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Distributed.net
Distributed.net is a volunteer computing effort that is attempting to solve large scale problems using otherwise idle CPU or GPU time. It is governed by Distributed Computing Technologies, Incorporated (DCTI), a non-profit organization under U.S. tax code 501(c)(3). Distributed.net is working on RC5-72 (breaking RC5 with a 72-bit key), The RC5-72 project is on pace to exhaust the keyspace in just under 47 years, although the project will end whenever the required key is found. RC5 has eight unsolved challenges from RSA Security, although in May 2007, RSA Security announced that they would no longer be providing prize money for a correct key to any of their secret key challenges. distributed.net has decided to sponsor the original prize offer for finding the key as a result. In 2001, distributed.net was estimated to have a throughput of over 30 TFLOPS. , the throughput was estimated to be the same as a Cray XC40, as used in the Lonestar 5 supercomputer, or around 1.25 petaFLOPs ...
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Golomb Ruler
In mathematics, a Golomb ruler is a set of marks at integer positions along a ruler such that no two pairs of marks are the same distance apart. The number of marks on the ruler is its ''order'', and the largest distance between two of its marks is its ''length''. Translation and reflection of a Golomb ruler are considered trivial, so the smallest mark is customarily put at 0 and the next mark at the smaller of its two possible values. Golomb rulers can be viewed as a one-dimensional special case of Costas arrays. The Golomb ruler was named for Solomon W. Golomb and discovered independently by and . Sophie Piccard also published early research on these sets, in 1939, stating as a theorem the claim that two Golomb rulers with the same distance set must be congruent. This turned out to be false for six-point rulers, but true otherwise. There is no requirement that a Golomb ruler be able to measure ''all'' distances up to its length, but if it does, it is called a '' perfect'' ...
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RSA Secret-Key Challenge
The RSA Secret-Key Challenge was a series of cryptographic contests organised by RSA Laboratories with the intent of helping to demonstrate the relative security of different encryption algorithms. The challenge ran from 28 January 1997 until May 2007. Contest details For each contest, RSA had posted on its website a block of ciphertext and the random initialization vector used for encryption. To win, a contestant would have had to break the code by finding the original plaintext and the cryptographic key that will generate the posted ciphertext from the plaintext. The challenge consisted of one DES contest and twelve contests based around the block cipher RC5. Each of the RC5 contests is named after the variant of the RC5 cipher used. The name ''RC5-w/r/b'' indicates that the cipher used ''w''-bit words, ''r'' rounds, and a key made up of ''b'' bytes. The contests are often referred to by the names of the corresponding distributed.net projects, for example RC5-32/12/9 is ofte ...
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DES Challenges
The DES Challenges were a series of brute force attack contests created by RSA Security to highlight the lack of security provided by the Data Encryption Standard. The Contests The first challenge began in 1997 and was solved in 96 days by the DESCHALL Project. DES Challenge II-1 was solved by distributed.net in 39 days in early 1998. The plaintext message being solved for was "The secret message is: Many hands make light work." DES Challenge II-2 was solved in just 56 hours in July 1998, by the Electronic Frontier Foundation (EFF), with their purpose-built Deep Crack machine. EFF won $10,000 for their success, although their machine cost $250,000 to build. The contest demonstrated how quickly a rich corporation or government agency, having built a similar machine, could decrypt ciphertext encrypted with DES. The text was revealed to be "The secret message is: It's time for those 128-, 192-, and 256-bit keys." DES Challenge III was a joint effort between distributed.net and Dee ...
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EFF DES Cracker
In cryptography, the EFF DES cracker (nicknamed "Deep Crack") is a machine built by the Electronic Frontier Foundation (EFF) in 1998, to perform a brute force search of the Data Encryption Standard (DES) cipher's key space – that is, to decrypt an encrypted message by trying every possible key. The aim in doing this was to prove that the key size of DES was not sufficient to be secure. Background DES uses a 56-bit key, meaning that there are 256 possible keys under which a message can be encrypted. This is exactly 72,057,594,037,927,936, or approximately 72 quadrillion possible keys. One of the major criticisms of DES, when proposed in 1975, was that the key size was too short. Martin Hellman and Whitfield Diffie of Stanford University estimated that a machine fast enough to test that many keys in a day would have cost about $20 million in 1976, an affordable sum to national intelligence agencies such as the US National Security Agency. Subsequent advances in the price/perf ...
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Moo! Wrapper
The Berkeley Open Infrastructure for Network Computing (BOINC, pronounced – rhymes with "oink") is an open-source middleware system for volunteer computing (a type of distributed computing). Developed originally to support SETI@home, it became the platform for many other applications in areas as diverse as medicine, molecular biology, mathematics, linguistics, climatology, environmental science, and astrophysics, among others. The purpose of BOINC is to enable researchers to utilize processing resources of personal computers and other devices around the world. BOINC development began with a group based at the Space Sciences Laboratory (SSL) at the University of California, Berkeley, and led by David P. Anderson, who also led SETI@home. As a high-performance volunteer computing platform, BOINC brings together 34,236 active participants employing 136,341 active computers (hosts) worldwide, processing daily on average 20.164 PetaFLOPS (it would be the 21st largest processing ca ...
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BOINC
The Berkeley Open Infrastructure for Network Computing (BOINC, pronounced – rhymes with "oink") is an open-source middleware system for volunteer computing (a type of distributed computing). Developed originally to support SETI@home, it became the platform for many other applications in areas as diverse as medicine, molecular biology, mathematics, linguistics, climatology, environmental science, and astrophysics, among others. The purpose of BOINC is to enable researchers to utilize processing resources of personal computers and other devices around the world. BOINC development began with a group based at the Space Sciences Laboratory (SSL) at the University of California, Berkeley, and led by David P. Anderson, who also led SETI@home. As a high-performance volunteer computing platform, BOINC brings together 34,236 active participants employing 136,341 active computers (hosts) worldwide, processing daily on average 20.164 PetaFLOPS (it would be the 21st largest processin ...
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Volunteer Computing
Volunteer computing is a type of distributed computing in which people donate their computers' unused resources to a research-oriented project, and sometimes in exchange for credit points. The fundamental idea behind it is that a modern desktop computer is sufficiently powerful to perform billions of operations a second, but for most users only between 10-15% of its capacity is used. Typical uses like basic word processing or web browsing leave the computer mostly idle. The practice of volunteer computing, which dates back to the mid-1990s, can potentially make substantial processing power available to researchers at minimal cost. Typically, a program running on a volunteer's computer periodically contacts a research application to request jobs and report results. A middleware system usually serves as an intermediary. History The first volunteer computing project was the Great Internet Mersenne Prime Search, which was started in January 1996. It was followed in 1997 by distribute ...
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Volunteer Computing
Volunteer computing is a type of distributed computing in which people donate their computers' unused resources to a research-oriented project, and sometimes in exchange for credit points. The fundamental idea behind it is that a modern desktop computer is sufficiently powerful to perform billions of operations a second, but for most users only between 10-15% of its capacity is used. Typical uses like basic word processing or web browsing leave the computer mostly idle. The practice of volunteer computing, which dates back to the mid-1990s, can potentially make substantial processing power available to researchers at minimal cost. Typically, a program running on a volunteer's computer periodically contacts a research application to request jobs and report results. A middleware system usually serves as an intermediary. History The first volunteer computing project was the Great Internet Mersenne Prime Search, which was started in January 1996. It was followed in 1997 by distribute ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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SYN Flood
A SYN flood is a form of denial-of-service attack in which an attacker rapidly initiates a connection to a server without finalizing the connection. The server has to spend resources waiting for half-opened connections, which can consume enough resources to make the system unresponsive to legitimate traffic. The packet that the attacker sends is the SYN packet, a part of TCP's three-way handshake used to establish a connection. Technical details When a client attempts to start a TCP connection to a server, the client and server exchange a series of messages which normally runs like this: #The client requests a connection by sending a SYN (''synchronize'') message to the server. #The server ''acknowledges'' this request by sending SYN-ACK back to the client. #The client responds with an ACK, and the connection is established. This is called the TCP three-way handshake, and is the foundation for every connection established using the TCP protocol. A SYN flood attack works ...
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NVIDIA
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ...
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Video Card
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to integrated graphics. A graphics processing unit that performs the necessary computations is the main component of a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the central processing unit. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molec ...
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