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Massively Multiplayer Online First-person Shooter
A massively multiplayer online first-person shooter game (MMOFPS) is an online game which mixes the genres of first-person shooter and massively multiplayer online game. A MMOFPS is a real-time shooter experience where a very large number of players simultaneously interact with one another in a virtual world. These games provide large-scale, sometimes team-based combat. However, due to the inherent fast-paced, strategic nature of this genre, players must rely on their physical coordination and cognition, as well as teamwork and coordination with other players. Thus, there is an emphasis towards player skill rather than player statistics, as no number of in-game bonuses, or similar, will compensate for a player's inability to aim and think tactically. History '' World War II Online'' was released in 2001 and holds the Guinness World Record as the first MMOFPS. It was also awarded the Guinness World Record for largest non-instanced game map, at over 300,000 km2. ''MAG'' was relea ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function. The design of online games can range from simple text-based environments to the incorporation of ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine '' PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, To ...
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Video Game Genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Space Invaders''-type, ''Asteroids''-type, maze, ref ...
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Social Software
Social software, also known as social apps or social platform, include communications and interactive tools that are often based on the Internet. Communication tools typically handle the capturing, storing and presentation of communication, usually written but increasingly including audio and video as well. Interactive tools handle mediated interactions between a pair or group of users. They focus on establishing and maintaining a connection among users, facilitating the mechanics of conversation and talk. ''Social software'' generally refers to software that makes collaborative behaviour, the organisation and moulding of communities, self-expression, social interaction and feedback possible for individuals. Another element of the existing definition of ''social software'' is that it allows for the structured mediation of opinion between people, in a centralized or self-regulating manner. The most improved area for social software is that Web 2.0 applications can all promote coo ...
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Massively Multiplayer Online First-person Shooter Games
Massively may refer to: *Mass *Massively (blog) ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Worl ...
, a blog about MMOs {{disambiguation ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively mult ...
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List Of Free Massively Multiplayer Online Games
This is a selected list of notable massively multiplayer online games which are free-to-play in some form without ever requiring a subscription or other payment. These are commonly MMORPGs or MMOFPSs, but could be of any genre. Free play These MMOGs provide client software free of charge and allow users to play the game without requiring payment. The games' expenses are typically funded by sponsors or through donations (which have no effect in the game itself). Free play with advertising These MMOGs are free to play. They are funded through advertising, either in-game or through pop-ups. Free play with micro-transactions These MMOGs are free to play, but players may optionally purchase in-game items or currency. Optional paid subscriptions These MMOGs offer optional additional game content through paid subscription, but are otherwise free to play. See also *List of massively multiplayer online games * List of free multiplayer online games * List of MMORPGs ...
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List Of Massively Multiplayer Online First-person Shooter Games
This is a selected list of massively multiplayer online first-person shooter games. MMOFPSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players. List of notable MMOFPSs Business models MMOFPSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded to various kinds of payment plans. This list uses the following terms. *Free-to-play (F2P) means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content. *Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game. * Freemium means that the majority of game content is available for free but players can pay for extra content or added perks. See also * Online game *Lists of video games References {{Reflist * massively multiplayer online first-person shooter games Massively may refer to: ...
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PlanetSide 2
''PlanetSide 2'' is a free-to-play massively multiplayer online first-person shooter developed by Rogue Planet Games and published by Daybreak Game Company. The game supports battles with thousands of players (up to 2,000 on a single Level (video games), map) and incorporates modern first-person shooter mechanics. Six different infantry classes and over 18 ground and air vehicles are available to players and interact on the battlefield to simulate combined arms warfare. As a "re-imagining" of ''PlanetSide'', ''PlanetSide 2'' chronicles the efforts of three factions fighting for territorial control of the planet Auraxis. Along with its prequel, ''PlanetSide 2'' is one of the very few massively multiplayer online first-person shooters to have ever released, and is presently considered one of the most successful titles in the genre. The game uses ForgeLight, a Proprietary software, proprietary game engine which supports high player counts while retaining performance and graphical fid ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to '' Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s ...
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PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November 17, 2006, in North America, and March 23, 2007, in Europe and Australia. The PlayStation 3 competed primarily against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles. The console was first officially announced at E3 2005, and was released at the end of 2006. It was the first console to use Blu-ray Disk technology as its primary storage medium. The console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the ''Slim'' model of the PlayStation 3 was released. It no longer provided the ...
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MAG (video Game)
''MAG'' was a massively multiplayer online first-person shooter video game developed by Zipper Interactive for the PlayStation 3. The game was released in North America on January 26, 2010, mainland Europe on January 27 and the United Kingdom on January 29. It was released in Australia and New Zealand on February 11, 2010. ''MAG'' received an award from Guinness World Records as "Most Players in a Console FPS" with 256 players. On January 28, 2014, the online servers for ''MAG'' were shut down. Due to its reliance on online play, it is no longer possible to play the game. Gameplay MAG used a new server architecture to support online battles with up to 256 players, with users divided into eight-player squads, with four squads forming a platoon, and four platoons forming a company. Each squad is led by a player who has advanced through the game's ranking system. Character statistics and development also increase with frequent gameplay. The players assigned leadership positions ...
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