Vikings Campaign Sourcebook
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''Vikings Campaign Sourcebook'' is an accessory for the '' Advanced Dungeons & Dragons''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Contents

This book begins with a brief chapter on Viking history and ends with chapters on Viking culture and geopolitics. The book introduces the concept of Gifts, special talents bestowed upon human characters by the
Norns The Norns ( non, norn , plural: ) are deities in Norse mythology responsible for shaping the course of human destinies.'' Nordisk familjebok'' (1907) In the ''Völuspá'', the three primary Norns Urðr (Wyrd), Verðandi, and Skuld draw wate ...
(
Fates The Fates are a common motif in European polytheism, most frequently represented as a trio of goddesses. The Fates shape the destiny of each human, often expressed in textile metaphors such as spinning fibers into yarn, or weaving threads on a ...
) at birth. If a player chooses to play a human character, he rolls on the Character Gifts Table, which gives him a chance that he will receive a permanent penalty or bonus. Vikings who aren't human are probably trollborn, a new racial type exclusive to this supplement. Trollborn are a repulsive combination of human and troll, with exceptional strength, constitution, and intelligence scores, but lower than average wisdom and charisma. They are denied Gifts but are endowed with infravision. Cultural restrictions forbid the use of certain character classes. Specifically, Vikings can not be
paladins The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's royal court, court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of F ...
,
clerics Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
, druids, or wizards.
Fighters Fighter(s) or The Fighter(s) may refer to: Combat and warfare * Combatant, an individual legally entitled to engage in hostilities during an international armed conflict * Fighter aircraft, a warplane designed to destroy or damage enemy warplan ...
,
rangers A Ranger is typically someone in a military/paramilitary or law enforcement role specializing in patrolling a given territory, called “ranging”. The term most often refers to: * Park ranger or forest ranger, a person charged with protecting and ...
,
thieves Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
,
bards In Celtic cultures, a bard is a professional story teller, verse-maker, music composer, oral historian and genealogist, employed by a patron (such as a monarch or chieftain) to commemorate one or more of the patron's ancestors and to praise t ...
, and specialist mages are allowed, with minor restrictions. To balance these restrictions, two new character classes are introduced. The first is the berserker, a hot-tempered warrior given to spontaneous bursts of rage. After working himself into a frenzy, the berserker gains bonuses to various attributes, which persist for a number of rounds and so long as the berserker directs his rage against a particular enemy. The second new class is the runecaster, a magic-wielding warrior with the ability to carve intricate runic designs on inanimate objects, imbuing them with a variety of powers. Additional fantasy elements include a selection of new magical items, and a chapter full of new monsters including the linnorm, the havmand, and the thursir.


Publication history

The ''Vikings Campaign Sourcebook'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
as a 96-page softcover book, with a 28" × 19" map sheet. The book was designed by David Cook, with illustrations by
Ned Dameron Ned Dameron is a science fiction and fantasy artist. Influences His mother had a gallery in New Orleans, where she mainly dealt with contemporary European paintings originating from a fantastic school, which decisively influenced him to turn in th ...
.


Reception

Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed ''Vikings Campaign Sourcebook'' for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine #181 (May 1992). Swan considered the book more of an ''AD&D'' rules expansion than a campaign sourcebook; calling it "a user-friendly variant, easily digested by DMs and players alike. Though not quite the "new roleplaying experience" it aspires to be, there's plenty of interesting material to enliven an already existing campaign." He felt that the chapters on Viking history and on Viking culture and geopolitics "do little to integrate history and fantasy, together they serve as an informative overview from which the DM may develop his own setting". He noted that the introduction "promises help with adapting Viking culture to the Forgotten Realms, World of Greyhawk, and
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
settings, but either I missed this section or it got lost somewhere along the way. Regardless, not much adaptation is required; Vikings as presented here could exist comfortably in just about any unexplored area on Krynn or Oerth without straining the players' credibility." He calls the trollborn "essentially humans with bad attitudes, a good choice for those with a flair for role-playing antisocial characters". He called the berserker and the runecaster classes "quite appealing and among the book's best features". He called the rune magic "an excellent addition to the ''AD&D'' magic rules and, ironically, much better realized than the rune system in the ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of ...
'' supplement" which was titled ''
Vikings Vikings ; non, víkingr is the modern name given to seafaring people originally from Scandinavia (present-day Denmark, Norway and Sweden), who from the late 8th to the late 11th centuries raided, pirated, traded and se ...
'', reviewed in the same column. He bemoaned the lack of campaigning material in the book: "Sadly, there's no material comparable to the ''RuneQuest'' supplement's Scenarios Book. Adventure hooks suggest themselves in the chapter on Viking culture, but there are no specific outlines. To get a Viking campaign off the ground, the DM will have to rely on his own imagination, consult one of the reference books in the suggested reading list, or borrow ideas from another game supplement." Swan concluded his review with this evaluation: "Another chapter or two would've pushed this book over the top; notable by their absence are sections on Viking ships and sea travel, Norse mythology (we're referred instead to the 2nd Edition '' Legends and Lore'' book), and adventure design. The historical aspects are better presented than those in the ''RuneQuest'' supplement, but a game featuring trollborn and berserker warriors can't be taken seriously as a historical simulation. As a set of rule variants, however, it delivers the goods, particularly for ''AD&D'' game players who can't get enough new character classes and magic systems."


References

{{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 1991