Thieves' Guild (role-playing Game)
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''Thieves' Guild'' is a role-playing game published by Gamelords in 1980.


Description

''Thieves' Guild'' is a fantasy system that originated as supplementary rules for thief-type characters and grew into a fairly complex system of its own. Emphasis is on outlaw characters with stealth and dexterity skills. There are 60 noncombat skills, each with four levels of mastery; there are no magic skills for characters. The "Basic Character Creation" book (32 pages) describes characters, abilities, skills, training, and equipment. The "Thieves' Guild" book (two parts, 40 and 32 pages) covers thieving skills, combat, experience, thieves' guilds, medieval justice, and a number of sample miniscenarios that introduce the GM to running adventures for bandit and thief characters.


Publication history

''Thieves' Guild'' was designed by Richard Meyer,
Kerry Lloyd Kerry David Miles Lloyd (September 29, 1941 – August 27, 1988) was a game designer who worked primarily on role-playing games. Career Kerry Lloyd got his first book, a "generic fantasy" adventure called '' The Mines of Keridav'' (1979), publi ...
, and
Michael Watkins Michael or Mike Watkins may refer to: * Michael D. Watkins, American author * Michael M. Watkins, American engineer and scientist * Michael W. Watkins, American television producer * Mike Watkins (rugby union) (born 1952), Welsh rugby union playe ...
, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages. The second edition featured a cover by David Martin and was published by Gamelords in 1984 as a
boxed set A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands ...
including a 40-page book, and two 32-page books, and a sample character sheet.


Publications

* Thieves' Guild 2 (1980) * Thieves' Guild 3: The Duke's Dress Ball (1980) * The Free City of Haven (1981) * Prince of Thieves '81 (1981) * Thieves' Guild 4 (1981) *Thieves' Guild 5 (1981) *Thieves' Guild 6 (1982) *Thieves' Guild 7 (1982) * City of the Sacred Flame (1983) *The Demon Pits of Caeldo (1983) *Haven - Secrets of the Labyrinth (1983) * Lair of the Freebooters (1983) * The Mines of Keridav (1983) * Thieves' Guild 8 (1983) * Thieves' Guild 9: Escape From the Ashwood Mines (1983) * Within the Tyrant's Demesne (1983) *Thieves' Guild 10, Bandit Gangs and Caravans (1984)


Reception

John T. Sapienza, Jr. reviewed ''Thieves' Guild'', '' Thieves' Guild II'', and '' Thieves' Guild III'' for '' Different Worlds'' magazine and stated that "their first three installments of the ''TG'' series prove they can maintain a high level of quality. Their scenarios are well planned and well conceived, and their game rules work." Lewis Pulsipher reviewed ''Thieves' Guild'' in '' The Space Gamer'' No. 43. Pulsipher commented that "As a separate game TG is reasonably interesting, but few veteran gamers will want to change from their own rules, and few novices would understand it. As a set of scenarios and rule suggestions, TG is better than much Judges Guild material, and even at
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it offers as much for your dollar as the 'official' modules published by the major companies, provided you are interested in thieves and you don't mind poor printing. In fact, if you like thieves, or want to give them more scope in your game, buy TG before you buy any other supplement." Lewis Pulsipher reviewed ''Thieves' Guild'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' #31, giving it an overall rating of 9 out of 10, and stated that "''Gamelordss products are not for everyone, but a boon to the minority of FRPers at whom they are aimed."
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed the 1984 revised version of ''Thieves' Guild'' in ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...
'' No. 73. Swan commented that "If more effort had gone into developing ''Thieves' Guild'' as a supplement instead of a complete system, it'd be worth the asking price. As it stands, thieves on a budget are advised to save their money."


Reviews

*''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #54


References

{{Reflist Fantasy role-playing games Role-playing games introduced in 1980