Tori Shogi
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Tori shōgi (禽将棋 or 鳥将棋, 'bird chess') is a
variant Variant may refer to: In arts and entertainment * ''Variant'' (magazine), a former British cultural magazine * Variant cover, an issue of comic books with varying cover art * ''Variant'' (novel), a novel by Robison Wells * " The Variant", 2021 e ...
of
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
(Japanese chess), which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides
wa shogi Wa shogi (和将棋, ''wa shōgi'', harmony chess) is a large board variant of shogi (Japanese chess) in which all of the pieces are named for animals. It is played either with or without drops. Because of the terse and often incomplete wording ...
, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.


Rules of the game


Objective

The objective of the game is to capture your opponent's phoenix.


Game equipment

Two players, Black and White (or 先手 ''sente'' and 後手 ''gote),'' play on a board ruled into a grid of 7 ''ranks'' (rows) by 7 ''files'' (columns). The squares are undifferentiated by marking or color. Each player has a set of 16 wedge-shaped pieces, of slightly different sizes. From largest to smallest (or most to least powerful) they are: * 1 phoenix * 1 falcon * 2 cranes * 2 pheasants * 2 quails (a left and a right) * 8 swallows In line with the bird theme, each piece is named after a different kind of bird. Each piece has its name in the form of a
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
written on its face. On the reverse side of some pieces is another character, often in a different color (commonly red instead of black) and are usually cursive; this reverse side is turned up to indicate that the piece has been promoted during play. (The quail are different: on one side is the character for "quail", while on the other is the character for left or right; some people will play with the "left"/"right" side up instead of the "quail" side up.) The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.


Table of pieces

Listed here are the pieces of the game in English and Japanese: The first pronunciation of each piece is the Japanese pronunciation, while the second is the Sino-Japanese pronunciation. The promoted pieces (*) are usually called ''eagle'' and ''goose'' in English.


Setup

Below is a diagram showing the setup of the pieces. Black pieces are in bold face in the first diagram, and bigger in the second, and move first:


Gameplay

The players alternate making a move, with Black moving first. (The traditional terms 'black' and 'white' are used to differentiate the sides during discussion of the game, but are no longer literally descriptive.) A move consists of moving a single piece on the board and potentially ''promoting'' that piece, displacing ''(capturing)'' an opposing piece or ''dropping'' a captured piece onto an empty square of the board. Each of these options is detailed below.


Movement and capture

An opposing piece is captured by ''displacement:'' That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece (meaning another piece controlled by the moving player). Each piece on the game moves in a characteristic pattern. Pieces move either ''orthogonally'' (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or ''diagonally'' (in the direction of one of the arms of a multiplication sign, ×). Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:


Step movers

Some pieces move only one square at a time. (If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.) The step movers are the phoenix, falcon, crane, and the 8 swallows on each side.


Limited ranging piece

The eagle can move along a limited number (2) of free (empty) squares along a straight line in certain directions. Other than the limited distance, it moves like ranging pieces (see below).


Jumping pieces

The pheasant and goose can ''jump,'' that is, they can pass over any intervening piece, whether friend or foe, with no effect on either.


Ranging pieces

The quail and eagle can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.


Promotion

A player's ''promotion zone'' consists of the two farthest ranks, at the original line of the opponent's falcon and beyond. If a piece ''crosses'' the board within the promotion zone, including moves into, out of, or wholly within the zone, but ''not'' including drops (see below), then that player must ''promote'' the piece at the end of the turn. Promotion is effected by turning the piece over after it moves, revealing the name of its promoted rank. Promoting a piece has the effect of changing how that piece moves until it is removed from the board (see above). Only two pieces promote, as follows: * A falcon promotes to an eagle. * A swallow promotes to a goose. When captured, pieces lose their promoted status.


Individual pieces

Below are diagrams indicating each piece's movement. Pieces with a grey heading start out in the game; those with a blue heading only appear on the board after promotion.
Betza's funny notation Betza's funny notation, also referred to as ''Betza notation'', is a compact method to describe the way pieces move in chess-like board games. It is in common use in the world of chess variants. It was originally invented by the American chess mas ...
has been included in brackets for easier reference.


Drops

Captured pieces are truly ''captured'' in tori shogi. They are retained "in hand", and can be brought back into play under the capturing player's control. On any turn, instead of moving a piece across the board, a player can take a piece he has previously captured and place it on any empty square, facing the opponent. The piece is now part of the forces controlled by that player. This is termed ''dropping'' the piece, or just a ''drop''. A drop cannot capture a piece; that requires an additional move. Pieces that are dropped in the promotion zone do not promote as a result: Promotion requires that piece make a normal movement on a subsequent turn, as detailed under "Promotion", above. Pieces that are promoted when captured lose that promotion; they are unpromoted when dropped back on the board. There are three restrictions when dropping swallows: A swallow may not be dropped on the furthest rank, since it would have no legal move on subsequent turns. A swallow cannot be dropped into the same file (vertical column) as two other unpromoted swallows controlled by the same player. (A ''goose,'' or promoted swallow, does not count as a swallow when considering this drop restriction.) A swallow cannot be dropped where the opponent would have no way to prevent his phoenix being captured on the next move. In other words, a swallow cannot be dropped to give immediate checkmate.


Check and mate

When a player makes a move such that the opponent's phoenix could be captured on the following move, the move is said to ''give check'' to the phoenix; the phoenix is said to be ''in check''. If a player's phoenix is in check and no legal move by that player will get the phoenix out of check, the checking move is also ''
mate Mate may refer to: Science * Mate, one of a pair of animals involved in: ** Mate choice, intersexual selection ** Mating * Multi-antimicrobial extrusion protein, or MATE, an efflux transporter family of proteins Person or title * Friendship ...
,'' and effectively wins the game. A player is not allowed to give
perpetual check In the game of chess, perpetual check is a situation in which one player can a draw by an unending series of checks. This typically arises when the player who is checking cannot deliver checkmate, and failing to continue the series of checks give ...
. This is not a rule in itself, but arises from the repetition rule. Either the checker has to break off the checking, or the checked side has to stop evading, after which his phoenix is captured.


Repetition

The rule for repetition (千日手 ''sennichite)'' in tori shogi is that if the same position occurs three times with the same player to play by repetition of moves, the player starting the sequence ''must'' vary the move. For two positions to be considered the same, the pieces in hand must be the same, as well as the position on the board.Tori Shogi
from Chess Variants.org


Game end

A player who captures the opponent's phoenix wins the game. In practice this rarely happens, as a player will resign when checkmated, as otherwise when loss is inevitable. A player who makes an illegal move loses immediately. (This rule may be relaxed in casual games.)


Handicaps

Games between players of disparate strength are often played with handicaps. In a handicap game, one or more of White's pieces is removed before the start of play, and White plays the first move of the game. Note that the pieces removed at the beginning play no further part in the game—they are not available for drops. The imbalance created by this method of handicapping is not as strong as it is in chess, because material advantage is not as powerful in tori shogi as in chess. Common handicaps, in increasing order of size, are as follows: *Remove White's left quail *Remove White's falcon *Two pieces: remove White's falcon and left quail *Three pieces: remove White's falcon and both quails Other handicaps are also occasionally used. The relationship between handicaps and differences in rank is not universally agreed upon.


Game notation

The method used in English-language texts to express shogi moves was established by George Hodges in 1976. It is derived from the algebraic notation used for chess, but differs in several respects. Modifications have been made for tori shogi. A typical example is Sw-6d. The first letter represents the piece moved: Sw = swallow, Q = quail, Pt = pheasant, Cr = crane, Fa = falcon, Ph = phoenix. Promoted pieces have a + added in front of the letter, as +Sw for a goose (promoted swallow). The designation of the piece is followed by a symbol indicating the type of move: - for an ordinary move, x for a capture, or * for a drop. Next is the designation for the square on which the piece lands. This consists of a number representing the file and a lowercase letter representing the rank, with 1a being the top right corner (as seen from Black's point of view) and 7g being the bottom left corner. (This method of designating squares is based on Japanese convention, which, however, uses
Japanese numerals The Japanese numerals are the number names used in Japanese. In writing, they are the same as the Chinese numerals, and large numbers follow the Chinese style of grouping by 10,000. Two pronunciations are used: the Sino-Japanese (on'yomi) readings ...
instead of letters. For example, the square 2c is denoted by 2三 in Japanese.) If a move requires the player to promote the piece, then a + is added to the end to signify that the promotion was taken. For example, SWx4a+ indicates a swallow capturing on 4a and promoting. In cases where the above notation would be ambiguous, the designation of the start square is added after the designation for the piece in order to make clear which piece is meant. For example, if Black has a crane at both 3c and 5c, which can be moved to the square 4b in front of the phoenix, then these are distinguished as Cr5c-4b (moving the left one) and Cr3c-4b (moving the right one). Optionally, a prefix may be added to the quail to distinguish the left quail from the right quail, LQ and RQ, when the left quail appears to the right of the right quail. Moves are commonly numbered as in chess. For example, the start of a game might look like this:
    1. Swx3c   Swx5e
    2. Fax5e   Fax3c
    3. Cr-5f   Q-1b
In handicap games White plays first, so Black's move 1 is replaced by an
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.


See also

*
Shogi variant A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
*
Minishogi Minishogi (5五将棋 ''gogo shōgi'' "5V chess" or "5×5 chess") is a modern variant of shogi (Japanese chess). The game was invented (or rediscovered) around 1970 by Shigenobu Kusumoto of Osaka, Japan. The rules are nearly identical to those of ...
*
Judkins shogi Judkins shogi (ジャドケンス将棋 ''Jadokensu shōgi'' "Judkins chess") is a modern variant of shogi (Japanese chess), however it is not Japanese. Credit for its invention has been given to Paul Judkins of Norwich, UK, prior to April 1998. ...
*
Microshogi Microshogi (五分摩訶将棋 ''gofun maka shōgi'' "5-minute (scarlet) poppy chess") is a modern variant of shogi (Japanese chess), with very different rules for promotion, and demotion. Kerry Handscomb of NOSTNOST (kNights of the Square Table) ...
*
Kyoto shogi is a modern variant of shogi (Japanese chess). It was invented by Tamiya Katsuya c. 1976. Kyoto shogi is played like standard shogi, but with a reduced number of pieces on a 5×5 board. However, the pieces alternately promote and demote with e ...
*
Cannon shogi A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
*
Yari shogi Yari shogi (槍将棋 ''yari shōgi'', spear chess, where 'spear' is another name for the lance piece) is a modern variant of shogi (Japanese chess); however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. Th ...
*
Whale shogi Whale Shogi (鯨将棋 ''kujira shōgi)'' is a modern variant of shogi (Japanese chess). It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pie ...


References


External links


Tori Shogi
at ''
The Chess Variant Pages ''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants". ...
''
Shogi Net



Online play on Little Golem



The Way of Tori Shogi--Book of strategy, openings, and notated games
{{Shogi variants 18th-century board games Shogi variants