Wayout
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''Wayout'' is a 3D first-person perspective video game programmed by Paul Allen Edelstein, originally published for the
Atari 8-bit computers The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
in 1982. It was released for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
in 1983. ''Wayout'' is among the first
maze game A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
s to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. There were many pseudo-3D maze games at the time (such as ''
3D Monster Maze ''3D Monster Maze'' is a survival horror computer game developed from an idea by J.K. Greye and programmed by Malcolm Evans and released in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released ...
'', '' Phantom Slayer'', and ''3-Demon''), but they used a fixed perspective and limited the player to four orientations. '' Capture the Flag'' was published as a follow-up in 1983. It has similar graphics to ''Wayout'', but allows two players to compete at once with a split-screen view, and adds dynamic music.


Gameplay

Moving along the walls The game can be played with either a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
,
paddles A paddle is a handheld tool with an elongated handle and a flat, widened distal end (i.e. the ''blade''), used as a lever to apply force onto the bladed end. It most commonly describes a completely handheld tool used to propel a human-powered wa ...
or the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
, allowing the player to move forward and turn left or right (but not backwards). The player is trapped inside one of 26 mazes and must find the exit with the use of a compass and a map-making kit. The game automatically maps the areas you explore and records how many movement units the player uses up, saving the best scores to the game disk. There is also a computer controlled opponent called the "Cleptangle" who appears as a spinning rectangular form which moves around the maze and will render the player's compass and mapmaker useless by 'stealing' them if it comes into contact with the player. In addition, there is a 'wind' within each maze, which blows in a constant direction, and is visualised by the presence of 'Fireflies' (represented by single pixels, moving through the maze). The 'wind' can sometimes be too strong for the player to push against, but it can also help the player locate the exit of the maze. In the lower portion of the screen is a top-down, 2D view of the maze the player inhabits, and draws itself as you move around, in a very similar way to the automap feature which became prevalent in many later first-person shooters such as '' Doom''.


Reception

''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format th ...
'' in 1983 described ''Wayout'' as "deliciously addictive"; reviewer Chris Vogeli admitted to being frustrated until he realised the exit could be anywhere on the map, and not just at the edge. '' Antic''s David Duberman wrote, "The graphics that appear before you as you move through the maze are more life-like and dramatic than I have ever seen. The 3-D animation... makes this game the last word in alternate-reality simulation". '' Softline'' stated that ''Wayout'' "features smooth-scrolling, truly three-dimensional mazes ... to torture your mind", and was "not recommended for vertigo sufferers". Allen Doum of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' stated that "Wayout has the best ' attract mode' I've ever seen. The program actually solves the INTRO maze, while demonstrating all game features except the reference points". '' Electronic Fun with Computers & Games'' described ''Wayout'' as having "superb 3-D graphics", but criticised it for the lack of variety in the colors of each maze, which could lead the player to become "very disoriented". '' Ahoy!''s reviewer stated that "Maze games generally leave me cold. To my surprise, I found ''Wayout'' a complete delight" and superior to ''
Tunnel Runner ''Tunnel Runner'' is a first person maze game released by CBS Electronics in 1983 for the Atari 2600. It was programmed by Richard K. Balaska Jr. ''Tunnel Runner'' is one of three CBS games for the Atari 2600 with an additional 256 bytes of RAM i ...
'' and ''
Escape from the Mindmaster ''Escape from the MindMaster'' was a video game for the Starpath Supercharger addon for the Atari 2600 published in 1982 by Starpath. ''Escape from the MindMaster'' utilizes a tape cassette through the Starpath Supercharger. This is used to b ...
''. He concluded, "Maze game fans—pounce on this one".


See also

*''
MIDI Maze ''MIDI Maze'' is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns ...
''


References


External links


''Wayout''
at Atari Mania *{{MobyGames, id=/wayout 1982 video games Apple II games Atari 8-bit family games Commodore 64 games First-person video games Maze games Sirius Software games Video games developed in the United States