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WarCry Network
WarCry Network (or WarCry.com per the URL) was a web portal centered on the MMO (massively multiplayer online) genre of video games. It boasted a large community of professional web sites and databases for these games. One of the regular features at WarCry.com were exclusive interviews with game developers and game company executives. Previously associated closely with its sister site '' The Escapist'', WarCry was deactivated in late 2018 during the liquidation of its owner, Defy Media. History The company known as WarCry Corp. was started in 1997 by Alexander Macris. Originally a developer and publisher of online games, in 2001 WarCry acquired the assets of Crossroads Gaming Network (also known as XRGaming) in an undisclosed private transaction. The merged company took the WarCry name, but dropped the online gaming angle to concentrate on more coverage of games, particularly massively multiplayer which had been XRGaming's stock in trade. Whilst popular, XRGaming had been sufferi ...
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Defy Media
Defy Media was an American digital media company that produced original online content for the 12–34 age group. Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break Media. On November 6, 2018, the company ceased operations after its assets were frozen by creditors leaving channels like Smosh without a company. Several former employees blamed poor financial management, while high overhead from YouTube, legal troubles, overly-aggressive expansion, and a shrinking advertising market were also described as contributing factors. History 1996–2009: Alloy, Inc. Alloy, Inc. (also known as Alloy Online) was founded in 1996 by James K. Johnson and Matthew Diamond as a holding company for ''Alloy'', a teen-oriented magazine and website. By the time the company went public in May 1999, the website earned $15.5 million in monthly revenue and 1.3 million registered users. In January 2000, they purchased book ...
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Ten Ton Hammer
Ten, TEN or 10 may refer to: * 10, an even natural number following 9 and preceding 11 * one of the years 10 BC, AD 10, 1910 and 2010 * October, the tenth month of the year Places * Mount Ten, in Vietnam * Tongren Fenghuang Airport (IATA code), China * 10 (Los Angeles Railway) * TEN Atlantic City, Casino hotel resort in New Jersey People and characters * Tussenvoegsel prefix in Dutch surnames * Jeremy Ten (born 1989), Canadian competitive figure skater * Sergey Ten (born 1976), Russian politician * Vicente Ten (born 1966), Spanish politician * Ten Miyagi (born 2001), Japanese footballer ;Characters * Ten, a character from ''Urusei Yatsura'' * Tenshinhan, nicknamed "Ten", a character from ''Dragon Ball'' Art and entertainment Music * Ten (singer), a Thai Chinese singer and member of South Korean boy group NCT * Ten (band), a British melodic rock/hard rock band * ''Tenuto'' or ''Ten.'', a direction in musical notation * Ten, the runner-up contestant in the fourth season ...
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Internet Properties Established In 1997
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. Th ...
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Video Game Fansites
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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