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''System Shock 2'' is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
''. The alterations were made when
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
—who owned the ''System Shock'' franchise rights—signed on as publisher. The game takes place on board a
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
in a
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like ''System Shock'', gameplay consists of first-person combat and exploration. It also incorporates role-playing system elements, in which the player can develop skills and traits, such as hacking and
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
abilities. ''System Shock 2'' was originally released in August 1999 for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several " greatest games of all time" lists. In 2007, Irrational Games released a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the ''System Shock'' series, titled '' BioShock'', to critical acclaim and strong sales. ''System Shock 2'' had been in
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
limbo following the closure of Looking Glass Studios. Night Dive Studios were able to secure the rights to the game and ''System Shock'' franchise in 2013 to release an updated version of ''System Shock 2'' for modern operating systems, including for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
, and announced plans to release an Enhanced Edition of the game.
OtherSide Entertainment OtherSide Entertainment, Inc. is an American video game developer based in Boston, Massachusetts, founded in 2013 by Looking Glass Studios co-founder Paul Neurath. In June 2016, the company opened a second studio in Austin, Texas, led by Warren ...
announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, ''System Shock 3'', but by 2020 have since been transferred to
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the w ...
.


Gameplay

As in its predecessor, ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'', gameplay in ''System Shock 2'' is an amalgamation of the
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
and survival horror genres. The developers achieved this gameplay design by rendering the experience as a standard first-person shooter and adding a character customization and development system, which are considered as signature role-play elements. The player uses melee and projectile weapons to defeat enemies, while a role-playing system allows the development of useful abilities. Navigation is presented from a first-person view and complemented with a
heads-up display A head-up display, or heads-up display, also known as a HUD (), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view informa ...
that shows character and weapon information, a map, and a drag and drop inventory. The backstory is explained progressively through the player's acquisition of audio logs and encounters with ghostly apparitions. At the beginning of the game, the player chooses a career in a branch of the Unified National Nominate, a fictional military organization. Each branch of service gives the player a set of starting bonuses composed of certain skills, though may thereafter freely develop as the player chooses. The
Marine Marine is an adjective meaning of or pertaining to the sea or ocean. Marine or marines may refer to: Ocean * Maritime (disambiguation) * Marine art * Marine biology * Marine debris * Marine habitats * Marine life * Marine pollution Military * ...
begins with bonuses to weaponry, the
Navy A navy, naval force, or maritime force is the branch of a nation's armed forces principally designated for naval warfare, naval and amphibious warfare; namely, lake-borne, riverine, littoral zone, littoral, or ocean-borne combat operations and ...
officer is skilled in repairing and hacking, and the OSA agent gets a starting set of
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
powers. The player can upgrade their skills by using "cyber-modules" given as rewards for completing objectives such as searching the ship and then spend them at devices called "cyber-upgrade units" to obtain enhanced skills. Operating system (O/S) units allow one-time character upgrades to be made (e.g. permanent health enhancement). An in-game currency called "nanites" may be spent on items at vending machines, including ammunition supplies and health packs. "Quantum Bio-Reconstruction Machines" can be activated and reconstitute the player for 10 nanites if they die inside the area in which the machine resides. Otherwise, the game ends and progress must be resumed from a save point. The player can hack devices, such as keypads to open alternate areas and vending machines to reduce prices. When a hack is attempted, a minigame begins that features a grid of green nodes; the player must connect three in a straight row to succeed. Optionally, electronic lock picks, called "
ICE Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaq ...
-picks", can be found that will automatically hack a machine, regardless of its difficulty. Throughout the game, the player can procure various weapons, including melee weapons, pistols, shotguns, and alien weapons. Non-melee weapons degrade with use and will break if they are not regularly repaired with maintenance tools. There are a variety of ammunition types, each of which is most damaging to a specific enemy. For example, organic enemies are vulnerable to anti-personnel rounds, while mechanical foes are weak against armor-piercing rounds. Similarly, energy weapons cause the most damage against robots and cyborgs, and the annelid-made exotic weaponry is particularly harmful to organic targets. Because ammunition is scarce, to be effective the player must use it sparingly and carefully search rooms for supplies. The game includes a research function. When new objects are encountered in the game, especially enemies, their organs can be collected and, when combined with chemicals found in storage rooms, the player can research the enemies and thus improve their damage against them. Similarly, some exotic weapons and items can only be used after being researched. OSA agents effectively have a separate weapons tree available to them. Psionic powers can be learned, such as invisibility, fireballs, and teleportation.


Plot


Backstory

In 2072, after the Citadel Station's demise, TriOptimum's attempts to cover up the incident were exposed to the media and the corporation was brought up on charges from multiple individuals and companies for the ensuing scandal. The virus developed there killed the station's population; the ruthless malevolent A.I supercomputer named
SHODAN SHODAN (Sentient Hyper-Optimized Data Access Network) is a fictional artificial intelligence and the main antagonist of the cyberpunk-horror themed video games ''System Shock'' and ''System Shock 2''. Character design SHODAN is an artificial in ...
controlled, and eventually destroyed the Citadel Station in hopes of enslaving and destroying humanity. After a massive number of trials, the company went bankrupt and their operations were shut down. The United Nations Nominate (UNN), a UN successor, was established to combat the malevolence and corruption of power-hungry corporations, including TriOptimum. Artificial intelligence was reduced to most rudimentary tasks in order to prevent the creation of another SHODAN-like malevolent AI, and development of new technologies was halted. Meanwhile, the hacker (the original game's main protagonist), who became the most famous person in the world, vanished from public eye. In 2100, 28 years later, the company's failed stocks and assets were bought by a Russian oligarch named Anatoly Korenchkin, a former black market operator who sought to make money in legitimate ways. He re-licensed and restored the company to its former status in the following decade. Along with producing healthcare and consumer products, Korenchkin signed weapons contracts with various military organizations, private and political-owned. The new UNN was almost virtually powerless with Korenchkin exercising control over them. In January 2114, 42 years after the Citadel events and 14 years into rebuilding TriOptimum, the company created an experimental FTL
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
, the ''Von Braun'', which is now on its maiden voyage. The ship is also followed by a UNN space vessel, the ''Rickenbacker'', which is controlled by Captain William Bedford Diego, son of Edward Diego, the Citadel Station's infamous commander, and public hero of the Battle of the Boston Harbor during the Eastern States Police Action. Because the ''Rickenbacker'' does not have an FTL system of its own, the two ships are attached for the trip. However, Korenchkin was egotistical enough to make himself the captain of the ''Von Braun'' despite being inexperienced. In July 2114, 5 months into the journey, the ships respond to a
distress signal A distress signal, also known as a distress call, is an internationally recognized means for obtaining help. Distress signals are communicated by transmitting radio signals, displaying a visually observable item or illumination, or making a soun ...
from the planet Tau Ceti V, outside the Solar System. A rescue team is sent to the planet's surface where they discover strange eggs; these eggs, found in an old ejection pod, infect the rescue team and integrate them into an alien communion known as "the Many" - a psychic hive mind generated by parasitic worms which can infect and mutate a human host. The parasites eventually spread to both ships and take over or kill most of their crews.


Story

Owing to a computer malfunction, the remaining soldier awakens with
amnesia Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
in a cryo-tube on the medical deck of the ''Von Braun'', being implanted with an illegal cyber-neural interface. He is immediately contacted by another survivor, Dr. Janice Polito, who guides him to safety before the cabin depressurizes. She demands that he meets her on deck 4 of the ''Von Braun''. Along the way, the soldier battles the infected crew members. The Many also telepathically communicate with him, attempting to convince him to join them. After restarting the ship's engine core, the soldier reaches deck 4 and discovers that Polito is dead. He is then confronted by SHODAN. It is revealed she has been posing as Polito to gain the soldier's trust. SHODAN mentions that she is responsible for creating the Many through her bioengineering experiments on Citadel Station. The Hacker, who created her, ejected the grove that contained her experiments to prevent them contaminating Earth, an act that allowed part of SHODAN to survive in the grove. The grove crash-landed on Tau Ceti V. While SHODAN went into forced hibernation, The Many evolved beyond her control. SHODAN tells the soldier that his only chance for survival lies in helping destroy her creations. Efforts to regain control of XERXES, the main computer on the ''Von Braun'', fail. SHODAN informs the soldier that destroying the ship is their only option, but he must transmit her program to the ''Rickenbacker'' first. While en route, the soldier briefly encounters two survivors, Thomas "Tommy" Suarez and Rebecca Siddons, who flee the ship aboard an escape pod. With the transfer complete, the soldier travels to the ''Rickenbacker'' and learns both ships have been enveloped by the infection's source, a gigantic mass of bio-organic tissue that has wrapped itself over the two ships. The soldier enters the biomass and destroys its core, stopping the infection. SHODAN congratulates him and tells of her intentions to merge real space and cyberspace through the ''Von Braun's'' faster-than-light drive. The soldier confronts SHODAN in
cyberspace Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday rea ...
and defeats her. The final scene shows Tommy and Rebecca receiving a message from the ''Von Braun''. Tommy responds, saying they will return and noting that Rebecca is acting strange. Rebecca is shown speaking in a SHODAN-like voice, asking Tommy if he "likes her new look", as the screen fades to black.


History


Development

Development of ''System Shock 2'' began in 1997 when
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
approached Irrational Games with an idea to co-develop a new game. The development team were fans of ''System Shock'' and sought to create a similar game. Early story ideas were similar to the novella ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel ...
''. In an early draft, the player was tasked with assassinating an insane commander on a starship. The original title of the game, according to its pitch document, was ''Junction Point''. The philosophy of the design was to continue to develop the concept of a dungeon crawler, like '' Ultima Underworld: The Stygian Abyss'', in a science fiction setting, the basis for ''System Shock''. However, the press mistook ''System Shock'' to be closer to a ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
'' clone which was cited for poor financial success of ''System Shock''. With ''Junction Point'', the goal was to add in significant role-playing elements and a persistent storyline as to distance the game from ''Doom''. The title took 18 months to create with a budget of $1.7 million and was pitched to several publishers until
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
—who owned the rights to the ''Shock'' franchise—responded by suggesting the game become a sequel to ''System Shock''. The development team agreed; Electronic Arts became the publisher and story changes were made to incorporate the franchise. The project was allotted one year to be completed and to compensate for the short time frame, the staff began working with Looking Glass Studio's unfinished Dark Engine, the same engine used to create '' Thief: The Dark Project''. The designers included role-playing elements in the game. Similar to '' Ultima Underworld'', another Looking Glass Studios project, the environment in ''System Shock 2'' is
persistent Persistent may refer to: * Persistent data * Persistent data structure * Persistent identifier * Persistent memory * Persistent organic pollutant * Persistent Systems, a technology company * USS ''Persistent'', three United States Navy ships See ...
and constantly changes without the player's presence. Paper-and-pencil role-playing games were influential; the character customization system was based on ''
Traveller Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to: People Generic terms *One engaged in travel *Explorer, one who searches for the purpose of discovery of information or resources *Nomad, a member of a community withou ...
''s methodology and was implemented in the fictional military branches which, by allowing multiple character paths, the player could receive a more open-ended gameplay experience.
Horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
was a key focus and four major points were identified to successfully incorporate it. Isolation was deemed primary, which resulted in the player having little physical contact with other sentient beings. Secondly, a vulnerability was created by focusing on a fragile character. Last were the inclusion of moody sound effects and "the intelligent placement of lighting and shadows". The game's lead designer, Ken Levine, oversaw the return of ''System Shock'' villain SHODAN. Part of Levine's design was to ally the player with her. Levine sought to challenge the player by having SHODAN betray the player: "Sometimes characters are betrayed, but the ''player'' never is. I wanted to violate that trust and make the player feel that ''they'', and not nlythe character, were led on and deceived". This design choice was controversial with the development team. Several problems were encountered during the project. Because the team comprised two software companies, tension emerged regarding job assignments and some developers left the project. Additionally, many employees were largely inexperienced, but in retrospect project manager Jonathan Chey felt this was advantageous, stating "inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers." The Dark Engine posed problems of its own. It was unfinished, forcing the programmers to fix
software bug A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs i ...
s when encountered. In contrast, working closely with the engine code allowed them to write additional features. Not all setbacks were localized; a demonstration build at E3 was hindered when it was requested all guns be removed from the presentation due to then-recent
Columbine High School massacre On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. ...
.


Release

A
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
for the game, featuring a tutorial and a third of the first mission, was released on August 2, 1999. Nine days later, ''System Shock 2'' was shipped to retailers. An enhancement
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
was released a month later and added significant features, such as
co-operative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
and control over weapon degradation and enemy respawn rates. A port was planned for the Dreamcast but was canceled.


End-of-support

Around 2000, with the
end-of-support An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a v ...
for the game by the developer and publisher, remaining bugs and
compatibility Compatibility may refer to: Computing * Backward compatibility, in which newer devices can understand data generated by older devices * Compatibility card, an expansion card for hardware emulation of another device * Compatibility layer, compon ...
with newer
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
s and hardware became a growing problem. To compensate the missing support, some fans of the game became active in the
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specific ...
community to update the game. For instance, the "Rebirth" graphical enhancement
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
replaced many low-polygonal
models A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
with higher quality ones, a "Shock Texture Upgrade Project" increased the
resolution Resolution(s) may refer to: Common meanings * Resolution (debate), the statement which is debated in policy debate * Resolution (law), a written motion adopted by a deliberative body * New Year's resolution, a commitment that an individual mak ...
of textures, and an updated level editor was released by the user community.


Intellectual property debacle and re-release

The
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
(IP) rights of ''System Shock 2'' were caught for years in complications between Electronic Arts and Meadowbrook Insurance Group (the parent company of Star Insurance Company), the entity that acquired the assets of Looking Glass Studios on their closure, though according to a lawyer for Star Insurance, they themselves have since acquired the lingering intellectual property rights from EA. In the player community, attempts had been made to update and patch ''System Shock 2'' for known issues on newer operating systems and limitations that had been hard-coded into the game. In 2009, a complete copy of ''System Shock 2''s Dark Engine
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast
development kit A software development kit (SDK) is a collection of software development tools in one installable package. They facilitate the creation of applications by having a compiler, debugger and sometimes a software framework. They are normally specific to ...
he had purchased, and among the content he received into some of the source code for Looking Glass games, including ''System Shock''. An unknown user, going only as "Le Corbeau" (The Raven), issued a patch for ''System Shock 2'' and ''Thief 2'' in 2012 that resolved several of the known issue with the Dark engine and other features. It is believed that the patches were enabled by the Dreamcast kit, using a combination of the available source code and by disassembling libraries off the development kit. The patch became known informally as the "NewDark" patch to distinguish it from other efforts to improve the game. At about the same time, Stephen Kick of Night Dive Studios had been seeking to license the ''System Shock'' property as to create ''System Shock 3''. Star Insurance had not been willing to grant that license but did agree to allow Night Dive Studios to bring ''System Shock 2'' to modern systems. Shortly after getting this approval, the NewDark patch had been released, and Kick attempted to contact "Le Corbeau" to discuss the use of their patch, but the user was impossible to contact. Kick decided to approach
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
for a timed-exclusive release on their digital distribution website in February 2013, where the game was the most requested to be added to the catalog. This version, considered by GOG.com to be a " collector's edition", included the "Le Corbeau" NewDark patch. In addition, the updates allow user-made modifications to be applied more seamlessly. The release also contains additional material such as the game's soundtrack, maps of the Von Braun, and the original pitch document for the game. The update rights also allowed a Mac OS X version of ''System Shock 2'' to be subsequently released on June 18, 2013, through GOG.com. The title was later also available on
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
on May 10, 2013. In April 2014 a
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
version was also released. "Le Corbeau" has continued to update the game since 2012, with their patches being incorporated into the versions that Night Dive distributes through GOG.com and Steam. Since then, Night Dive Studios also acquired the rights to ''System Shock'', releasing an enhanced version of the game in September 2015. Kick has reported they have acquired full rights to the series since then.


Reception

''System Shock 2'' received critical acclaim. It received over a dozen awards, including seven " Game of the Year" prizes. Reviews were very positive and lauded the title for its hybrid gameplay, moody sound design, and engaging story. ''System Shock 2'' is regarded by critics as highly influential, particularly on
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s and the
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
genre. In a retrospective article,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
declared the title "well ahead of its time" and stated that it "upped the ante in dramatic and mechanical terms" by creating a horrific gameplay experience. Despite critical acclaim, the title did not perform well commercially; only 58,671 copies were sold by April 2000. Several publications praised the title for its open-ended gameplay. With regard to character customization, Trent Ward of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
stated the best element of the role-playing system was allowing gamers to "play the game as completely different characters", and felt this made each play-through unique. Erik Reckase writing for Just Adventure agreed, saying "There are very few games that allow you oplay the way you want". Alec Norands of Allgame believed that the different character classes made the game “diverse enough to demand instant replayability". Robert Mayer from ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called ''System Shock 2'' "a game that truly defies classification in a single genre", and ensured that "the action is occasionally fast-paced, it's more often tactical, placing a premium on thought rather than on reflexes." Buck DeFore reviewed the PC version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it four stars out of five, and stated that "Bluntly put, ''System Shock 2'' is a welcome visit to the lost arts of the good old days, and an immersive experience as long as you don't mind some of the cobwebs that come along with it." A number of critics described the game as frightening. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' described the atmosphere as "gripping" and guaranteed readers they would "jump out of
heir Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Officiall ...
skin" numerous times. Allgame found the sound design particularly effective, calling it “absolutely, teeth-clenchingly disturbing", while ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s William Harms christened ''System Shock 2'' as the most frightening game he had ever played. Some critics found the weapon degradation system to be irritating, and members of the development team have also expressed misgivings about the system. The role-playing system was another point of contention; GameSpot described the job system as "badly unbalanced" because the player can develop skills outside their career choice. Allgame felt similarly about the system, saying it "leaned towards a hacker character". Along with '' Deus Ex'', Sid Shuman of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' christened ''System Shock 2'' "
ne of the NE, Ne or ne may refer to: Arts and entertainment * Neutral Evil, an alignment in the American role-playing game ''Dungeons & Dragons'' * New Edition, an American vocal group * Nicomachean Ethics, a collection of ten books by Greek philosopher Ar ...
twin barrels of modern irst-person shooterinnovation", owing to its complex role-playing gameplay. IGN writer Cam Shea referred to the game as "another reinvention of the FPS genre", citing the story, characters, and RPG system. ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' lauded the game as a "fabulous example of a modern-day computer game" and named it "a sci-fi horror masterpiece". The title has been inducted into a number of features listing the greatest games ever made, including ones by
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
, '' Edge'', ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'', IGN, GameSpot and ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''. IGN also ranked ''System Shock 2'' as the 35th greatest first-person shooter of all time. X-Play called it the second scariest game of all time, behind ''
Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in ...
''. SHODAN has proven to be a popular character among most critics, including IGN, GameSpot and ''The Phoenix''. ''System Shock 2'' won ''PC Gamer US''s 1999 "Best Roleplaying Game" and "Special Achievement in Sound" awards, and was a runner-up in the magazine's overall "Game of the Year" category. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' nominated it for their "Role-Playing Game of the Year" prize, which ultimately went to '' Planescape: Torment''.


Legacy


Enhanced edition

On a stream during the 20th anniversary of ''System Shock 2'' on August 11, 2019, Night Dive announced an Enhanced Edition of the game was in development. Nightdive had been able to acquire and use the original game's source code, allowing them to improve upon the original. They plan to port the game to their KEX engine, the same engine they are using for the ''System Shock'' enhanced edition, and will work to make sure that the co-operative play features are better implemented. The enhanced version will also aim to support all existing mods and custom maps developed by the gaming community, though will require work with the community to help with compatibility. Kick has stated that while they would like to work with "Le Corbeau" to incorporate their patches into the Enhanced Edition, they will likely need to deviate so that Night Dive can improve upon the original title. Kick later confirmed on
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
that the enhanced edition will release for all platforms. Alongside development of the Enhanced Edition will be a
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
(VR) version, though this will release at a later time as the Enhanced Edition. The VR version will use gameplay features that were introduced with '' Half-Life: Alyx'', and will be cross-play compatible in its multiplayer mode with PC users that are not using VR modes.


Sequel projects

''System Shock 2'' has amassed a
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
, with fans asking for a sequel. On January 9, 2006,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
reported that Electronic Arts had renewed its trademark protection on the ''System Shock'' name, leading to speculation that ''System Shock 3'' might be under development. Three days later, ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' reported a reliable source had come forward and confirmed the title's production. Electronic Arts UK made no comment when confronted with the information. '' PC Gamer UK'' stated the team behind '' The Godfather: The Game'' (EA Redwood Shores) was charged with its creation. Ken Levine, when asked whether he would helm the third installment, replied: "that question is completely out of my hands". He expressed optimism at the prospect of ''System Shock 3'', but revealed that EA had not shown interest in his own proposal for a sequel, and was not optimistic with regards to their abilities. Electronic Arts did not confirm a new title in the series and allowed the ''System Shock'' trademark registration to lapse. Redwood Shores' next release was 2008's ''
Dead Space ''Dead Space'' is a science fiction/horror fiction, horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a lin ...
'', a game with noted similarities in theme and presentation to the ''System Shock'' series. According to ''Dead Space'' designers Ben Wanat and Wright Bagwell, their project was originally intended to be ''System Shock 3'', before the release of '' Resident Evil 4'' inspired them to go back to the drawing board and develop it into something more along those lines, eventually becoming ''Dead Space''. In November 2015, Night Dive Studios, after acquiring the rights to the ''System Shock'' franchise, stated they were considering developing a third title in the series. In December 2015,
OtherSide Entertainment OtherSide Entertainment, Inc. is an American video game developer based in Boston, Massachusetts, founded in 2013 by Looking Glass Studios co-founder Paul Neurath. In June 2016, the company opened a second studio in Austin, Texas, led by Warren ...
, a studio founded by former Looking Glass Studios designer
Paul Neurath Paul Neurath is a video game designer and creative director. He founded both Blue Sky Productions (later renamed Looking Glass Studios) and Floodgate Entertainment. He was the creative director of Zynga Boston. In 2014 he founded OtherSide Entertain ...
, announced they were developing ''System Shock 3'' with rights granted to them by Night Dive Studios. OtherSide had acquired rights to make sequels to ''System Shock'' some years before this point but did not have the rights to the series name, which Night Dive was able to provide. The sequel will feature
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist a ...
reprising her voice for SHODAN, and will include work from original ''System Shock'' concept artist Robb Waters.
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, the producer of the first ''System Shock'', announced in February 2016 that he has joined OtherSide Entertainment and will be working on ''System Shock 3''. According to Spector, the narrative will pick up immediately from the end of ''System Shock 2'', with SHODAN having taken over Rebecca's body. ''System Shock 3'' will use the
Unity game engine Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a var ...
, with a teaser shown during Unity's press event at the 2019 Game Developers Conference.
Starbreeze Studios Starbreeze Studios AB is a Swedish video game developer and Video game publisher, publisher based in Stockholm. The studios's notable games developed include ''The Chronicles of Riddick: Escape from Butcher Bay'', ''Payday 2'' and ''Brothers: ...
was originally planning to provide a $12 million "publishing-only" investment in ''System Shock 3'', allowing OtherSide to retain all rights while seeking a 120% return on investment followed by equal shares of revenue splitting. Starbreeze's investment would allow the game to be developed for consoles in addition to the planned personal computer versions. However, in the wake of several financial problems in late 2018, Starbreeze has given back the publishing rights to ''System Shock 3'' to OtherSide, and separated itself from the project. OtherSide stated they had the capability to self-publish ''System Shock 3'' should they be unable to find a publishing partner but would prefer to have a publishing partner. At least twelve OtherSide employees working on ''System Shock 3'', including several in lead roles, left the studio between late 2019 and early 2020. One former employee stated that the game's development team was "no longer employed"; however, in April 2020, OtherSide's vice president of marketing and development, Walter Somol, stated that the team was "still here" and progress on the project was "coming along nicely", but they were working remotely, due to the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
. After several journalists noted that the ''System Shock 3'' websites had been transferred to ownership under
Tencent Tencent Holdings Ltd. () is a Chinese multinational technology and entertainment conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the w ...
in May 2020, Otherside confirmed that they had been unable to continue the series as a smaller studio and transferred the licensed rights to Tencent to continue its development, though Spector affirmed that OtherSide is still involved in its development alongside Tencent. Warren Spector has stopped working on ''System Shock 3'' since 2019, and said that he is working on an immersive simulation based on a completely new intellectual property developed by OtherSide.


Spiritual successors

In 2007, Irrational Games—briefly known as
2K Boston/2K Australia Ghost Story Games, LLC is an American video game developer based in Westwood, Massachusetts, and led by Ken Levine. The studio is the rebranding of Irrational Games as announced in February 2017, and while still the same business subsidiary und ...
—released a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
'' series, entitled '' BioShock''. The game takes place in an abandoned underwater
utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', describing a fictional ...
n community destroyed by the genetic modification of its populace and shares many gameplay elements with ''System Shock 2'': reconstitution stations can be activated, allowing the player to be resurrected when they die; hacking, ammo conservation, and exploration are integral parts of gameplay; and unique powers may be acquired via plasmids, special abilities that function similarly to
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
s in ''System Shock 2''. The two titles also share plot similarities and employ audio logs and encounters with
ghost A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
ly apparitions to reveal backstory. In '' BioShock Infinite'', Irrational Games included a gameplay feature called "1999 Mode", specifically in reference to ''System Shock 2''s release year, designed to provide a similar game experience with a higher difficulty and long-lasting effects of choices made that would remind players of ''System Shock''s unforgiving nature. In 2017, Arkane Studios published ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill the ...
'', which takes place on a space station named ''Talos I'', similar to ''System Shock''. It, too, features psionic abilities, in the form of "Neuromods", as a fundamental gameplay feature, and uses a mixture of audio logs and pieces of text to advance the game's backstory. ''Prey'' also features elements like hacking, crafting, and features a heavy emphasis on side-quest exploration and careful conservation of ammunition and "Psi Points", player stat that controls how many psi abilities can be used. The game features crew members who have become infected, though, not as the result of an AI, but instead as the result of a failure of containment around a mysterious alien species known as the Typhon. Within the game, references are made to ''System Shock''s developers, such as the "Looking Glass" technology that plays a significant role in the story's plot.


References


External links

* * * * {{Featured article 1999 video games Action role-playing video games Cancelled Dreamcast games Cooperative video games Cyberpunk video games Fiction set around Tau Ceti First-person shooters Immersive sims Irrational Games Linux games Looking Glass Studios games MacOS games Multiplayer and single-player video games Survival horror video games System Shock Windows games Video game sequels Video games developed in the United States Video games scored by Eric Brosius Video games scored by Ramin Djawadi Video games set in outer space Video games set in the 22nd century