The Kathol Rift
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''The Kathol Rift'' is a series of adventures published by
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(WEG) in 1996 for the science fiction role-playing game '' Star Wars: The Roleplaying Game'', itself based on the ''
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'' franchise.


Description

In a previous series of adventures (''
The Darkstryder Campaign ''The Darkstryder Campaign'' is an adventure published by West End Games in 1996 for the science fiction role-playing game '' Star Wars: The Roleplaying Game''. Publication history Shannon Appelcline, in the 2014 book ''Designers & Dragons: The ...
''), the crew of the New Republic ship ''FarStar'' were pursuing Imperial Moff Sarne. This chase now leads them to the dangerous Kathol Rift. This book contains five scenarios that bring this campaign arc to a close: * Harm's Way: The ''FarStar'' must visit an abandoned science outpost to replenish food supplies. *Rogue Element: The ship faces mutiny. *Waystation: A team is sent to explore a mysterious structure. *Home: A passenger native to a planet the ship is visiting starts to change. *Showdown: The ship responds to a distress call from a seemingly uninhabited planet.


Publication history

Game historian Shannon Appelcline, in the 2014 book ''Designers & Dragons: The '80s'', noted that after West End Games published a second edition of the ''Star Wars'' role-playing game in 1992, "The ''Star Wars'' line was even enjoying something of a renaissance, with some innovative material going to press, notably the ''DarkStryder Campaign'' (1996), which took a darker look at the ''Star Wars'' universe." This
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was followed by the sequel ''The Kathol Rift'', a 96-page book designed by Chris Doyle, Anthony P. Russo, Lisa Smedmane, George R. Strayton, and Paul Sudlow, with interior art by Storn A. Cook, Dan Day, David Day, Tim Eldred, Ray Lederer, Christopher J. Trevas, and Michael Vilardi, and cover art by Zoltán Boros and Gábor Szikszai. It was published by WEG in 1996.


Reception

In Issue 234 of ''
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'' (November 1996),
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found that some of the encounters were underdeveloped, and the tone was uneven, which he ascribed to the large number of people on the design team. He also noted the high lethality of the adventures, warning that players should have "a tolerance for dead
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
." Despite this, he recommended ''Kathol Rift'' as "a solid collection", although "Familiarity with the reviously published''Darkstryder'' box is mandatory." He concluded by giving this book an above average rating of 5 out of 6. In Issue 10 of ''
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'' (September 1996), Andrew Rilstone noted that these adventures are very character driven, and will demand much from the players, saying, "It features complex, multi-layered plots which push the envelope of roleplaying scenario design and still gives you a good chance to shoot some Stormtroopers." Rilstone gave a nuanced recommendation, asking, "Will the referee really be able to keep track of exactly how the complicated plot impacts on this exceptionally large cast of characters? If the answer is yes, then I strongly recommend this book." He concluded by giving the book an average rating of 7 out of 10.


References


External links

* {{DEFAULTSORT:Kathol Rift Role-playing game supplements introduced in 1996 Star Wars: The Roleplaying Game adventures