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''Tunic'' is an action-adventure game by Andrew Shouldice and published by
Finji Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner ''Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Saltsm ...
. The game was released in March 2022 on
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,
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,
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, and
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, which was followed by ports on the Nintendo Switch, PlayStation 4 and PlayStation 5 in September of the same year.


Gameplay

''Tunic'' is played nominally in an isometric view, allowing the player to maneuver their character, an anthropomorphic fox, around the game's world, interacting with objects and fighting enemies; if necessary, the player can switch to a more top-down view in combat. The game is structured similarly to ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'', with progress limited to certain areas of the game world until the player has collected a new weapon or ability for the fox to use, adding some touches from the ''
Dark Souls is a series of action role-playing games created by Hidetaka Miyazaki of FromSoftware and published by Bandai Namco Entertainment. The series began with the release of '' Dark Souls'' (2011) and has seen two sequels, ''Dark Souls II'' (2014) ...
'' series. The game's purpose and method of playing are somewhat oblique; what dialog is presented to the player is generally of a strange language, though selected characters or words will be legible in the player's language that may hint towards puzzle solutions, and some of the items that the player will find are pages that make up the game's manual.


Plot

A fox cub awakens on a shore with only a scrap of the Game Manual guiding him to find the Sword, although he can not comprehend the language it's written in with the exception of a handful of words. The fox comes across the Temple, discovering the spirit of a larger fox (referred to as "the Heir") trapped in an enormous crystal prison, and the fox leaves to collect the three Crystal Keys which can be found within various dungeons across the land. Most of the local life has been driven mad and are obsessed with a toxic glowing purple fluid that powers a variety of ancient technology and various war machines. Additionally, the land is filled with many statues and monuments paying tribute to a fallen Hero. Every time the fox is killed by an enemy, he is revived by the Heir at one of the statues he'd stopped to pray at. He can also visit the imprisoned Heir on a spiritual plane known as the Far Shore. During the fox's travels, he explores an underground factory where the souls of other foxes are forcibly confined into the boxes that are used to power the technology around the game world. After collecting the Keys and freeing the Heir, the Heir unexpectedly attacks and kills the fox. (In the unlikely scenario that the player is able to defeat the Heir on first attempt, the first ending immediately occurs.) The fox, now in spirit form, is sent to the Night World, a darker version of the overworld. Most enemies have disappeared (with the exception of undead monsters) and the land is instead populated by the souls of other foxes, although he can not understand them similar to the Manual. The fox returns the Graves of the Hero, where he collects various parts of his spirit and returns to life. Collecting enough pages of the Manual reveals the backstory. A fox called the Heir sought immortality and opened a forbidden tomb. However, this unleashed a curse upon the world and the Heir became trapped within a crystal prison until being freed a fox Hero. For unclear reasons, the roles of the Heir and the Hero are stuck in a cyclical narrative with the Hero freeing and then killing the Heir before replacing them in their prison and becoming the new Heir (the "Heir-to-the-Heir"). Now revived, the fox returns to the Far Shore to confront the Heir once more. The ending depends on whether he has collected every page of the Game Manual: * If pages are still missing, the fox successfully defeats the Heir in battle, but he soon finds himself trapped in an identical prison the Heir was in and the Temple seals shut, cursing him to lie in wait for a new hero to free him as the cycle repeats. However, a New Game+ mode gives the player the chance to return to the beginning to search for more pages. * If the player has successfully collected all the pages, the Fox shares his accumulated wisdom with the Heir by presenting the completed manual to them. Touched by the gesture, they recognize the fox as a worthy Hero and the Heir's physical body is restored, forgoing the fight and breaking the cycle for good. As the credits roll, the fox and the freed Heir explore the land together.


Development

''Tunic'' (originally named ''Secret Legend'') was developed by Andrew Shouldice. Shouldice was a developer at Silverback Productions for about six years, and in 2015, having participated in a few
Ludum Dare Ludum Dare (LD; , meaning 'to give a game', also referenced as LDJAM) is a game jam competition. It was founded by Geoff Howland and was first held in April 2002. It is currently run by Mike Kasprzak, who has been part of the team since the be ...
events, he wondered what he could produce if he worked full-time on ''Tunic'' rather than just on weekends. He considered the state of his own career at Silverback and decided to quit to pursue this development. Shouldice stated the game was inspired by "certain classic triangle-seeking games," obliquely referring to ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' series. Within the game, the player finds pages of instruction manuals, the art which was heavily inspired by the instruction booklets for the Nintendo Entertainment System games ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-rele ...
'' and '' Zelda II: The Adventure of Link''. As he started working on the game, he gained interest from Finji,
Adam Saltsman Adam Saltsman, also known as Adam Atomic, is an American indie video game designer best known for creating the endless runner '' Canabalt''. He is a founder of Semi Secret Software and Finji video game studios. Career Flixel (2008-11) Salt ...
's publishing label. Finji offered to publish and help refine the game, taking some of the experience they had in preparing '' Moss'' for the
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
release. The game's soundtrack was composed by Lifeformed, who previously composed music for the 2012 game ''
Dustforce ''Dustforce'' is a platform game, platform video game developed by Hitbox Team. The game was released in January 2012 for Microsoft Windows via Steam (service), Steam, and Mac OS X through Steam in May 2012. A Linux port was released as part of th ...
'', and Janice Kwan. At the
Electronic Entertainment Expo 2017 The Electronic Entertainment Expo 2017 (E3 2017) was the 23rd E3, during which hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers ...
's PC Gaming Show, the game, previously developed as ''Secret Legend'', was renamed ''Tunic'', along with Shouldice's collaboration with Finji to help publish it. The game was subsequently featured during
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's presentation at
E3 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
, where it was announced as a console launch exclusive to the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, alongside its planned release for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
. ''Tunic'' launched on March 16, 2022. In addition to macOS, Windows, and Xbox console releases, it also was added to
Xbox Game Pass Xbox Game Pass and PC Game Pass are video game subscription services from Microsoft. Both services grant users access to a rotating catalog of games from a range of publishers and other premium services, including Xbox Live Gold and EA Play, fo ...
the same day.


Reception

''Tunic'' received "generally favorable" reviews according to
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Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
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'' lauded ''Tunic'''s "celebration of long-forgotten design practices," praising its sense of exploration that hearkened back to classic titles of the past. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' praised the game's aesthetics, instruction manual, enemy variety, moveset, boss battles, and world, while describing its narrative as interesting yet unsatisfying. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' commended the amount of accessibility and combat options present, while also praising the ''Tunic'''s challenge, combat, puzzles, and attention to detail, writing that the game "... asso well designed" to the point where "...the obscureness that
ade Ade, Adé, or ADE may refer to: Aeronautics *Ada Air's ICAO code * Aden International Airport's IATA code *Aeronautical Development Establishment, a laboratory of the DRDO in India Medical * Adverse Drug Event *Antibody-dependent enhancement * A ...
it uniquely rewarding
ould Ould is an English surname and an Arabic name ( ar, ولد). In some Arabic dialects, particularly Hassaniya Arabic, ولد‎ (the patronymic, meaning "son of") is transliterated as Ould. Most Mauritanians have patronymic surnames. Notable p ...
lead to genuine frustration." ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' gave the game an 'Essential' rating, writing, "Zelda and Souls combined - not merely the iconography or the main beats. Rather, ''Tunic'' is the understanding gained by playing both and really thinking about why they are the way they are - how they create, as a magician might put it, their particular effects." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' and '' Shacknews'' cited the visual style, world, language barrier, instruction manual, and enemy design as the game's positives while taking minor issue with some particularly obtuse puzzles, minor enemy AI issues, and restrictive fast travel. ''
The Verge ''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media ...
'' enjoyed Tunic's in-game guide book, "the manual is a joy to flip through, featuring full-page maps, beautiful illustrations of items and characters, and charming artwork of the game’s fox character, and they all make poring over the pages a lot of fun". ''
Rock Paper Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' liked the game's world, feeling it had a large amount of hidden areas to find, "Exploration is king... There are labyrinths of invisible walls and, yes, secluded paths veiled by waterfalls, and plentiful shortcuts kept out of sight thanks to quirks of perspective. An absolute joy to me, the shortcut liker". ''Polygon'' praised the game's puzzles, feeling they respected the player's intelligence, "Some of these puzzles are ones that I might never solve —at least, not on my own. But I trust the game, and it seems like the game trusts me, too. It never signposts the next step too clearly. ''
VG247 ''VG247'' is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET ranked it as the third best gaming blog in the world. History Founded in collaboration on 1 February 2 ...
'' felt the visuals gave the world an added charm, writing "It's inspired by isometric games, but isn't afraid to pull the camera out, twist it around, shunt it into a corner or whatever else to give you a sense of place... you'll find the camera zooms, pans or rolls on a whim, highlighting whatever part of the dustily-lit toybox world works best in the moment".


Accolades


References


External links

* {{Official Website, http://www.tunicgame.com/ 2022 video games Action-adventure games Finji games Games financed by Indie Fund Indie video games MacOS games Nintendo Switch games PlayStation 4 games PlayStation 5 games Single-player video games Video games about foxes Video games developed in Canada Video games set in forests Video games with alternate endings Video games with isometric graphics Windows games Xbox One games Xbox Series X and Series S games