Theme Park (video Game)
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''Theme Park'' is a
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
video game developed by
Bullfrog Productions Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, ''Populous (video game), Populous'', ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
in 1994. The player designs and operates an
amusement park An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central ...
, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's ''Theme'' series and their ''Designer Series''. Development took about a year and a half, with the team aiming for as much realism as possible. Certain features, including multiplayer, were dropped. Over 15 million copies were sold, and ports for various games consoles were released, most in 1995. ''Theme Park'' received generally positive reviews. Reviewers praised the gameplay and humour, but criticised console ports for reasons such as lack of save or mouse support. The game received a Japanese localisation (in addition to normal Japanese releases), ''Shin Theme Park'', released in 1997 for the Sega Saturn and Sony PlayStation, and remakes for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, released in 2007 and 2011 respectively. ''
Theme Hospital ''Theme Hospital'' is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the ...
'' is Bullfrog's thematic successor to the game, and two direct sequels followed: ''
Theme Park World ''Theme Park World'', also known as ''Theme Park 2'', and in North America as ''Sim Theme Park'', is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to ''Th ...
'' (known as ''Sim Theme Park'' in some territories) and ''
Theme Park Inc ''Theme Park Inc.'' (known as ''SimCoaster'' in the United States and Australia and ''Theme Park Manager'' in Germany) is a construction and management simulation video game. It is the sequel to ''Theme Park World'' (1999). ''Theme Park Inc.'' w ...
'' (also known as ''SimCoaster'').


Gameplay

Starting with a free plot of land in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
and few hundred thousand pounds, the player must build a profitable amusement park. Money is spent on building rides, shops, and staff, and earned through sale of entry tickets, merchandise, and refreshments. Shops available include those selling foodstuff (such as ice creams) or soft drinks, and games such as coconut shies and arcades. Their attributes can be customised, which may affect customers' behaviour: for example, affecting the flavour of foods (e.g. by altering the amount of sugar an ice cream contains) may affect customers' enticements to return. Facilities such as toilets, and items that enhance the park's scenery (such as trees and fountains) can be purchased. Over thirty attractions, ranging in complexity from the
bouncy castle Bounce or The Bounce may refer to: * Deflection (physics), the event where an object collides with and bounces against a plane surface Books * Mr. Bounce, a character from the Mr. Men series of children's books Broadcasting, film and TV * ''B ...
and
tree house A tree house, tree fort or treeshed is a platform or building constructed around, next to or among the trunk or branches of one or more mature trees while above ground level. Tree houses can be used for recreation, work space, habitation, a han ...
to more complicated and expensive rides such as the roller coaster and
Ferris wheel A Ferris wheel (also called a Giant Wheel or an observation wheel) is an amusement ride consisting of a rotating upright wheel with multiple passenger-carrying components (commonly referred to as passenger cars, cabins, tubs, gondolas, capsules ...
are available. Also available as rides are shows (called 'acts') with themes such as clowns and mediaeval. Certain rides, such as roller coasters, require a track to be laid out. The ride complement varies between platforms: for example, the PlayStation version is missing the mediaeval and dolphin shows. Rides require regular maintenance: if neglected for too long they will explode. Depending on the platform, it is possible to tour the park or the rides. Visitors arrive and leave via a bus. The entry price can be set, and loans can be taken out. The player starts with a limited number of shops, rides, and facilities available. Research must be carried out to purchase others. Research can also make rides more durable, staff more efficient, and buses larger with increased capacity. The topic of research and how much funding goes into it is determined by the player. Staff available for employment include entertainers, security guards, mechanics, and handymen. Lack of staff can cause problems, including messy footpaths, rides breaking down, crime, and unhappy visitors. If visitors become unhappy, thugs may come to vandalise the park by committing offences such as popping balloons, stealing food, and beating up entertainers. Occasionally, wages and the price of goods must be negotiated; failure to reach an agreement results in staff strikes or loss of shipment. ''Theme Park'' offers three levels of simulation: the higher difficulties requiring more management of aspects such as
logistics Logistics is generally the detailed organization and implementation of a complex operation. In a general business sense, logistics manages the flow of goods between the point of origin and the point of consumption to meet the requirements of ...
. For example, at full level, the player must manage research, negotiations, stocks, and shares. On sandbox, the game does not involve those aspects. The player can switch mode at any time. Game time is implemented like a calendar: at the end of each year, the player is judged on that year's performance against rivals. Game speed can be adjusted, and staff can be moved by the player. Cash awards may be earned for doing well, and trophies may be awarded for achievements such as having the longest roller coaster. The goal is to increase the park's value and available money so that it can be sold and a new lot purchased from another part of the world to start a new theme park. Once enough money has been made, the player can auction the park and move on to newer plots, located worldwide and having different factors affecting gameplay, including the economy, weather, terrain and land value. The Mega Drive and SNES versions feature different settings (e.g. desert and glacier) depending on the park's location.


Development

Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and '' Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: W ...
stated that he came up with the idea of creating ''Theme Park'' because he felt the business genre was worth pursuing. He said that ''Theme Park'' is a game he had always wanted to create, and wanted to avoid the mistakes of his earlier business simulation game, ''The Entrepreneur'': he wanted to create a business simulation game and make it fun so that people would want to play it. In an interview, he explained that the primary reason he created ''Theme Park'' was because he wanted players to create their dream Theme Park. Another reason is he wanted players to understand the kind of work running one entails. The three difficulty settings enable players to choose the desired depth: simply having fun creating a theme park, or making all the business decisions too. Molyneux stated that the most difficult part to program was the visitors' behaviour. The story was originally to have the player play the role of a nephew who had inherited a fortune from his aunt, to be spent only on the world's largest and most profitable theme park. The graphics were drawn and modelled using 3D Studio. Molyneux stated that each person takes about 200 bytes of memory, enough for them to have their own personality. The team travelled the world visiting theme parks and taking notes, and sound effects were sampled from real parks. Molyneux explained that they were going for as much realism as possible. There was to be a feature where a microphone is placed on a visitor and so the player could hear what they were saying, and multiplayer support was dropped two weeks prior to release because of a deadline. Multiplayer mode would have let players send thugs to other parks. ''Theme Park'' took roughly a year and a half to develop. Much of the code was used in ''Theme Hospital'', and an animation editor was improved by ''Theme Hospital''s designer and producer Mark Webley, who dubbed it The Complex Engine.
Artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
Gary Carr did not think the game was a good idea, and disliked the art style. Molyneux wanted him to create a colourful style to appeal to a Japanese market, but Carr disagreed and left Bullfrog. Carr later retracted his beliefs and, in 2012, stated that he considered the game a classic. In 1994, Molyneux was developing both ''Theme Park'' and ''
Magic Carpet A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination. In literature One o ...
''. The game was mostly complete by January 1994 and scheduled for release on 28 March, but this was pushed back to June, and then August. ''Theme Park'' sold over 15 million copies, and was extremely popular in Japan (the Japanese PlayStation version sold 85 thousand copies within weeks), as well as Europe. ''Theme Park'' did not sell well in the United States; Molyneux hypothesised that this was because the graphics are too childish for American audiences. The game is the first instalment in Bullfrog's ''Designer Series'', and it was intended for the series to use ''Theme Park''s engine and for each instalment to have three simulation levels. The PC version was sponsored by
Midland Bank Midland Bank Plc was one of the Big Four banking groups in the United Kingdom for most of the 20th century. It is now part of HSBC. The bank was founded as the Birmingham and Midland Bank in Union Street, Birmingham, England in August 1836. It ...
. The
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port was developed by
Krisalis Software Krisalis Software Limited was a British video game developer and publisher founded by Tony Kavanagh, Peter Harrap, and Shaun Hollingworth in 1987 under the name Teque Software Development Limited as a subsidiary label (beginning in 1988) unti ...
, and released in 1995. The
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port features CD soundtrack, and was developed by
Domark Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
and released in the same year. Bullfrog developed the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
port, which was mostly complete by April 1995, and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
port, released in October 1995. Other ports include the
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,
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
, 3DO Interactive Multiplayer,
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, and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
. Mark Healey handled the graphics for the Mega Drive and Super Nintendo Entertainment System versions. The graphics were completed in three days. The PC version was released on
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on 9 December 2013.


Reception

''Theme Park'' received critical acclaim. The gameplay, graphics, and addictiveness in particular were well received. A reviewer of ''
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'' commented that the game is complex, but praised the detail and addictiveness. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s
Gary Whitta Gary Leslie Whitta (born 21 July 1972) is an English screenwriter, author, game designer, and video game journalist. He was editor-in-chief of both the UK and US editions of ''PC Gamer'' magazine and contributor to gaming magazine ''ACE''. Whit ...
was highly impressed with the game: he eulogised the fun factor and compared it to that of ''
SimCity 2000 ''SimCity 2000'' is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to '' SimCity Classic'' and was released for Apple Macintosh personal computers in 1993, after which it wa ...
''. He also praised the "gloriously cartoony" graphics and "exceptional" soundtrack. ''Theme Park'' was named as the ''PC Gamer'' June 1994 Game of The Month. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' reviewer complimented the "cute" graphics, and described the game as "fun" and "feature-packed". The visitors' and ride animations were complimented by French magazine ''Joystick''. The Jaguar version was noted by critics as having problems such as slowdown and lack of a save option, although some liked the graphics and gameplay. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' commented that the game itself is great fun, but that the Jaguar conversion had confusing menus and dithered text which is excessively difficult to read. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' echoed these criticisms and further stated that the Jaguar version suffers from frustrating slowdown. They summarised that "Ocean didn't work hard enough to make ''Theme Park'' look and sound good on the Jaguar". A reviewer for '' Next Generation'' took the reverse position, saying that the Jaguar conversion "is seamless" and the game itself was mediocre. Their elaboration was that "slow gameplay and confusing layouts keep it from ever achieving the addictiveness of the other 'god' games, and most players will find themselves bored before they've even run through all of the options". German magazine ''Atari Inside''s reviewer complimented the addictiveness, but the lack of save opportunities was criticised, and a reviewer from ''ST Computer'' believed the game's complexity and colourful graphics assured it of being long and attractive. ''Mega Fun''s main criticism of the Jaguar version was its inability to save in-game. The Saturn version was noted as being mostly faithful to the PC original. Sam Hickman of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' praised it for retaining the original intro, music, speech samples, and features of the PC version (all of which had been left out of most previous console versions), although a reviewer from the Japanese magazine of the same name criticised the lack of mouse support. ''Electronic Gaming Monthly'' reviewer held a similar opinion to that of Hickman by commending the Saturn version for being a comprehensive port of the PC original, and also applauded the addictive simulation gaming of ''Theme Park'', calling it "''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' with a playful spirit". ''Mean Machines Sega'' reviewer compared it to the Mega Drive version, citing the save function and variety of entertainers as major improvements over that version. A ''Next Generation'' critic lauded the game's "simple interface", "infectious gameplay", and "realistic business fundamentals", but felt the Saturn's "near-perfect" conversion of the PC original was commendable but unexciting, and expressed regret that there were no upgrades or additions. ''GamePro'' gave a terse joint review of the Saturn and PlayStation versions, commenting: "You decide every detail, right down to the roller coaster's speed. Simple graphics and sounds offer up little treats to keep the game interesting. Overlapping menu systems force you to read the manual". Critics had similar opinions of other versions. ''Mean Machines Sega'' described the game as "the most complex Megadrive game ever created", and eulogised playability and longevity, but criticised the behaviour of the handymen. ''CU Amiga'' praised the addictiveness of the Amiga version, and called the game "colourful". The visuals were likewise commended by Jeuxvideo.com on the PC and Macintosh versions, and the British humour was complimented as well. German magazine ''Mega Fun'' compared the SNES version to the Mega Drive version, and said the SNES version had better controls and music, creating atmosphere. Reviewing the PlayStation version, ''Maximum'' said that the game "is probably one of the best sim games around. It manages to strike a balance between in-depth game play and personality, which you don't get with the more brow-furrowing games of this genre", although the only improvement being a view option was cited as a disappointment. '' Next Generation'' reviewed the 3DO version of the game, and stated that "it's cute, but we're waiting for 3DO's ''Transport Tycoon''". In their review of the Macintosh version of the game, they believed that players would think of it when they visit Disneyland.


Accolades

In 1997, ''Theme Park'' appeared jointly with ''Theme Hospital'' at No. 61 on ''PC Gamer''s list of top 100 games. In 2004, ''Theme Park'' was inducted into
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's list of the greatest games of all time. In 1995,
Total! ''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 A ...
ranked the game 36th on their Top 100 SNES Games. In 1996, GamesMaster rated the Sega Saturn version 6th in its "The GamesMaster Saturn Top 10."


Re-releases

A Japanese remake of ''Theme Park'', titled was released on 11 April 1997 by
Electronic Arts Victor was a joint-venture between Electronic Arts and Victor Entertainment. They made sports games for the Family Computer, Super Famicom, and the Mega Drive. This brand name is unknown outside Japan and the emulation community (since the brand only a ...
for the Sony PlayStation and Sega Saturn. This version is different from other releases in Japan; the game's style and visuals are changed. The game was remade for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
by EA Japan. It was released in Japan on 15 March 2007 with releases in the US and Europe on 20 and 23 March, respectively. New features of the game are the user interface, which was designed to fit the stylus functionality of the DS platform, and bonus rides/shops exclusive to certain properties, such as a tea room themed on an
AEC Routemaster The AEC Routemaster is a Front-engine, rear-wheel-drive layout, front-engined double-decker bus that was designed by London Transport Executive, London Transport and built by the Associated Equipment Company (AEC) and Park Royal Vehicles. The ...
bus for
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, Japanese dojo-style bouncy castle for
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, a Coliseum-themed pizza parlour for
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, a La Sagrada Familia-themed paella restaurant for
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etc. The remake is based on the
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version. The game differs from the original in that the game provides four different advisers. ''Theme Park'' was remade for iOS in 2011. Items can only be placed on designated places, and the game relies on premium items. Rides can cost up to $60 (£46) in real money, and for this reason the game was not well received.


See also

*''
Parkitect ''Parkitect'' is a construction and management simulation video game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. ''Par ...
'' *'' RollerCoaster Tycoon'' *''
Planet Coaster ''Planet Coaster'' is a construction and management simulation video game developed and published by Frontier Developments for Microsoft Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement par ...
''


References


Sources

* * * * * *


External links

* {{DEFAULTSORT:Theme Park (video game) 1994 video games 3DO Interactive Multiplayer games Amiga games Amiga 1200 games Atari Jaguar games Amusement park simulation games Bullfrog Productions games Amiga CD32 games Construction and management simulation games DOS games Electronic Arts games Electronic Arts franchises FM Towns games Games commercially released with DOSBox IOS games Classic Mac OS games Nintendo DS games PlayStation (console) games PlayStation Network games Sega CD games Sega Genesis games Sega Saturn games Super Nintendo Entertainment System games Video game remakes Video games with oblique graphics Video games scored by Russell Shaw Video games set in amusement parks Ocean Software games Domark games Krisalis Software games Single-player video games Video games developed in the United Kingdom