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''The Space Bar'' is a 1997
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by
Boffo Games Boffo Games was a video game developer founded in 1994 by Steve Meretzky, Mike Dornbrook, and Leo DaCosta. The logo was designed by Gayle Syska, formerly of Infocom. Boffo produced two games, ''Hodj 'n' Podj'' and '' The Space Bar'', before closin ...
and published by
Rocket Science Games Rocket Science Games was a video game developer and publisher that created games for consoles and personal computers from 1993 to 1997. The company released '' Loadstar: The Legend of Tully Bodine'', '' Cadillacs and Dinosaurs: The Second Cata ...
and
SegaSoft SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, p ...
. A
comic science fiction Science fiction comedy (sci-fi comedy) or comic science fiction is a subgenre of science fiction or science fantasy that exploits the science-fiction (SF) genre's conventions for comedy, comedic effect. Comic science fiction often mocks or satirize ...
story, it follows detective Alias Node as he searches for a
shapeshifting In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, sorcery, spells or having inherited the ...
killer inside The Thirsty Tentacle, a fantastical bar on the planet Armpit VI. The player assumes the role of Alias and uses his Empathy Telepathy power to live out the memories of eight of the bar's patrons, including an immobile plant, an insect with
compound eye A compound eye is a visual organ found in arthropods such as insects and crustaceans. It may consist of thousands of ommatidia, which are tiny independent photoreception units that consist of a cornea, lens, and photoreceptor cells which disti ...
s and a blind alien who navigates by sound. Gameplay is
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many oth ...
and under a time limit: the player may solve puzzles and gather clues in any order, but must win before the killer escapes the bar. ''The Space Bar'' was conceived and directed by
Steve Meretzky Steven Eric Meretzky (born May 1, 1957)
''Infocom''. Retrieved July 11, 2011.
is an American
, a former
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called '' Cornerstone''. Infocom was founded o ...
employee who had previously created titles such as ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
''. Meretzky hoped to design a graphic adventure in the spirit of text-based
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
games, and to recapture that genre's breadth and level of interactivity. ''The Space Bar'' began development at Boffo Games in May 1995 under publisher Rocket Science Games, whose co-founder
Ron Cobb Ronald Ray Cobb (September 21, 1937 – September 21, 2020) was an American-Australian artist. In addition to his work as an editorial cartoonist, he contributed to major films including '' Dark Star'' (1974), '' Star Wars'' (1977), '' Alien'' (19 ...
—designer of the
Mos Eisley Mos Eisley is a spaceport town in the fictional ''Star Wars'' universe. Located on the planet Tatooine, it first appeared in the 1977 film ''Star Wars'', described by the character Obi-Wan Kenobi (played by Alec Guinness) as a "wretched hive of s ...
cantina in ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
''—served as the game's art director and concept artist. Its 18-month production was troubled, and Rocket Science went
bankrupt Bankruptcy is a legal process through which people or other entities who cannot repay debts to creditors may seek relief from some or all of their debts. In most jurisdictions, bankruptcy is imposed by a court order, often initiated by the debtor ...
before the game's release. ''The Space Bar'' was ultimately launched by publisher SegaSoft in July 1997, several months after its completion. The game was a commercial flop, and Meretzky has described its sales performance as possibly the biggest disappointment of his career. Critics highlighted ''The Space Bar''s extensive content and number of puzzles, and regularly noted its difficulty. Some praised it as a welcome return to its genre's roots, although ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' found the game poorly designed and needlessly abstruse. ''The Space Bar'' became the second and final title released by Boffo Games, which folded in fall 1997. Steve Meretzky later joined
WorldWinner WorldWinner is a cross-platform, skill-based games community that operates competitive cash tournaments for web, mobile web, and mobile (iOS and Android) platforms. Games include Solitaire Rush, Wheel of Fortune, SCRABBLE Cubes, and Two Dots. In ...
to become a developer of
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s.


Gameplay and plot

''The Space Bar'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
that takes place from a first-person camera perspective. The player points and clicks with a
mouse cursor In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input from a text input or pointing device. The mouse cursor is also called a poin ...
to navigate the game world, examine and manipulate the environment, look around and converse with
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
. In a manner that has been compared to ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'' and ''
Zork Nemesis ''Zork Nemesis: The Forbidden Lands'' is a graphic adventure game developed by Zombie LLC, published by Activision, and released in 1996 for Windows 95, MS-DOS, and Macintosh. It is the eleventh game in the ''Zork'' series, and the first title ...
'', player movement is restricted to jumps between panoramic static screens; the camera view can rotate 360° on each screen. A pop-up menu is used to interact with characters and the environment: the menu's options change depending on the object selected, and can include actions such as "greet" or "take". At the bottom of the game screen, the PDA interface contains an
item Item may refer to: Organizations * ''Instituto del Tercer Mundo'' (ITeM), the Third World Institute * ITEM club, an economic forecasting group based in the United Kingdom Newspapers * ''The Item'', an American independent, morning newspaper ...
inventory, a mini-map, a journal and other features. ''The Space Bar'' is a work of
comic science fiction Science fiction comedy (sci-fi comedy) or comic science fiction is a subgenre of science fiction or science fantasy that exploits the science-fiction (SF) genre's conventions for comedy, comedic effect. Comic science fiction often mocks or satirize ...
and
detective fiction Detective fiction is a subgenre of crime fiction and mystery fiction in which an investigator or a detective—whether professional, amateur or retired—investigates a crime, often murder. The detective genre began around the same time as sp ...
, set on the planet Armpit VI and inside a fantastical alien bar called The Thirsty Tentacle. The story begins with the murder of a
private investigator A private investigator (often abbreviated to PI and informally called a private eye), a private detective, or inquiry agent is a person who can be hired by individuals or groups to undertake investigatory law services. Private investigators of ...
near The Thirsty Tentacle, in an act of
industrial espionage Industrial espionage, economic espionage, corporate spying, or corporate espionage is a form of espionage conducted for commercial purposes instead of purely national security. While political espionage is conducted or orchestrated by governme ...
. Human detective Alias Node and his partner Maksh witness the murder, committed by a
shapeshifting In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, sorcery, spells or having inherited the ...
assassin; and Maksh is kidnapped by the perpetrator, who hides inside the bar. Assuming the role of Alias, the player interrogates roughly 40 aliens within The Thirsty Tentacle to locate the killer. Gameplay is
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many oth ...
: the player may progress through ''The Space Bar'' and search for clues in any order. However, there is a time limit, and the player receives a game over for failing to arrest the assassin before they escape. It is also possible for the player character to be killed. The core gameplay of ''The Space Bar'' occurs through Alias Node's Empathy Telepathy power. Activated when the protagonist establishes an emotional connection with another character, it inserts the player into the target's mind to live out its memories. Eight of these vignettes are included, with estimated lengths of 5–10 hours per segment. ''The Space Bar''s structure and puzzles change to suit each alien. For example, the blind Auditon creature must navigate by sound; objects in the game world are invisible until they make noise. Seedrot of the Vedj race is an immobile plant, and must solve puzzles from a single location, while "714-Z-367" of the Zzazzl race views the world through
compound eye A compound eye is a visual organ found in arthropods such as insects and crustaceans. It may consist of thousands of ommatidia, which are tiny independent photoreception units that consist of a cornea, lens, and photoreceptor cells which disti ...
s. In the end, the player rescues Maksh and identifies the killer, Ni'Dopal, via an Empathy Telepathy excursion into the shapeshifter's memories.


Development


Origins

Boffo Games Boffo Games was a video game developer founded in 1994 by Steve Meretzky, Mike Dornbrook, and Leo DaCosta. The logo was designed by Gayle Syska, formerly of Infocom. Boffo produced two games, ''Hodj 'n' Podj'' and '' The Space Bar'', before closin ...
began pre-production of ''The Space Bar'' in May 1995, after signing with publisher
Rocket Science Games Rocket Science Games was a video game developer and publisher that created games for consoles and personal computers from 1993 to 1997. The company released '' Loadstar: The Legend of Tully Bodine'', '' Cadillacs and Dinosaurs: The Second Cata ...
earlier that year. The game had initially been pursued by other publishers, including
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
and
Viacom New Media Viacom, an abbreviation of Video and Audio Communications, may refer to: * Viacom (1952–2006), a former American media conglomerate * Viacom (2005–2019), a former company spun off from the original Viacom * Viacom18, a joint venture between Par ...
; the latter had offered to implement it with the ''
Star Trek: Deep Space Nine ''Star Trek: Deep Space Nine'' (abbreviated as ''DS9'') is an American science fiction television series created by Rick Berman and Michael Piller. The fourth series in the ''Star Trek'' media franchise, it originally aired in syndication from ...
'' license. Boffo selected Rocket Science in large part to collaborate with that company's co-founder
Ron Cobb Ronald Ray Cobb (September 21, 1937 – September 21, 2020) was an American-Australian artist. In addition to his work as an editorial cartoonist, he contributed to major films including '' Dark Star'' (1974), '' Star Wars'' (1977), '' Alien'' (19 ...
, a
concept art Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire th ...
ist whose previous design work had appeared in the
Mos Eisley Mos Eisley is a spaceport town in the fictional ''Star Wars'' universe. Located on the planet Tatooine, it first appeared in the 1977 film ''Star Wars'', described by the character Obi-Wan Kenobi (played by Alec Guinness) as a "wretched hive of s ...
cantina in ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
''. Other bonuses included Rocket Science's marketing power, which had attracted high-profile press coverage to its past titles, and the publisher's promise to create
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, an ...
for the game's alien characters. According to Boffo, Rocket Science sought ''The Space Bar'' as part of an effort to recover from its early years, following a string of major commercial flops. "They'd failed miserably with the first batch of games, and they were looking for folks ... who would fix that," Boffo's Mike Dornbrook said in 1998. He noted that it was "painful on the business side" to reject Microsoft's proposal, and that the publisher was "not happy" with the decision. The companies made an informal agreement to work together in the near future. ''The Space Bar'' was directed by
Steve Meretzky Steven Eric Meretzky (born May 1, 1957)
''Infocom''. Retrieved July 11, 2011.
is an American
, a designer previously responsible for ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
'', ''
Planetfall ''Planetfall'' is a science fiction themed interactive fiction video game written by Steve Meretzky, and the eighth title published by Infocom in 1983. The original release included versions for Apple II, Atari 8-bit family, TRS-80, and IBM PC ...
'' and other
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called '' Cornerstone''. Infocom was founded o ...
games. His core vision for the title was "an adventure game composed of a lot of smaller adventure games", which he compared to a
short story collection A short story collection is a book of short stories and/or novellas by a single author. A short story collection is distinguished from an anthology of fiction, which would contain work by several authors (e.g., ''Les Soirées de Médan''). The s ...
. This was both an experiment and an effort to invent an adventure suited to the decreasing
free time Free time, traditionally usually called ''leisure time'' or ''leisure'', refers to the time when one is not working. It may also refer to: *Free time (music) Free time is a type of musical anti-meter free from musical time and time signature. I ...
he perceived among people of the era. To design ''The Space Bar'', Meretzky collaborated with his long-time associates Patricia Pizer and Tomas Bok, and included Ron Cobb in "a few of the early design brainstorming sessions". He later noted that Cobb provided "countless ideas" on the design front. Meretzky had imagined the basis for the game in the 1980s, during
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
's purchase of Infocom. At the time, Infocom's ''New Zork Times'' newsletter was retitled ''The Status Line'' for legal reasons; however, Meretzky wanted to rename it ''The Space Bar'' and set it inside a fantastical spaceborne bar. This idea later developed into a game concept, and Meretzky began planning ''The Space Bar'' in the early 1990s. In 1996, Meretzky called the result's similarities to the contemporaneous
Legend Entertainment Legend Entertainment Company was an American developer and publisher of computer games, best known for creating adventure titles throughout the 1990s. The company was founded by Bob Bates and Mike Verdu, both veterans of the interactive ficti ...
game '' Callahan's Crosstime Saloon'' a coincidence. One of Meretzky's concerns with ''The Space Bar'' was to create a graphic adventure game with as much breadth and interactivity as Infocom's
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
, which had not featured graphics. He sought to match the "background detail" of these titles, including their abundance of non-essential content to explore. Meretzky also tried to mimic the high difficulty of these older games, which he felt would lead to greater satisfaction for players. He noted during development, "I think it comes closest to recapturing the depth we've only seen until now in text adventures". Believing that an adventure game composed only of
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
s would be incohesive, he devised ''The Space Bar''s murder mystery storyline and Empathy Telepathy mechanic to bridge the gaps between the game's shorter segments. Meretzky considered the result his furthest-ever push into
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
, and later compared the solution to his design for Boffo's previous game ''
Hodj 'n' Podj ''Hodj 'n' Podj'' is a 1995 computer board game and minigame compilation developed by Boffo Games and published by Media Vision and Virgin Interactive. It was designed by Steve Meretzky, previously known for adventure games such as ''The Hitc ...
''. After roughly four months of developing the design, Boffo began production of ''The Space Bar''s visuals and code in the middle of September 1995.


Production

''The Space Bar'' was created with the BAGEL ("Boffo Adventure Game Engine and Libraries") engine, which was designed to advance technological and interface ideas that Steve Meretzky had enjoyed in Activision's ''
Return to Zork ''Return to Zork'' is a 1993 graphic adventure game in the '' Zork'' series. It was developed by Activision and was the final ''Zork'' game to be published under the Infocom label. Gameplay Unlike the previous games in the '' Zork'' franchise, ...
''. However, like
QuickTime VR QuickTime VR (also known as QTVR) is an image file format developed by Apple Inc. for QuickTime, and discontinued along with QuickTime 7. It allows the creation and viewing of VR photography, photographically captured panoramas, and the viewing ...
and the Z-Vision engine of ''
Zork Nemesis ''Zork Nemesis: The Forbidden Lands'' is a graphic adventure game developed by Zombie LLC, published by Activision, and released in 1996 for Windows 95, MS-DOS, and Macintosh. It is the eleventh game in the ''Zork'' series, and the first title ...
'', Boffo Games chose to enable 360° panoramic scrolling of each environment the player visits. As Meretzky believed that "traditional 2D sprite-based animation wasn't suitable for much of what they wanted to accomplish," according to ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s Todd Vaughn, the team opted to pre-render the game's graphics. In 1996, Meretzky summarized BAGEL as an amalgam of the most successful elements of every adventure game released during "the last few years", which he had studied for ideas. Boffo co-developed the engine with Rocket Science Games. Continuing a trend that had started with ''Hodj 'n' Podj'', Meretzky wrote no code for ''The Space Bar'', although he did offer design input on the engine. BAGEL was programmed in
C++ C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
and was created to be
platform-independent In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
; ''The Space Bar'' was developed for both Microsoft Windows and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
. A
very high-level programming language A very high-level programming language (VHLL) is a programming language with a very high level of abstraction, used primarily as a professional programmer productivity tool. VHLLs are usually domain-specific languages, limited to a very specific ap ...
was implemented for the creation of in-game content, such as conversations, locations and puzzles. Ron Cobb worked as ''The Space Bar''s concept artist and art director, the first time the latter position had existed in a Meretzky production. Previously, Meretzky had relied on his own "awful sketches" to direct the art team. One such sketch was the starting point for ''The Space Bar''s Vedj race, which was then developed through several iterations by Cobb. The Mos Eisley Cantina sequence was among the game's points of influence, and the team sought to match that scene in quality, according to Meretzky. He noted that the game's diverse cast meant that they "weren't just creating new characters every week, but entirely new races." Boffo relied on out-of-house
subcontractor A subcontractor is an individual or (in many cases) a business that signs a contract to perform part or all of the obligations of another's contract. Put simply the role of a subcontractor is to execute the job they are hired by the contractor f ...
s for ''The Space Bar''s graphics, including Dub Media, which had produced the 3D visuals for the developer's canceled '' Reverse Alien'' game. Calling Cobb "something of a perfectionist", Meretzky described a moment when the final graphics for the Marmali race were first delivered; their number of toes was inconsistent, as Cobb's concept art had left this element vague. Cobb composed a rough
model sheet In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and v ...
to clarify the issue, and the graphics were revised. Meretzky later considered his collaboration with Cobb "one of the real thrills of my career". Mike Dornbrook, discussing the decision to choose Rocket Science for ''The Space Bar'', said in 1998 that he believed "Steve was right about what Ron could contribute to the game". ''The Space Bar'' was initially developed alongside several other titles at Boffo, including projects with
Time Warner Interactive Time Warner Interactive (Group) (TWI) was a studio within Time Warner and a predecessor of Warner Bros. Interactive Entertainment. It was formed in 1993 after Time Warner bought a controlling interest in Atari Games, and was active until 1996 w ...
and ''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, ...
''. The Rocket Science and Boffo collaboration was first revealed in 1995, as one of two games made with the BAGEL engine; the other was with Time Warner. According to Dornbrook, the budgeting scheme to develop the engine was split across "at least" two games, a gamble that Boffo felt was viable because of its number of simultaneous projects. The Time Warner contract collapsed in the fall of 1995, alongside the publisher itself, and the ''Time'' contract was lost after roughly four months of production. Microsoft, planned as what Dornbrook called a "fallback", became unavailable after the start of its partnership with
DreamWorks Interactive Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Mi ...
in March 1995. This had given DreamWorks exclusive rights to develop games in the
interactive movie Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but m ...
and adventure game genres; Microsoft agreed not to compete in these fields. With ''The Space Bar'' as Boffo's sole project, its engine was left underfunded. As a result, Boffo was forced to pitch new titles to other publishers to raise money, a process that continued throughout its development. Like the games with ''Time'' and Time Warner, however, none of these further projects were ultimately released. During early 1996, a rumor about Rocket Science's impending closure spread within the game industry. Company co-founder Peter Barrett exited the publisher, which then underwent
corporate restructuring Restructuring is the corporate management term for the act of reorganizing the legal, ownership, operational, or other structures of a company for the purpose of making it more profitable, or better organized for its present needs. Other reasons ...
in February: new hires included Bill Davis of
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
, who became the vice president of product development. That same month, Rocket Science partnered with CyberCash in a venture to develop microtransaction-based arcade games for the Internet. According to Dornbrook, outside infusions of capital allowed Rocket Science to remain in business. The publisher signed Boffo for several more titles, and a deal was reached to increase ''The Space Bar''s budget, which fully funded creation of its engine. ''The Space Bar'' was announced in mid-February 1996, alongside Rocket Science's games '' Obsidian'' and '' Rocket Jockey''. According to Bill Davis, the titles represented a push toward greater interactivity in the publisher's catalog; this broke with its earlier reliance on
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
. ''The Space Bar'' was set for release between July and September, with an eye toward capitalizing on the
holiday shopping season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
. ''The Space Bar'' was the largest production of Meretzky's career at the time, with a team size and budget bigger than any of his previous games. He noted during development, "I've never worked this hard on a game before, or put so much of myself into it." Its development lasted roughly 18 months and its cost surpassed that of ''Hodj 'n' Podj''—originally his most expensive project—more than twofold. However, Meretzky later remarked that ''The Space Bar'' still cost less than many of the era's other adventure games, and that "Boffo was a pretty lean operation". Budget limitations led to a number of excised features and cost-cutting measures, and became "extremely stressful" for the team. " terms of what we wanted to do versus what we could afford to do, it was actually my most financially tight project", Meretzky said. He gave the example that an on-screen character for the PDA interface was removed to save money. Additions to ''The Space Bar''s script were made throughout development, including a significant portion in the
beta test A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
phase, for which the team was unable to record new
voice-over Voice-over (also known as off-camera or off-stage commentary) is a production technique where a voice—that is not part of the narrative (non- diegetic)—is used in a radio, television production, filmmaking, theatre, or other presentation ...
. Ultimately, Boffo included the beta-era dialogue as silent text.


Switch to SegaSoft and release

As 1996 progressed, ''The Space Bar'' was pushed back to an October release in the United States, and translation efforts got underway for its international versions. Steve Meretzky said that Rocket Science Games' European partner company would be "marketing heavily in Europe." Rocket Science demonstrated ''The Space Bar'' alongside ''Obsidian'' at the mid-1996 Electronic Entertainment Expo (E3); Peter Smith of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' wrote that the two titles "made a big splash" at the show. However, Meretzky later told ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'', "With typical Boffo luck, they ocket Scienceran out of money halfway through the project and sold our game to
SegaSoft SegaSoft, originally headquartered in Redwood City, California and later San Francisco, was a joint venture by Sega and CSK (Sega's majority stockholder at the time), created in 1995 to develop and publish games for the PC and Sega Saturn, p ...
." In August 1996, Rocket Science laid off its marketing team of 20 people in an effort to transition exclusively to game development, and signed with SegaSoft to publish ''The Space Bar'', ''Rocket Jockey'' and ''Obsidian''. By the 20th, Rocket Science's old marketing division had been picked up by the publisher and put to work on these titles' promotional effort. All three games were set to launch by Christmas. SegaSoft described the deal as an effort to break into the computer game industry; its first releases in this market—''Puzzle Castle'' and ''Fractured Fairy Tales''—launched later that year. Estimated in ''PC Gamer US''s September 1996 issue as three-fourths complete and on track for October, ''The Space Bar'' ultimately missed Christmas, alongside ''Obsidian''. The latter game failed commercially upon its January 1997 release, as did ''Rocket Jockey'' in late 1996. In reaction, SegaSoft split with Rocket Science in early April 1997 and the developer entered a financial downward spiral, closing later that month. This upheaval left ''The Space Bar'' "very much in peril", wrote Kate Hedstrom of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. The game was finished months before it shipped; Mike Dornbrook said development concluded in early 1997, but issues at SegaSoft regarding marketing delayed its release for half a year. ''Gamasutra''s Frank Cifaldi noted that SegaSoft had begun to pivot to "online ventures such as the ill-fated Heat.net", and was uninterested in heavily pushing ''The Space Bar''. The first advertisements for ''The Space Bar'', circulated in early 1997, were done in a ''
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'' style that Boffo greatly disliked. According to Dornbrook, the marketing staff responsible for the campaign and ''The Space Bar''s initial packaging was fired, but the replacement effort was hampered because the former team "wasted most of the marketing budget". He accused SegaSoft of ignoring contractual guarantees to involve Boffo in marketing decisions, and rumors arose in April that Boffo was seeking an alternative publisher for the game. SegaSoft similarly scrapped Boffo's plan to run a "hint line" for ''The Space Bar'', according to Meretzky, who believed that this hurt its accessibility for players. Dornbrook later called SegaSoft's handling of ''The Space Bar'' "a disaster", and said that Boffo "actually had to threaten cancellation of the contract to even get the slightest bit of involvement". On July 8, 1997, SegaSoft released ''The Space Bar'' for
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturi ...
and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
.


Reception

''The Space Bar'' was a commercial flop. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' noted that it was "one of the year's best adventures, but, unfortunately, it never seemed to find an audience (call it the curse of Rocket Science)." Steve Meretzky later summarized that it "sold like bat guano", and described its commercial performance as possibly the biggest disappointment of his career. Noting that "the mentality of gamers had definitely changed" since the 1980s, Meretzky also expressed regret over his decision to make ''The Space Bar'' extremely difficult. He characterized this move as the most major design mistake of his career by 2000. However, both Mike Dornbrook and Meretzky were pleased with the game's critical reception. In 2011, ''
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game desi ...
'' named ''The Space Bar'' the 98th-best adventure game of all time. ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'' writer Allen Rausch hailed ''The Space Bar'' as a return to form for its genre, which combined the high points of interactive fiction with the strengths of modern graphic adventures. Its puzzle design, humor and level of interactivity received plaudits, although Rausch found fault with its disk swapping and some of its voice acting. Conversely, Scorpia of ''Computer Gaming World'' wrote that ''The Space Bar'' "just misses the mark" and is recommendable mostly to players "with a high tolerance for frustration." While Rausch and Scorpia agreed on the game's high difficulty and reliance on
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (18 ...
gameplay, she considered both the result of poor puzzle design. She also criticized the time limit and lack of traditional detective gameplay, and called ''The Space Bar''s comedy strained and inferior to that of '' Superhero League of Hoboken'', despite "some genuinely humorous touches". ''
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''s Barry Brenesal enjoyed the game's visuals, humor, puzzles and Empathy Telepathy sequences, but noted that ''The Space Bar'' "is not the end all of adventure games." He agreed with Rausch's and Scorpia's assessments of the puzzles: the game features "arguably ... a greater density of sheer fiendishness than anything else on the market". In ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', Cindy Yans similarly praised the game as "a puzzle parfait from heaven", with an unusually extensive amount of content. Despite sharing Brenesal's admiration for the visuals, she broke with him on the quality of its animation, particularly the lack of
lip sync Lip sync or lip synch (pronounced , the same as the word ''sink'', short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated th ...
, and agreed with Rausch on the spotty voice-over. As with Brenesal, Rausch and Scorpia, she noted the game's high level of difficulty: "Meretzky has constructed the most devious set of puzzles you're likely to encounter anywhere (with few exceptions)", Yans wrote. As a result, she echoed the latter two reviewers in recommending ''The Space Bar'' primarily to experienced adventure game players. Steve Smith of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' called ''The Space Bar''s humor "tedious" and immature, and its art direction "uninspired and bland", despite Cobb's involvement. While Rausch found the character design "good, if a bit simplistic", Smith described the designs as "sterile and underdone". However, Smith still recommended the game, and praised its puzzle design and level of interactivity as a revival of earlier adventure game design. '' Next Generation''s reviewer disagreed, calling ''The Space Bar''s world non-interactive to a "frustrating" degree, and criticizing the design of certain puzzles. The reviewer liked its comedy and Empathy Telepathy mechanic, however, and concluded, "If you're a fan of Steve Meretzky, you might be slightly disappointed, but not by much." Summarizing the game, Michael Gowan of '' Macworld'' called ''The Space Bar'' funny and found its graphics strong. He considered it "good for a diversion" for fans of the Mos Eisley Cantina scene.


Aftermath and re-release

''The Space Bar'' became Boffo Games' second and final release. The company attempted to survive through 1997, according to Dornbrook, but was "forced to give up" after concrete deals with publishers did not materialize. Meretzky noted that a failed project with
MGM Interactive Metro-Goldwyn-Mayer Studios Inc., also known as Metro-Goldwyn-Mayer Pictures and abbreviated as MGM, is an American film, television production, distribution and media company owned by Amazon through MGM Holdings, founded on April 17, 1924 a ...
that year ultimately ended the company: the publisher requested several redesigns and platform changes, before canceling the game outright. As a result, Boffo closed in fall 1997, which Meretzky called in 2005 "one of the saddest days in my twenty-plus years in the industry." Dornbrook joined
Harmonix Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as bei ...
by May 1998, while Meretzky became a consultant on '' Warcraft Adventures: Lord of the Clans'' and joined developer GameFX in the late 1990s. After the failure of the latter venture, he began a job developing
casual game A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessio ...
s at
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in August 2000. On October 28, 2022, ''The Space Bar'' was relaunched in a "Super Digital Deluxe Edition" by ZOOM Platform. This edition derives from an unreleased DVD version of ''The Space Bar''. The game's revival came as part of an agreement between the Jordan Freeman Group and Boffo Intergalactic Games, a company co-founded by Meretzky and billed as "the successor to Boffo Games".


See also

*''
The Feeble Files ''The Feeble Files'' is an adventure video game about the adventures of an alien called Feeble. The game is a science fiction comedy, with a similar style of British humour to that of Adventure Soft's previous games, the Simon the Sorcerer serie ...
''


References


External links


Official website
(archived) * {{DEFAULTSORT:Space Bar 1997 video games Classic Mac OS games Detective video games Science fiction comedy Science fiction video games Sega video games Steve Meretzky games Video games about extraterrestrial life Video games about insects Video games about plants Video games about telepathy Video games developed in the United States Video games set on fictional planets Windows games Single-player video games Rocket Science Games games