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''Too Human'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
developed by Silicon Knights and published by Microsoft Studios. It was released in August 2008 for the Xbox 360. The game's story is a science-fictional futuristic retelling of
Norse mythology Norse, Nordic, or Scandinavian mythology is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia, and into the Nordic folklore of the modern period ...
that portrays the Æsir, the Norse gods, as cybernetically enhanced humans, tasked with protecting mankind from the onslaught of
Loki Loki is a god in Norse mythology. According to some sources, Loki is the son of Fárbauti (a jötunn) and Laufey (mentioned as a goddess), and the brother of Helblindi and Býleistr. Loki is married to Sigyn and they have two sons, Narfi or Na ...
's army of machines. The player takes the role of the Norse god Baldur, who is less cybernetic than the other gods thus being "too human". The game is notable for having remained in
development hell Development hell, development purgatory, and development limbo are media and software industry jargon for a project, concept, or idea that remains in development for an especially long time, often moving between different crews, scripts, game engi ...
for almost ten years. It was originally announced for release on the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 1999, but this was abandoned and development switched to the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in 2000 after Silicon Knights and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
announced an exclusivity partnership. Development restarted again in 2005 when Microsoft bought the rights to the game and announced that it would be a Xbox 360 game. It was planned to be the first in a trilogy of games all developed by Silicon Knights. Upon release, ''Too Human'' received mixed reviews from game critics; while the game's story and class system were generally praised, many were critical of the control scheme, graphics, level design, long respawn times, and cliffhanger ending. The game was involved in a lawsuit from 2007 to 2012 between developer Silicon Knights and Unreal Engine creators
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
regarding the Unreal Engine 3 engine used in the game. This resulted in Epic Games being awarded $4.45 million and Silicon Knights being forced to destroy all of its products that used Unreal Engine 3, including ''Too Human''. Plans for an eventual trilogy were canceled because of the damage inflicted by the lawsuit, along with Silicon Knights filing for bankruptcy in May 2014.


Gameplay

''Too Human'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
from a third-person perspective. The player takes control of the lead character Baldur in a third-person perspective with the camera distance being adjustable, even controllable during some in-game cinematics to involve the player in the story further. Camera control is limited to the player, with the choice to re-adjust the camera back to its default third-person view being the primary feature following the player and swinging when the player does the same, similar to an auto targeting system. This is because the right analog stick is used for melee combat, instead of traditional camera control, with certain attacks and combos being executed by pushing the stick in the direction of the target with follow-up stick movements applying further attacks with projectile attacks only using an auto lock-on system. Attacks can be combined to execute attacks such as performing combos on enemies in mid-air, attack slides, and juggling foes in the air with projectile weapon attacks. Another aspect of combat are "Ruiner" attacks, powerful abilities that can indirectly affect surrounding enemies and can be mixed with other attacks to perform finishing strikes. The role-playing elements of the game come in the form of advanced character customization. At the beginning of the game, the player is given the choice between five different classes; berserker, champion, defender, commando, and bio engineer, with each having an advantage over another. The berserker is focused on melee combat while the commando is oriented on ranged combat. The bio engineer has advanced healing abilities and the defender has a strong armor defense. Finally, the champion is a balanced all rounder with multiple air strike attacks. During the game, players can collect various items that they can equip and use. There are fifteen variations of weapon classes such as pistols, heavy lasers, dual and two-handed combat weapons, armor for different body parts, and "charms" that allow players to use powerful Ruiner abilities. Many items can also be bought and customized by color and effectiveness—using collectable
runes Runes are the letter (alphabet), letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, a ...
—in-between
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
back at the Æsir's base of Asgard. As players progress through the game, they can level up by slaying foes ( Goblins, Trolls, Dark Elves, and Undead) and achieving high combos, allowing access to more efficient items and skills; these items and skills can be used in the game's skill tree mechanic, where points earned with every level up are applied to improve stats and unlock new abilities unique to each different character class. In the early stages of the game, the player can choose between two alignments; Cybernetic and Human. The Cybernetic alignment allows use of certain weapons like heavy lasers and further cybernetic upgrades, while the Human alignment emphasizes quick movement and improved combos.


Online and multiplayer

Along with the single player campaign, ''Too Human'' features a cooperative multiplayer component that can be played over
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
. Hosts can support only a second player with a "drop-in, drop out" system. This allows players to join games hosted in levels they have yet to complete, as long as the host has, allowing high and low-level players to join games suited for either. Players can use characters from their single- player games and earn experience, levels, and items online that can later be used offline. Cooperative multiplayer features the option to trade items with other human players regardless of their level.


Plot

''Too Human'' is set in a science fiction reimagining of Norse Mythology, wherein the Norse gods are cybernetically augmented warriors worshipped by so-called mortals, which are non-augmented humans. Before the Dawn of the Æsir, the great machines called the "Children of Ymir" stalked Earth, bent on destroying humanity. As the war escalated, man and machine exchanged nuclear and
anti-matter In modern physics, antimatter is defined as matter composed of the antiparticles (or "partners") of the corresponding particles in "ordinary" matter. Antimatter occurs in natural processes like cosmic ray collisions and some types of radioacti ...
weapons, leaving a once-lush world frozen in a thousand-year winter. Humanity now teeters on the brink of extinction. Earth's population is now only a few million sheltered in the walled enclave of Midgard. The great sentient machines have prospered in the eternal winter. Humanity, however, is not alone. They pray to the Æsir and faithfully worship the great Organically Distributed Intelligence Network or
Odin Odin (; from non, Óðinn, ) is a widely revered Æsir, god in Germanic paganism. Norse mythology, the source of most surviving information about him, associates him with wisdom, healing, death, royalty, the gallows, knowledge, war, battle, v ...
for short. As protectors, it is the Æsir's duty to ensure humanity survives. Their cybernetically-enhanced bodies and minds make them far more powerful than mortals, and they are properly revered as gods.


Development


Early versions

''Too Human'' was announced by the developer Silicon Knights in 1999 to be released on the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, with a first teaser showing during E3 that same year. Unlike its eventual format on the Xbox 360 as a single disc, the game was to be released across four
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
s bundled together (a similar format to that of ''
Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unnamed fantasy world with science fiction elements, t ...
'' released in 1999). Also unlike the finished product, the plot, while involving the theme of human cybernetic enhancements, was to be set in the distant future of 2450 AD instead of the alternate science fiction take on Norse mythology. Development halted when
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
announced an exclusive partnership with Silicon Knights, and the game was moved to the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in 2000. Prototyping for the game took place on the GameCube, but the staff at Silicon Knights soon devoted their efforts towards two other releases, '' Eternal Darkness: Sanity's Requiem'' and '' Metal Gear Solid: The Twin Snakes'', with no further news of ''Too Human'', without any indication of future development being announced until five years later in 2005.


Xbox 360 development

Development once again shifted to the Xbox 360 when Silicon Knights announced a partnership with Microsoft in May 2005, which included plans to develop ''Too Human'' into a trilogy. Despite initial development on the console, the game did not meet its original planned release date for "a 2006 holiday", with development continuing for an additional two years. The budget for the game has been estimated to be between US$ 60-100 million. As well as releasing many other promotional videos Silicon Knights was involved in the making of a
fictional documentary A mockumentary (a blend of ''mock'' and ''documentary''), fake documentary or docu-comedy is a type of film or television show depicting fictional events but presented as a documentary. These productions are often used to analyze or comment on ...
titled ''The Goblin Man of Norway''. The film was reported to be produced by the "Norwegian Film Committee", and is in three parts, with each part being released sequentially. The first part - ''Excavation'' - relates the discovery of a high technology mechanical man possibly tens of thousands of years old found encased in a glacier. The second part, titled ''Examination'', contains pictures of the discovery as well as a stone found nearby with a message of doom or curse runically inscribed. The third part, ''Exhibition'', shows the release of the find to the public and includes reactions from various people as to the impact the technology could have on society. The demo was released on
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
on July 14, 2008 as part of the Microsoft "Bringing it Home" E3 Marketplace content. The demo included the Champion class, and gameplay was restricted to part of a single level with cutscenes included, which was only playable in single player. The demo also featured an easter egg where the Commando and Berserker classes become playable by setting the console date to 2009. Later, as of July 25 the Berserker became available for the demo without any clock modification, as did the Commando class later on August 11. The ''Too Human'' demo exceeded 900,000 downloads according to Microsoft. It said the demo has "been downloaded more than any other action demo on Xbox Live Marketplace in its first week of availability and adbeen one of the top played titles on Xbox Live overall".


Unreal Engine dispute

In May 2005, Silicon Knights and
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
announced that Silicon Knights would be using Epic's Unreal Engine 3 for all of their next-gen projects. Early development of the Xbox 360 incarnation of ''Too Human'' began on various incomplete versions of the engine. On July 19, 2007, Silicon Knights sued Epic Games due to "breach of contract", including "inadequacies" of Epic's support, service, and cooperation with Silicon Knights concerning Unreal Engine 3. Among claims, Silicon Knights accused Epic of missing the deadline to provide a fully functional version of their engine. In August, Epic Games counter-sued Silicon Knights for copyright infringement, breach of contract and misappropriation of trade secrets. Epic Games prevailed in the lawsuit and won its counter-suit for $4.45 million on May 30, 2012. As a result, Silicon Knights was forced to recall and destroy all unsold copies of their Unreal Engine games, including ''Too Human''. This resulted in Silicon Knights canceling upcoming games that were set to use the Unreal Engine as a base engine. In January 2013, Silicon Knights served a recall notice to Microsoft to remove ''Too Human'' from the
Xbox Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
(now known as the Xbox Games Store). Despite this, in June 2019, Microsoft re-released ''Too Human'' on the Xbox Games Store as a free title and made backward compatible with the Xbox One.


Reception

Upon the game's release, ''Too Human'' received a mediocre to fair reception from critics with an average review score of 68.59% at
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 65/100 at Metacritic. NPD Group reports that the game sold approximately 168,200 copies during the month of August 2008 in North America; it was the eighth best-selling game in the region during that time. ''Too Human'' "sold around 700,000 units" quoted from Denis Dyack in a Joystiq interview. The game's concept of mixing science fiction with Norse mythology was praised by critics with '' X-Play'' saying while it "sounds like a stretch, on the whole, it works" where "the art direction manages to seamlessly blend the grandeur we think of with this mythology and make it come alive again with a healthy dose of futurism". IGN found it to do "a great job of keeping you engrossed in the game". It found the game's audio to be its stronger part, calling the music and voice acting "top-notch". Graphically, GameSpot was most impressed with the environments that "feature excellent detail and lighting, with towering statues lording over the proceedings and shafts of light spilling onto mounds of snow". However it did note "each setting seems much like the last", with "stiff combat and facial animations hatbecome more and more noticeable", a point
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
echoed by stating "the game begins strongly with some stunning art design throughout the first level" before becoming too familiar. Response to the game's unconventional use of the right analog stick for combat was mixed. Some critics, like ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', found it to make the game more "slick", while
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
called it "broken", likening it to button mashing. While '' Game Informer'' liked the idea, the change, it felt, made other aspects of the game worse, notably the camera control and lock-on system for projectile weaponry. In general, most critics dislike the analog stick configuration, arguing that it removes manual camera control. A common criticism was directed at the death sequence where a Valkyrie collects the player's body as being too long. ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'' called it a "sheer annoyance", with other critics like '' TeamXbox'' jokingly wondering the game's total play time if the sequence was skippable. Ben "Yahtzee" Croshaw echoed this sentiment in his review of the game for the video series '' Zero Punctuation'', remarking: "No one can look at this and think 'Yep, this will never get old!' The only remaining explanation is that this is some kind of test: Maybe if anyone defends this on a forum they automatically get added to the government depopulation list because their minds are clearly deviant and must be purged". He further stated that unlike the majority of other games he had been previously critical of on the basis of their mediocrity, ''Too Human'' stood out for being "just all bad, all the time, to the degree where it starts getting rather worrying", and in 2010, he elaborated that even two years later, it remained the worst game he had reviewed across the lifetime of the show up to that point. ''
Official Xbox Magazine UK ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. ...
'' however, while finding it "frustrating" felt that it prevented players from abusing the respawn system as result. Eurogamer felt the game's biggest problem was its relatively short length for its genre. As with other critics,
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
found the addition of cooperative multiplayer made the game more entertaining. While agreeing, '' Edge'' concluded: "The irony is that many of ''Too Human''s problems wouldn't exist if another pair of human players were allowed to enter the fold (as was originally intended)", referencing the previous feature of four player multiplayer being absent in the finished product. GameDaily declared ''Too Human'' the "Underperformer of the Year" as they "expected the years of development time to turn out something better than this".


References

{{Authority control 2008 video games Action role-playing video games Cancelled GameCube games Cancelled PlayStation (console) games Cooperative video games Cyberpunk video games Microsoft games Silicon Knights games Unreal Engine games Video games based on Norse mythology Video games developed in Canada Video games scored by Steve Henifin Xbox 360 games Xbox 360-only games Baldr Loki Ymir Video games about cyborgs Multiplayer and single-player video games