HOME

TheInfoList



OR:

''Wizball'' is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
written by
Jon Hare Jon "Jops" Hare (born 20 January 1966, Ilford, Essex, England) is an English computer game designer, video game artist, musician and one of many founder members of the early UK games industry as co-founder and director, along with Chris Yates, ...
and Chris Yates (who together formed
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
) and released in 1987 originally for the Commodore 64 and later in the year for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
. Versions for the Amiga and Atari ST were released in the following year. Wizball was also ported to
IBM PC compatible IBM PC compatible computers are similar to the original IBM Personal Computer, IBM PC, IBM Personal Computer XT, XT, and IBM Personal Computer/AT, AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such ...
s ( CGA) and the French
Thomson MO5 The Thomson MO5 is a home computer introduced in France in June 1984 to compete against systems such as the ZX Spectrum and Commodore 64. It had a release price of 2390 FF. At the same time, Thomson also released the up-market Thomson TO7/7 ...
8-bit computer. ''Wizballs more comical sequel, ''
Wizkid Ayodeji Ibrahim Balogun (born 16 July 1990), known professionally as Wizkid, is a Nigerian singer and songwriter. A prominent figure in the modern-day Afrobeats music scene, Wizkid is regarded as one of the biggest and most influential Afri ...
'', was released in 1992 for the Amiga, Atari ST, and IBM PC.


Gameplay

''Wizball'' is set in the once colourful realms of Wizworld, where the evil Zark has stolen all the colour, making it dull and gray. It is up to Wiz and his cat Nifta to restore it to its former brilliance as Wizball and Catellite. ''Wizball'' is a
scrolling shooter In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
inspired by ''
Gradius is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. Games *''Scra ...
'' with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. Each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting pearls (which appear when certain types enemies have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower. It also allows the option to summon the companion known as ''Catellite''. Catellite (ostensibly the wizard's
cat The cat (''Felis catus'') is a domestic species of small carnivorous mammal. It is the only domesticated species in the family Felidae and is commonly referred to as the domestic cat or house cat to distinguish it from the wild members of ...
) which is also spherical in form normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which meanwhile renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets and the player has to use it to do so. In the two-player co-op mode, Catellite is controlled by the second player.


Development

The music in the Commodore 64 version was composed by
Martin Galway Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 and the ZX Spectrum. His works include '' Rambo: First Blood Part II'', '' Comic Bakery'' and ...
, with input from Jon Hare and Chris Yates. In an interview from 1987 the developers said that development of ''Wizball'' was originally started before their previously launched shooter ''Parallax'', but that it was put on hold since they managed to code the
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
routine used in that game. They also said that they were trying to present new concepts in a familiar way, also that they wanted a company to release it that could give it "a bit of hype". In a more recent interview with ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'', Jon Hare said that the idea began as a Nemesis inspired shooter and that it began with the ball and the control method. The ball came first, the Wizard storyline was tagged on at the end.


Ports

The Commodore 64 version is the original by Sensible Software. The Atari ST and Amiga versions were ported by Peter Johnson and other versions coded by different teams. On the Commodore 64 version, enemy waves spawn in groups, with 4 or 5 on the landscape at a time, at least one of which is always colour spheres; this made the game extremely difficult, but allowed the player to preferentially hunt the spheres if they needed only a small amount of colour to complete their current combination. The Amiga and Atari ST versions spawn only one wave at a time, which makes the game easier, but requires the player to "grind" until a wave of colour spheres is chosen to spawn.


Reception

The game has been heralded as one of the best ever original games to appear on the Commodore 64. It is noted for its originality and use of the C64 hardware via graphics, sound and general presentation. The control method has also been described as innovative, initially awkward, but adding to the playability when mastered. The readers of ''Retro Gamer'' in 2011 selected it as the second best game ever made for the platform: The game was awarded a Sizzler award in the July 1987 issue of ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'' magazine with a rating of 96%, missing out on a "Gold Medal". In November the following year ''Wizball'' was selected by the same magazine the number one Shoot 'em Up for the Commodore 64, giving it a rating of 98% and a month later went on to be crowned the best game ever by ''Zzap!64'', which Jon Hare has stated is one of his proudest career moments, but at the same time that they were disappointed by the sales of the title, attributing it to the marketing of Ocean Software. In a 2002 ''Zzap!64'' tribute publication, ''Wizball'' via a community vote was ranked the second best C64 game ever with the comment "How it missed a Gold Medal back in issue 27 is beyond us". In a second ''Zzap!64'' tribute in 2005, Gary Penn, editor at the magazine at the time of the game's publication was quoted to say: The Spectrum and 16 bit versions generally garnered favorable reviews, with ''Sinclair User'' giving it a perfect 10 and ''The Games Machine'' awarding the Amiga and Atari ST versions 87% and 84% respectively.


Legacy

In 1992,
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
developed a sequel '' Wizkid: The Story of Wizball II'' published by
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. ...
. Although the story in ''Wizkid'' continues directly from ''Wizball'', the actual games are only superficially related to each other. In 2007 '' Retrogamer'', wrote on ''Wizball'': A fan remake for Microsoft Windows and
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, based on the Commodore 64 version, was released in 2007. Due to MacOS going 64-bit exclusively from 10.15 Catalina onwards, the Mac version only works on machines running software as far as 10.14 Mojave. As of June 2021, the Windows version still runs on current iterations.


References


External links


''Wizball''
at Amiga Hall of Light * *{{WoS game, id=0005713
''Wizball''
Archived from the original a
CPC Zone
1987 video games Amiga games Amstrad CPC games Atari ST games Commodore 64 games DOS games Horizontally scrolling shooters Ocean Software games Sensible Software Video games scored by Martin Galway ZX Spectrum games Video games developed in the United Kingdom