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beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
co-developed by Squaresoft and
DreamFactory is a Japanese video game developer founded in 1995, based out of Tokyo. They are best known for developing fighting and beat 'em up games, such as the '' Tobal No. 1'' fighting game series and the high-profile PlayStation 2 launch title '' The ...
. It was published in Japan by Squaresoft in December 2000, in North America by Square Electronic Arts in March 2001, and in Europe by
Sony Computer Entertainment Europe Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
in June 2001. The game was produced by Shinji Hashimoto, co-directed by
Takashi Tokita (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of '' Parasite Eve'' and ''Chrono Trigger''. ...
and
Seiichi Ishii Seiichi Ishii (石井 精一 ''Ishii Seiichi'', born 18 August 1967) is a Japanese game designer. He is best known for the development of fighting games. Ishii was born in Ichinomiya City, Aichi Prefecture, Japan. He was a designer on groundbre ...
, and features character designs by
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with '' Final Fantasy VI'' and continuing with various later installments. Addi ...
, and
music Music is generally defined as the art of arranging sound to create some combination of form, harmony, melody, rhythm or otherwise expressive content. Exact definitions of music vary considerably around the world, though it is an aspect ...
by Noriko Matsueda and
Takahito Eguchi is a Japanese composer, orchestrator, and musician. He is best known for collaborating with Noriko Matsueda on ''Final Fantasy X-2'' and with Tomoya Ohtani on several ''Sonic the Hedgehog'' games. Eguchi became interested in music when he was ...
. The game tells the story of three
bouncers A bouncer (also known as a doorman or door supervisor) is a type of security guard, employed at venues such as bars, nightclubs, cabaret clubs, stripclubs, casinos, hotels, billiard halls, restaurants, sporting events, schools, concerts, or m ...
in the fictional city of Edge on a rescue mission to save their young friend from the Mikado Group, a
solar technology Solar energy is solar irradiance, radiant sunlight, light and heat from the Sun that is harnessed using a range of technologies such as solar power to generate electricity, solar thermal energy (including solar water heating), and solar arc ...
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the pref ...
owned by the
megalomania Megalomania is an obsession with power and wealth, and a passion for grand schemes. Megalomania or megalomaniac may also refer to: Psychology * Narcissistic personality disorder * Grandiose delusions * Omnipotence (psychoanalysis), a stage ...
cal Dauragon C. Mikado. The game is structured like a "playable action movie," with the plot unfolding differently depending on which character the player chooses for specific gameplay sequences. ''The Bouncer'' was Square's first game released internationally on the PlayStation 2, and although it received considerable press coverage before its release, and was greatly anticipated as one of the marquee titles in the first batch of PS2 games, it was met with poor sales and mixed reviews.


Gameplay

Controls in ''The Bouncer'' are similar to those in the '' Tobal'' series. Certain buttons denote high, middle, and low attacks, whilst others are used for jumping attacks, blocking, and special moves. Players have a
health meter Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
during gameplay, which, if depleted, means the player dies. Players also have a limited number of guard points available to them, although this is not represented by an onscreen meter. As the player blocks, the number of guard points diminish. When they are gone completely, the player can no longer block. The game's combat uses
ragdoll physics Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to d ...
, which allows characters to be launched several feet into the air, making it possible to juggle enemies by striking them repeatedly. Enemies can also be thrown or otherwise knocked into one another, causing all of them to take damage at once.


Story Mode

''The Bouncer'' is structured as a series of short gameplay segments interspersed with cinematic cutscenes that tell the game's story. With the Active Character Selection (ACS) system, when a cutscene concludes, the player is given the choice to control one of the three protagonists and proceed onto the next gameplay segment. The player then controls this character for the duration of the level, whilst the other two characters are controlled by the AI. At the conclusion of each gameplay segment, the player is able to spend Bouncer Points (BP), the game's equivalent of
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s, using the Point Exchange System. BPs can be used to boost the character's statistics (health, power and guard) and unlock new fighting moves. Spending BPs allows the character to level up, with their rank graded on a letter scale from G to A, and finally, an S-Rank. Typical gameplay in ''The Bouncer'' consists of the player fighting groups of enemies using
hand-to-hand combat Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Huns ...
techniques. Occasionally, one of the AI-controlled bouncers will do a
taunt A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize the recipient, or to anger them and encourage reactionary behaviors without thinking. Taunting can exist as a form of social competition to gain control of the tar ...
, prompting a button-press to activate a team attack ("Trinity Rush") which damages all enemies on screen. However, the Trinity Rush is ineffective against some bosses. In some instances, the player is also tasked with activities other than fighting, such as running through a series of hallways to avoid being caught in a flood, finding a keycard, or fooling enemies into thinking the player is one of them. In general, a gameplay segment ends when the player has either defeated all of the enemies in the area, has defeated a boss enemy, or has achieved a set goal.


Survival Mode

In addition to the main Story Mode, there is also a
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
survival mode. Spanning ten stages and fifty enemies, every time the player survives a round, the gameplay gets progressively more difficult. At the start of each stage, the player's health bar does not return to full, but remains where it was at the end of the previous stage.


Multiplayer

''The Bouncer'' supports the PlayStation 2
multitap :'' Multi-tap also refers to a text-entry system for mobile phones.'' A multitap is a video game console peripheral that increases the number of controller ports available to the player, allowing additional controllers to be used in play, similar ...
accessory, and the game's
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
Versus Mode supports up to four players simultaneously in the "
Battle Royal Battle royal (; also royale) traditionally refers to a fight involving many combatants that is fought until only one fighter remains standing, usually conducted under either boxing or wrestling rules. In recent times, the term has been used in a ...
" mode. Battle Royal can also be played by a single player against three AI-controlled opponents, or by two players against two AI-controlled opponents.


Synopsis

Set in Edge, a modern-day metropolis run by the Mikado Group corporation led by Dauragon Mikado, the story opens at the ''Fate'' bar on Dog Street, where three
bouncers A bouncer (also known as a doorman or door supervisor) is a type of security guard, employed at venues such as bars, nightclubs, cabaret clubs, stripclubs, casinos, hotels, billiard halls, restaurants, sporting events, schools, concerts, or m ...
are enjoying a quiet evening; the young boy Sion, the light-hearted Kou, and the intimidating but just Volt. Dominique, a new friend of Sion's, visits to gift Sion a new necklace from his favorite fashion line. ''Fate'' is then attacked by masked soldiers from Mikado who kidnap Dominique, and Sion pursues them with Kou and Volt in tow. They pursue signs of Dominique across Edge, splitting up in a few places and confronting agents of Mikado. These include Echidna, a supervisor who knows Volt; Kaldea, a former friend of Sion's turned through experimentation into a shapeshifting agent of Dauragon; and Mugetsu, a skilled soldier driven insane by enhancement experiments. Each protagonist has their own routes which impact story sequences, and backstory elements during loading screens in their routes. *Sion was Kaldea's childhood friend and the adopted student of Wong Leung, a master martial artist who held old ties with the Mikado Group. Wong Leung later mysteriously disappeared to train Dauragon, and Kaldea later died in their teenage years in an industrial accident while working as an intern at Mikado. These experiences left Sion both emotionally scarred and eventually suicidally depressed, leading him to pick violent street fights in Edge's dangerous slums as a way to end his life. He was taken in by ''Fate'' after being beaten by Volt in a fist fight, then encountered Dominique on the streets and decided to care for her. *Kou is an undercover operative under Leann Caldwell, assigned by the anti-Mikado intelligence agency LUKIS to watch over Dominique. His distinctive full-body tattoo was a requirement for his mission so he could blend in on Dog Street. His real identity is Kou Hurst, the Hurst family being once prestigious in Edge, before being overshadowed by the Mikado Group. *Volt was a former Mikado employee loyal to Dauragon's adoptive father and previous head of the Mikado Group, Master Mikado. Soon rising to become Mikado's most dedicated and elite bodyguard, this came to earn the jealousy of Echidna, and when he attempted to fight against Dauragon, he was framed for Master Mikado's death and almost died. Taken in by the staff of ''Fate'', he obscured facial scarring from his escape using face piercings. Originally, he was a street gang leader who was hired by a younger Dauragon to take out Master Mikado, but joined his ranks upon Mikado displaying no fear towards his former assailant, commandeering his respect. During their missions, they learn that Dominique is an android created in the image of Dauragon's late sister, and he is planning to destroy Edge and take over the world as an act of revenge, in hatred towards their abandonment and unforgiving lives on the streets, and as his sister died due to neglect by the city's social systems. Echidna is defeated and eventually abandons Mikado. Kaldea's fate depends on who is selected to fight her. Mugetsu is killed by the group after Dominique is taken to a rocket heading for a new satellite designed by Dauragon to destroy Edge. With help from Leann, the three reach the satellite in a shuttle. There they free Dominique and defeat Dauragon, escaping as the satellite is destroyed. Depending on the final character selected, the ending scene varies; Sion is shown happy with Dominique, Volt meets Echidna again, while Kou opts to remain assigned to Dominique. A series of post-credit stills shows Dominique, wearing Sion's necklace, visiting her friends' graves. In Sion's route, a further scene shows when he and Dominique first met.


Development

The game was announced at the Spring
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc ...
in March 1999, where it was revealed as
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-lengt ...
's first
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia o ...
title. On July 12, 1999, IGN reported that Square was working on three PlayStation 2 games; an unknown game, a ''Final Fantasy'' game and a fighting game, which was thought to be ''
Ehrgeiz , fully titled ''Ehrgeiz: God Bless the Ring'', is a 3D fighting video game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to ...
2''. Footage of the game was subsequently shown at the SIGGRAPH Convention in August, at which time the game was still thought to be ''Ehrgeiz 2''. The footage showed the three main characters, which at that time were two men and one woman, fighting a group of
ninja A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21� ...
in a café. However, on August 23, MagicBox.com reported the game was not a sequel, but an original story. The title of the game was revealed on September 10, when
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
announced the PlayStation 2 launch titles. A non-playable demo was shown at the Fall Tokyo Game Show in September. IGN reported "Square's "Seamless Action Battle System" means that players will roam from adventure sequence to fighting sequence without intermittent FMVs or cutscenes that look out of place; the adventure aspects blend seamlessly into massive street brawls involving as many ten characters."
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
were also very enthusiastic about the early footage from the game, writing "''The Bouncer'' is arguably one of the strongest visual demonstrations of the PlayStation 2 hardware thus far. Designed to appear as though you're controlling characters in a movie, ''The Bouncer''s camera movements and special effects truly appear as though they're straight out of a Hollywood creation." At the Spring Tokyo Game Show in March 2000, Square showed only a ten-second clip of the game, and revealed no new screenshots or information. They also had no release date, leading some journalists to speculate there may be problems behind the scenes. At E3 in May, Square showed some new footage from the game, although they still did not provide a playable demo. IGN was underwhelmed with the new material, feeling there appeared to be too many cutscenes in relation to actual gameplay. On July 13, GameSpot revealed the game's character designs were being handled by
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with '' Final Fantasy VI'' and continuing with various later installments. Addi ...
, and the game would receive a simultaneous North American/Japanese release in late 2000. However, on September 1, IGN reported DreamFactory were having difficulty working with the PlayStation 2's hardware, and the game had been pushed back to January 2001. On September 19, IGN revealed that the game would feature Dolby Digital 5.1 Surround Sound for the FMV cutscenes, and Square were attempting to use 5.1 sound for gameplay sections as well. GameSpot revealed more details about the game on September 20, including the three available modes of play: Story, Versus and Survival. They reported that Square expected the story mode to take players roughly seven to eight hours to complete thoroughly. On September 21, IGN published a roundtable interview with members of the development team; character designer Tetsuya Nomura,
composers A composer is a person who writes music. The term is especially used to indicate composers of Western classical music, or those who are composers by occupation. Many composers are, or were, also skilled performers of music. Etymology and Defi ...
Noriko Matsueda and
Takahito Eguchi is a Japanese composer, orchestrator, and musician. He is best known for collaborating with Noriko Matsueda on ''Final Fantasy X-2'' and with Tomoya Ohtani on several ''Sonic the Hedgehog'' games. Eguchi became interested in music when he was ...
, and co-director
Takashi Tokita (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for ''Final Fantasy IV'' as well as the director of '' Parasite Eve'' and ''Chrono Trigger''. ...
. The developers outlined the gameplay mechanics, the branching story, the versus and survival modes, the music, the character design, and the challenges of working on the PlayStation 2 for the first time. Tokita claimed the most difficult aspect of the game's creation was working with the PlayStation 2's hardware. The team also said the gameplay was partially derived from DreamFactory's ''Ehrgeiz'' and ''Tobal'' games, while graphically, the atmosphere was developed with the use of filters and lighting. On November 13, Square announced a Japanese release date of December 23. On December 18, they confirmed a North American release date of January 30, 2001, although this was quickly pushed back to March. The game uses the bloom shader effect to soften rough edges.


Audio

''The Bouncer'' was the first PlayStation 2 game to feature Dolby 5.1 sound, which was used specifically for the FMV sequences. In addition, it features
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
with subtitles in both
English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ...
and Japanese. Because the game was being considered for a North American release early in production, the English voices were recorded first. The Japanese voices were recorded and incorporated later to "provide more of a DVD quality to the game."


Soundtrack

''The Bouncer'' was scored by Noriko Matsueda and Takahito Eguchi. The game contains several vocal themes, including the original Japanese ending theme song "Forevermore" ("Owaranaimono"), performed by Reiko Noda, and the English-language theme song " Love Is the Gift", performed by Shanice Wilson. Takashi Tokita has commented that the lyrics of "Love Is the Gift", heard during the closing credits, signify the game's overall theme. Two separate soundtracks were released; one in Japan and one in North America. The Japanese version, ''The Bouncer Original Soundtrack'', is a 2- disc, 29-track album, published on March 23, 2001, by
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
. The North American version, ''The Bouncer Original Video Game Soundtrack'', is a single disc, 21-track album, published on March 26, 2001, by Tokyopop Soundtrax.


Reception

''The Bouncer'' received "mixed or average reviews," and holds an aggregate score of 66 out of 100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, based on twenty reviews. With the consideration of its high-profile development team, as well as the fact that it was a front-runner PlayStation 2 release, ''The Bouncer'' was highly anticipated. However, the game was perceived as a disappointment by many, and was largely seen as mediocre. Numerous aspects from the E3 trailer, such as destructible scenery, were removed in the final game, possibly in order to get the game out in time to be among the first batch of PlayStation 2 titles. Much of the criticism, however, fell on the gameplay. IGN found the controls average and the camera angles to become a major issue in the later portions of the game, where the player is confined to tight spaces. The game was also seen as having an excessive amount of cutscenes and load screens. GameCritics' Brad Galloway, for example, argued actual gameplay constitutes less than one third of the game's length. IGN's Douglass C. Perry reviewed an import version of the game prior to its release in North America, and was disappointed with the lack of depth, but impressed by other aspects. He praised the graphics, character design and CGI cutscenes. He was also impressed with the " glowing" effect used throughout the game; "DreamFactory employs a ''
Playboy ''Playboy'' is an American men's lifestyle and entertainment magazine, formerly in print and currently online. It was founded in Chicago in 1953, by Hugh Hefner and his associates, and funded in part by a $1,000 loan from Hefner's mother. K ...
''-like
filter Filter, filtering or filters may refer to: Science and technology Computing * Filter (higher-order function), in functional programming * Filter (software), a computer program to process a data stream * Filter (video), a software component that ...
that smoothes out every single bit on the screen. The effect is consistent throughout the game, and rids the PS2 of
aliasing In signal processing and related disciplines, aliasing is an effect that causes different signals to become indistinguishable (or ''aliases'' of one another) when sampled. It also often refers to the distortion or artifact that results when a ...
or flickering, but also provides a unique gloss that's never been used before with such success." He concluded that, "despite the disappointments, I am absolutely having a great time with The Bouncer." In his official review of the game upon its North American release, Perry scored it 7 out of 10, writing "The game is a letdown, but not a catastrophic one. ..It's a good game, not a great one, and it's worth a look." He referred to Story Mode as a "mixed bag of good ideas executed ineffectively," although he praised multiplayer mode. He concluded "''The Bouncer'' is not the next
messiah In Abrahamic religions, a messiah or messias (; , ; , ; ) is a saviour or liberator of a group of people. The concepts of '' mashiach'', messianism, and of a Messianic Age originated in Judaism, and in the Hebrew Bible, in which a ''mashia ...
, it's not the next wave of fighting, and frankly, it's not the paradigm for anything really new, except perhaps incredible-looking
graphics Graphics () are visual perception, visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustration, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of dat ...
. These things said, ''The Bouncer'' is a decent game. It's not horrible, it's not brilliant. It's pretty average." In his look at the import version, GameSpot's Miguel Lopez called the game "little more than a glorified and highly cinematic version of ''
Final Fight ''Final Fight'' is a series of beat 'em up video games by Capcom, which began with the arcade release of '' Final Fight'' in 1989. Set in the fictional Metro City, the games focus on a group of heroic vigilantes who fights against the control a ...
'' using dated ''Tobal'' animations." He called the graphics "quite competent," but was highly critical of the game's length, estimating a player could play through the entire game in 45 minutes or less, if they skipped cutscenes. In his full review,
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
scored the game 6.7 out of 10. Of the graphics, he said "Everything, from the characters to the backgrounds, looks absolutely incredible." He concluded "''The Bouncer'' makes a great showpiece for the PlayStation 2. It looks and sounds incredible. However, the ease and extremely short length of the game, matched with other problems like horrific camera angles and lack of a multiplayer story mode, make ''The Bouncer'' fair, at best." It was a runner-up for ''GameSpot''s annual "Most Disappointing Game" award among console games, which went to '' Luigi's Mansion''.
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
's Brian Gee awarded the game a C+. He wrote, "It's easy to tell what the developers focused on, because ''The Bouncer'' is obviously one of the best-looking games on a console to date. Near flawless animations and picture perfect visuals make it a great choice to show off the sleek Sony super machine to your friends. Once the game begins, though, ''The Bouncer'' sheds pretty boy image and gets down and dirty." He was critical of the controls and the absence of a lock-on feature. Like other critics, he also had problems with the camera and the ratio of cutscenes to gameplay. He concluded "Though many will undoubtedly be disappointed by ''The Bouncer''s inability to live up to the hype, others will find a fancy beat 'em up to pass a few hours. Its flashy graphics are at least worth taking a look at, but its many problems just might keep it from a place in the collection." ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' were more impressed, scoring the game 4.5 out 5, and writing "''The Bouncer'' slickly combines copious amounts of hard-hitting moves with a stellar story line all in a visually stunning world." Blake Fischer reviewed the PlayStation 2 version of the game for '' Next Generation'', rating it two stars out of five, and stated that "''The Bouncer'' manages to look good, but don't let that fool you into thinking that it's very fun."


Sales

''The Bouncer'' was a commercial failure. In its debut week in Japan, it sold 158,727 units, debuting as the fifth highest selling game across all systems. It went on to sell 219,858 units by the end of 2000, finishing as the 53rd highest selling game of the year, across all systems, and the 9th highest selling PlayStation 2 game of the year. It sold an additional 126,123 units in 2001, for a total of 345,981 units sold.


References


Notes


References


External links

*
Official Japanese site
(Archive) {{DEFAULTSORT:Bouncer, The 2000 video games Fighting role-playing video games Action video games 3D beat 'em ups Beat 'em ups DreamFactory games Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only games Sony Interactive Entertainment games Square (video game company) games Video games developed in Japan Video games scored by Takahito Eguchi Video games scored by Noriko Matsueda Video games with alternate endings Muay Thai video games Side-scrolling beat 'em ups