World War II Online
   HOME

TheInfoList



OR:

''WWII Online'' is the very first
massively multiplayer online first-person shooter A massively multiplayer online first-person shooter game (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of play ...
(MMOFPS) ever created and holds three Guinness World Records. It is in active (continuous) development by Playnet, Inc.'s internal game studio, "Cornered Rat Software," and it was originally released on June 6, 2001 (D-Day), for Microsoft Windows, with a
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
version being released in 2002. ''WWII Online'' was re-released in 2006 under the new name of ''WWII Online: Battleground Europe''. In the summer of 2017, ''WWII Online'' was released on
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
where it once again returned its name back to the original "''WWII Online"'' because it resonated with its players more. As of June 6th, 2021 the developers are working t
port WWII Online from its proprietary engine to the Unreal Engine 5
in an effort to modernize graphics and workflows.


Gameplay

''WWII Online'' is set in 1940–1944
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposin ...
in Western Europe. It is a
virtual battlefield Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strateg ...
and a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft; armored fighting vehicles, anti-tank guns, anti-aircraft artillery, four naval vessels, fight as a foot-soldier with a variety of infantry weapons, or play as a paratrooper and drop from either a C-47 or Ju52 transport aircraft. All vehicles with two or more positions may be multi-crewed by (2) players. The game is played in real time alongside or against other players as either German, American, British or French forces in a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-bas ...
. Command structures and missions provide strategic and
tactical Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tacti ...
layers while ranks provide a RPG layer by demonstrating leadership roles. It uses a single, non-instanced, ½ scale map of western Europe with approximately of accurate terrain (800 m resolution satellite data) in which capturable cities, airfields and ports have been placed. The game takes skill, teamwork, tactics, strategy, planning, patience and
perseverance Perseverance may refer to: Behaviour * Psychological resilience * Perseverance of the saints, a Protestant Christian teaching * Assurance (theology) Geography * Perseverance, Queensland, a locality in Australia * Perseverance Island, Seychelles * ...
to win battles, make progress, and individually rank upward. In WWII Online players working together in large numbers have the greatest success which is a simulation in it of itself to the way real battles in war are won.


Players and units

''WWII Online'' is team-oriented. Players play as various troops, pilots, gunners, tank commanders, naval destroyer captains, mission leaders, and high commanders, and are organized into brigades. Everyone plays in the brigade of their choice. Smaller military units of heavily themed
squad In military terminology, a squad is among the smallest of military organizations and is led by a non-commissioned officer. NATO and US doctrine define a squad as an organization "larger than a team, but smaller than a section." while US Army do ...
s are independently managed by players and can use their own tactics, but follow the brigade and strategic rules set by the high command players and cooperate with other squads and non-squad players. Being a squad member is optional but encouraged. Some squads have vigorous membership
rites Rail India Technical and Economic Service Limited, abbreviated as RITES Ltd, is a wholly owned subsidiary of the Indian Railways, Ministry of Railways, Government of India. It is an engineering consultancy corporation, specializing in the field ...
. Anyone that has a paid account can, however, form their own squad, solicit members and register the squad with the high command for brigade assignment. Each player holds a title of rank, based on the military ranks of the time. Ranks are gained through a performance-based scoring system. Rank is never lost as a result of an unsuccessful mission or death. Detailed statistics are tracked by the server, and made available through a web interface, known as
Combat Statistics and Records
, or CSR. Statistics are very detailed, recording a history of every mission the player has attempted over the campaign. Summary statistics are available to compare player performance to those of other players. Statistics include elements such as number of kills, damages, deaths, time spent on each mission, and depot captures. The top 100 players for several categories are updated regularly. Communication between players via text is supported by a variety of communication channels for messages exchanged between players. Default channels are Target (players will communicate with others whose missions target a town and its linked facilities), Mission (all players who chose a mission created by the same person), squad (a voluntary group similar to a clan in other online games), Brigade (not commonly used), Operations (for Tactical/Strategic information and discussions) and Side (for more general and sometimes off-topic chat). There is also a Help channel which is tuned by default for new players. Numbered text channels can also be manually connected to. Each side's Air Force and Navy have designated numbered channels. Some squads who often play together use specific channels for inter-squad communication, and a particular coordinated effort between many the side's High Command, players, various squads and/or various military branches may decide to use a specific numbered channel, as their Target channels may be quite different. Additionally, it is common for players to communicate via th
WWII Online Discord
since cooperation with other players can be critical for success.


Playable equipment and damage model

''WWII Online'' has a variety of playable equipment, each modeled with data from historical references. In total, there are currently 250 different playable weapons. Like in many other RPGs, more equipment becomes available as the player gains more experience. New recruits start with a limited equipment selection. As the player progresses in rank, better vehicles and more infantry classes become available. The damage model in ''WWII Online ''is realism based, as explain in thi
developer demonstration video
Within the limits of modern technology, it simulates real world kinetic damage to the game world. Vehicles are modeled with their essential critical components, such as engine, fuel tanks, etc. The components interact as if they were the real machine. For example, a punctured fuel tank will cause loss of fuel which will eventually cause the engine to run out of fuel causing the engine to stop. Leaking fuel within the vehicle can be set on fire by subsequent or existing damage to other parts of the vehicle, resulting in the tank "brewing up" and possibly exploding. Damaged components also provide feedback into the simulation model. For example, for aircraft, damage to flight surfaces will result in increased drag and reduced performance of the vehicle. Vehicles are modeled, within reasonable technical limits, to historically accurate detail. The ballistic model is also detailed, taking into account
drag coefficient In fluid dynamics, the drag coefficient (commonly denoted as: c_\mathrm, c_x or c_) is a dimensionless quantity that is used to quantify the drag or resistance of an object in a fluid environment, such as air or water. It is used in the drag equ ...
properties, muzzle velocity, and mass of each individual type of ammunition. The game engine considers the physical details of all rounds in flight and at point of impact, calculating the angle of impact and energy of the round, and the thickness and slope of the target vehicle's armor. Rounds which manage to penetrate may go on to cause damage to components or crew members in the path of penetration. High energy rounds that do not fully penetrate may still cause
spall Spall are fragments of a material that are broken off a larger solid body. It can be produced by a variety of mechanisms, including as a result of projectile impact, corrosion, weathering, cavitation, or excessive rolling pressure (as in a ball ...
(high velocity metal fragments) within the vehicle, if close enough to penetration. Rounds that penetrate a vehicle will usually leave a visible hole on the outside, while rounds that don't penetrate may leave a scuff mark where the round bounced off. Small arms fire will also often leave bullet holes or scuff marks on buildings or vehicles.


Strategic layer (High Command)

Both sides in WWII Online have player-run groups, known as the High Command (HC), responsible for strategic management of the side's forces. High Command players have their own avatar. When HC players broadcast on the Ops channel a small "HC" symbol is displayed rather than the British/French/German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase, namely in the placing of Attack Objectives (AOs). When an AO is placed on a town, the other side gets an automatic Defence Objective (DO) on that town allowing all players to know that it is under attack. 10 minutes after an AO is first placed on a town, the town's Depot Office building, City Office building, and Rail Road Office buildings all become capturable. These capturable buildings are collectively known as Capture Points (CPs). Entering the Flag building linked to an Office building (marked with a large flag) will show an attacker how long it will take for the building to become capturable. To capture a building, attackers must remain inside the Flag Building until the capture bar has hit 100%. If more than one player (up to eight) are inside the flag building, the bar will move faster. Additional attackers past the eighth have no effect on the capture speed. Defenders must kill all attackers in the flag building to start liberating the facility. Any attackers who enter the building (even if it is currently being liberated) start the capture bar moving up again. Capturing a flag gives the attacking side control of the corresponding building linked to the Office. If the Office links to a Depot that has a link to a friendly town, the Depot is referred to as "Spawnable" and players may
spawn Spawn or spawning may refer to: * Spawn (biology), the eggs and sperm of aquatic animals Arts, entertainment, and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** '' Spawn: ...
from new missions there, making them an important objective. Players may also despawn near a friendly depot and respawn inside it, called "Warping". This allows attackers to set up a Mobile Spawn Point near a non-spawnable depot and warp directly into it, avoiding any heavy defenses around the spawnable depots. Ten minutes after an Office is captured, the town's Army Bunkers, Airfield Bunkers, Docks and Factories become capturable. The attacking side must continuously hold one flag in the town for this to happen. It does not have to be the same flag, they may capture two, lose one, capture another, lose the first, in any combination as long as they continue to hold at least one flag for ten minutes. Once all the town's Office buildings, Army Bunkers, Airfield Bunkers, Docks and Factories are captured, the AO and DO are lifted and the town changes ownership to the attacking side. All towns have an Army Base, some on rivers have Docks, some with large historical airfields have Airfields with a command bunker, and some important industrial towns have Factories. AOs can also be placed on bridges. An AO on a bridge enables that side to destroy it, while a DO allows it to be repaired. Bombers and Naval Destroyers are usually tasked with blowing up bridges, while sapper (engineer) units must repair them. Bridges repair slowly if left alone. High Command players are able to move their side's "brigades" along road links between friendly towns. Each brigade can be moved once every Hour if in a frontline town, or every half an hour if in a non-frontline town. A friendly brigade in a town allows players to spawn in that town to either defend or attack. Naval and Air Force brigades are considered "Self-Deployable" and can move directly from any town to another with the right Docks or Air Field facilities, as long as the destination town is held by friend forces and is not cut off from the main friendly-held area. Each army division has a headquarters (HQ) unit and three combat brigades. Two of the brigades are Infantry brigades (with a high proportion of infantry and artillery, with only light tanks) and one brigade is classified as Armoured (with a high proportion of heavy and medium tanks and fewer infantry and artillery). The HQ unit is mostly used to resupply the other three brigades, and is vulnerable when placed on the front line by itself. It is common practice to attach the armoured brigade to one of the infantry brigades and use the HQ unit to resupply both. The game's movement rules only allow the brigades to be moved to a friendly town that is no more than 1 town away from another brigade or the HQ in its own Division. The rule though does not apply in the case that the brigade is the only one left in its division and if this occurs it is free to move to any surrounding town. This occurs through the routing of brigades. Routing removes brigades from the game map for 6 hours and can happen in a few ways. Brigades in a division will normally "fallback" if the AB is captured, but only if the game's movement rules allow it, that is, move to within 1 link of a brigade or HQ in its own division. If none of the surrounding friendly towns are within 1 link of a brigade within its own division when the AB is captured, then the brigade will be routed off the game map for 6 hours. High Command players that are Commanding Officers (CO) of a Brigade or higher can give out side wide messages known as dot Axis or dot Allied messages. They are named thus as the command to type one out is, ".axis" or ".allied". These messages are seen by all players on a side and are used for a number of purposes. The usual purpose of the message is to inform players of important battles. The message will tell players what town is being attacked or defended, what brigade or brigades are involved, who the Officer in Command (OIC) of the attack or defence is and what chat and possibly Team Speak channels are being used. Most high command players liven their messages up beyond just the generic and quite humorous messages can often be seen. These messages can also be used to boost the "morale" of the troops by telling them how well they have been fighting and to announce future Operations that are being planned.


History


Initial release

The game is commonly recognized as the first
MMOFPS A massively multiplayer online first-person shooter game (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of play ...
. Following the purchase of Interactive Creations of Grapevine's ''
WarBirds ''WarBirds'' is a series of massively multiplayer online and offline World War II combat flight simulation video games originally developed by Interactive Creations of Grapevine and published by iEntertainment Network in 1995. The game includ ...
'' by
IEntertainment Network IEntertainment Network (IENT, stylized as iEntertainment Network and formerly known as Interactive Magic, iMagic, and iMagiconline) is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software, i ...
in 1999, several of the developers departed the company and formed new gaming companies. Some went to form
Hitech Creations HiTech is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Dr. Hans J. Berliner, by Berliner, Carl Ebeling, Murray Campbell, and Gordon Goetsch. HiTech was the first computer chess ...
, others went with John "Killer" MacQueen, Jonathon "Hoof" Hoof, Chris "Mo" Sherland to leverage their experience on ''WarBirds'' and ''Raider Wars'' to develop an online gaming network (G2 Network) with a massively-multiplayer first-person WWII simulation for both PC and Mac as the showpiece. After a lengthy
closed beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
stage, ''WWII Online'' went live on June 6, 2001 under the campaign title ''Blitzkrieg''. The release was timed to coincide with the anniversary of the
D-Day The Normandy landings were the landing operations and associated airborne operations on Tuesday, 6 June 1944 of the Allied invasion of Normandy in Operation Overlord during World War II. Codenamed Operation Neptune and often referred to as D ...
. Like most online games, ''WWII Online'' is a continual work in progress, and so has a history of updates that are frequently released to add new features, fix problems and improve existing features. Updates, or patches to the game code, were released every 6 weeks, on average; but recently have moved to a less frequent but larger content format of 3 or 4 times a year. These patches generally include a wide range of features and problem fixes. Everything from new weapons and vehicles to audits of the performances of existing weapons and vehicles are part of the patching process as well as terrain, structure, game play and performance improvements. The initial launch had a number of technical difficulties. The game required that players download a 70 MB update before they could play online. At the time, the majority of users had 56k modems, requiring around three hours to update the game. As the developers worked feverishly behind the scenes to complete other promised features and fix the
software bug A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs i ...
s on the
gold CD A gold compact disc is one in which gold is used in place of the super pure aluminium commonly used as the reflective coating on ordinary CDs or silver on ordinary CD-Rs. Gold CDs can be played in any CD player. Blank gold CD-Rs are also availab ...
, even more updates became necessary. Three days prior to release, the colocation
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
facility had a bad
fiber optic An optical fiber, or optical fibre in Commonwealth English, is a flexible, transparent fiber made by drawing glass (silica) or plastic to a diameter slightly thicker than that of a human hair. Optical fibers are used most often as a means to ...
cable. This failure reduced the player capacity of the
server Server may refer to: Computing *Server (computing), a computer program or a device that provides functionality for other programs or devices, called clients Role * Waiting staff, those who work at a restaurant or a bar attending customers and su ...
cluster may refer to: Science and technology Astronomy * Cluster (spacecraft), constellation of four European Space Agency spacecraft * Asteroid cluster, a small asteroid family * Cluster II (spacecraft), a European Space Agency mission to study t ...
, from 10,000 players down to only 1200 players. As a temporary workaround, Playnet set up multiple copies of the game-world on different servers, distributing the network load, but at some cost in game play. This solution lasted for several months while the developers resolved the server-side issues, after which all servers were merged into a single game-world. Some features advertised on the game box were partially implemented, or missing, such as rank and high-command strategic features. The combination of the above problems resulted in game returns, complaints from customers, and a drop-off in sales as word spread of the game's state. Subscription fees for the first several months were waived, until the major problems with the game were resolved. This helped to retain many of the players, especially the long-term fans of the project, but it was not long before Playnet had financial problems. They filed for
Chapter 11 Chapter 11 of the United States Bankruptcy Code (Title 11 of the United States Code) permits reorganization under the bankruptcy laws of the United States. Such reorganization, known as Chapter 11 bankruptcy, is available to every business, wheth ...
bankruptcy protection in late 2001, and cut costs, resulting in a number of lay-offs within the company. Statements from both the developer (CRS), and publisher (
Strategy First Strategy First Inc. is a Canadian video game publisher based in Montreal. Founded in 1988 by Don McFatridge, Steve Wall and Dave Hill, the company filed for bankruptcy in 2004 and was subsequently acquired by Silverstar Holdings in 2005. Initia ...
), indicated that CRS wanted a longer open beta, but the game was launched anyway, due to financial reasons.


Re-release

''WWII Online'' completed a third retail release in 2005 under the new campaign title ''Battleground Europe''. This new title was chosen because of legal considerations with the old title of ''Blitzkrieg'', whose trademark was owned by
another game ''Another Game'' is the fifth studio album by P-Model. Background In March 1983, Yasumi Tanaka, P-Model's original keyboardist, left the group and the music industry entirely due to a severe case of writer's block. His departure left the band in ...
. The Battleground Europe re-release was distributed across Europe in late 2005 and in the United States in early 2006 by the game's new publishers GMX Media (Europe) and Matrix Games (USA). ''WWII Online: Battleground Europe'' was largely a compilation of fixes already available through patches to the original game. However, compared to the initial 2001 release, the game was drastically different due to these changes. In summer 2017, ''WWII Online'' was released on
Steam Early Access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
.


Retired Developers

Cornered Rat Software has a long tradition of honoring those who participated on the development team. This list shows the "call signs" of all RATS (or game developers) recognized by the team for their contributions. Ahwulf, Airborne, Animal, Arradin, Bable, Badger, Blkhwk8, Bloo, Bmbm, Caligula, Caveman, Chkicker, Codec, Company0, Crawdad, Dekard, Doc, Dragon, Drloon, Edthehead, Elmo, Fogaban, Fohdron, Fredrik1, Frytiger, Gnache, Gophur, Granik, Greatone, Greni, Gryf, Gvonpaul, Hallpass, Hawkmoon, Hicksey, Heavy265, Hoof, Hoss, Jaeger, Jammyman, Joker007, Jokerzwild, Kango, Kfs1, Killer, Kms, Krieger, Kyotee, LadyJ, Latham, Lindir, Maco, Martini, Maypol, Meat, Mediiic, Minnie, Mo, Monty, Motormouth, Mumbles, Newzguy, Rafter, Ramp, Rickb, Rogue, Salad, Scking, Sgtfury, Shef, Sherman, Shilling, Showkillr, Sideout, Snail, Snicker, Soloje, Squirm, Staffel, Stick, Sudz, Tadpole, Tater, Tgunr, TheChosn, Thunder, Tongue, Toto, TopD, Tragic, Trips, Troper, Vandal, Victarus, Vixen, Vozz, Waver25, Wickett, Wildhund, Xl2rippr, Zach and the others that may have been unintentionally missed.


Guinness World Records


First MMO first-person shooter (FPS) videogame

First massively multiplayer online war game

Largest playable area in a shooter videogame


Reception

Kevin Rice reviewed the PC version of the game for '' Next Generation'', rating it two stars out of five, and stated that "A huge learning curve coupled with low gratification and zero organization make this a title only for those with the patience of a saint." WWII Online and the Battleground Europe release received an average review score of 73 and an average player score of 8.3.


Reviews

*''
Softonic Softonic.com is a web portal based in Barcelona, Catalonia, Spain. It was founded in June 1997 and is owned by Softonic International. History Softonic started in 1996 as a file-oriented download service called Shareware Intercom, at Intercom ...
'' (May 17, 2007) *'' Game Informer Magazine'' (Aug, 2001) *''About This Particular Macintosh'' (May, 2003) *''Cyber Stratege'' (Dec 06, 2009) *''Gamezilla'' (Jul 06, 2001) *'' Eurogamer.net'' (Dec 19, 2005) *''Game Over Online'' (Jul 17, 2001) *''FiringSquad'' (Aug 15, 2001) *''JeuxVideoPC.com'' (Oct 17, 2006) *'' Mac Addict'' (May, 2003) *'' GameGenie'' (2001) *''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' (Jun 20, 2001) *''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' (Jun 29, 2001) *''
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about Apple Macintosh computer gaming distributed by floppy disk, eventually becoming a website. History In 1992, Tuncer Deniz, who was unemployed, decided to create a maga ...
'' (Apr 11, 2003) *''The Adrenaline Vault'' (Sep 05, 2001)http://www.avault.com/reviews/pc/world-war-2-online-blitzkrieg-pc-review/


References


External links

*
WWII Online on Steam

''World War II Online''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{DEFAULTSORT:World War Ii Online 2001 video games Flight simulation video games MacOS games Massively multiplayer online first-person shooter games Massively multiplayer online role-playing games Multiplayer vehicle operation games Naval video games Tank simulation video games Video games developed in the United States Windows games World War II first-person shooters Strategy First games