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graph drawing Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, car ...
and
geometric graph theory Geometric graph theory in the broader sense is a large and amorphous subfield of graph theory, concerned with graphs defined by geometric means. In a stricter sense, geometric graph theory studies combinatorial and geometric properties of geome ...
, a Tutte embedding or barycentric embedding of a
simple Simple or SIMPLE may refer to: *Simplicity, the state or quality of being simple Arts and entertainment * ''Simple'' (album), by Andy Yorke, 2008, and its title track * "Simple" (Florida Georgia Line song), 2018 * "Simple", a song by Johnn ...
, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a
convex polygon In geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is a ...
and that each interior
vertex Vertex, vertices or vertexes may refer to: Science and technology Mathematics and computer science *Vertex (geometry), a point where two or more curves, lines, or edges meet * Vertex (computer graphics), a data structure that describes the positio ...
is at the
average In ordinary language, an average is a single number taken as representative of a list of numbers, usually the sum of the numbers divided by how many numbers are in the list (the arithmetic mean). For example, the average of the numbers 2, 3, 4, 7 ...
(or barycenter) of its neighbors' positions. If the outer polygon is fixed, this condition on the interior vertices determines their position uniquely as the solution to a system of linear equations. Solving the equations geometrically produces a planar embedding. Tutte's spring theorem, proven by , states that this unique solution is always crossing-free, and more strongly that every face of the resulting planar embedding is convex. It is called the spring theorem because such an embedding can be found as the equilibrium position for a system of springs representing the edges of the graph.


Example

Let ''G'' be the graph of a cube, and (selecting one of its quadrilateral faces as the outer face) fix the four vertices of the outer face at the four corners of a
unit square In mathematics, a unit square is a square whose sides have length . Often, ''the'' unit square refers specifically to the square in the Cartesian plane with corners at the four points ), , , and . Cartesian coordinates In a Cartesian coordin ...
, the points whose ''x'' and ''y'' coordinates are all four combinations of zero and one. Then, if the remaining four vertices are placed at the four points whose ''x'' and ''y'' coordinates are combinations of 1/3 and 2/3, as in the figure, the result will be a Tutte embedding. For, at each interior vertex ''v'' of the embedding, and for each of the two coordinates, the three neighbors of ''v'' have coordinate values that are equal to ''v'', smaller by 1/3, and larger by 1/3; the average of these values is the same as the coordinate value of ''v'' itself.


System of linear equations

The condition that a vertex ''v'' be at the average of its neighbors' positions may be expressed as two linear equations, one for the ''x'' coordinate of ''v'' and another for the ''y'' coordinate of ''v''. For a graph with ''n'' vertices, ''h'' of which are fixed in position on the outer face, there are two equations for each interior vertex and also two unknowns (the coordinates) for each interior vertex. Therefore, this gives a system of linear equations with 2(''n'' − ''h'') equations in 2(''n'' − ''h'') unknowns, the solution to which is a Tutte embedding. As showed, for 3-vertex-connected planar graphs, this system is non-degenerate. Therefore, it has a unique solution, and (with the outer face fixed) the graph has a unique Tutte embedding. This embedding can be found in polynomial time by solving the system of equations, for instance by using Gaussian elimination.


Polyhedral representation

By Steinitz's theorem, the 3-connected planar graphs to which Tutte's spring theorem applies coincide with the
polyhedral graph In geometric graph theory, a branch of mathematics, a polyhedral graph is the undirected graph formed from the vertices and edges of a convex polyhedron. Alternatively, in purely graph-theoretic terms, the polyhedral graphs are the 3-vertex-con ...
s, the graphs formed by the vertices and edges of a
convex polyhedron A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the wo ...
. According to the Maxwell–Cremona correspondence, a two-dimensional embedding of a planar graph forms the vertical projection of a three-dimensional convex polyhedron if and only if the embedding has an ''equilibrium stress'', an assignment of forces to each edge (affecting both endpoints in equal and opposite directions parallel to the edge) such that the forces cancel at every vertex. For a Tutte embedding, assigning to each edge an attractive force proportional to its length (like a spring) makes the forces cancel at all interior vertices, but this is not necessarily an equilibrium stress at the vertices of the outer polygon. However, when the outer polygon is a triangle, it is possible to assign repulsive forces to its three edges to make the forces cancel there, too. In this way, Tutte embeddings can be used to find
Schlegel diagram In geometry, a Schlegel diagram is a projection of a polytope from \mathbb^d into \mathbb^ through a point just outside one of its facets. The resulting entity is a polytopal subdivision of the facet in \mathbb^ that, together with the orig ...
s of every
convex polyhedron A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the n-dimensional Euclidean space \mathbb^n. Most texts. use the term "polytope" for a bounded convex polytope, and the wo ...
. For every 3-connected planar graph ''G'', either ''G'' itself or the
dual graph In the mathematical discipline of graph theory, the dual graph of a plane graph is a graph that has a vertex for each face of . The dual graph has an edge for each pair of faces in that are separated from each other by an edge, and a self-lo ...
of ''G'' has a triangle, so either this gives a polyhedral representation of ''G'' or of its dual; in the case that the dual graph is the one with the triangle, polarization gives a polyhedral representation of ''G'' itself..


Applications in geometry processing

In geometry processing, Tutte's embedding is used for 2D ''uv''-parametrization \mathcal^*of 3D surfaces \mathcal most commonly for the cases where the topology of the surface remains the same across \mathcal and \mathcal^*(disk topology). Tutte's method minimizes the total distortion energy of the parametrized space by considering each transformed vertex as a point mass, and edges across the corresponding vertices as springs. The tightness of each spring is determined by the length of the edges in the original 3D surface to preserve the shape. Since it is reasonable to have smaller parametrized edge lengths for the smaller edges of \mathcal, and larger parametrized edge lengths for the larger edges of \mathcal, the spring constants w_are usually taken as the inverse of the absolute distance between the vertices i,~j in the 3D space. \text~E=\Sigma _ ~w_~\, \textbf_\text - \textbf_\text\, ^ 2 \text w_ = \frac\text \\in\mathcal^*\text\\in\mathcal where E(\mathcal) represents the set of edges in the original 3D surface. When the weights w_ are positive (as is the case above), it is guaranteed that the mapping is bijective without any inversions. But when no further constraints are applied, the solution that minimizes the distortion energy trivially collapses to a single point in the parametrized space. Therefore, one must provide boundary conditions where a set of known vertices of the 3D surface are mapped to known points in the 2D parametrized space. One common way of choosing such boundary conditions is to consider the vertices on the largest boundary loop of the original 3D surface which can be then constrained to be mapped to the outer ring of a unit disk in the 2D parametrized space. Note that if the 3D surface is a manifold, the boundary edges can be detected by verifying that they belong to only one face of the mesh. Applications of parametrization in graphics and animation include texture mapping, among many others.


Generalizations

generalized Tutte's spring theorem to graphs on higher-
genus Genus ( plural genera ) is a taxonomic rank used in the biological classification of living and fossil organisms as well as viruses. In the hierarchy of biological classification, genus comes above species and below family. In binomial nom ...
surfaces A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. Surface or surfaces may also refer to: Mathematics *Surface (mathematics), a generalization of a plane which needs not be flat * Sur ...
with
non-positive curvature In mathematics, spaces of non-positive curvature occur in many contexts and form a generalization of hyperbolic geometry. In the category of Riemannian manifolds, one can consider the sectional curvature of the manifold and require that this curvatu ...
, where edges are represented by
geodesics In geometry, a geodesic () is a curve representing in some sense the shortest path ( arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection. ...
; this result was later independently rediscovered by . Analogous results for graphs embedded on a torus were independently proved by , by , and by . investigate three-dimensional graph embeddings of the graphs of four-dimensional
polytope In elementary geometry, a polytope is a geometric object with flat sides ('' faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an ...
s, formed by the same method as Tutte's embedding: choose one facet of the polytope as being the outer face of a three-dimensional embedding, and fix its vertices into place as the vertices of a three-dimensional polyhedron in space. Let each remaining vertex of the polytope be free to move in space, and replace each edge of the polytope by a spring. Then, find the minimum-energy configuration of the system of springs. As they show, the system of equations obtained in this way is again non-degenerate, but it is unclear under what conditions this method will find an embedding that realizes all facets of the polytope as convex polyhedra.


Related results

The result that every
simple Simple or SIMPLE may refer to: *Simplicity, the state or quality of being simple Arts and entertainment * ''Simple'' (album), by Andy Yorke, 2008, and its title track * "Simple" (Florida Georgia Line song), 2018 * "Simple", a song by Johnn ...
planar graph can be drawn with straight line edges is called
Fáry's theorem In the mathematical field of graph theory, Fáry's theorem states that any simple, planar graph can be drawn without crossings so that its edges are straight line segments. That is, the ability to draw graph edges as curves instead of as straigh ...
. The Tutte spring theorem proves this for 3-connected planar graphs, but the result is true more generally for planar graphs regardless of connectivity. Using the Tutte spring system for a graph that is not 3-connected may result in degeneracies, in which subgraphs of the given graph collapse onto a point or a line segment; however, an arbitrary planar graph may be drawn using the Tutte embedding by adding extra edges to make it 3-connected, drawing the resulting 3-connected graph, and then removing the extra edges. A graph is ''k''-vertex-connected, but not necessarily planar, if and only if it has a convex embedding into (''k'' −1)-dimensional space in which an arbitrary ''k''-tuple of vertices are placed at the vertices of a simplex and, for each remaining vertex ''v'', the convex hull of the neighbors of ''v'' is full-dimensional with ''v'' in its interior. If such an embedding exists, one can be found by fixing the locations of the chosen ''k'' vertices and solving a system of equations that places each vertex at the average of its neighbors, just as in Tutte's planar embedding. In
finite element The finite element method (FEM) is a popular method for numerically solving differential equations arising in engineering and mathematical modeling. Typical problem areas of interest include the traditional fields of structural analysis, heat t ...
mesh generation Mesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. ...
,
Laplacian smoothing Laplacian smoothing is an algorithm to smooth a polygonal mesh In 3D computer graphics and solid modeling, a polygon mesh is a collection of , s and s that defines the shape of a polyhedral object. The faces usually consist of triangles (tr ...
is a common method for postprocessing a generated mesh to improve the quality of its elements; it is particularly popular for quadrilateral meshes, for which other methods such as
Lloyd's algorithm In electrical engineering and computer science, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of Euclidean spaces and partitions of t ...
for triangular mesh smoothing are less applicable. In this method, each vertex is moved to or towards the average of its neighbors' positions, but this motion is only performed for a small number of iterations, to avoid large distortions of element sizes or (in the case of non-convex mesh domains) tangled non-planar meshes.
Force-directed graph drawing Force-directed graph drawing algorithms are a class of algorithms for drawing graphs in an aesthetically-pleasing way. Their purpose is to position the nodes of a graph in two-dimensional or three-dimensional space so that all the edges are of m ...
systems continue to be a popular method for visualizing graphs, but these systems typically use more complicated systems of forces that combine attractive forces on graph edges (as in Tutte's embedding) with repulsive forces between arbitrary pairs of vertices. These additional forces may cause the system to have many locally stable configurations rather than, as in Tutte's embedding, a single global solution..


References

{{reflist Planar graphs Graph drawing