The Immortal Storm (module)
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''The Immortal Storm'' is a 1986
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
for the '' Immortals Rules'' expansion to the '' Basic Rules'' of the '' Dungeons & Dragons''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Plot summary

''The Immortal Storm'' is an adventure scenario intended for novice Immortal-level
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s. Immortals coming from the five different spheres of power (matter, energy, thought, time, and entropy) must stop a cosmic storm by undertaking a quest through the planes to obtain the Key to Eternity. A supernatural storm threatens the entire
multiverse The multiverse is a hypothetical group of multiple universes. Together, these universes comprise everything that exists: the entirety of space, time, matter, energy, information, and the physical laws and constants that describe them. The di ...
. Mysteriously, a supernatural eye in the center of the storm watches the Hierarchs, who cannot dissipate the storm. Nix, the Hierarch of Entropy, recruits the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s to help them destroy the malignant maelstrom that poses a threat to all of space and time. At last, the eye gives the Hierarchs a puzzle, which they use to test the player characters to determine their fitness for the quest. By solving the puzzle, characters learn their roles in the quest. Having solved the puzzle themselves, the Hierarchs impart this knowledge to characters regardless of their performance. The party then seeks necessary items in the
planes Plane(s) most often refers to: * Aero- or airplane, a powered, fixed-wing aircraft * Plane (geometry), a flat, 2-dimensional surface Plane or planes may also refer to: Biology * Plane (tree) or ''Platanus'', wetland native plant * ''Planes' ...
; searches in
New York New York most commonly refers to: * New York City, the most populous city in the United States, located in the state of New York * New York (state), a state in the northeastern United States New York may also refer to: Film and television * '' ...
and
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = Country , subdivision_name ...
precede the climax. When the characters visit the plane of technology, their Immortals powers do not help them. At the conclusion, the characters guard the Hierarchs as they destroy the storm.


Publication history

''The Immortal Storm'' is a 40-page booklet with an outer folder, published in 1986. It was written by Frank Mentzer, with cover art by
Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ...
and interior art by
Valerie Valusek Valerie A. Valusek is an artist whose work has appeared in role-playing games. She is the sister of Jay E. Valusek, author of Museum of Voices: An Autobiographical Miscellany, where she is mentioned briefly. Works Valerie Valusek has produced i ...
and Larry Elmore. Mentzer, Frank. ''The Immortal Storm'' ( TSR, 1986) This module was the first adventure produced for the ''D&D Immortals Rules'' set, and was intended for a party of Novice Temporal
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, the lowest Immortal level.


Reception

In his review for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'',
Graeme Davis Graeme or Graham Davi(e)s may refer to: *Graeme Davis (game designer) (born 1958), role-playing games author, and novelist *Graeme Davis (mediaevalist) (born 1965), academic medievalist *Graeme Davies (1937–2022), New Zealand engineer and academi ...
compared the premises of ''The Immortal Storm'' and '' Star Trek: the Motion Picture'', noting logical flaws: "everybody knows Our Heroes will get the mission no matter how badly they do n the test; the storm lists the things needed to destroy it. Davis found the different planes' presentation imaginative, despite a plane consisting entirely of music staves and populated by sentient musical notes that "smacks more of Dr. Seuss than ''D&D''". He further criticized the air-filled tunnels in the Plane of Earth that help its inhabitants move about, and ridicules the adventure's climax: "Our Heroes happen to need something from this humble little plane of ours, and as everybody knows, if it's vital to the survival of the multiverse, well gee whiz, it's just ''gotta'' be in the USA. I must admit, though, having an inter-planar gate on the New York subway might explain a thing or two." Davis felt that newly-Immortal characters' powers were "severely wasted by sending them on a trip down the shops. I'm sure that it would have been possible to come up with something a little more grand in scale for the first Immortals module." He claimed to sense a hurried quality about the module's production, concluding that "the module does have its moments, but my overall impression was one of disappointment". Tom Zunder reviewed ''The Immortal Storm'' for the British magazine ''Adventurer'' #6 (January 1987). He commented on the cover art, recalling the cover of ''
Day of Al'Akbar ''Day of Al'Akbar'' is an ''Advanced Dungeons & Dragons'' adventure module written by Allen Hammack and published by TSR inc. in 1986. The module consists of a forty-page booklet with a large color map and an outer folder. It bears the ''Dungeo ...
'', saying "here we at last have a sexy elf and a hunky bloke to go with the bosom brigade. Can't really complain about this cover too much really, the molten lava they walk around in almost-naked does after all give a hint as to the magnitude of adventure to expect. This is, after all, the first of the Immortal scenario packs, and we're all expecting something rather epic. We are not to be disappointed". He commented on the scope of the adventure: "A solution of riddles, the Immortals game takes ''D&D'' to its ultimate conclusion, magic and technology become truly intermingled in the mechanics of ''D&D'' sorcery. The strange thing is, that when layer characterscan transfer across the planes, pluck starfire from flaming suns and use wishes like ship computers, it all becomes absolutely excellent fun. The setting is so cosmic, it's a totally different game, and a very appealing one." He called the Immortals' visit to the "dour" plane of technology "one of the best bits of the adventure" and noted that "New York City is a dangerous place for stranded Immortals". Zunder concluded the review by saying: "Frank Mentzer has come up with a really good one here, a scenario so far beyond ''Basic D&D'' as to really be a totally different game and setting altogether. I wasn't expecting to enjoy this, but I found the ideas really good fun and was tempted to go and play the game really and properly.... I guess that's a yes for the ''Immortal D&D'' owners, and a suggestion to the lower levels that they might skip the intermediate stuff altogether and have an ogle at this little lot".


References

{{DEFAULTSORT:Immortal Storm Dungeons & Dragons modules Mystara Role-playing game supplements introduced in 1986