History
The first volunteer computing project was the Great Internet Mersenne Prime Search, which started in January 1996. It was followed in 1997 by distributed.net. In 1997 and 1998, several academic research projects developed Java-based systems for volunteer computing; examples include Bayanihan, Popcorn, Superweb, and Charlotte. The term ''volunteer computing'' was coined by Luis F. G. Sarmenta, the developer of Bayanihan. It is also appealing for global efforts on social responsibility, or Corporate Social Responsibility as reported in a Harvard Business Review. In 1999, the SETI@home and Folding@home projects were launched. These projects received considerable media coverage, and each one attracted several hundred thousand volunteers. Between 1998 and 2002, several companies were formed with business models involving volunteer computing. Examples include Popular Power, Porivo, Entropia, and United Devices. In 2002, the Berkeley Open Infrastructure for Network Computing (BOINC) project was founded at University of California, Berkeley Space Sciences Laboratory, funded by the National Science Foundation. BOINC provides a complete middleware system for volunteer computing, including a client, client GUI, application runtime system, server software, and software implementing a project web site. The first project based on BOINC was Predictor@home, based at the Scripps Research Institute, which began operation in 2004. Soon thereafter, SETI@home and climate''prediction''.net began using BOINC. A number of new BOINC-based projects were created over the next few years, including Rosetta@home, Einstein@home, and AQUA@home. In 2007, IBM World Community Grid switched from the United Devices platform to BOINC.Middleware
The client software of the early volunteer computing projects consisted of a single program that combined the scientific computation and the distributed computing infrastructure. This monolithic architecture was inflexible. For example, it was difficult to deploy new application versions. More recently, volunteer computing has moved to middleware systems that provide a distributed computing infrastructure independent from the scientific computation. Examples include: * BOINC is the most widely used middleware system. It offers client software for Windows, macOS, Linux, Android, and other Unix variants. * XtremWeb is used primarily as a research tool. It is developed by a group based at the University of Paris-South. * Xgrid is developed byDrawbacks for participants
* Increased power consumption: A CPU generally uses more electricity when it is active compared to when it is idle. Additionally, the desire to participate may cause the volunteer to leave the PC on overnight or disable power-saving features like suspend. Furthermore, if the computer cannot cool itself adequately, the added load on the volunteer's CPU can cause it to overheat. * Decreased performance of the PC: If the volunteer computing application runs while the computer is in use, it may impact performance of the PC. This is due to increased usage of the CPU, CPU cache, local storage, and network connection. If RAM is a limitation, increased disk cache misses or increased paging can result. Volunteer computing applications typically execute at a lower CPU scheduling priority, which helps to alleviate CPU contention. These effects may or may not be noticeable, and even if they are noticeable, the volunteer might choose to continue participating. However, the increased power consumption can be remedied to some extent by setting an option to limit the percentage of the processor used by the client, which is available in some client software.Benefits for researchers
Computing power
Volunteer computing can provide researchers with computing power that is not achievable any other way. For example, Folding@home has been ranked as one of the world's fastest computing systems. With heightened interest and volunteer participation in the project as a result of theCost
Volunteer computing is often cheaper than other forms of distributed computing, and typically at zero cost to the end researcher.Importance
Although there are issues such as lack of accountability and trust between participants and researchers while implementing the projects, volunteer computing is crucially important, especially to projects that have limited funding. * Supercomputers that have huge computing power are extremely expensive and are available only to some applications only if they can afford it. Whereas volunteer computing is not something that can be bought, its power arises from the public support. A research project that has limited sources and funding can get huge computing power by attracting public attention. * By volunteering and providing support and computing power to the researches on topics such as science, citizens are encouraged to be interested in science and also citizens are allowed to have a voice in directions of scientific researches and eventually the future science by providing support or not to the researches.See also
* Citizen science * Cloud computing * List of volunteer computing projects * Peer-to-peer * Swarm intelligence * Virtual volunteeringReferences
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