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''Clive Barker's Undying'' is a
horror Horror may refer to: Arts, entertainment, and media Genres *Horror fiction, a genre of fiction ** Japanese horror, Japanese horror fiction **Korean horror, Korean horror fiction * Horror film, a film genre *Horror comics, comic books focusing o ...
first-person shooter video game developed by EA Los Angeles and published by EA Games. The game's story was written by acclaimed horror writer Clive Barker. He also provided the voice of Ambrose Covenant, a character in the game. ''Undying'' follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious
occult The occult, in the broadest sense, is a category of esoteric supernatural beliefs and practices which generally fall outside the scope of religion and science, encompassing phenomena involving otherworldly agency, such as magic and mysticism a ...
happenings at the estate of his friend Jeremiah Covenant. It received favorable reviews from critics, and gained a
cult following A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
.


Plot

In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with
occult The occult, in the broadest sense, is a category of esoteric supernatural beliefs and practices which generally fall outside the scope of religion and science, encompassing phenomena involving otherworldly agency, such as magic and mysticism a ...
matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of
supernatural Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings si ...
terrors. Jeremiah Covenant is the eldest of five children, his siblings being, from eldest to youngest, twins Bethany and Aaron, Ambrose, and Lizbeth. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set of
standing stones A menhir (from Brittonic languages: ''maen'' or ''men'', "stone" and ''hir'' or ''hîr'', "long"), standing stone, orthostat, or lith is a large human-made upright stone, typically dating from the European middle Bronze Age. They can be foun ...
located on an island on their family's extensive estate. This seemingly childish game, however, brought the wrath of evil forces upon the family. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. The power of the curse, however, has reanimated his fallen siblings as monsters of pure evil; they have been haunting Jeremiah and he fears that he will soon follow where they have gone. Galloway decides to honour his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: the Undying King, a powerful demonic presence threatening to destroy the reality we inhabit. He also receives a vision of a group of priests burying a Celtic king alive as part of a ritual in ancient times. While attempting to prevent the Undying King from entering our world, Patrick must face off against the four undead Covenant siblings as well as Count Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces. As Patrick begins to unravel the mysteries of the Covenant family, he finds himself travelling throughout both time and space, traversing both the ancient past and other dimensions entirely. During his journey to the past, he arrives in a monastery where the only weapon that can permanently kill the Covenant siblings is located, namely the Scythe of the Celts. However, due to the presence of the Scythe in the monastery, all of the monks have fallen under its influence, turning them from benevolent worshippers of faith into murderous psychopaths. After retrieving the Scythe, Patrick first disposes of Lizbeth in the Covenant family catacombs. Having tossed her head of the cliff, he arrives back at the mansion in time to speak with Jeremiah, but Ambrose interrupts their meeting. Demanding the Gel'ziabar Stone that Patrick carries in exchange for Jeremiah's life, Ambrose still beheads his sibling after he has gotten it, turning himself into a hulking ogre-like monster. Patrick manages to kill Ambrose in revenge. His next step is then to go after Keisinger, and after a taxing battle Patrick manages to defeat his rival. Keisinger's death liberates the inhabitants of the magical dimension of Oneiros that Keisinger had enslaved to his will. Next, he searches for the body of Aaron, whose intangible, but dangerous ghost is haunting the estate and has been annoying and impeding Patrick on several occasions. He discovers it in a private torture chamber where Bethany had secretly imprisoned and horrifically tortured her hated brother to death, and destroys his undead form. Patrick finally confronts the last of the evil Covenant siblings, Bethany, after she traps him in the magical primeval dimension Eternal Autumn, only to find himself suddenly returned to the island where it had all begun all those years ago, and finds himself facing an unexpected enemy - Jeremiah himself. Rather than being a passive, remorseful observer of the tragic events, Jeremiah had in fact been just as corrupted as his siblings, having died and been resurrected during the war, and had just been using his old friend to get rid of his more powerful siblings so he could take Patrick's Gel'ziabar Stone and use it to siphon the power of the Undying King into himself, allowing Jeremiah to remake the world as he saw fit. Enraged at his friend's
treachery Treachery is the betrayal or violation of trust. Treachery may also refer to: *Treachery (law), an offence in several countries, related to treason * Treachery (''Revenge''), the eighth episode of the American television series ''Revenge'' * ''Tr ...
, Patrick beheads Jeremiah, but this proves to be a mistake, as with the last Covenant slain, the seal is broken, and the Undying King is released. The ground bursts open, releasing the mummified remains of the Celtic warrior who had been used to seal away the Undying King by the original druids, and the warrior quickly crumbles to dust. Then, the King itself, a hideous, insectoid monstrosity, finally breaches the walls to our reality. After a long, difficult battle, Patrick is able to destroy the King, but as he leaves the island in a daze, a man he recognizes (and who he says cannot possibly be there) steals his Gel'ziabar Stone and claims that he is not done with Patrick yet. A sequel hook is added by a mention that after researching the brotherhood of monks, Patrick learns that they had monasteries at similar sites all over the world, and he realizes that this is just one of many coming trials.


Gameplay

The gameplay of ''Undying'' in general follows the precepts of the first-person shooter genre. The game simulates the main character Patrick Galloway's point of view for the player, who uses a variety of weapons to defeat enemies within the game while progressing through a series of levels. As with most FPSs, Galloway has a certain amount of health, represented by a cross symbol and corresponding number at the bottom center-left of the screen. Each time the player is hurt by an enemy the health number is continually reduced until it reaches zero, at which point Galloway dies - an event which is usually marked by a third-person cut scene, unique to each enemy type, showing his gruesome final moments. To prevent this, health can be replenished when low using health packs. Galloway's maximum health can also be increased when using the alternate mode of a certain weapon, but it drains quickly back to the standard amount of health. Another aspect of the gameplay of ''Undying'' - and one which gives it a similar ambience to traditional
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s - is that along with its set of offensive weapons, the player is able to use a wide range of magical spells. Spells consume a certain amount of Galloway's magical energy, or " Mana", which is represented by a flask icon and corresponding number on the bottom center-right of the screen. This energy slowly regenerates itself over time. Magical tattoo pickups called "Arcane Whorls" permanently increase mana regeneration rate, while amulets called "Mana Wells" increase maximum mana by 10 up to 200. Once the player acquires a spell, it may be boosted in power each time the player finds an "Amplifier Stone", which are purple glowing crystals scattered throughout levels of the game. Galloway can simultaneously wield weapons in his left hand and cast magical spells with his right; the power of both the weapons and the spells increase as the game progresses. Also, as is common with first-person shooters, combat is interspersed with simple
puzzle-solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
elements which usually involve overcoming an obstacle (such as a locked door) which impedes the player's progress through the game. Along with the usual "find the key" solution, the player is also often required to engage in conversation with (non-player) characters, or use a certain spell (usually the "Scrye" spell) in order to find out how to proceed.


Development

Originally, the protagonist of the game was to be "Count Magnus Wolfram", a tattooed man with superhuman strength and supernatural abilities. Barker himself rejected this idea, noting that the more normal, down-to-earth Patrick Galloway would be easier to relate to for the average gamer. Wolfram's character model plays a small part in the finished product, however. He is the Trsanti shaman who attacks a younger Galloway with the Gel'ziabar Stone in the opening cutscene flashback. ''Undying'' lacks any form of multiplayer, including
cooperative gameplay Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
or online play. The game was originally planned to ship with a multiplayer aspect, but given time constraints it was later to be relegated to a post-release patch. The game was announced at E3 2000.


Reception

Jeff Lundrigan reviewed the PC version of the game for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'', rating it three stars out of five, and stated that "The production is top-notch, and there are some good first-person thrills, but about halfway through it nearly runs out of steam." The PC version received "favorable" reviews according to video game review aggregator Metacritic. The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Undying'' for its 2001 "Computer Action/Adventure Game of the Year" award, but the game lost to '' Return to Castle Wolfenstein''. ''Clive Barker's Undying'' was also a nominee for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s 2001 "Best Action Game" award, which ultimately went to '' Aliens versus Predator 2''. The editors of ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' also nominated ''Undying'' as the best action game of 2001, but ultimately gave the award to '' Operation Flashpoint: Cold War Crisis''. The editors of '' PC Gamer US'' awarded ''Undying'' their 2001 "Best Atmosphere" prize, and noted that the game is "soaked in suspense." ''Undying'' sold poorly with sales so low that announced plans for a multiplayer patch were abandoned. Console versions of the game were also cancelled, and EA and Brady Bell reportedly shelved the idea of a sequel.Quarter to three newsletter
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See also

*''
American McGee's Alice ''American McGee's Alice'' is a 2000 third-person action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game was originally re ...
'', another auteur-branded PC horror game by EA Games released around the same time


References


External links


''Clive Barker's Undying''
at clivebarker.com *
''Clive Barker's Undying''
at PCGamingWiki * {{Clive Barker 2001 video games Cancelled PlayStation 2 games Dark fantasy video games DreamWorks Interactive games Electronic Arts games Video games about siblings Fiction set in 1923 First-person shooters MacOS games Psychological horror games Unreal Engine games Video games about curses Video games about the paranormal Video games scored by Bill Brown Video games set in Ireland Video games set in the 1920s Windows games Works by Clive Barker Works set in country houses Video games developed in the United States Single-player video games