Waxworks (1992 Video Game)
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''Waxworks'' is a
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
-themed first-person
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
video game developed by
Horror Soft Adventure Soft, previously Horror Soft, was a British video game developer established by Mike Woodroffe, first as an importer and reseller of Adventure International games. The firm operates out of Sutton Coldfield, and is best known for the ' ...
and released in 1992 for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
, and DOS. ''Waxworks'' was inspired by the 1988 film '' Waxwork''.


Gameplay

''Waxworks'' is a first-person
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games an ...
role-playing video game. The game is divided into five time periods: Ancient Egypt, Medieval Transylvania, Victorian England, an industrial mine period and Ixona's period. Three of those time periods have a mixture of puzzle-solving and combat, while the Victorian England and Ixona ones are more puzzle-solving oriented. The levels may be completed in any order, except for Ixona's period, which must be done last. Once a time period is completed, the player is reset to
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
one and loses all items and weapons, which do not transfer to other levels. The player
levels up An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
in each time period by defeating enemies, solving puzzles and exploring areas, which increases maximum
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
and psychic power, the latter of which can be used to contact Uncle Boris. The player can use Uncle Boris' crystal ball to get hints and healing: the reagents needed for the healing spell depend on the level. In each time period, the player moves through a series of tight corridors using a bitmap sprite-based
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
interface picking up items, solving puzzles, avoiding traps and engaging in combat with various opponents. During combat, players can target their opponent's individual body parts, such as the head or arms. The main objective is to collect a special item from each of the evil twin ancestors before venturing into the Ixona period to undo the family curse.


Plot

Long ago, the witch Ixona stole a chicken from the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
's ancestor, who chopped off her hand as punishment. In retaliation, Ixona placed a curse on the ancestor: whenever twins were born into his family line, one would grow up to be good while the other would become evil and serve Beelzebub. In the present day, the protagonist learns that his twin brother, Alex, is going to suffer the curse. Boris, their uncle, has died and left them with his eponymous waxworks in his will, as well a crystal ball, through which his spirit communicates with his nephew. Boris informs his nephew that, to save Alex, he must rid the family of Ixona's curse by using the waxworks to travel through four locations in different time periods: an Ancient Egyptian pyramid, Victorian-era London, a zombie-infested cemetery, and an abandoned mine. Within each location, he is to defeat one of the four worst evil twins—the High Priest, a worshipper of Anubis; Jack the Ripper, a serial killer that sacrificed call girls to Beelzebub; Vladimir, a necromancer who raised a zombie army; and the Evil One, a cult leader who transformed himself and his followers into plant mutants. Once all the evil twins have been defeated, Boris declares that the only way to break the curse is to prevent it from being cast in the first place, and provides his nephew with four artifacts from the evil twins: the High Priest's amulet, Jack the Ripper's knife, Vladimir's ring, and a vial of the Evil One's potion. Using the final waxwork, the protagonist travels to confront Ixona, and, following Boris' instructions, uses the artifacts to kill Ixona before she can place the curse. As a result, the curse is erased from existence for every afflicted generation of the protagonist's family line. The protagonist returns to the present and revives Alex, who tells him about a dream in which Ixona placed a curse upon her attacker before she died, transforming him into a demon. The brothers then leave the museum.


Development

''Waxworks'' was in development over the course of two years. In a 1992 interview with ''Zero'' magazine, designer Michael Woodroffe: "With the system we use, which we also invented and developed, we're able to complete a massive game such as ''Waxworks'' in about seven, eight or, at the most, nine months ... we can do everything with a small amount of people. Just three artists ... ''Waxworks'' has been put together by a team, essentially, of five." In response to being asked if any of the gore had to be censored in the game due to objection from the publisher, Woodroffe responded "Not really, no ... he artists aregiven a total brief - which they hardly ever stick to ... but they're kept within fairly strict guidelines." The game uses the AGOS engine, which is a modified version of the AberMUD 5 engine. The story for ''Waxworks'' was developed by Rick Moran. Original music was composed by
Jezz Woodroffe Gerald "Jezz" Woodroffe (born October 28, 1951 in Birmingham) is an English keyboardist. He was a member of Belle Stars, Purusha, Sally Hope and Geezer Butler Band. He played on the ''Technical Ecstasy'' album by Black Sabbath. Although he is ...
who worked with John Canfield for the sound design. Producers Todd Thorson and Mark Wallace worked with the help of David Friedland and Tricia Woodroffe, who managed the technical resources. Woodroffe also stated that the game was heavily inspired by the 1988 film '' Waxwork''. Furthermore, a fight with the
Marquis de Sade Donatien Alphonse François, Marquis de Sade (; 2 June 1740 – 2 December 1814), was a French nobleman, revolutionary politician, philosopher and writer famous for his literary depictions of a libertine sexuality as well as numerous accusat ...
, who was a major character in the film, was cut from the game. Similarities between the game and the movie include time travel using waxwork displays and the artifacts belonging to those within the displays having magical properties. Woodroffe stated that there will be "numerous kings and queens ... There'll also be triffids" and that there will be a devil worship scene with "chanting and leaping about." Some of the plant mutant traps in the finished game bear a close resemblance to
Triffids The triffid is a List of fictional plants, fictional tall, mobile, carnivorous plant species, created by John Wyndham in his 1951 novel ''The Day of the Triffids'', which has since been adapted for film and television. The word "triffid" has ...
. Kings and queens are absent from the game entirely, however in the Egypt level the player takes the role of a prince saving a princess from being sacrificed by a cult, but there is no chanting or outright worship depicted and the cult does not worship the devil: it is a cult of Anubis. The DOS release retains the Amiga 32-color palette rather than 256-color
VGA graphics Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
. This was the last game made by Horror Soft before they became Adventure Soft, the company known for the '' Simon the Sorcerer'' series. In a pre-release blurb for ''Waxworks'' in '' Amiga Action'', the introduction, particularly surrounding Uncle Boris, is different than what is in the final game. The introduction outlined in ''Amiga Action'' begins in a graveyard, rather than at Uncle Boris' waxworks, and Uncle Boris is stated to contact the protagonist telepathically, rather than with a crystal ball as in the final game. Upon visiting Boris' tomb, it is "blown open and the coffin disappears. Looking into the tomb, he protagonistsees images of himself and his brother Alex lying dead at the bottom." The backstory represented in the manual and ''The Curse of the Twins'' booklet included with the game also has nothing related to this pre-release introduction, possibly indicating it was scrapped and the story was reworked before release.(1992). Horror Soft. Accolade.(1992). Horror Soft. Accolade. In 2009, the game was re-released on
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
using
DOSBox DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games i ...
with compatibility for
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and
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.


Copy protection

At the beginning of the game, the player is prompted to enter a 4-digit code which requires the use of a 3-ply
code wheel {{Refimprove, date=September 2008 A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
to determine the answer. The wheel has a symbol, a monster and a place on the three rings, the third ring having two different words and two different codes on several of the answers. If the player fails to enter the correct answer three times, the game closes itself and suggests that the player refer to the manual.''Waxworks'' (1992). Horror Soft. Accolade. Scene: Introduction.


Reception

Many reviewers noted the game's gore, with ''Amiga Joker'' calling it "pretty horrible, horribly pretty" and "shocking", and '' PC Games'' saying "''Waxworks'' is definitely only for enthusiastic horrorfreaks." ''The One'' refers to ''Waxworks gore as "very gruesome ... a lot of this stuff is genuinely stomach-turning". In addition, the store page for the GOG release refers to it as "A dungeon crawler known for its gore and death scenes." ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' criticized the small game maps, overemphasis on combat, and the IBM PC version's use of an
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
-like 32-color palette instead of 256-color
VGA graphics Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
, but liked the "very atmospheric" soundtrack. The magazine concluded that despite flaws, the game was "better than most" CRPGs, and that "for those who revel in the macabre" ... ''Waxworks'' continues to satisfy the bent toward the supernatural". Computer Gaming World nominated ''Waxworks'' for game of the year under the role-playing category. '' The One'' gave the Amiga version of ''Waxworks'' an overall score of 78%, stating they "like the game's episodic nature - the way it's broken down into separate mini-adventures is far more suited to my tastes ... it adds variety to the fun, and as a result the game's much fresher than most run-of-the-mill RPGs", and complimented the game's atmosphere and express that "The moody graphics and soundtrack combine to create a strong sense of tension". ''The One'' criticized the game's gratuitous gore.


References


External links

* *
Waxworks DOS Version
playable in-browser at Archive.org {{Adventure Soft 1990s horror video games 1992 video games Accolade (company) games Adventure games Adventure Soft games Amiga games Dark fantasy video games DOS games Dungeon crawler video games Games commercially released with DOSBox Role-playing video games ScummVM-supported games Single-player video games Video games about cults Video games about Jack the Ripper Video games about time travel Video games about witchcraft Video games based on Egyptian mythology Video games developed in the United Kingdom Video games scored by Gerald Woodroffe Video games set in Egypt