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In the field of
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
, the unified shader model (known in Direct3D 10 as " Shader Model 4.0") refers to a form of
shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
hardware in a
graphical processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal co ...
(GPU) where all of the shader stages in the rendering
pipeline A pipeline is a system of Pipe (fluid conveyance), pipes for long-distance transportation of a liquid or gas, typically to a market area for consumption. The latest data from 2014 gives a total of slightly less than of pipeline in 120 countries ...
(geometry, vertex, pixel, etc.) have the same capabilities. They can all read textures and buffers, and they use instruction sets that are almost identical.


History

Earlier GPUs generally included two types of shader hardware, with the ''
vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s'' having considerably more instructions than the simpler ''
pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s''. This lowered the cost of implementation of the GPU as a whole, and allowed more shaders in total on a single unit. This was at the cost of making the system less flexible, and sometimes leaving one set of shaders idle if the workload used one more than the other. As improvements in fabrication continued, this distinction became less useful.
ATI Technologies ATI Technologies Inc. was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed pub ...
introduced a unified architecture on the hardware they developed for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
.
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
quickly followed with their Tesla design. AMD introduced a unified shader in card form two years later in the TeraScale line. The concept has been universal since then. Early shader abstractions (such as Shader Model 1.x) used very different instruction sets for vertex and pixel shaders, with vertex shaders having much more flexible instruction set. Later shader models (such as Shader Model 2.x and 3.0) reduced the differences, approaching unified shader model. Even in the unified model the instruction set may not be completely the same between different shader types; different shader stages may have a few distinctions. Fragment/pixel shaders can compute implicit texture coordinate gradients, while geometry shaders can emit rendering primitives.


Unified shader architecture

Unified shader architecture (or unified shading architecture) is a hardware design by which all shader processing units of a piece of graphics hardware are capable of handling any type of shading tasks. Most often Unified Shading Architecture hardware is composed of an array of computing units and some form of dynamic scheduling/ load balancing system that ensures that all of the computational units are kept working as often as possible. Unified shader architecture allows more flexible use of the graphics rendering hardware. For example, in a situation with a heavy geometry workload the system could allocate most computing units to run vertex and geometry shaders. In cases with less vertex workload and heavy pixel load, more computing units could be allocated to run pixel shaders. While unified shader architecture hardware and unified shader model programming interfaces are not a requirement for each other, a unified architecture is most sensible when designing hardware intended to support an API offering a unified shader model.
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture. Similarly, hardware that supported non unified shader model APIs could be based on a unified shader architecture, as is the case with Xenos graphics chip in
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
, for example. The unified shader architecture was introduced with the
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
GeForce 8 series, ATI Radeon HD 2000 series, S3 Chrome 400,
Intel GMA The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This serie ...
X3000 series, Xbox 360's GPU, Qualcomm Adreno 200 series,
Mali Mali, officially the Republic of Mali, is a landlocked country in West Africa. It is the List of African countries by area, eighth-largest country in Africa, with an area of over . The country is bordered to the north by Algeria, to the east b ...
Midgard,
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, video decoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and ...
SGX GPUs and is used in all subsequent series. For example, the unified shader is referred as "CUDA core" or "shader core" on
NVIDIA Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
GPUs, and is referred as "ALU core" on
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
GPUs.


Architectures

Nvidia * Tesla * Fermi *
Kepler Johannes Kepler (27 December 1571 – 15 November 1630) was a German astronomer, mathematician, astrologer, natural philosopher and writer on music. He is a key figure in the 17th-century Scientific Revolution, best known for his laws of p ...
*
Maxwell Maxwell may refer to: People * Maxwell (surname), including a list of people and fictional characters with the name ** James Clerk Maxwell, mathematician and physicist * Justice Maxwell (disambiguation) * Maxwell baronets, in the Baronetage of N ...
* Pascal * Volta * Turing *
Ampere The ampere ( , ; symbol: A), often shortened to amp,SI supports only the use of symbols and deprecates the use of abbreviations for units. is the unit of electric current in the International System of Units (SI). One ampere is equal to 1 c ...
*
Ada Lovelace Augusta Ada King, Countess of Lovelace (''née'' Byron; 10 December 1815 – 27 November 1852), also known as Ada Lovelace, was an English mathematician and writer chiefly known for her work on Charles Babbage's proposed mechanical general-pur ...
* Blackwell Intel * Intel Arc ATI/AMD * TeraScale * Graphics Core Next * RDNA *
CDNA In genetics, complementary DNA (cDNA) is DNA that was reverse transcribed (via reverse transcriptase) from an RNA (e.g., messenger RNA or microRNA). cDNA exists in both single-stranded and double-stranded forms and in both natural and engin ...


References

{{Graphics Processing Unit Shading