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''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)
Game Overview
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ...
. Retrieved on 2007-02-01.
) was a
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
based on
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, ...
's ''
Warhammer Fantasy Warhammer Fantasy can mean: * ''Warhammer Fantasy'' (setting), the fictional setting of the various games and media * ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise *''Warhammer Age of Sigmar'', the success ...
'' setting, developed by
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 2008. The game revolved around the continual worldwide conflict that the ''Warhammer Fantasy'' setting is known for, and the game is geared toward ongoing, constant war laced with dark humour. ''Age of Reckoning'' ended up selling over a million copies and peaking at 800,000 subscribers, but dropped to 300,000 subscribers several months later. The game received generally positive reviews from critics but shut down in 2013. Since at least 2014, an active
private server Strictly, a private server is any machine or virtual machine used as a server that is privately administrated. Colloquially the term is nearly-exclusively used to refer to independently operated, unofficial servers for video games. Private Ser ...
called ''Return of Reckoning'' has been run by fans, and it remains active as of January 2023.


Gameplay

''Warhammer Online: Age of Reckoning'' featured
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ...
's Realm versus Realm (RvR) combat system, originally developed in '' Dark Age of Camelot''. This took place within three different racial pairings: Dwarfs vs. Greenskins,
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
vs. Chaos, and High Elves vs. Dark Elves. Although there were only two races per pairing, players could travel to either of the other two pairings to help fight with their friends and allies. There were four types of RvR combat: Skirmishes (random world encounters), Battlefields (objective-driven battles in RvR-specific areas), Scenarios (instanced, point-based battles against the opposing faction), and Campaigns (invading enemy lands and capital cities). In RvR players fought other players and, to a lesser extent,
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
. Each activity generated Victory Points (VP) which measured a realm's progress in capturing a zone. When one realm reached a designated number of Victory Points in a particular zone, that zone fell under their control and the war pushed deeper into enemy territory. This back and forth struggle for zone control would continue until one side held two racial pairings, and the attacking side may sack, loot, and pillage the enemy's capital city. The capture of a capital city was the objective of the campaign. Once a capital city was taken, the attackers were given a period time to loot the city. When this period expired, the defeated players received increasing support from NPC guards until they were able to force the attackers out of their city and close the gates. At this point the campaign would then begin anew, restarting the cycle. ''Warhammer Online: Age of Reckoning'' was an RvR game with two factions: Order and Destruction. Each faction contained three separate armies, each of which was further broken down into four career choices. Each of the careers (classes) in ''Warhammer Online'' conformed to an archetype role. For example, the Warrior Priest was an archetypal support or healer career, though he also had many melee DPS elements. In this way, the careers were given variety and avoided being simple reiterations of common archetypes. The initial character creation process allowed players to select the race, career, and basic look of their character, including facial features and accessories. In addition to the original name that the player would choose for their character at creation, the player had the option to add a surname to their character for a small fee at rank 20. Dye was available at NPC
vendors In a supply chain, a vendor, supplier, provider or a seller, is an enterprise that contributes goods or services. Generally, a supply chain vendor manufactures inventory/stock items and sells them to the next link in the chain. Today, these terms ...
for recolouring armor and accessories. Players were able to decorate themselves with trophies, such as the heads of fallen enemies, which would be equipped and displayed at various points on the character model. Mythic offered four different server types at launch: Core, Open RvR, Role-Play, and Open RvR/RP. On Core servers, enemy factions could only attack each other if both players are flagged for RvR. Players were automatically flagged for RvR upon entering RvR-specific areas or enemy PvE areas, and could choose to turn their flag on at any time. Open RvR servers were flagged for RvR at all times, with few exceptions. Role-Play servers had the same rules as the Core servers, and players were encouraged to role-play their characters. Finally, Open RvR/RP servers followed the same rules as the Open RvR servers, and players were encouraged to role-play their characters.


Development and release

The second
online game An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
development began under the company Climax Online. The project was officially canceled in June 2004 when
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and '' Warhammer 40,000''. Founded in 1975 by John Peake, ...
determined that the roll-out costs would be too high. However, work on the game never actually stopped as Climax Online continued the project using their own funds until the company reported in late 2004 that the ''Warhammer Online'' project was shut down due to difficulty in securing a publishing agreement. With the license available again, Games Workshop was approached by Mythic Entertainment, who were interested in acquiring the license and starting a new project from scratch. A long-standing relationship between several Games Workshop managers and the CEO of Mythic Mark Jacobs ensured that a deal was quickly reached. The ''Warhammer Online'' license was acquired by Mythic on May 18, 2005. Mythic soon cancelled its original follow-up project ''Imperator Online'' after gaining the ''Warhammer'' license. ''Warhammer Online: Age of Reckoning'' is not purely derived from either '' Warhammer Fantasy Battles'' or ''
Warhammer Fantasy Roleplay ''Warhammer Fantasy Roleplay'' or ''Warhammer Fantasy Role-Play'' (abbreviated to ''WFRP'' or ''WHFRP'') is a role-playing game set in the ''Warhammer Fantasy'' setting, published by Games Workshop or its licensees. The first edition of ''WF ...
'' or any other source alone, but rather from the ''Warhammer Fantasy'' universe as a whole. It was developed by Mythic Entertainment, but Games Workshop was also involved in the ongoing development of the project. Their role was not only to ensure that the project remains true to the ''Warhammer Fantasy'' IP but also to work with Mythic to allow for the appropriate development and extension of the IP as necessary for the MMO. Mythic has previously created MMOs, including ''Dark Age of Camelot''. During the development of ''Warhammer Online'', Mythic featured a
video blog A video blog or video log, sometimes shortened to vlog (), is a form of blog for which the medium is video. Vlog entries often combine embedded video (or a video link) with supporting text, images, and other metadata. Entries can be recorded in ...
of creative director Paul Barnett. These videos gave the viewer an insight into the work that went on behind the scenes of ''WAR'', often showcasing development screens and concept art for the game. Mythic also released "Development Diaries" from time to time, meant to give readers a deeper look into the ongoing development of ''WAR''. The Windows version was simultaneously released in North and South America, Europe, Asia, Australia and New Zealand on 18 September 2008. On 30 July 2009, Mythic Entertainment announced that ''Warhammer Online'' was being ported to the
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lap ...
platform in 2009, with a beta version becoming available immediately. Like other
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
Mac games, ''Warhammer Online'' for Mac utilizes Cider technology by
TransGaming Technologies Findev Inc. (formerly TransGaming Inc.) is a Real estate investing company, with its head office in Toronto. It is involved in property development within the Greater Toronto area. The company is aligned with Plazacorp, a property development com ...
. As of 31 December 2008, the number of active ''WAR'' subscribers had decreased to over 300,000 paying subscribers in North America and Europe. As of the end of March 2009, the company reported a loss of $1.08 billion in the financial year for 2009. Consequently, the number of servers was drastically reduced in order to consolidate the remaining population. The total number of servers was reduced to thirteen and the number of
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
servers was reduced to only one. Subsequently, several servers were stopped, particularly in Europe, and there remained only nine servers: four in the United States and five in Europe (including two in Germany and one in France). From February 9, 2011, two other U.S. servers and one German server were removed, leaving a total of six servers worldwide (two in the US, four in Europe). From 14 December 2011, the game was down to three servers, one for the US, one for Germany and one for the rest of Europe. On 18 December 2013, ''Warhammer Online'' was shut down, due to the license agreement with Games Workshop coming to an end. Mythic was working on a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
version of the game, as well as another game titled '' Warhammer Online: Wrath of Heroes''.


Reception

''Warhammer Online'' received favorable reviews. It holds an aggregate score of 86/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and 85% at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
claimed it "has hit the ground running with one of the best MMO experiences we've had in a long time."GameSpy.com (2008)
Warhammer Online: Age of Reckoning Review
Retrieved on 2008-10-04.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
reviewer wrote "questers and explorers may not find what they're looking for, and certain gameplay systems don't mesh as well as they should. Nevertheless, there's more than enough exciting PvP content here to keep newcomers and veterans alike immersed in the perpetually violent tug of war between the forces of Order and Destruction."GameSpot.com (2008)
Warhammer Online: Age of Reckoning Review
Retrieved on 2008-10-04.
As of 30 September 2008, ''WAR'' had sold 1.2 million copies and had 800,000 registered users. As of 10 October 2008, Mythic Entertainment announced that 750,000 people were playing Warhammer Online.


Awards

''Warhammer Online'' has received a number of awards, including the following ones:Mythic Entertainment (2008)
Awards
Mythic Entertainment Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ...
. Retrieved on 2007-02-01.
* IGN PC: Best of E3 2008-Best MMO *IGN PC: 2008 Best
Persistent World A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
Game *IGN PC: 2008 Reader's Choice *
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
: Best of E3 2008 *GameSpy: Best Use of License *GameSpy: Top 10 PC Games – Ranked #2 *
G4TV G4 (also known as G4TV) was an American pay television and digital network owned by Comcast Spectacor that primarily focused on video games. The network was originally owned by G4 Media, a joint venture between the NBCUniversal Cable division ...
: Best of E3 – PC * Massively – Favorite New MMO of 2008 *MMORPG.com – Reader's Choice Awards – Best New Game of 2008 *MMORPG.com – Reader's Choice Awards – Most Innovative Feature *
MSNBC MSNBC (originally the Microsoft National Broadcasting Company) is an American news-based pay television cable channel. It is owned by NBCUniversala subsidiary of Comcast. Headquartered in New York City, it provides news coverage and political ...
– Best PC games of 2008 *Voodoo Extreme: E3 2008 – Best MMO * Warcry's Editor's Choice: Most Anticipated of 2008 *
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on Y ...
: Best MMO *Ten Ton Hammer: Best Fantasy MMOG *Ten Ton Hammer: Best of Show *Beckett Massive Online Game Reader's Choice Award: Most Anticipated MMO *Warcry's Editor's Choice: 2007's Most Anticipated *MMORPG.com Readers Choice: Most Anticipated *MMORPG.com: Best Use Of A License * Game Daily Nod Award *Voodoo Extreme: Best Massively Multiplayer Game *GameSpot Editor's Choice: Best Stage Demo *Ten Ton Hammer Editor's Choice Award


References


External links

* {{Authority control 2008 video games Massively multiplayer online role-playing games Products and services discontinued in 2013 Gamebryo games Inactive massively multiplayer online games MacOS games Mythic Entertainment games Video games developed in the United States Warhammer Fantasy video games Windows games