Taikyoku Shogi
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is the largest known
variant Variant may refer to: In arts and entertainment * ''Variant'' (magazine), a former British cultural magazine * Variant cover, an issue of comic books with varying cover art * ''Variant'' (novel), a novel by Robison Wells * " The Variant", 2021 e ...
of
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
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Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
ese
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
). The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games. Before the rediscovery of taikyoku shogi in 1997,
tai shogi Tai shogi (泰将棋 ''tai shōgi'' or 無上泰将棋 ''mujō tai shōgi'' "grand chess", renamed from 無上大将棋 ''mujō dai shōgi'' "supreme chess" to avoid confusion with 大将棋 '' dai shōgi'') is a large-board variant of shogi (Ja ...
was believed to be the largest playable chess variant ever. It has not been shown that taikyoku shogi was ever widely played. There are only two sets of restored taikyoku shogi pieces and one of them is held at
Osaka University of Commerce , abbreviated to , is a private university located in Higashiosaka City, Osaka Prefecture, Japan. History The origin was founded in 1928 as Osaka Joto School of Commerce (大阪城東商業学校) by Noboru Tanioka (谷岡登, 1894–1 ...
. One game may be played over several long sessions and require each player to make over a thousand moves. Because the game was found only recently after centuries of obscurity, it is difficult to say exactly what all the rules were. Several documents describing the game have been found; however, there are differences between them. It is not too clear how accurate the rules given by modern sources for the game are, because many of the pieces appear in other shogi variants with a consistent move there, but are given different moves in taikyoku shogi. The board, and likewise the pieces, were made much smaller than usual for the other variants, making archeological finds difficult to decipher. Research into this game continues. It is not clear if the game was ever played much historically.


Rules of the game

Taikyoku shogi is very different from other large-board shogi variants:
tenjiku shogi Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and was based on th ...
,
dai dai shogi Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces ...
,
maka dai dai shogi Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Ed ...
, and
tai shogi Tai shogi (泰将棋 ''tai shōgi'' or 無上泰将棋 ''mujō tai shōgi'' "grand chess", renamed from 無上大将棋 ''mujō dai shōgi'' "supreme chess" to avoid confusion with 大将棋 '' dai shōgi'') is a large-board variant of shogi (Ja ...
. The most notable differences lie with the piece movements and their promotions.


Objective

The objective of the game is to capture the opponent's king(s) and prince(s). When the last of these is captured, the game ends. There are no rules for check or
checkmate Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is ...
; however, in practice a player resigns when checkmated. Unlike standard shogi, pieces may not be dropped back into play after being captured.


Game equipment

Two players, Black and White (or 先手 ''sente'' and 後手 ''gote''), play on a board ruled into a grid of 36 ''ranks'' (rows) by 36 ''files'' (columns) with a total of 1,296 squares. The squares are differentiated by marking or color. Each player has a set of 402 wedge-shaped pieces of 207 types. The players must remember 253 sets of moves. The pieces are of slightly different sizes with the larger pieces near the king and becoming progressively smaller for pieces further from the king, regardless of power. In general, the stronger pieces are nearer to the king. Several of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names. Each piece has its name in the form of two or three
kanji are the logographic Chinese characters taken from the Chinese family of scripts, Chinese script and used in the writing of Japanese language, Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese ...
written on its face. On the reverse side of some pieces are two or three other characters, often in a different color (commonly red instead of black); this reverse side is used to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play. Listed below are the pieces of the game and, if they promote, which pieces they promote to. Promotions prefaced with a star are not also represented as their own pieces, existing only as promotions. (Sometimes the queen is called the "free king", a direct translation of its Japanese name. The kirin's name is sometimes anglicised as kylin.)


Setup

Below is a diagram showing the setup of one player's pieces. The way one player sees their own pieces is the same way the opposing player will see their pieces. ;Legend : AB – Angry boar : B – Bishop : BA – Running Bear : BB – Blind Bear : BC – Beast Cadet : BD – Buddhist Devil : BE – Bear Soldier : BG – Bishop General : BI – Blind Dog : BL – Blue Dragon : BM – Blind Monkey : BN – Burning Soldier : BO – Beast Officer : BS – Boar Soldier : BT – Blind Tiger : C – Copper General : CA – Capricorn : CC – Chinese Cock : CD – Ceramic Dove : CE – Cloud Eagle : CG – Chicken General : CH – Chariot Soldier : CI – Stone Chariot : CK – Flying Cock : CL – Cloud Dragon : CM – Climbing Monkey : CN – Center Standard : CO – Captive Officer : CP – Prince : CR – Copper Chariot : CS – Cat Sword : CT – Captive Cadet : D – Dog : DE – Drunken Elephant : DG – Roaring Dog : DH – Dragon Horse : DK – Dragon King : DO – Donkey : DM – Fire Demon : DS – Dark Spirit : DV – Deva : EA – Earth General : EB – Enchanted Badger : EC – Earth Chariot : ED – Earth Dragon : EG – Fierce Eagle : EL – Soaring Eagle : ES – Eastern Barbarian : EW – Evil Wolf : F – Fire General : FC – Flying Cat : FD – Flying Dragon : FE – Free Eagle : FG – Fragrant Elephant : FH – Flying Horse : FI – Fire Dragon : FL – Ferocious Leopard : FO – Forest Demon : FP – Free Pup : FR – Free Demon : FS – Flying Swallow : FT – Free Dream-Eater : FY – Flying Goose : G – Gold General : GB – Go Between : GC – Gold Chariot : GD – Great Dragon : GE – Great Standard : GG – Great General : GL – Golden Deer : GM – Great Master : GN – Wood General : GO – Golden Bird : GR – Great Dove : GS – Great Stag : GT – Great Turtle : GU – Guardian of the Gods : H – Horse General : HD – Howling Dog : HE – Ram's-Head Soldier : HF – Horned Falcon : HM – Hook-Mover : HO – Horseman : HR – Running Horse : HS – Horse Soldier : I – Iron General : K – King : KM – Kirin-Master : KR – Kirin : L – Lance : LB – Longbow Soldier : LC – Left Chariot : LD – Lion Dog : LE – Left Dragon : LG – Left General : LH – Liberated Horse : LI – Lion Hawk : LL – Little Turtle : LN – Lion : LO – Long-Nosed Goblin : LP – Leopard Soldier : LS – Little Standard : LT – Left Tiger : M – Mountain General : MF – Mountain Falcon : MK – Side Monkey : ML – Left Mountain Eagle : MR – Right Mountain Eagle : MS – Mountain Stag : MT – Center Master : N – Knight : NB – Northern Barbarian : NK – Neighboring King : NT – Violent wolf : O – Ox General : OC – Oxcart : OK – Old Kite : OM – Old Monkey : OR – Old Rat : OS – Ox Soldier : OW – Swooping Owl : OX – Flying Ox : P – Pawn : PC – Peacock : PG – Pup General : PH – Phoenix : PI – Pig General : PM – Phoenix-Master : PR – Prancing Stag : PS – Poisonous Snake : Q – Queen : R – Rook : RA – Rain Dragon : RB – Rushing Bird : RC – Right Chariot : RD – Reclining Dragon : RE – River General : RG – Right General : RH – Running Chariot : RI – Right Dragon : RM – Roc-Master : RN – Running Stag : RO – Rook General : RP – Running Pup : RR – Running Rabbit : RS – Rear Standard : RT – Running Tiger : RU – Running Serpent : RV – Reverse Chariot : RW – Running Wolf : S – Silver General : SA – Side Boar : SC – Crossbow Soldier : SD – Front Standard : SE – Sword Soldier : SF – Side-Flyer : SG – Stone General : SI – Side Dragon : SL – Side Soldier : SM – Side Mover : SN – Coiled Serpent : SO – Soldier : SP – Spear Soldier : SQ – Square-Mover : SR – Silver Rabbit : SS – Side Serpent : ST – Strutting Crow : SU – Southern Barbarian : SV – Silver Chariot : SW – Swallow's Wings : SX – Side Ox : T – Tile General : TC – Tile Chariot : TD – Turtle Dove : TF – Treacherous Fox : TG – Savage Tiger : TS – Turtle-snake : TT – Right Tiger : VB – Violent Bear : VD – Violent Dragon : VE – Vertical Bear : VG – Vice General : VH – Vertical Horse : VI – Vermillion Sparrow : VL – Vertical Leopard : VM – Vertical Mover : VO – Violent Ox : VP – Vertical Pup : VR – Vertical Soldier : VS – Violent Stag : VT – Vertical Tiger : VW – Vertical Wolf : W – Whale : WA – Water Dragon : WB – Water Buffalo : WC – Wood Chariot : WD – Wind Dragon : WE – White Elephant : WF – Side Wolf : WG – Water General : WH – White Horse : WL – Woodland Demon : WN – Wind General : WO – Wooden Dove : WR – Wrestler : WS – Western Barbarian : WT – White Tiger : YA – Yaksha The Howling Dog pieces (HD) are placed on the left and right depending on their promotions; the Howling dog that promotes to a Left Dog on the left, and the Howling Dog that promotes to a Right Dog on the right. The queen could also be abbreviated FK (for free king) and the kirin as Ky (for kylin).


Game play

The players alternate making a move, with Black moving first. (The traditional terms 'black' and 'white' are used to differentiate the sides during discussion of the game, but are no longer literally descriptive.) A move consists of moving a single piece on the board and potentially ''promoting'' that piece or displacing (''capturing'') an opposing piece.


Movement and capture

Most pieces in the game move in a unique manner. An opposing piece is captured by ''displacement'': That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece (meaning another piece controlled by the moving player). Each piece on the game moves in a characteristic pattern. Pieces move either ''orthogonally'' (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or ''diagonally'' (in the direction of one of the arms of a multiplication sign, ×). The lion, lion hawk and knight are exceptions at the beginning of the game, in that they do not move, or are not required to move, in a straight line. (The Buddhist spirit, teaching king, heavenly horse and furious fiend are similar, but they only appear as pieces promote.)


Categories of movement

Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:


=Step movers

= Some pieces move only one square at a time. (If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.) The step movers are the prince, generals (except: bishop, rook, pig, vice, great and wood), wolves, earth dragon, running horse, running rabbit, turtle snake, turtle dove, flying swallow, rain dragon, mountain stag, running pup, running serpent, side serpent, yaksha, Buddhist devil, violent stag, drunken elephant, neighboring king, chariots (except: reverse, running and copper), right tiger, left tiger, wind dragon, free pup, rushing bird, old kite, bears (except running), side boar, cloud eagle, flying cat, little standard, cloud dragon, soldiers (except soldier and chariot), violent ox, dark spirit, deva, howling dog, side mover, prancing stag, ferocious leopard, fierce eagle, poisonous snake, flying goose, strutting crow, blind dog, Chinese cock, phoenix, kirin, side ox, angry boar, liberated horse, flying cock, monkeys, barbarians, vermillion sparrow, swooping owl, old rat, cat sword, swallow's wings, blind tiger, side flyer, coiled serpent, reclining dragon, go between, dog, vertical mover, vertical pup, vertical horse, dragon horse, dragon king and pawn.


=Limited ranging pieces

= Some pieces can move along a limited number (2 to 7) of free (empty) squares along a straight line in certain directions. Other than the limited distance, they move like ranging pieces (see below). The limited ranging pieces are the king, standards, free dream-eater, wooden dove, dragons (except: rain, side, wind, cloud, flying and reclining), demons, beast cadet, mountain eagle, white tiger, ceramic dove, turtle dove, captive officer, mountain stag, side serpent, great dove, running tiger, running bear, yaksha, Buddhist devil, guardian of the Gods, wrestler, gold chariot, running stag, beast officer, free pup, rushing bird, old kite, peacock, phoenix master, kirin master, silver chariot, vertical bear, pig general, chicken general, horse general, ox general, silver rabbit, golden deer, captive cadet, great stag, stone chariot, cloud eagle, mountain falcon, vertical tiger, copper chariot, golden bird, prancing stag, water buffalo, fierce eagle, water general, mountain general, fire general, turtles, vertical wolf, donkey, enchanted badger, flying horse, angry boar, violent bear, liberated horse, barbarians, center master, roc master, horseman, soldiers (except: rook, ram's-head, spear and sword), wing general, wind general, wood general, great master and roaring dog.


=Jumping pieces

= Several pieces can ''jump'', that is, they can pass over any intervening piece, whether friend or foe, with no effect on either. The jumping pieces are the wooden dove, running horse, mountain eagle, phoenix master, kirin master, knight, lion, great stag, vice general, flying cat, mountain falcon, golden bird, flying dragon, phoenix, kirin, turtles, treacherous fox, center master, roc master, free eagle, lion hawk, great master, horned falcon, soaring eagle, roaring dog and lion dog.


=Ranging pieces

= Many pieces can move any number of empty squares along a straight line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all. The ranging pieces are the standards, queen, free dream-eater, wooden dove, dragons (except: violent, flying and reclining), demons, running horse, mountain eagle, whale, running rabbit, tigers (except blind), turtle snake, ceramic dove, lance, oxcart, chariots, flying swallow, running pup, running serpent, great dove, running bear, running stag, running wolf, free pup, phoenix master, kirin master, vertical bear, side boar, silver rabbit, golden deer, great stag, cloud eagle, bishop, rook, side wolf, mountain falcon, soldiers (except: sword, burning and crossbow), violent ox, golden bird, white horse, howling dog, side mover, water buffalo, turtles, vertical wolf, side ox, liberated horse, treacherous fox, roc master, vermillion sparrow, horseman, swallow's wings, side flyer, great master, side monkey, vertical mover, flying ox, vertical pup, vertical horse, dragon horse, dragon king, horned falcon, soaring eagle, roaring dog and lion dog.


=Hook moves (changing tack)

= The hook-mover, long-nosed goblin, capricorn, and peacock can move any number of squares along a straight line, as a normal ranging piece, but may also abruptly change tack left or right by 90° at any one place along the route, and then continue as a ranging piece. Turning a corner like this is optional. The range covered by a hook move is the equivalent of two moves by a rook, or two moves by a bishop, depending on the piece. However, a hook move is functionally a single move: The piece cannot capture twice in one move, nor may it capture and then move on. It must stop before an intervening piece (unless it first changes direction to avoid it), and must stop when it captures, just like any other ranging piece. It can only change direction once per move.


=Area movers

= The lion and lion hawk may take ''multiple'' (2) steps in a single turn. These do not have to be in a line, so these pieces can potentially reach every square within two or three steps of the starting square, not just squares along one of the diagonals or orthogonals. Such moves are also useful to get around obstructions. An area mover must stop where it captures.


=Limited range jumping pieces

= The golden bird and several promoted pieces have the option of jumping a limited number of squares, and then continuing on in the same direction as a ranging piece.


=Range jumping (flying) pieces

= The ancient dragon may jump over any number of pieces, friend or foe, along a straight line, but only when making a capture. Otherwise it moves as a ranging piece.


=Range capturing pieces

= The great general, vice general, rook general, bishop general, violent dragon and flying crocodile may jump over any number of pieces, friend or foe, along a diagonal or orthogonal. They capture ''all'' pieces they jump. However, they may only jump pieces of ''lower rank'', whether friend or foe. The relevant ranking is: #King, prince #Great general #Vice general #Rook general, bishop general, violent dragon, flying crocodile


Individual pieces


=Pawn (歩兵)

= *Step: The pawn can move one square orthogonally forward. * Betza Notation: fW


=Earth general (土将) and go between (仲人)

= *Step: The earth general and go between can move one square orthogonally forward or backward. *Notation: vW *They have the same range of movement but promote differently (see above).


=Stone general (石将)

= *Step: The stone general can move one square diagonally forward. *Notation: fF ''Because it cannot move orthogonally or backward, a stone general can only reach less than half the squares on the board. ''


=Iron general (鉄将) and dog (犬)

= *Step: The iron general and dog can move one square forward, orthogonally or diagonally. *Notation: fWfF *They have the same range of movement but promote differently (see above).


= Swooping owl (鴟行), old rat (老鼠) and Strutting crow (烏行)

= *Step: The swooping owl, old rat and strutting crow can move one square orthogonally forward or diagonally backward. *Notation: fWbF *They have the same range of movement but promote differently (see above).


=Tile general (瓦将) and sword soldier (刀兵)

= *Step: The tile general and sword soldier can move one square diagonally forward or orthogonally backward. *Notation: bWfF *They have the same range of movement but promote differently (see above).


=Copper general (銅将), flying goose (鳫飛) and climbing monkey (登猿)

= *Step: The copper general can move one square orthogonally forward or backward, or diagonally forward. *Notation: vWfF *They have the same range of movement but each promotes differently (see above).


=Reclining dragon (臥龍)

= *Step: The reclining dragon can move one square in the four orthogonal directions. *Notation: W


=Coiled serpent (蟠蛇)

= *Step: The coiled serpent can move one square orthogonally forward or backward; or diagonally backward. *Notation: vWbF


=Flying cock (鶏飛)

= *Step: The flying cock can move one square orthogonally sideways or diagonally forward. *Notation: sWfF


=Cat sword (猫刄)

= *Step: The cat sword can move one square in the four diagonal directions. *Notation: F ''Because it cannot move orthogonally, a cat sword can only reach half the squares on the board. ''


=Evil wolf (悪狼)

= *Step: The evil wolf can move one square orthogonally sideways or forward; or diagonally forward. *Notation: fFfsW


=Silver general (銀将) and violent stag (猛鹿)

= *Step: The silver general and violent stag can move one square in the four diagonal directions; or one square orthogonally forward. *Notation: FfW *They have the same range of movement but promote differently (see above).


=Blind dog (盲犬) and Chinese cock (淮鶏)

= *Step: The blind dog and Chinese cock can move one square orthogonally backward or sideways or one square diagonally forward. *Notation: fFbsW *They have the same range of movement but promote differently (see above).


=Old monkey (古猿)

= *Step: The old monkey can move one square in the four diagonal directions or orthogonally backward. *Notation: FbW


=Gold general (金将) and violent wolf (猛狼)

= *Step: The gold general and violent wolf can step one square in the four orthogonal directions or diagonally forward, giving them six possibilities. *They cannot move diagonally backward. *Notation: WfF *The pieces have the same range of movement but promote differently (see above).


=Ferocious leopard (猛豹)

= *Step: The ferocious leopard can move one square in the four diagonal directions; or orthogonally forward or backward. *Notation: FvW


=Blind monkey (盲猿) and blind bear (盲熊)

= *Step: The blind monkey and blind bear can move one square in the four diagonal directions or orthogonally sideways. *Notation: FsW


=Drunken elephant (醉象), neighboring king (近王) and Rushing boar (行猪)

= *Step: The drunken elephant, neighboring king and rushing boar can move one square in any direction, orthogonal or diagonal, except orthogonally backward. *Notation: FfsW *They have the same range of movement but promote differently (see above).


=Deva (提婆)

= *Step: The Deva can move one square in any direction orthogonally or diagonally, except diagonally forward to the right. *Notation: WflFbF


=Dark spirit (無明)

= *Step: The dark spirit can move one square in any direction orthogonally or diagonally, except diagonally forward to the left. *Notation: WfrFbF


=Blind tiger (盲虎)

= *Step: The blind tiger can move one square in any direction, orthogonal or diagonal, except orthogonally forward. *Notation: FbsW


=Prince (太子), left general (左将), right general (右将), bear's eyes (熊眼) and venomous wolf (毒狼)

= *Step: The prince, left and right generals, bear's eyes and venomous wolf can step one square in any direction, orthogonal or diagonal. *Notation: WF *A prince may move into check (not recommended). *The pieces have the same range of movement but promote differently (see above).


=Wood general (木将)

= *Limited range: The wood general can move one or two squares diagonally forward. *Notation: fF2


=Donkey (驢馬) and enchanted badger (変狸)

= *Limited range: The donkey and enchanted badger can move one or two squares in the four orthogonal directions. *Notation: W2 *Their range of movement and promotions are the same.


=Flying horse (馬麟)

= *Limited range: The flying horse can move one or two squares in the four diagonal directions. *Notation: F2


=Beast cadet (獣曹)

= *Limited range: The beast cadet can move one or two squares orthogonally forward, sideways or in the four diagonal directions. *Notation: F2fsW2


=King (玉将), fragrant elephant (香象) and white elephant (白象)

= *Limited range: The king, fragrant elephant and white elephant can move one or two squares in any direction, orthogonal or diagonal. *Notation: W2F2 *The king may move into check (not recommended). *The elephants have the same promotion.


=Rushing bird (行鳥)

= *Step: The rushing bird can move one square orthogonally sideways or in the four diagonal directions. *Limited range: It can move one or two squares orthogonally forward. *Notation: FfsWfnD


=Angry boar (嗔猪)

= *Step: The angry boar can move one square orthogonally forward or sideways; or *Limited range: It can move one or two squares diagonally forward. *Notation: fF2fsW


=Violent bear (猛熊)

= *Limited range: The violent bear can move one or two squares diagonally forward. *Step: It can move one square orthogonally sideways. *Step: One version of the game has the violent bear moving one square orthogonally forward; another version has it moving one square diagonally backward. *Notation: fF2fsW (or FsWfnA in the other version)


=Eastern barbarian (東夷) and western barbarian (西戎)

= *Limited range: The eastern barbarian and western barbarian can move one or two squares orthogonally forward or backward. *Step: They can move one square orthogonally sideways or diagonally forward. *Notation: WfFfnD *They have the same range of movement but promote differently (see above).


=Northern barbarian (北狄), southern barbarian (南蛮) and prancing stag (踊鹿)

= *Limited range: The northern barbarian, southern barbarian and prancing stag can move one or two squares orthogonally sideways. *Step: They can move one square orthogonally forward or backward or diagonally forward. *Notation: WfFsnD *They have the same range of movement but promote differently (see above).


=Poisonous snake (毒蛇)

= *Step: The poisonous snake can move one square orthogonally backward or diagonally forward. *Limited range: It can moves one or two squares orthogonally forward or sideways. *Notation: WfFfsnD


=Old kite (古鵄)

=
Kite A kite is a tethered heavier than air flight, heavier-than-air or lighter-than-air craft with wing surfaces that react against the air to create Lift (force), lift and Drag (physics), drag forces. A kite consists of wings, tethers and anchors. ...
here refers to the bird of prey. *Limited range: The old kite can move one or two squares in the four diagonal directions; or *Step: It can move one square orthogonally sideways. *Notation: F2sW


=Fierce eagle (猛鷲)

= *Limited range: The fierce eagle can move one or two squares in the four diagonal directions. *Step: It can move one square orthogonally forward or sideways. *Notation: F2fsW


=Guardian of the gods (金剛)

= *Limited range: The guardian of the gods can move one to three squares in the four orthogonal directions. *Notation: W3


=Wrestler (力士)

= *Limited range: The wrestler can move one to three squares in the four diagonal directions. *Notation: F3


=Captive cadet (禽曹)

= *Limited range: The captive cadet can move one to three squares orthogonally forward or sideways, or in the four diagonal directions. *Notation: F3fsW3 ''When it promotes to a captive officer (see above), it demotes (moving only two squares orthogonally instead of three).''


=Horse general (馬将), ox general (牛将), wind general (風将) and river general (川将)

= *Step: The horse general, the ox general, the wind general and the river general can move one square orthogonally backward or diagonally forward. *Limited range: They can move one to three squares orthogonally forward. *Notation: fFbWfW3 *These pieces and their promotions have the same range of motion.


=Fire general (火将)

= *Step: The fire general can move one square diagonally forward. *Limited range: It can move one to three squares orthogonally forward or backward. *Notation: fFvW3


=Water general (水将) and mountain general (山将)

= *Step: The water general and mountain general can move one square orthogonally forward or backward. *Limited range: They can move one to three squares diagonally forward. *Notation: fF3vW *They have the same range of movement but promote differently (see above).


=Buddhist devil (羅刹)

= *Limited range: The Buddhist devil can move one to three squares diagonally forward. *Step: It can move one square orthogonally sideways or backward. *Notation: fF3bsW


=Yaksha (夜叉)

= *Step: The yaksha can move one square orthogonally backward or diagonally forward. *Limited range: It can move one to three squares orthogonally sideways. *Notation: fFbWsW3


=Sword general (刀将)

= *Step: The sword general can move one square orthogonally backward. *Limited range: It can move one to three squares forward, orthogonally or diagonally. *Notation: bWfW3fF3


=Captive officer (禽吏)

= *Limited range: The captive officer can move one or two squares orthogonally forward or sideways; or *Limited range: It can move one to three squares in the four diagonal directions *Notation: F3fsW2


=Beast officer (獣吏)

= *Limited range: The beast officer can move one or two squares orthogonally sideways. *Limited range: It can move one to three squares orthogonally forward or in the four diagonal directions. *Notation: F3fsW2fnH


=Heavenly tetrarch (四天)

= *Limited range: The heavenly tetrarch can move one to four squares in any direction, orthogonal or diagonal. *Notation: W4F4


=Chicken general (鶏将) and pup general (狗将)

= *Step: The chicken general and pup general can move one square diagonally backward. *Limited range: They can move one to four squares orthogonally forward. *Notation: bFfW4 *They have the same range of movement but promote differently (see above).


=Pig general (豚将)

= *Limited range: The pig general can move one or two squares orthogonally backward; or *Limited range: It can move one to four squares diagonally forward. *Notation: bW2fF4


=Mountain stag (山鹿)

= *Step: The mountain stag can move one square orthogonally forward. *Limited range: It can move one or two squares orthogonally sideways. *Limited range: It can move one to three squares diagonally forward. *Limited range: It can move one to four squares orthogonally backward. *Notation: fF2fWsW2bW4


=Leopard king (豹王)

= *Limited range: The leopard king can move one to five squares in any direction, orthogonal or diagonal. *Notation: W5F5


=Turtle dove (山鳩)

= *Step: The turtle dove can move one square orthogonally backward or sideways. *Limited range: It can move one to five squares diagonally forward. *Notation: fF5bsW


=Crossbow soldier (弓兵)

= *Step: The crossbow soldier can move one square orthogonally backward. *Limited range: It can move one to three squares orthogonally sideways or diagonally forward. *Limited range: It can move one to five squares orthogonally forward. *Notation: fF3bWsW3fW5


=Burning soldier (炮兵)

= *Step: The burning soldier can move one square orthogonally backward. *Limited range: It can move one to three squares orthogonally sideways. *Limited range: It can move one to five squares diagonally forward. *Limited range: It can move one to seven squares orthogonally forward. *Notation: fF5bWsW3fW7


=Lance (香車), oxcart (牛車), and savage tiger (猛虎)

= *Ranging: The lance, oxcart and savage tiger can move any number of free squares in a straight line orthogonally forward. *Notation: fWW *They have the same range of movement but promote differently (see above).


=Reverse chariot (反車)

= *Ranging: The reverse chariot can move any number of free squares in a straight line orthogonally forward or backward. *Notation: vWW


=Side dragon (横龍)

= *Ranging: The side dragon can move any number of free squares in a straight line orthogonally forward or sideways. *Notation: fsWW


=Mountain witch (山母)

= *Range: The mountain witch can move any number of free squares in a straight line backward, orthogonally or diagonally. *Notation: bWWbFF *When it reaches the first rank, it must stay there until captured.


=White horse (白駒), bird of paradise (⿰古寺·⿱時鳥) and multi-general (雜将)

= *Ranging: The white horse, bird of paradise and multi general can move any number of free squares in a straight line orthogonally forward or backward. *Ranging: They can move any number of free squares in a straight line diagonally forward. *Notation: vWWfFF


=Rook (飛車), soldier (兵士), running chariot (走車), square-mover (方行) and gliding swallow (燕行)

= *Ranging: The rook, soldier, running chariot, square-mover and gliding swallow can move any number of free squares in a straight line in the four orthogonal directions. *They have the same range of motion but promote differently (see above). *Notation: WW


=Free serpent (奔蛇), coiled dragon (蟠龍) and whale (鯨鯢)

= *Range: The free serpent, the coiled dragon and the whale can move any number of free squares in a straight line orthogonally forward, backward, or diagonally backward. *Notation: vWWbFF


=Bishop (角行)

= *Ranging: A bishop can move any number of free squares in a straight line in the four diagonal directions. *Notation: FF ''Because it cannot move orthogonally, a bishop can only reach half the squares on the board.''


= Free wolf (奔狼) and running leopard (走豹)

= *Range: The free wolf and running leopard can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward. *Notation: fFFfsWW


=Wizard stork (仙·⿱而鷦)

= *Range: The wizard stork can move any number of free squares in a straight line orthogonally sideways, backward or diagonally forward. *Notation: fFFbsWW


=Flying ox (飛牛), free bear (奔熊), free leopard (奔豹) and great whale (大鯨)

= *Ranging: The flying ox, the free bear, the free leopard and the great whale can move any number of free squares in a straight line in the four diagonal directions. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: FFvWW


=Treacherous fox (隠狐)

= *Ranging: The treacherous fox can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions. *Jump: One version of the game allows it to jump to the second or third square in those directions then move, another does not. *Notation: FFvWW. In the version that allows the jumping to the second or third squares and continuing, the notation can be represented as FFAGvWWvDvH(mAmG-FF)(mvDmvH-WW)


=Cavalier (騎士) and strong chariot (強車)

= *Range: The cavalier and strong chariot can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions. *Notation: WWfFF


=Free dragon (奔龍) and free tiger (奔虎)

= *Range: The free dragon and free tiger can move any number of free squares in a straight line in any direction, orthogonal or diagonal, except orthogonally forward. *Notation: FFbsWW


=Queen (奔王), free stag (奔鹿) and strong eagle (勁鷲)

= *Ranging: The queen, the free stag and the strong eagle can move any number of free squares in a straight line in any direction, orthogonal or diagonal. *Notation: WWFF


=Howling dog (left and right) (𠵇犬)

= *Step: The howling dog can move one square orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: bWfWW *The left and right howling dogs have the same range of motion but promote differently (see above).


=Vertical horse (竪馬)

= *Step: The vertical horse can move one square diagonally forward or orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: fFbWfWW


=Spear soldier (鎗兵)

= *Step: The spear soldier can move one square orthogonally backward or sideways. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: WfWW


=Vertical pup (竪狗)

= *Step: The vertical pup can move one square backward, orthogonally or diagonally. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: bFbWfWW


=Raiding falcon (延鷹)

= *Step: The raiding falcon can move one square diagonally forward. *Step: The raiding falcon can move one square orthogonally sideways. *Range: It can move any number of free squares in a straight line orthogonally forward. *Notation: fFsWfWW


=Right iron chariot (右鉄車)

= *Step: The right iron chariot can move one square in the four orthogonal directions. *Range: It can move any number of free squares in a straight line diagonally backward to the left. *Notation: WblFF


=Left iron chariot (左鉄車)

= *Step: The left iron chariot can move one square in the four orthogonal directions. *Range: It can move any number of free squares in a straight line diagonally backward to the right. *Notation: WbrFF


=Vertical leopard (竪豹)

= *Step: The vertical leopard can move one square orthogonally backward, sideways or diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: WfFfWW


=Right dog (右犬)

= *Step: The right dog can move one square orthogonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the left. *Notation: bWfWWblFF


=Left dog (左犬)

= *Step: The left dog can move one square orthogonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward or diagonally backward to the right. *Notation: bWfWWbrFF


=Ram's-head soldier (羊兵) and Flying swallow (飛燕)

= *Ranging: The ram's-head soldier and the flying swallow can move any number of free squares in a straight line diagonally forward. *Step: It can move one square orthogonally backward. *Notation: bWfFF


=Wood chariot (木車)

= *Step: The wood chariot can move one square diagonally forward to the left or diagonally backward to the right. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: flFbrFvWW


=Tile chariot (瓦車)

= *Step: The tile chariot can move one square diagonally forward to the right or diagonally backward to the left. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: frFblFvWW


= Running boar (走猪), Running pup (走狗), running serpent (走蛇), Earth chariot (土車) and Vertical-mover (竪行).

= *Step: The running boar, running pup, running serpent, earth chariot and vertical-mover can move one square orthogonally sideways. *Ranging: They can move any number of free squares in a straight line orthogonally forward or backward. *They have the same range of movement but promote differently (see above). *Notation: WvWW


=Violent ox (猛牛)

= *Step: The violent ox can move one square orthogonally forward or backward. *Ranging: It can move any number of free squares in a straight line diagonally forward. *Notation: vWfFF


=Side wolf (横狼)

= *Step: The side wolf can move one square diagonally forward to the left or diagonally backward to the right. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: flFbrFsWW


=Side ox (横牛)

= *Step: The side ox can move one square diagonally forward to the right or diagonally backward to the left. *Ranging: It can move any number of squares orthogonally sideways. *Notation: frFblFsWW


=Side-mover (横行)

= *Ranging: The side-mover can move any number of free squares in a straight line orthogonally sideways. *Step: It can move one square orthogonally forward or backward. *Notation: WsWW


=Side monkey (横猿)

= *Step: The side monkey can move one square diagonally forward or orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: bWfFsWW


=Divine sparrow (神雀)

= *Step: The divine sparrow can move one square diagonally forward to the left or in the four orthogonal directions. *Range: It can move any number of free squares in a straight line diagonally backward or forward to the left. *Notation: WlF. If the description is interpreted as the second diagram, the notation can be represented as WflFbF ''Note : this description is ambiguous and can be interpreted two ways.''


=Plodding ox (歬牛)

= *Step: The plodding ox can move one square in the four diagonal directions. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: FvR


=Swallow's wings (燕羽)

= *Step: The Swallow's wings can move one square orthogonally forward or backward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: WfFsWW


=Side-flyer (横飛)

= *Step: The side-flyer can move one square in the four diagonal directions; or *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: FsWW


=Flying stag (飛鹿) and copper elephant (銅象)

= *Step: The flying stag and copper elephant can move one square orthogonally sideways or in the four diagonal directions. *Range: They can move any number of free squares in a straight line orthogonally forward or backward. *Notation: FWvWW


=Vermillion sparrow (朱雀)

= *Step: The vermillion sparrow can move one square in the four orthogonal directions, or diagonally forward to the right or diagonally backward to the left. *Ranging: It can move any number of free squares in a straight line diagonally forward to the left or diagonally backward to the right. *Notation: WFflFFbrFF


=Turtle-snake (玄武)

= *Ranging: The turtle-snake can move any number of free squares in a straight line diagonally forward to the right or backward to the left. *Step: It can move one square in any of the remaining directions. *Notation: WFfrFFblFF


=Side boar (横猪)

= *Step: The side boar can move one square orthogonally forward or backward; or in the four diagonal directions. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: WFsWW


=Left chariot (左車)

= *Ranging: The left chariot can move any number of free squares in a straight line orthogonally forward. *Ranging: It can move any number of free squares in a straight line diagonally forward to the left. *Ranging: It can move any number of free squares in a straight line diagonally backward to the right. *Step: It can move one square orthogonally left. *Notation: lWfWWflFFbrFF


=Right chariot (右車)

= *Ranging: The right chariot can move any number of free squares in a straight line orthogonally forward. *Ranging: It can move any number of free squares in a straight line diagonally forward to the right. *Ranging: It can move any number of free squares in a straight line diagonally backward to the left. *Step: It can move one square orthogonally right. *Notation: rWfWWfrFFblFF


=Great tiger (大虎)

= *Step: The great tiger can move one square orthogonally forward. *Range: It can move any number of free squares in a straight line orthogonally sideways or backward. *Notation: WbsWW


=Right tiger (右虎)

= *Step: The right tiger can move one square diagonally right. *Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left. *Notation: FlWWlFF


=Left tiger (左虎)

= *Step: The left tiger can move one square diagonally left. *Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right. *Notation: FrWWrFF


=Great bear (大熊)

= *Step: The great bear can move one square orthogonally sideways or backward. *Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally. *Notation: WfWWfFF


=Running rabbit (走兎)

= *Step: The running rabbit can move one square orthogonally or diagonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward. *Notation: bWbFfWWfFF


=Left army (左軍)

= *Step: The left army can move one square orthogonally forward, backward, right or diagonally right. *Range: It can move any number of free squares in a straight line left, orthogonally or diagonally. *Notation: WFlWWlFF


=Right army (右軍)

= *Step: The right army can move one square orthogonally forward, backward, left or diagonally left. *Range: It can move any number of free squares in a straight line right, orthogonally or diagonally. *Notation: WFrWWrFF


=Divine turtle (神亀)

= *Step: The divine turtle can move one square diagonally forward to the left or in the four orthogonal directions. *Range: It can move any number of free squares in a straight line along either rear diagonal, or diagonally forward to the right. *Notation: WFfrFFbFF


=Running wolf (走狼)

= *Step: The running wolf can move one square orthogonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward. *Notation: fWfFFsWW


=Flying falcon (飛鷹)

= *Step: The flying falcon can move one square orthogonally forward. *Range: It can move any number of squares in the four diagonal directions. *Notation: FFfW


=Burning chariot (炮車)

= *Step: The burning chariot can move one square orthogonally sideways. *Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward. *Notation: WfFFvWW


=Dragon king (龍王)

= *Ranging: A dragon king can move any number of free squares in a straight line in the four orthogonal directions. *Step: It can move one square in the four diagonal directions. *Notation: WWF


=Dragon horse (龍馬)

= *Ranging: A dragon horse can move any number of free squares in a straight line in the four diagonal directions. *Step: It can move one square in the four orthogonal directions. *Notation: WFF


=Free boar (奔猪)

= *Step: The free boar can move one square orthogonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward. *Notation: WfsWWfFF


=Wind dragon (風龍)

= *Step: The wind dragon can move one square diagonally backward to the left. *Ranging: It can move any number of free squares in a straight line orthogonally sideways, diagonally forward or diagonally backward to the right. *Notation: FfFFbrFFsWW


=Cloud dragon (雲龍)

= *Step: The cloud dragon can move one square orthogonally forward or sideways. *Ranging: It can move any number of free squares in a straight line orthogonally backward or in the four diagonal directions. *Notation: FFWbWW


=Rain dragon (雨龍)

= *Step: The rain dragon can move one square orthogonally or diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways or backward; or diagonally backward. *Notation: WbsWWFbFF


=Fire ox (火牛) and violent wind (暴風)

= *Step: The fire ox and violent wind can move one square orthogonally sideways. *Range: They can move any number of free squares in a straight line orthogonally backward, forward or in the four diagonal directions. *Notation: FFWvWW


=Chinese river (淮川)

= *Step: The Chinese river can move one square orthogonally forward or backward. *Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions. *Notation: FFWsWW


=Vertical tiger (竪虎)

= *Limited range: The vertical tiger can move one or two squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: fWWbW2


=Wind snapping turtle (風鼈)

= *Limited range: The wind snapping turtle can move one or two squares diagonally forward. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: fF2vWW


= Running tile (走瓦), Running tiger (走虎) and running bear (走熊)

= *Limited range: The running tile move, running tiger and running bear can move one or two squares orthogonally sideways. *Ranging: They can move any number of free squares in a straight line orthogonally forward or backward. *They have the same range of movement but promote differently (see above). *Notation: sW2vWW


=Golden deer (金鹿)

= *Ranging: The golden deer can move any number of free squares in a straight line diagonally forward. *Limited range: It can move one or two squares diagonally backward. *Notation: bF2fFF


=Silver rabbit (銀兎)

= *Limited range: The silver rabbit can move one or two squares diagonally forward. *Ranging: It can move any number of free squares in a straight line diagonally backward. *Notation: fF2bFF


=Walking heron (歩䳲)

= *Limited range: The walking heron can move one or two squares orthogonally sideways or diagonally forward. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: sW2fF2vWW


=Young bird (𦬨鳥)

= *Limited range: The young bird can move one or two squares orthogonally sideways or diagonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: sW2bF2vWW


=Right dragon (右龍)

= *Limited range: The right dragon can move one or two squares orthogonally right. *Ranging: It can move any number of free squares in a straight line orthogonally left or diagonally left. *Notation: rW2lWWlFF


=Left dragon (左龍)

= *Limited range: The left dragon can move one or two squares orthogonally left. *Ranging: It can move any number of free squares in a straight line orthogonally right or diagonally right. *Notation: lW2rWWrFF


=Blue dragon (青龍)

= *Ranging: The blue dragon can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward to the right. *Limited range: It can move one or two squares orthogonally sideways. *Notation: sW2vWWfrFF


=White tiger (白虎)

= *Ranging: The white tiger can move any number of free squares in a straight line orthogonally sideways, or diagonally forward to the left. *Limited range: It can move one or two squares orthogonally forward or backward. *Notation: vW2sWWflFF


=Divine tiger (神虎)

= *Limited range: The divine tiger can move one or two squares orthogonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward, sideways, or diagonally forward to the left. *Notation: bW2fsWWflFF


=Divine dragon (神龍)

= *Limited range: The divine dragon can move one or two squares orthogonally left. *Range: It can move any number of free squares in a straight line orthogonally forward, right, backward or diagonally forward to the right. *Notation: lW2rvWWfrFF


=Running stag (奔鹿)

= *Limited range: The running stag can move one or two squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways or diagonally forward. *Notation: bW2sWWfFF


=Rear standard (後旗)

= *Limited range: The rear standard can move one or two squares diagonally. *Ranging: It can move any number of free squares in a straight line orthogonally *Notation: F2WW


=Ceramic dove (鳩盤) and Elephant king (象王)

= *Limited range: The ceramic dove and the elephant king can move one or two squares in the four orthogonal directions. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions *Notation: W2FF


=Woodland demon (林鬼) and Free chicken (奔鶏)

= *Limited range: The woodland demon and the free chicken can move one or two squares orthogonally sideways or backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward. *Notation: sW2vWWfFF


=Horseman (騎兵) and Great horse (大駒)

= *Limited range: The horseman and the great horse can move one or two squares orthogonally sideways. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward. *Notation: sW2vWWfFF


=Free dog (奔犬)

= *Limited range: The free dog can move one or two squares orthogonally sideways or diagonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward. *Notation: sW2bF2vWWfFF


=Running ox (走牛)

= *Limited range: The running ox can move one or two squares diagonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward, sideways or diagonally forward. *Notation: bF2fsWWfFF


=Chariot soldier (車兵)

= *Limited range: The chariot soldier can move one or two squares orthogonally sideways. *Ranging: It can move any number of free squares in a straight line orthogonally forward, orthogonally backward or in the four diagonal directions. *Notation: sW2fWWFF


= Fire demon (火鬼) and Water buffalo (水牛)

= *Limited range: The fire demon and water buffalo can move one or two squares orthogonally forward or backward. *Ranging: They can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions. *Notation: vW2sWWFF ''The fire demon cannot burn other pieces as in
tenjiku shogi Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and was based on th ...
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=Strong bear (強熊)

= *Limited range: The strong bear can move one or two squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions. *Notation: bW2fsWWFF


=Liberated horse (風馬)

= *Step: The liberated horse can move one square diagonally forward. *Limited range: It can move one or two squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: fFbW2fWW


=Vertical bear (竪熊) and Vertical soldier (竪兵)

= *Step: The vertical bear and vertical soldier can move one square orthogonally backward. *Limited range: They can move one or two squares orthogonally sideways. *Ranging: They can move any number of free squares in a straight line orthogonally forward. *Notation: bWsW2fWW


=Tiger soldier (虎兵)

= *Step: The tiger soldier can move one square orthogonally backward. *Limited range: It can move one or two squares orthogonally forward. *Range: It can move any number of free squares in a straight line diagonally forward. *Notation: bWfW2fFF


=Earth dragon (地龍)

= *Step: The earth dragon can move one square orthogonally forward or diagonally backward. *Limited range: It can move one or two squares in the four diagonal directions. *Ranging: It can move any number of free squares in a straight line diagonally backward. *Notation: fWfF2bFF The Japanese Wikipedia describes another set of movements for this piece. *Step: The earth dragon can move one square orthogonally backward or diagonally forward. *Limited range: It can move one or two squares orthogonally forward. *Ranging: It can move any number of free squares in a straight line diagonally backward. *Notation: fFbWfW2bFF


=Silver chariot (銀車)

= *Step: The silver chariot can move one square diagonally backward. *Limited range: It can move one or two squares diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: bFfF2vWW


=Stone chariot (石車)

= *Step: The stone chariot can move one square diagonally forward. *Limited range: It can move one or two squares orthogonally sideways. *Ranging: It can move any number of squares orthogonally forward or backward. *Notation: fFsW2vWW


=Side soldier (横兵)

= *Step: The side soldier can move one square orthogonally backward. *Limited range: It can move one or two squares orthogonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: bWfW2sWW


=Gold chariot (金車)

= *Step: The gold chariot can move one square in the four diagonal directions. *Limited range: It can move one or two squares orthogonally sideways. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: FsW2vWW


=Boar soldier (猪兵), leopard soldier (豹兵) and bear soldier (熊兵)

= *Step: The boar soldier, leopard soldier and bear soldier can move one square orthogonally backward. *Limited range: They can move one or two squares orthogonally sideways. *Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally. *Notation: bWsW2fWWfFF


=Free pup (奔狗), free ox (奔牛), free horse (奔馬) and free pig (奔豚)

= *Step: The free pup, the free ox, the free horse and the free pig can move one square diagonally backward. *Limited range: It can move one or two squares orthogonally sideways. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward; or diagonally forward. *Notation: FsW2vWWfFF


=Little standard (小旗)

= *Step: The little standard can move one square diagonally backward. *Limited range: It can move one or two squares diagonally forward. *Ranging: It can move any number of free squares in a straight line in the four orthogonal directions. *Notation: WWbFfF2


=Copper chariot (銅車)

= *Limited range: The copper chariot can move one to three squares diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: fF3vWW


=Forest demon (森鬼)

= *Limited range: The forest demon can move one to three squares orthogonally forward or sideways. *Ranging: It can move any number of free squares in a straight line orthogonally backward or diagonally forward. *Notation: fsW3bWWfFF


=Great dragon (大龍)

= *Limited range: The great dragon can move one to three squares orthogonally forward or backward. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions. *Notation: FFvW3


=Center standard (中旗) and front standard (前旗)

= *Limited range: The center standard and front standard can move one to three squares in the four diagonal directions. *Ranging: They can move any number of free squares in a straight line in the four orthogonal directions. *They have the same range of movement but promote differently (see above). Uniquely, when a center standard promotes to a front standard, it gains no new abilities. *Notation: F3WW


=Great dove (大鳩)

= *Limited range: The great dove can move one to three squares in the four orthogonal directions. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions. *Notation: W3FF


=Great standard (大旗)

= *Limited range: The great standard can move one to three squares diagonally backward. *Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions. *Notation: WWbF3fFF


=Vertical wolf (竪狼)

= *Step: The vertical wolf can move one square orthogonally sideways. *Limited range: It can move one to three squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: sWbW3fWW


=Side serpent (横蛇)

= *Step: The side serpent can move one square orthogonally backward. *Limited range: It can move one to three squares orthogonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally sideways. *Notation: bWfW3sWW


=Cloud eagle (雲鷲)

= *Step: The cloud eagle can move one square orthogonally sideways. *Limited range: It can move one to three squares diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: sWfF3vWW


=Goose wing (鴻翼)

= *Step: The goose wing can move one square in the four diagonal directions. *Limited range: It can move one, two or three squares orthogonally sideways. *Range: It can move any number of squares orthogonally forward or backward. *Notation: FsW3vWW


=Horse soldier (馬兵) and ox soldier (牛兵)

= *Step: The horse soldier and ox soldier can move one square orthogonally backward. *Limited range: They can move one to three squares orthogonally sideways. *Ranging: They can move any number of free squares in a straight line forward, orthogonally or diagonally. *They have the same range of movement but promote differently (see above). *Notation: bWsW3fWWfFF


=Spear general (鎗将)

= *Limited range: The spear general can move one or two squares orthogonally backward. *Limited range: It can move one, two or three squares orthogonally sideways. *Range: It can move any number of free squares in a straight line orthogonally forward. *Notation: bW2sW3fWW


=Burning general (炮将)

= *Limited range: The burning general can move one or two squares orthogonally backward. *Limited range: It can move one to three squares orthogonally sideways. *Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally. *Notation: bW2sW3fWWfFF


=Beast bird (獣鳥) and captive bird (禽鳥)

= *Limited range: The beast bird and captive bird can move one or two squares orthogonally backward. *Limited range: They can move one to three squares orthogonally sideways. *Range: They can move any number of free squares in a straight line orthogonally forward or in the four diagonal directions. *Notation: FFbW2sW3fWW


=Longbow soldier (弩兵) and Great leopard (大豹)

= *Step: The longbow soldier and the great leopard can move one square orthogonally backward. *Limited range: It can move one or two squares orthogonally sideways. *Limited range: It can move one, two or three squares diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward. *Notation: bWsW2fWWfF3


=Thunder runner (雷走)

= *Limited range: The thunder runner can move one to four squares orthogonally sideways or backward. *Range: It can move any number of free squares in a straight line forward, orthogonally or diagonally. *Notation: bsW4fWWfFF


=Fire dragon (火龍)

= *Limited range: The fire dragon can move one or two squares diagonally backward. *Limited range: It can move one to four squares diagonally forward. *Ranging: It can move any number of free squares in a straight line in the four orthogonal directions. *Notation: WWbF2fF4


=Water dragon (水龍)

= *Limited range: The water dragon can move one or two squares diagonally forward. *Limited range: It can move one to four squares diagonally backward. *Ranging: It can move any number of free squares in a straight line in the four orthogonal directions. *Notation: WWfF2bF4


=Longbow general (弩将)

= *Limited range: The longbow general can move one to five squares orthogonally sideways. *Range: It can move any number of free squares in a straight line orthogonally forward, backward or diagonally forward. *Notation: fFsW5vWW


=Right phoenix (右鵰)

= *Limited range: The right phoenix can move one to five squares orthogonally sideways. *Range: It can move any number of free squares in a straight line in the four diagonal directions. *Notation: FFsW5


=Peaceful mountain (泰山)

= *Limited range: The peaceful mountain can move one to five squares orthogonally forward or sideways. *Range: It can move any number of free squares in a straight line in the four diagonal directions. *Notation: FFfsW5


=Free demon (奔鬼)

= *Limited range: The free demon can move one to five squares orthogonally backward. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally right. *Notation: FFbW5rWW The Japanese Wikipedia describes another set of movements for this piece. *Limited range: The free demon can move one to five squares orthogonally forward or backward. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions or orthogonally sideways. *Notation: FFvW5sWW


=Free dream-eater (奔獏)

= *Ranging: The free dream-eater can move any number of free squares in a straight line in the four diagonal directions. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *Limited range: It can move one to five squares orthogonally sideways. *Notation: FFsW5vWW


=Free fire (奔火)

= *Limited range: The free fire can move one to five squares orthogonally forward or backward. *Range: It can move any number of free squares in a straight line orthogonally sideways or in the four diagonal directions. *Notation: FFvW5sWW


=Running dragon (走龍)

= *Limited range: The running dragon can move one to five squares orthogonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward, sideways or in the four diagonal directions. *Notation: FFbW5fsWW


=Great shark (大鱗)

= *Limited range: The shark can move one or two squares diagonally backward. *Limited range: It can move one to five squares diagonally forward. *Range: It can move any number of free squares in a straight line in the four orthogonal directions. *Notation: WWbF2fF5


=Crossbow general (弓将)

= *Limited range: The crossbow general can move one or two squares orthogonally backward. *Limited range: It can move one to three squares orthogonally sideways. *Limited range: It can move one to five squares diagonally forward. *Range: It can move any number of free squares in a straight line orthogonally forward. *Notation: bW2sW3fWWfF5


=Playful cockatoo (遊䳇)

= *Limited range: The playful cockatoo can move one or two squares diagonally backward. *Limited range: It can move one to three squares diagonally forward. *Limited range: It can move one to five squares orthogonally sideways. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Notation: bF2fF3sW5vWW


=Knight (桂馬)

= *Jump: A knight ''jumps'' at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations. *The knight ignores intervening pieces on the way to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece. *Notation: ffN


=Flying dragon (飛龍)

= *Jump: The flying dragon can jump to the second square in the four diagonal directions. *Because it cannot move orthogonally or to every diagonal square, a flying dragon can only reach one eighth of the squares on the board. *Notation: A


=Kirin (麒麟)

= *Step: A kirin can move one square orthogonally forward or backward, or in the four diagonal directions. *Jump: It can jump to the second square orthogonally sideways. *Notation: FsD


=Phoenix (鳳凰)

= *Step: The phoenix can move one square in the four orthogonal directions. *Jump: It can jump to the second square in the four diagonal directions. *Notation: WA


=Flying cat (飛猫)

= *Step: The flying cat can move one square orthogonally backward or diagonally backward. *Jump: It can jump to the third square orthogonally forward or sideways, or diagonally forward. *Notation: bWbFfsHfG


=Running horse (走馬)

= *Step: The running horse can move one square orthogonally backward. *Ranging: It can move any number of free squares in a straight line orthogonally or diagonally forward. *Jump: It can jump to the second square diagonally backwards *Notation: bWbAfWWfFF


=Mountain falcon (山鷹)

= *Limited range: The mountain falcon can move one or two squares diagonally backward. *Jump: It can jump to the second square orthogonally forward. *Ranging: It can move any number of free squares in a straight line in the four orthogonal directions or diagonally forward. *Notation: fDbF2vWWfFF. If this piece can move orthogonally sideways, notation can be represented as fDbF2WWfFF :''Note: This is the depiction of the diagram in Japanese wiki. However, the text makes no mention of an ability to move orthogonally sideways. ''


=Little turtle (小亀)

= *Limited range: The little turtle can move one or two squares orthogonally sideways. *Jump: It can jump to the second square orthogonally forward or backward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward, or in the four diagonal directions. *Notation: FFsW2vDvWW


=Great stag (大鹿)

= *Limited range: The great stag can move one or two squares diagonally backward. *Jump: It can jump to the second square diagonally forward. *Ranging: It can move any number of free squares in a straight line in the four orthogonal directions. *Notation: WWfAbF2


=Left mountain eagle (左山鷲)

= *Limited range: The left mountain eagle can move one or two squares diagonally backward to the right. *Jump: It can jump to the second square along either left diagonal. *Ranging: It can move any number of free squares in a straight line diagonally left, diagonally forward to the right, or in the four orthogonal directions. *Notation: WWlAbrF2fFFblFF


=Right mountain eagle (右山鷲)

= *Limited range: The right mountain eagle can move one or two squares diagonally backward to the left. *Jump: It can jump to the second square along either right diagonal. *Ranging: It can move any number of free squares in a straight line diagonally right, diagonally forward to the left, or in the four orthogonal directions. *Notation: WWrAblF2fFFbrFF


= Kirin-master (麟師) and Great turtle (大亀)

= *Limited range: The kirin-master and great turtle can move one to three squares orthogonally sideways. *Range: They can move any number of free squares in a straight line diagonally or orthogonally forward or backward. *Jump: They can jump to the third square orthogonally forward or backward. *Notation: FFvHsW3vWW


=Phoenix-master (鳳師)

= *Limited range: The phoenix-master can move one to three squares orthogonally sideways. *Range: It can move any number of free squares in a straight line diagonally or orthogonally forward or backward. *Jump: It can jump to the third square diagonally forward. *Notation: FFfGsW3vWW


=Great master (大師)

= *Limited range: The great master can move one to five squares orthogonally sideways or diagonally backward. *Jump: It can jump to the third square forward, orthogonally or diagonally. *Ranging: It can move any number of free squares in a straight line forward, orthogonally or diagonally, or orthogonally backward. *Notation: fGfHbF5sW5fFFvWW


=Horned falcon (角鷹)

= *Ranging: The horned falcon can move as a queen. *Jump: It can jump to the second square orthogonally forward. *Notation: WWFFfD


=Soaring eagle (飛鷲)

= *Jump: The soaring eagle can jump to the second square diagonally forward. *Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally. *Notation: WWFFfA


=Roaring dog (吼犬)

= *Limited range: The roaring dog can move one to three squares diagonally backward. *Jump: It can jump to the third square diagonally forward or in the four orthogonal directions. *Ranging: It can move any number of free squares in a straight line diagonally forward or in the four orthogonal directions. *Notation: HWWbF3fFF


=Lion-dog (狛犬)

= *Jump: The lion-dog can jump to the third square in any direction, orthogonally or diagonally. *Ranging: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally. *Notation: WWFFHG


=Great dream-eater (大獏)

= *Jump: The great dream-eater can jump to the third square orthogonally sideways. *Range: It can move any number of free squares in a straight line in any direction, orthogonally or diagonally. *Notation: WWFFsH


=Heavenly horse (天馬)

= *Jump: The heavenly horse ''jumps'' at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion; or one square backward plus one square diagonally backward, in a single motion. *It ignores intervening pieces while jumping to its destination, though its destination square must of course be either empty, or occupied by an opponent's piece (in which case the opponent's piece is captured), just as with any other moving piece. *Range: It can move any number of free squares in a straight line orthogonally forward. *Notation: ffNbbNfWW


=Spirit turtle (霊亀)

= *Jump: The spirit turtle can jump to the third square in the four orthogonal directions. *Range: It can move as a queen. *Notation: WWFFH


=Treasure turtle (宝亀)

= *Jump: The treasure turtle can jump to the second square in the four orthogonal directions. *Range: It can move as a queen. *Notation: WWFFD


=Wooden dove (鳩槃)

= *Limited range: The wooden dove can move one or two squares in the four orthogonal directions. *Ranging: It can move any number of free squares in a straight line in the four diagonal directions, but has the option of jumping in these directions instead of ranging. *Jump plus limited range: It can jump to the third square in the four diagonal directions, and then (optionally) move one or two squares in the same direction. *Notation: W2FFG(G-F2)


=Center master (中師)

= *Limited range: The center master can move one to three squares orthogonally sideways or diagonally backward. *Jump: It can jump to the second square and then move any number of free squares in a straight line orthogonally forward or backward, or diagonally forward. *It need not jump before moving nor move after jumping. *Notation: sW3bF3vDfAbWWfFF(fA-FF)(vD-WW)


=Roc-master (鵬師)

= *Limited range: The roc-master can move one to five squares orthogonally sideways or diagonally backward. *Jump/ Ranging: It can jump to the third square and then move any number of free squares in a straight line diagonally forward. *Ranging: It can move any number of free squares in a straight line orthogonally forward or backward. *It need not jump before moving nor move after jumping. *Notation: GbF5sW5vWW(G-FF)


=Free eagle (奔鷲)

= *Jump/ranging: The free eagle can jump to the second or third square, and then move any number of free squares in a straight line in the four orthogonal directions or diagonally backward. *Jump/ranging: It can jump to the second to fourth square, and then move any number of free squares in a straight line diagonally forward. *It need not jump before moving or move after jumping. *Notation: WWFFDAHG(4,4)(D-WW)(A-FF)(H-WW)(G-FF)((4,4)-FF)


=Free bird (奔翅)

= *Limited range: The free bird can move one to three squares diagonally backward. *Range: It can move any number of free squares in a straight line in the four orthogonal directions. *Jump and range: It can jump up to three pieces diagonally forward, and then optionally continue any number of free squares in that direction. *Notation: WWbF3(f(mpFF)3-FF)


=Great falcon (大鷹)

= *Range: The great falcon can move any number of squares in any direction, orthogonally or diagonally. *Jump: It can jump to the second square orthogonally forward before (optionally) moving on in that direction. *Notation: WWFFvD(vD-WW)


=Teaching king (教王)

= *Jump and range: The teaching king can jump up to three pieces along a straight line in any diagonal or orthogonal direction, and then optionally continue any number of free squares in that direction. *Notation: HG(H-WW)(G-FF)


=Mountain crane (山鶻)

= *Range: The mountain crane can move as a queen. *Jump: It can jump to the third square and (optionally) continue in that direction. *Notation: WWFFHG(H-WW)(G-FF)


=Great eagle (大鷲)

= *Range: The great eagle can move as a queen. *Jump: It can jump to the second square in any direction, orthogonally or diagonally, and (optionally) continue moving in that direction. *Notation: WWFFDA(D-WW)(A-FF)


=Great elephant (大象)

= *Limited range: The great elephant can move one to three squares diagonally forward. *Jump and range: It can jump up to three pieces in a straight line diagonally backward or in one of the four orthogonal directions, and then optionally continue any number of free squares in that direction. *Notation: fF3pWW(b(mpFF)3-FF)


=Golden bird (金翅)

= *Limited range: The golden bird can move one to three squares orthogonally sideways or diagonally backward. *Range: It can move any number of free squares in a straight line orthogonally forward or backward. *Jump and range: It can jump ''up to'' three pieces diagonally forward, and then optionally continue any number of free squares in that direction. *Notation: bF3sW3vW(f(mpFF)3-FF)


=Ancient dragon (元龍)

= *Range: The ancient dragon can move any number of free squares in a straight line in the four diagonal directions. *Ranging jump: It can jump over any number of squares orthogonally forward or backward. *Notation: FF(v(mpWW)35-WW)


=Rain demon (霖鬼)

= *Limited range: The rain demon can move one or two squares orthogonally sideways or diagonally backward. *Limited range: It can move one to three squares orthogonally forward. *Range: It can move any number of free squares in a straight line orthogonally backward. *Range jump: It can jump any number of squares along either forward diagonal. *Notation: fW3sW2bWW(f(mpFF)35-FF)


=Rook general (飛将)

= *Range capture: The rook general can fly over any number of squares along a straight line in any orthogonal direction, so long as they don't contain a royal (king or prince) or another range capturing piece. All pieces it flies over are removed from the game. *Notation: ((cWWcdWW)35-WW), ignoring capturing restrictions


=Bishop general (角将)

= *Range capture: The bishop general can fly over any number of squares along a straight line in any diagonal direction, so long as they don't contain a royal (king or prince) or another range capturing piece. All pieces it flies over are removed from the game. *Notation: ((cFFcdFF)35-FF), ignoring capturing restrictions


=Great general (大将)

= *Range capture: The great general can fly over any number of squares along a straight line in any direction, orthogonally or diagonally, as long as they don't contain a royal (king or prince) or another great general. All pieces it flies over are removed from the game. *Notation: ((cWWcdWWcFFcdFF)35-WWFF), ignoring capturing restrictions


=Violent dragon (猛龍)

= *Limited range: The violent dragon can move one or two squares in the four orthogonal directions. *Range capture: It can fly over any number of pieces along one of the four diagonal directions, as long as they don't include a royal (king or prince) or another range-jumping piece. All pieces it flies over are removed from the game. *Notation: W2((cFFcdFF)35-FF), ignoring capturing restrictions


=Flying crocodile (飛鰐)

= *Limited range: The flying crocodile can move one or two squares diagonally backward. *Limited range: It can move one to three squares diagonally forward. *Range capture: It can jump any number of pieces in one of the four orthogonal directions, as long as these do not include a royal (king or prince) or another range-capturing piece. Any piece it jumps over is removed from the board. *Notation: bF2fF3((cWWcdWW)35-WW), ignoring capturing restrictions


=Vice general (副将)

= *Jump: The vice general can jump to the second square in the four orthogonal directions. This is a standard jump. *Range capture: It can fly over any number of squares along one of the four diagonal directions, as long as they don't contain a royal (king or prince), great general, or another vice general. All pieces it flies over are removed from the game. *Notation: D((cFFcdFF)35-FF), ignoring capturing restrictions


=Hook-mover (鉤行)

= *Hook move: The hook-mover can move any number of free squares in a straight line in the four orthogonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction. *Notation: WW(WW-sWW)


=Long-nosed goblin (tengu) (天狗)

= *Hook move: The long-nosed goblin can move any number of free squares in a straight line in the four diagonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction. *Notation: FF(FF-sFF) ''Unlike in other shogi variants, in taikyoku the tengu cannot move orthogonally, and therefore can only reach half of the squares on the board. This is the move of the capricorn, and may be an error.''


=Capricorn (摩羯)

= *Hook move: The capricorn can move any number of free squares in a straight line in the four diagonal directions, then (optionally) turn 90° and move any number of free squares in a perpendicular direction. *Notation: FF(FF-sFF). If the capricorn can also move one square orthogonally, the notation can be represented as WFF(FF-sFF) :''The description of the Tengu imply the capricorn also can move one square orthogonally. If it isn't the case, it can only reach half of the squares on the board.''


=Peacock (孔雀)

= *Hook move: The peacock can move any number of free squares in a straight line along one of the two forward diagonals, then (optionally) turn 90° and move any number of free squares in a straight line in a perpendicular diagonal direction. *Limited range: It can move one or two squares in one of the two rearward diagonals. *Notation: bF2fFF(fFF-sFF)


=Heavenly tetrarch king (四天王)

= *Range: The heavenly tetrarch king can move any number of free squares in a straight line in any direction, orthogonally or diagonally. *Jump: It can jump to the second square before (optionally) moving on in that direction. *It can capture a piece on an adjacent square without moving (igui). *Notation: WWFFDA(cW-bW)


=Lion (獅子)

= *Area move/double capture: The lion can step one square in any direction up to twice in a turn. It can change directions after its first step, and is not restricted to following one of the eight orthogonal or diagonal directions. That is, it can also step to one of the in-between squares that a knight jumps to in Western chess. **Unlike the hook-movers, it can continue after a capture on the first step, potentially capturing two pieces on each turn. **By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い ''igui'' "stationary feeding". **A similar move without capturing leaves the board unchanged, which is a way to pass a turn. *Jump: The lion can jump anywhere within two squares. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess. *Notation: OWFDAN(W-bW)(F-bF) :''Note: The restrictions when capturing a lion in
chu shogi Chu shogi ( or Middle Shogi) is a Abstract strategy game, strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there wer ...
do not apply in taikyoku shogi.''


=Furious fiend (奮迅)

= *Area move/double capture or jump: The furious fiend can move as a lion; or *Limited range: It can move three squares in any direction, orthogonal or diagonal. (A normal move: it can only capture once and cannot jump when doing this.) *Notation: WFDANHG(W-bW)(F-bF)


=Buddhist spirit (法性)

= *Area move/double capture: The Buddhist spirit can move as a lion, or *Range: It can move as a queen. *Notation: WWFFDAN(W-bW)(F-bF)


=Lion hawk (獅鷹)

= *Area move/double capture/ranging: The lion hawk can move as a lion or as a bishop. *Jump/ranging: It can leap to the second square in any diagonal direction before making a bishop move in that same direction. *Notation: WFFDAN(W-bW)(F-bF)(A-FF)


See also

*
Chu shogi Chu shogi ( or Middle Shogi) is a Abstract strategy game, strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there wer ...
*
Dai dai shogi Dai dai shōgi (大大将棋 'huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces ...
*
Dai shogi Dai shogi (大将棋, 'large chess') or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai sh ...
*
Heian dai shogi Heian dai shogi ( ja, 平安大将棋 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes ...
*
Maka dai dai shogi Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess). The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Ed ...
*
Shogi variant A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variant ...
*
Tai shogi Tai shogi (泰将棋 ''tai shōgi'' or 無上泰将棋 ''mujō tai shōgi'' "grand chess", renamed from 無上大将棋 ''mujō dai shōgi'' "supreme chess" to avoid confusion with 大将棋 '' dai shōgi'') is a large-board variant of shogi (Ja ...
*
Tenjiku shogi Tenjiku shogi (天竺将棋 ''tenjiku shōgi,'' "Indian chess" or 天竺大将棋 ''tenjiku dai shōgi'' "great Indian chess") is a large-board variant of shogi (Japanese chess). The game dates back to the 15th or 16th century and was based on th ...
*
Wa shogi Wa shogi (和将棋, ''wa shōgi'', harmony chess) is a large board variant of shogi (Japanese chess) in which all of the pieces are named for animals. It is played either with or without drops. Because of the terse and often incomplete wording ...


Notes


References

*George Hodges: ''Ten Shogi Variants'' *Isao Umebayashi: ''Sekai no Shogi''


External links


Taikyoku Shogi
at ''
The Chess Variant Pages ''The Chess Variant Pages'' is a non-commercial website devoted to chess variants. It was created by Hans Bodlaender in 1995. The site is "run by hobbyists for hobbyists" and is "the most wide-ranging and authoritative web site on chess variants" ...
''
Shogi Net




No AI. {{DEFAULTSORT:Taikyoku Shogi Shogi variants