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is a Japanese
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
producer, director and
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
. He was the
chief creative officer A chief creative officer (CCO) is the highest ranking position of the creative team within a company. Depending on the type of company, this position may be responsible for the overall look and feel of marketing, media, and branding associated wit ...
for
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
until 2021 when he became creative director. He went on to be the general director of
Ryu Ga Gotoku Studio is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since '' Yakuza 5''. The studio's origins can ...
, and later became a member of the board of directors for
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
. He joined Sega in 1989. After 30 years in the company, Nagoshi left Sega to join
NetEase NetEase, Inc. () is a Chinese Internet technology company providing online services centered on content, community, communications, and commerce. The company was founded in 1997 by Ding Lei. NetEase develops and operates online PC and mobile gam ...
in late 2021, where he founded the studio Nagoshi Studio.


Career


Working at Sega AM2

Nagoshi graduated from
Tokyo Zokei University is a private university in Hachioji, Tokyo, Japan, founded in 1966 by Japanese art educator, fashion designer and design journalist, Yoko Kuwasawa (1910-1977). It is a four-year art college offering both bachelor's and master's degrees in studio ...
with a degree in movie production and joined Sega shortly thereafter, working for the second arcade department ( AM2) under
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
as a CG designer. His first title as a designer was ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform u ...
''. It was then when he found his niche at Sega due to his study of movies being useful at adjusting and implementing the right camera angles in early 3D games; this was a major turning point for him at Sega. Before that point, he stated, "It really didn't take long for me to feel like I had come to the wrong place. But when I said I was lucky before, it's because during the time I began working, 2D was on its way out, and the industry was switching to 3D." According to Nagoshi, despite the fact the change to 3D had occurred, "nobody had actually studied the techniques needed to work in a 3D space." He knew the basics and gave them advice; it was easier for him to apply his knowledge after the transition to 3D took place. Afterwards, he worked on ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debute ...
'', where he was made director. ''Daytona USA'' was the first game to use the
Sega Model 2 Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of c ...
arcade hardware which produced very advanced graphics and was developed jointly with General Electrics, which was located in the US. When Nagoshi paid them a visit, he happened to see a
NASCAR The National Association for Stock Car Auto Racing, LLC (NASCAR) is an American auto racing sanctioning and operating company that is best known for stock car racing. The privately owned company was founded by Bill France Sr. in 1948, and ...
race, which inspired ''Daytona USA'' initially. In Japan, only F1 racing games were popular, though Nagoshi decided to not develop one. He also says that he stayed persistent in creating a more difficult kind of game. The development of ''Daytona USA'' brought great responsibility for Nagoshi as he was promoted into leadership positions relatively fast. His next project, ''
Scud Race ''Scud Race'' is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dream ...
'', became once again a very technologically advanced game, however due to expenses, made less money than ''Daytona USA'', though still made profit. Afterwards, he mentioned he did not want to make any racing games anymore, thinking that he graduated from the genre. Next, he worked on ''Spikeout'', a cooperative beat em 'up with up to four players. It was well received by players, although arcade operators complained that it didn't bring in much money, due to the players not needing many credits if they properly work together. ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company ...
'' was the last time he worked with AM2 and Yu Suzuki; he first was a supervisor on the project but was dissatisfied with how the game went and asked for his own development division, which later became
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
. However, he was called in by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. The CEO knew that Nagoshi was the only person that Suzuki trusted. Nagoshi has said that there is no developer that he learnt more from than Suzuki.


CEO of Amusement Vision

In 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Nagoshi became president of the studio Amusement Vision, and he was not sure on how to approach his new role at first. He thought that consistently making profit would be for the best. His approach worked, as he was promoted to officer alongside
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
and
Hisao Oguchi is a Japanese business executive. He was director, vice chairman, and chief creative officer of Sega Sammy Holdings Inc. Oguchi originally was President and CEO of Sega. He currently is president and CEO of Sega Sammy Creation. Career Hisao Og ...
, who also ran profitable studios in the form of Naka's
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
and Oguchi's Hitmaker. Nagoshi became interested in console development as a result of Sega leaving the hardware business. Specifically, he was interested in developing for
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
and acquired information about the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
at an early stage. The CEO of Sega at the time complained that games became too expensive to make, and Nagoshi told him that they couldn't do it any cheaper. As a type of protest, he developed a very simple and inexpensive game that just needed a lever to control with no buttons, just to prove that it was possible. That game was ''
Super Monkey Ball ''Super Monkey Ball'' is a series of arcade platform video games initially developed by Amusement Vision and published by Sega. The series debuted in 2001 with the arcade game ''Monkey Ball'', which was ported to GameCube as ''Super Monkey Ba ...
'', which initially launched as just ''Monkey Ball'' in the arcades. It didn't sell well in Japan, but became a hit overseas. The CEO was impressed, assuming that Nagoshi had the western market in mind, which Nagoshi didn't at all. As a game developer, Nagoshi wanted to know how Nintendo worked, and wanted to be a sub-contractor for them. After some thought in regards to which Nintendo franchise he wanted to work on, Nagoshi ended up developing an entry for the ''
F-Zero is a series of futuristic racing video games originally created by Nintendo Entertainment Analysis & Development, Nintendo EAD with multiple games developed by outside companies. The F-Zero (video game), first game was released for the Super Fa ...
'' franchise, which was ''
F-Zero GX ''F-Zero GX'' is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in ''Super Monkey Ball''. ''F-Zero AX'', the arcade counterpart of ''G ...
''. While Nagoshi could not convince Nintendo on several things, Nintendo was considerably impressed by the final product and asked for the source code of the game, as the game achieved a much higher quality than they anticipated. The game also sold really well, which gave the team confidence in being a third party developer. When asked about the differences in how Nintendo and Sega developed games, he would sum it up with Sega being more flashy and having a more light-hearted attitude when it comes to new ideas. Nagoshi says that if he started working at Nintendo instead of Sega, he would have already quit the videogame industry.


Development of Yakuza and company promotions

Nagoshi decided not to compete with big western companies such EA,
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
and
Rockstar Rock Star or Rockstar may refer to: Films * ''Rock Star'' (2001 film), an American film starring Mark Wahlberg * ''Rockstar'' (2011 film), an Indian Hindi-language film by Imtiaz Ali * ''Rockstar'' (2015 film), an Indian Malayalam-language fi ...
and decided to double down on the Japanese market instead. With the game '' Ryu Ga Gotoku'', which then was localized as ''
Yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' in western markets, the only market left was the Japanese adult male. After a reorganization, the non-sports staff of
Smilebit or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
moved to Amusement Vision, thereby falling under Nagoshi's responsibility. Amusement Vision and Smilebit had different cultures and strengths, so Nagoshi thought it'd be best for the staff morale to start from scratch and to develop a new IP in the form of ''Yakuza''. The game had a difficult development cycle, as the first pitch was rejected by the higher-ups, due to expecting something different out of Nagoshi. At the time, Sega and
Sammy Sammy is a nickname, frequently for people named Samuel, and also an English spelling of the Arabic name Sami. People Music *Sammy Adams (born 1987), American rapper and songwriter * Sammy Cahn (1913-1993), American songwriter * Sammy Davis Jr. ...
merged to form
Sega Sammy Holdings (also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Seg ...
. The new owner and CEO of Sega Sammy,
Hajime Satomi is a Japanese business magnate. Satomi is known as the founder of Sammy Corporation, which merged with the Japan-based video game and arcade game producer Sega to form the holding company Sega Sammy Holdings. History Hajime Satomi withdrew fr ...
saw footage of ''Yakuza'' that was forcibly sneaked in a preview of upcoming Sega games, despite that it wasn't officially a project yet. Satomi took an interest in it, although the Sega executives were unhappy about this move. Through perseverance however, Nagoshi managed to get the project started. It was his most personal project, as the people in the game are often named after people that Nagoshi knew personally. The main character
Kazuma Kiryu is a fictional character and the protagonist of Sega's action-adventure beat'em'up Japanese role-playing game series ''Yakuza''. He is popularly known as due to the tattoo of a dragon on his back and him originally being a fearsome member of t ...
is named after someone very dear to him. The stories are also based on his real life experiences in dating, partying and overall just having fun. When developing the ''Yakuza'' franchise, Nagoshi learned the difference between nurturing one IP and making many types of genres during his time at Sega AM2 and Amusement Vision. He thought it was very valuable to see both sides. As of 2009, Nagoshi supervised all research and development of consumer game development at Sega. In 2010, Nagoshi's project ''
Binary Domain is a third-person shooter video game developed by Ryu Ga Gotoku Studio and published by Sega. It was released for PlayStation 3 and Xbox 360 in February 2012 and Microsoft Windows in April 2012. The game is set in Tokyo, Japan, in the year 2080. ...
'' was revealed, which was his desire to tell a science fiction story, while also developing a game that actively competed against popular western games at the time. In February 2012 it was announced that Nagoshi would be promoted to the role of
chief creative officer A chief creative officer (CCO) is the highest ranking position of the creative team within a company. Depending on the type of company, this position may be responsible for the overall look and feel of marketing, media, and branding associated wit ...
at Sega of Japan, as well as being appointed to the company's board of directors. He took up these positions on April 1, 2012. In October 2013, once
Sega Sammy (also known as the Sega Sammy Group and generally Sega Sammy, stylized as SᴇɢᴀSammy) is a Japanese holding company formed from the merger of Sega and Sammy Corporation in 2004. Both companies are involved in the amusement industry (Sega wi ...
purchased the bankrupt
Index Corporation , formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one be ...
under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus. As CCO, Nagoshi keeps being close to the games that his studio at Sega develops and stays up to date on the newest systems and technologies, although that is getting harder for him as he gets older. For the scripts of the ''Yakuza'' games, he still stays very involved, writing and adjusting whenever he feels like it. In 2014, Nagoshi was involved in the multimedia kids franchise, ''
Hero Bank is a role-playing video game developed and published by Sega for the Nintendo 3DS. It was released in Japan on March 20, 2014. A sequel, ''Hero Bank 2'', was released in Japan on November 27, 2014. An anime television series adaptation by TMS ...
'', a superhero game that has money as a very important theme despite being aimed at kids. With the 2016 game '' Yakuza 6: The Song of Life'' the story of Kazuma Kiryu ended. Nagoshi wants to continue to explore different types of drama and expand the overall playerbase further. In January 2021, it was announced by Sega that Nagoshi would not be chief creative officer anymore but instead would take
creative director A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions ar ...
as a position.


Establishment of Nagoshi Studio

In October 2021, it was announced that Nagoshi would be leaving both Sega and Ryu Ga Gotoku Studio along with series director Daisuke Sato. The series producer and writer Masayoshi Yokoyama would become the new studio head in place of Nagoshi who was in the position since the beginning. Nagoshi, Daisuke Sato, along with their former SEGA employees established a new studio called Nagoshi Studio, which will be a subsidiary under NetEase Games.


Personal life

Nagoshi grew up in Shimonoseki, Yamaguchi in a small port town. He had a close relationship with his grandmother more than anyone else. His father was known to be in perpetual debt, something for which Nagoshi was frequently ostracized by other children. As an adult, he elected to leave his hometown for Tokyo and enroll into Tokyo Zokei University. Nagoshi has said that his interest in video games and game development was sparked when his girlfriend at the time gave him a Famicom with a copy of ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
''. After gradually working his way up at Sega, he decided to return to his hometown in an effort to repay all of his father's numerous debts. In a tragic turn of events, a fire burned down his childhood home and claimed the life of his grandmother. His parents were physically unscathed, though his mother was left mentally scarred to such an extreme extent that she allegedly could not even recognize her own family. As a result of this, Nagoshi's relationship with his father deepened. Nagoshi has said that these events served as the primary source of inspiration for ''Yakuzas narrative. Asked about his personal appearance, fashion style and how it changed over time, Nagoshi says he adapts to what his current girlfriend is into.


Games


References

{{DEFAULTSORT:Nagoshi, Toshihiro 1965 births Japanese video game designers Living people People from Shimonoseki Sega people Japanese video game producers Tokyo Zokei University alumni