements that were considered ineffective in previous games. A reviewer of ''Edge'' praised the game's different modes as dynamic and vicious, stating that the game delivers an "absolute" sense of control. Kelly considered the online multiplayer "superbly executed" and the large amount of weapons in the game well-designed.


References


Citations


Bibliography

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External links


''Wipeout Pure'' website
{{Authority control 2005 video games PlayStation Portable games PlayStation Portable-only games Video games scored by Tim Wright (Welsh musician) Video games developed in the United Kingdom Video games set in the 22nd century Video games with expansion packs Wipeout (series) Multiplayer and single-player video games