USIT - Unified Structured Inventive Thinking
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Unified Structured Inventive Thinking (USIT) is a structured, problem-solving methodology for finding innovative solution concepts to engineering-design type problems. Historically, USIT is related to Systematic Inventive Thinking (SIT), which originated in Israel and is related to
TRIZ TRIZ (; russian: теория решения изобретательских задач, ', lit. "theory of inventive problem solving") is “the next evolutionary step in creating an organized and systematic approach to problem solving. The deve ...
, the Russian methodology. It differs from TRIZ in several ways, but most importantly it is a simpler methodology, which makes it quicker to learn and easier to apply. It requires no
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases sp ...
s or
computer software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
. (But note that the purest application of TRIZ does not require databases or software either.) The goal of USIT is to enable a problem solver to invent multiple solution concepts in as short a time as possible for real-world problems (day-to-day technical problems in all fields). Key to this methodology is its ability to establish, quickly, unusual perspectives of a problem situation. Innovative results are achieved using tools (
heuristics A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate, ...
) designed to elicit complementary contributions from both
cerebral hemispheres The vertebrate cerebrum (brain) is formed by two cerebral hemispheres that are separated by a groove, the longitudinal fissure. The brain can thus be described as being divided into left and right cerebral hemispheres. Each of these hemispheres ...
, generating logical and creative concepts. USIT tools and methods began their development in the
Ford Motor Company Ford Motor Company (commonly known as Ford) is an American multinational automobile manufacturer headquartered in Dearborn, Michigan, United States. It was founded by Henry Ford and incorporated on June 16, 1903. The company sells automobi ...
Research Laboratory in a training program called structured inventive thinking that continues to be taught and applied in Ford Motor Company worldwide engineering locations (see History and Industrial Experience).


Introduction

Problem solving is most commonly used in professions such as,
engineer Engineers, as practitioners of engineering, are professionals who invent, design, analyze, build and test machines, complex systems, structures, gadgets and materials to fulfill functional objectives and requirements while considering the l ...
s,
scientist A scientist is a person who conducts Scientific method, scientific research to advance knowledge in an Branches of science, area of the natural sciences. In classical antiquity, there was no real ancient analog of a modern scientist. Instead, ...
s,
mathematician A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems. Mathematicians are concerned with numbers, data, quantity, structure, space, models, and change. History On ...
s, all of whom have academic degrees, and
inventor An invention is a unique or novel device, method, composition, idea or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an ...
s who bear patents as proof to their talent. Engineering and science are mostly based on an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
ic-type of problem solving developed by applied mathematicians. Inventing is not an algorithmic process; it is a result of unrestricted creative thinking—inspiration. Lacking in algorithmic processes, inventive-type problem solving methodology has eluded much of
academia An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary education, secondary or tertiary education, tertiary higher education, higher learning (and generally also research or honorary membershi ...
. Many methodologies have been developed and marketed for filling this gap. Though they may or may not involve algorithms, they often entail structured methodology. USIT has structure, but no algorithms.


History

The methodology known as systematic inventive thinking (SIT), now known as advanced systematic thinking (ASIT), was brought into Ford Motor Company in 1995. Dr. Roni Horowitz and colleagues developed SIT in the early 1990s with the goal of simplifying TRIZ. It was introduced into Ford by Dr. Ed Sickafus who modified the methodology for adaptation into an automotive environment and named it "structured inventive thinking", retaining the acronym SIT in honor of the earlier work. In 1997, Ford Motor Company approved the publication of a textbook, ''Unified Structured Inventive Thinking – How to Invent'' by Dr. Ed. Sickafus. Since 2000, USIT has been taught outside of the company to non-Ford interests. It has been introduced to individuals, companies, and institutions in Africa, Asia, the Americas, Australia, and Europe. A newsletter containing mini-lectures on USIT is sent to 43 countries and is translated into three languages (see Resources).


Overview of USIT

It is recommended that one turn to USIT after conventional methodologies have waned. This encourages the rapid application of intuitive problem solving called
brainstorming Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members. In other words, brainstorming is a situation where a grou ...
(in which technologists excel) and the quick collection of "low hanging fruit". It also sets the stage for beginning unconventional methodology that stresses left-brain/right-brain participation in problem solving (logic/creativity). USIT fits between problem identification and the selection of solution concepts found for a problem; both involve engineering and business decisions. Between these engineering-filtering events, a problem solver is free of such filters while searching solution concepts to be engineered. USIT emphasizes this distinct division enabling a problem solver to spend time focused on creative thinking without psychologically inhibiting filters—a problem simplification strategy. All aspects of USIT are derived from a unifying theory based on three fundamental components: objects, attributes, and the effects they support. Effects may be beneficial, called "functions", or not beneficial, called "unwanted effects". The methodology consists of three common phases: "problem definition", "problem analysis", and "application of solution concepts" with equal time spent in each phase. ;Problem definition: A well-defined problem is formulated in an iterative process, described in terms of objects, attributes, and a single unwanted effect. Objects are reduced to a minimum number required to ''contain'' the problem (not to "explain" the problem situation). Multiple root causes are discovered using the plausible root causes heuristic. Abstraction of the problem statement is achieved using verbal and graphic metaphors. Exercise of the "plausible root causes heuristic" carries the problem solver well into problem analysis. ;Problem analysis: Following plausible root causes analysis one of two lines of thinking is followed: 1) a "closed-world" analysis of the problem to understand intended functional connectivity of objects when no problem existed or 2) a "particles method" that begins from an ideal solution and works back to the problem situation. ;Solution techniques: Three strategies for problem solving are based on the metaphorical interaction of objects, attributes, and effects: "utilization", "nullification", and "elimination" of the unwanted effect (see ''Heuristics for Solving Technical Problems — Theory, Derivation, Application''). ;;;;object – attribute ;;;;;;;;\ ;;;;;;;;effect – attribute – object ;;;;;;;;/ ;;;;object – attribute ;;Graphic metaphor for the interaction of objects and attributes. Five solution heuristics are used to support these strategies. 1) "Dimensionality" focuses on the "attributes" available and new ones discovered during problem analysis. 2) "Pluralization" focuses on "objects" being multiplied in number or divided into parts, used in different ways, and carried to extremes. 3) "Distribution" focuses on "functions" being distributed differently among objects in the problem situation. 4) "Transduction" uses "attribute-function-attribute links" to reach new solution concepts. This is modeled metaphorically after transducers, which convert information from one form to another. 5) "Uniqueness" characterizes effects of a problem according to their activity in "space" and "time". Each technique is logically tied to one or more of the underlying features in the well-defined problem: objects, attributes, and effects.


Industrial experience

Beginning in 1995, the problem-solving methodology has been taught to Ford's corporate technologists and management in monthly three-day classes. Weekly User-group meetings allow continued development of skills. A team of specialists was organized to apply the methodology to corporate problems worldwide. Their ideal goal was three 3-hour sessions, one for each phase of problem solving. Before starting a team program, the customer would be involved with the team in gathering necessary background information. Some of this experience can be read in ''Injecting Creative Thinking Into Product Flow'' (see Resources). Many Japanese companies are having their technologists trained in USIT, especially because of its streamlined nature and ease of understanding. A reward of USIT is its ability to enable a technologist to begin solving a problem so poorly worded as, "This gismo doesn't work. Fix it!" and, "Our competition just lowered their price. Now what?"


Resources


Triz Home Page in Japan
a provides freeley available case studies, forums, ebooks and newsletters on USIT and reprints of papers and essays. The site is available in two languages: Japanese and English.


Textbook

*"'
Unified Structured Inventive Thinking – How to Invent (click on Publications)
''" by Dr. Ed. N. Sickafus, {{ISBN, 0-9659435-0-X, Ntelleck, LLC, 1997


Ebooks

*"'
Unified Structured Inventive Thinking – an Overview
''"


Newsletter


Korean


Reprints/essays







Problem solving methods Creativity techniques Methodology