Worms 2
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''Worms 2'' is a 1997
artillery Artillery is a class of heavy military ranged weapons that launch munitions far beyond the range and power of infantry firearms. Early artillery development focused on the ability to breach defensive walls and fortifications during siege ...
tactical game developed by
Team17 Team17 Group plc is a British video game developer and Video game publisher, publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. A ...
and released for
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. It is part of the ''Worms'' series and a sequel to the 1995 game ''
Worms Worms may refer to: *Worm, an invertebrate animal with a tube-like body and no limbs Places *Worms, Germany, a city **Worms (electoral district) *Worms, Nebraska, U.S. *Worms im Veltlintal, the German name for Bormio, Italy Arts and entertainme ...
''. As with the first game, players control their team of worms in combat against each other, using a wide collection of rockets, grenades, firearms, explosives, and air strikes, some eclectic and others bizarre. Also as with the first game, the objective is to eliminate all opposing worms and become the sole surviving team. ''Worms 2'' contains many features inherited from '' Worms: The Director's Cut'', including a level editor and more weapons. It also contains many improvements, of which the most obvious is a completely new visual cartoon style, which has remained for the rest of the series. Other improvements include supported
online play An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and s ...
and simply new additional weapons and customisation options. It was released to generally very positive reviews, with critical acclaim going to the expanded customisation, the ability to be played over the Internet, a
level editor In Video game, video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing ...
, and the humour. The graphical overhaul was also generally lauded, as was the expanded arsenal, although some reviewers felt that the artificial intelligence was too easy. It was followed by a sequel called ''
Worms Armageddon ''Worms Armageddon'' is a 1999 turn-based strategy video game developed and published by Team17. It was originally released for the Microsoft Windows operating system, and was later ported to the PlayStation (console), PlayStation, Dreamcast, N ...
''.


Gameplay

''Worms 2'' is a turn-based tactical game. Players take turns controlling teams of worms across two-dimensional landscapes. Worms are randomly placed across the landscape at the start of each level. During a single turn, a player can move only one of their team's worms. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms and become the last surviving team. When hit with a weapon, a worm will lose health depending on the power of the weapon and the directness of the hit. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level. Should a specified amount of time in a round pass and there still be multiple hostile teams alive, sudden death is enabled, during which either or both of these events occur: the landscape sinks under water, or each worm is reduced to one unit of health. If sudden death is disallowed, the round simply draws. ''Worms 2'' is primarily played in multiplayer mode. In this mode, the player selects a team to control, as well as one to five other teams, all opposing each other; those teams may be controlled by the computer or other players. A total of only no more than 18 worms may be present on any level. Each team placed in the roster begins with an equal number of worms, each with an equal amount of specified health. The player determines how many rounds a team must win in order to win a match. Multiplayer mode is played either on a single computer or on a local network or the Internet involving up to six computers. In the case of the latter, the ability to draw a round or force sudden death early is disabled. In addition to quickly starting a game without setting up options, the player can also opt to complete single-player missions in order. The player first chooses a difficulty level, and completing one mission gives the player a password for the next. The player can use these passwords to continue where they left off. The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as air strike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. Others are more fanciful and cartoonish, such as banana bombs,
holy hand grenade The Killer Rabbit of Caerbannog is a fictional character in the Monty Python film ''Monty Python and the Holy Grail.'' The scene in ''Holy Grail'' was written by Graham Chapman and John Cleese. The rabbit is the antagonist in a major set piece ...
s, falling concrete statues of donkeys, and the sheep, which serves as a mobile explosive. Depending on the game options, additional weapons such as mortars or cluster grenades may randomly fall onto the terrain in air-dropped crates, which when collected will expand the collecting worm's team's arsenal. Also depending on the options, two other crates may spawn, including first-aid crates that heal worms and booby-trapped crates disguised as weapon crates. On rare occasions "secret" weapons will fall in weapon crates—the only means of obtaining them. The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms, and the player can also change or create the team's voice set. The game includes a random level generator and a basic level editor which allows the user to create the shape of the level with a brush. Instead of only islands, levels may also be caverns, characterised by an indestructible ceiling and all air strike-based weapons being disabled. Every part of a landscape, including manually placed girders, is fully destructible and unaffected by gravity. ''Worms 2'' includes both weapon and option editors, each offering a very high level of control over many game-play and weapon settings. Option settings include worm retreat time, wind strength, and fall damage. Weapon settings include the initial stock each team begins with in a match, the explosion bias, the amount of damage the weapons deal, their interaction with the wind, the time within which the worm can retreat after use, the delayed availability of certain items in a number of turns, the quantity of refills for each individual item, and the relative frequency of their appearing in crates.


Development and release

''Worms 2'' was confirmed to have been in development since at least April 1996. It was at first meant to be a sequel to the original game, where the only substantial improvements were a new
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
and supported online play. However, ''Worms'' creator Andy Davidson felt that the aforementioned improvements would not be enough to justify a sequel, and he also wanted to bid a farewell to users of the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, which saw waning support and popularity. To do this, Team17 allowed him to spend his time working on ''Worms: The Director's Cut'', an expansion pack to the original designed for late Amiga computers. The two simultaneous ''Worms'' projects each had their own separate team. Whilst ''The Director's Cut'' would become the last Amiga software by Team17, aside from graphical and memory improvements, it introduced a new level editor and additional weapons such as the Concrete Donkey. Those new features formed the basis for ''Worms 2'', and would appear in later titles of the franchise. ''Worms 2''s graphics and style were Team17's priority. The company believed that the original ''Worms'' dated graphics deterred the game's potential players. They opted for the technically better
SVGA Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the I ...
graphics, and because of memory boundaries limited the game's release to only Windows. Danny Cartwright and Rico Holmes were the game's artists. Cartwright was responsible for its animation. To do this, he used
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
, but later in development he used
Cambridge Animation Systems Cambridge Animation Systems was a British software company that developed a traditional animation software package called ''Animo'', and is now part of Canadian company Toon Boom Technologies. It was based in Cambridge, England, hence the name. ...
' ANIMO, a spline-based animation software. It took as many as 14,000 frames to draw the worms, and it was estimated that continuing to use Photoshop for the sprites would have required three to four years. In comparison, it took merely months to master ANIMO, and after that the worms were tested five or six times before they were determined to be complete. Holmes was responsible for the game's themes, including their landscapes and background. These were sketched before they were digitally scanned. Holmes said that each of the game's eleven themes took about one month before being finalised. He has also described the visual style as being a "very clear-cut cartoon style" that was at odds with his preferred general style. The game uses
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
to display the battlefields and backgrounds. The soundtrack was composed by
Bjørn Lynne Bjørn Arild Lynne (born December 31, 1966) is a Norwegian sound engineer and music composer, now living and working in Stavern, Norway. He was also known as a tracker music composer under the name "Dr. Awesome" in the demoscene in the 1980s and ...
, and the instruments used are synthesisers, a guitar, and a bass guitar. The game's lead programmer was Karl Morton, who produced the engine. Cris Blyth was responsible for the full-motion cutsceneswhich are
cel-shaded Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic th ...
unlike the original game's cutscenesand along with Andy Davidson and Matiné Studios provided the voices for the worms' speech banks. ''Worms 2'' was published by MicroProse on various days across Europe in November 1997, and in North America on 13 January 1998. It was later rereleased on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
on 5 September 2012, with the only difference being that online play is disabled.


Reception

''Worms 2'' launched in Europe with a shipment of 200,000 units to retailers. In the United States,
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
reported sales of 68,396 copies for ''Worms 2'' during 1998, which accounted for about $1.88 million (equivalent to about $ million in ) in revenue. ''Worms 2'' received generally very positive reviews, being praised for the customisability, integrated online play, the level editor, and the humour. Trent Ward of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
lauded the destructive environment and described the physics as being " minute-to-learn-lifetime-to-master", citing the latter as the reason for the addictive gameplay. Fernando de la Villa of the Spanish magazine ''PC Top Player'' lauded the sound effects, voice acting, and soundtrack, whereas Andreas Wallström of the Norwegian magazine ''Tekno'' felt that the soundtrack started off as boring before swinging for the better, as if the tracks were ordered by the date they were created. The humour has been characterised as
tragicomedy Tragicomedy is a literary genre that blends aspects of both tragedy, tragic and comedy, comic forms. Most often seen in drama, dramatic literature, the term can describe either a tragic play which contains enough comic elements to lighten the ov ...
and exemplifying the " superiority theory", where the humour is derived from the fact that inexperienced players often hurt their own worms unintentionally. Martin E. Cirulis of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' felt that the game could become boring if the player does not enjoy both the artillery genre and the game's humour. Critics universally agreed that ''Worms 2'' is best played in multiplayer mode, rather than single-player, with most of them citing the artificial intelligence as the reason. Harald Wagner of ''
PC Games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
'' described it as occasionally being seemingly overwhelmed to the point that it will unintentionally hit its own worms instead, but also remarked its skill in ballistics. Nevertheless, he considered the AI to be the only disappointing element affecting the overall impression of the game. However, the Italian magazine '' Games for My Computer'' insisted that the AI was balanced, instead citing the simple campaign lacking various objectives as the drawback. The game's new visuals were also largely well received upon release. ''
Gambler Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three eleme ...
'' praised the visuals as well as the sound effects, saying that they brought "a lot of life" to the game. Andy Martin of ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' also thought that the higher-resolution graphics gave the game "character", whilst saying that the gameplay makes up what the visuals lack, although he complained about the limited field of view and the inability to zoom out. Conversely, Laurent Sarfati of ''
Joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
'' criticised the visuals as being cute and the worms' animations as being "tasteless" and "for snotty 3- to 6-year-olds". He also found that apart from the new graphics, expanded options, and the ability to play online, players of the first ''Worms'' game risk finding the sequel worthwhile. The visual style would reappear in two subsequent sequels: ''Worms Armageddon'' and later ''
Worms World Party ''Worms World Party'' is a 2001 artillery turn-based tactics video game. It is the sequel to ''Worms Armageddon'' in the '' Worms series'' by Team17. As with the previous games in the series, players take turns controlling their teams and using a ...
''. The style continues to retrospectively receive critical acclaim due to its association with ''Worms Armageddon'', normally considered the best title in the ''Worms'' franchise. ''PCmanía'' considered ''Worms 2'' to be one of the 100 essential programs of 1997, remarking its achieved feat of having high levels of both simplicity and addictiveness. In 1998, ''PC Gamer'' US declared it the 30th-best computer game ever released, acclaiming what they called an original and addictive blend of action and strategy genres, as well as the humour. The editors named it the best turn-based strategy game of 1998, writing, "''Worms 2'' serves as evidence that sometimes a genre's salvation can be found in the unlikeliest of places". It was a finalist in the magazine's Best Multi-Player Game category, which ultimately went to ''
Tom Clancy's Rainbow Six ''Tom Clancy's Rainbow Six'' (often shortened to ''Rainbow Six'') is a tactical first-person shooter video game franchise by Ubisoft, based on the novel ''Rainbow Six'' by American author Tom Clancy. Critically and commercially successful, the ...
''. It was also a runner-up for
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Best Online Game of the Year award in 1998, lauding its destructibility and powerful weapons. On its "Game of the Century" column in 2000, ''
PC Powerplay ''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for us ...
'' ranked it the 42nd-greatest game for its variety of weapons, and considered it as a candidate for the best multiplayer game.


Notes


References


Further reading

* * * * * *


External links

*
''Worms 2''
at
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{{Authority control 1997 video games * 02 Artillery video games MicroProse games Multiplayer and single-player video games Multiplayer online games Video game sequels Video games developed in the United Kingdom Video games scored by Bjørn Lynne Video games using procedural generation Windows games Windows-only games