The Mines Of Keridav
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The Mines Of Keridav
''The Mines of Keridav'' is a 1979 fantasy role-playing game adventure published by Phoenix Games. Plot summary ''The Mines of Keridav'' is an adventure designed to be used with almost any fantasy role-playing system, including ''Chivalry & Sorcery'', ''RuneQuest'', and '' Dungeons & Dragons''. The player characters attempt to travel through the valley of Tiraval to rescue the Princess from the evil wizard Keridav. Publication history ''The Mines of Keridav'' was written by Kerry Lloyd, with a cover by Bob Charrette Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall o ..., and was published by Phoenix Games in 1979 as a 24-page book; a second edition was published by Gamelords in 1983 as a 28-page book including statistics for '' Thieves' Guild''. Reception Richard A. Edwards revi ...
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The Mines Of Keridav, Role-playing Game
''The'' () is a grammatical Article (grammar), article in English language, English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the Most common words in English, most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when fol ...
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Phoenix Games
Phoenix Games was an American game company that produced role-playing games and game supplements. History Phoenix Games was a partnership between Dan Bress and Phil Edgren, and was a successor to the company Little Soldier Games, to which Bress and Edgren had both contributed before it was shut down. Ed Konstant of Little Soldier Games wrote a few products for Phoenix Games, including ''The Book of Fantasy Miniatures'' (1978) and the open-ended deduction game ''Elementary Watson'' (1978), whose printing was paid for by Gamescience in return for rights to the Little Soldier back catalog. Some transitional books between the companies, such as ''The Book of Shamans'' (1978) were published under the Little Soldier Games label, which was itself listed as a division of Phoenix Games. Phoenix Games continued on with Little Soldier's general fantasy role-playing game publications, but they also did broader work in the RPG field than Little Soldier had, supplementing their generic fanta ...
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Chivalry & Sorcery
''Chivalry & Sorcery'' is a fantasy role-playing game first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, ''Chivalry & Sorcery'' (''C&S'') was an early competitor to ''Dungeons & Dragons'' (''D&D''). The designers of the game were dissatisfied with the lack of realism in ''D&D'' and created a gaming system derived from it, named ''Chevalier''. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at the Con, where they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of ''D&D'' (e.g. the game contained a table of "Saving-throws" similar to ''D&D''), Simbalist and Backhaus published the first edition of their game, now renamed ''Chivalry & Sorcery''. According to Michael Tresca, ''Chivalry & Sorcery'' "embraced a realistic approach to medieval France in the 12th century, complete with feudalism and the Catholic Church..." and he noted ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Kerry Lloyd
Kerry David Miles Lloyd (September 29, 1941 – August 27, 1988) was a game designer who worked primarily on role-playing games. Career Kerry Lloyd got his first book, a "generic fantasy" adventure called '' The Mines of Keridav'' (1979), published through Maryland game company Phoenix Games. Phoenix Games disappeared before the sequel ''The Demon Pits of Caeldo'', could be published, and so Lloyd decided to start his own gaming company, Gamelords, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins Michael or Mike Watkins may refer to: * Michael D. Watkins, American author * Michael M. Watkins, American engineer and scientist * Michael W. Watkins, American television producer * Mike Watkins (rugby union) (born 1952), Welsh rugby union playe .... Gamelords was centered in Gaithersburg, Maryland. Lloyd co-designed the role-playing game '' Thieves' Guild'' with Richard Meyer and Michael Watkins, which was published in 1980 by Gamelords. In 1983, Gamel ...
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Bob Charrette
Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall of Fame in 2003. His work is known for a clean, realistic style that invokes themes from Feudal Japan and Chanbara films and in particular, historical and fantastic representations of Samurai culture. His early work in game design and miniature sculpting set the tone for depictions of Japanese mythology in American fantasy and science fiction. His 1979 role-playing game ''Bushido'' was one of the first role-playing games with a non-Western theme and remained in print for more than three decades. Charrette produced gaming products for Fantasy Games Unlimited, Grenadier Models Inc. and Ral Partha Enterprises, FASA and currently operates Parroom Enterprises, LLC, a boutique miniatures game company. Early life Charrette grew up in Rhode Isla ...
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Gamelords
Gamelords was an American game company that produced tabletop role-playing games and game supplements. History Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was centered in Gaithersburg, Maryland. Gamelords published the role-playing game '' Thieves' Guild'' in 1980. Looking to produce more group-oriented products for ''The Fantasy Trip'', Howard M. Thompson of Metagaming Concepts signed an agreement in 1982 with Gamelords to create a campaign world for the game, but he terminated the agreement after only two campaign books were published. When FASA ended its support of '' Traveller'', William H. Keith, Jr. and J. Andrew Keith moved their ''Traveller'' writing to Gamelords. The Keith brothers wrote seven ''Traveller'' supplements for Gamelords, including ''The Mountain Environment'' (1983), ''The Undersea Environment'' (1983), and ''The Desert Environment'' (1984). Gamelords was sold to Tadashi E ...
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Thieves' Guild (role-playing Game)
''Thieves' Guild'' is a role-playing game published by Gamelords in 1980. Description ''Thieves' Guild'' is a fantasy system that originated as supplementary rules for thief-type characters and grew into a fairly complex system of its own. Emphasis is on outlaw characters with stealth and dexterity skills. There are 60 noncombat skills, each with four levels of mastery; there are no magic skills for characters. The "Basic Character Creation" book (32 pages) describes characters, abilities, skills, training, and equipment. The "Thieves' Guild" book (two parts, 40 and 32 pages) covers thieving skills, combat, experience, thieves' guilds, medieval justice, and a number of sample miniscenarios that introduce the GM to running adventures for bandit and thief characters. Publication history ''Thieves' Guild'' was designed by Richard Meyer, Kerry Lloyd, and Michael Watkins, and was published in 1980 by Gamelords as a package of 128 loose-leaf hole-punched pages. The second edition fe ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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