The Magic Candle
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''The Magic Candle: Volume 1'' is a
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
designed by Ali Atabek and developed and published by Mindcraft in 1989.


Story

In the game, players must assemble a group of six adventurers and journey across the kingdom of Deruvia to keep the demon Dreax imprisoned in the eponymous magic candle, which has begun to melt. The game's world includes several towns and cities, two castles, and several dungeons and towers. Unlike many computer games, one wins not by defeating a final enemy, but by collecting the necessary items and learning the necessary chants in order to preserve the magic candle. Players begin with one adventurer, a human hero called Lukas. Additional adventurers can be found in the game's two castles. Much of The Magic Candle's fun derives from discovering exactly what is needed to preserve the eponymous candle. However, if the candle melts and Dreax escapes, there is no consequence.


Races

There are five races available in this game: * Dwarves - very short but exceptionally strong. *
Elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
- tall and slender with special attachment to the forests. * Halflings - small charismatic race with large furry feet. * Man - or Human. * Wizards - wizards are considered a race in this game. This race is similar to the race of Man, but practices magic.


Professions

*
Carpenter Carpentry is a skilled trade and a craft in which the primary work performed is the cutting, shaping and installation of building materials during the construction of buildings, Shipbuilding, ships, timber bridges, concrete formwork, etc. ...
- can build shelter for camping. * Fighter - skilled in combat. * Gem-Cutter - gain extra 1/3 profits from gem sales. *
Knight A knight is a person granted an honorary title of knighthood by a head of state (including the Pope) or representative for service to the monarch, the church or the country, especially in a military capacity. Knighthood finds origins in the Gr ...
- skilled both in combat and in defense. *
Mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ...
- skilled in Magic. Only Wizards can be mages. *
Mercenary A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any o ...
- offer their services for hire. * Metal Smith - repairs weapons faster. * Ranger - good hunters and move well in unknown terrain. This is Lukas' profession. * Tailor - can make and repair garments. Good for getting jobs in towns.


Realism

''The Magic Candle'' is known to have several traits that increase the realism of the game and of the world of Deruvia: * Party splitting - players can split their party into several different groups and have each of them perform a different task, including working at different jobs to earn money in a town. * Wear and tear - weapons accumulate wear and tear, and even break if not maintained properly. * Hunger and fatigue - characters need to eat, rest, and sleep in order to remain healthy. * Residences - players cannot go barging into a private home. They have to knock on the door, and know the name of the residence owner. * Time factor - shops close during the night and re-open at dawn. NPCs can be in different places at different times of the day.


Japan

Japanese company StarCraft, which specialized in localizing Western CRPGs, ported The Magic Candle to the Japanese PC-9801 computer. The port was released in May 1991, two years after the original release, with completely redesigned art and interfaces.


Reception

''The Magic Candle'' was reviewed in 1989 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #148 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.
Scorpia ''Alex Rider'' is a series of spy novels written by British author Anthony Horowitz. The novels revolve around a teenage spy named Alex Rider and is primarily aimed towards young adults. The series currently comprises thirteen novels, as w ...
of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1989 gave the game a very positive review, noting that killed monsters tend to stay dead, a welcome change from the "endless wave" of other CRPGs. Criticisms included the relatively slow combat and the inability to quickly find people or shops in town. The magazine later recognized it as 1989's Role-Playing Game of the Year, describing it as "extensive, well-written, and balanced". In 1993 Scorpia approved of the "superior nonviolent ending" and stated that the 1989 award was well-deserved. Scorpia in 1993 was more critical of ''The Magic Candle III'', with objections including a shortage of money at the start forcing the player to grind instead of questing, and imbalanced dungeons. She concluded that it "is a dull game" which failed to meet the expectations the first one set, "only for the hard-core fan of the series", and ended the series "on a mediocre note". The editors of '' Game Player's PC Strategy Guide'' gave ''The Magic Candle'' their 1989 "Best PC Fantasy Role-Playing Game" award. They wrote that "richly inventive, smoothly playable, filled with user-friendly attention to detail, ''The Magic Candle'' stands out dramatically in a very crowded field".


Legacy

''The Magic Candle'' was successful enough to have sequels: '' The Magic Candle II: The Four and Forty'' (1991), and ''
The Magic Candle III ''The Magic Candle'' is a role-playing video game designed by James Thomas and developed and published by Mindcraft in 1992. It is a sequel to ''The Magic Candle II: The Four and Forty'' from 1991. Gameplay The notepad and party movement mechanic ...
'' (1992). '' The Keys to Maramon'' (1990) was an action-title spin-off. '' Bloodstone: An Epic Dwarven Tale'', released in 1993, is a prequel to ''The Magic Candle''. The series also spawned two spin-offs: '' Siege'' (1992) and its sequel ''
Ambush at Sorinor ''Ambush at Sorinor'' is a video game released by Mindcraft in 1993 for MS-DOS. It is a sequel to '' Siege'' from 1992. It is made with the same game engine as ''Siege''. It takes place in the same universe as ''The Magic Candle''. Gameplay In t ...
'' (1993) are tactical strategy games, both taking place in the world of ''The Magic Candle''.


References


External links

*
''The Magic Candle''
at Lemon64 *
The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)
{{DEFAULTSORT:Magic Candle 01, The 1989 video games DOS games Apple II games Commodore 64 games NEC PC-9801 games Role-playing video games Video games developed in the United States Video games set in castles Mindcraft games Single-player video games