''The Immortal'' is an
isometric action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a story ...
originally created for the
Apple IIGS
The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
. It was soon ported to the
Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
,
DOS
DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems.
DOS may also refer to:
Computing
* Data over signalling (DoS), multiplexing data onto a signalling channel
* Denial-of-service attack (DoS), an attack on a communicat ...
,
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
, and
Genesis
Genesis may refer to:
Bible
* Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind
* Genesis creation narrative, the first several chapters of the Book of ...
. A
wizard is attempting to find his mentor in a large and dangerous
labyrinth
In Greek mythology, the Labyrinth (, ) was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the ...
. It has a high degree of
graphic violence
Graphic violence refers to the depiction of especially vivid, brutal and realistic acts of violence in visual media such as film, television, and video games. It may be real, simulated live action, or animated.
Intended limitedly for mature ...
. In 2020, it was re-released for
Nintendo Switch
The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
.
Plot
The wizard Mordamir calls for help from deep below the labyrinth, attempting to communicate with a man named Dunric. The player, an elderly wizard, instead discovers the message and takes on the quest to rescue Mordamir, his mentor and master. While descending the levels of the labyrinth, a race of
Goblin
A goblin is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on t ...
s and
troll
A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
s at war are encountered, and the goblins allies with the player after sparing their king. The player also encounters many other hostile creatures within the labyrinth, including invisible Shades,
Will-o'-the-wisp
In folklore, a will-o'-the-wisp, will-o'-wisp or ''ignis fatuus'' (, plural ''ignes fatui''), is an atmospheric ghost light seen by travellers at night, especially over bogs, swamps or marshes. The phenomenon is known in English folk belief, ...
, flesh-eating slime, flying lizards,
man-eating worms, a giant spider and a water Norlac. The player is assisted along the way by the warrior Ulindor, Mordamir's servant and body guard. As well as a mysterious merchant selling helpful potions and magical items.
Throughout the journey, the player sleeps on straw beds placed throughout the labyrinth, where dreams reveal an ancient civilization of peaceful dragons that once lived in the dungeon labyrinth below. Visions are also seen of the walled-off ancient city of Erinoch, with its abundant fountains of youth and eternally young inhabitants. The dragons governed the city's source of fountain water from below, but the rulers of Erinoch planned a siege against the dragons for control of the enchanted water. Mordamir presented to the city's counsel a weapon he created to kill all the dragons but was unable to use it, for a reason unknown.
As the player nears the bottom of the labyrinth, he finds the trapped and dying Dunric, who explains Mordamir was never a prisoner, but instead kidnapped his daughter to lure him into the labyrinth as a trap. In a dream vision it is revealed the entire race of dragons were wiped out by the city's army in a fierce battle, except for one that escaped the dungeon labyrinth and returned to the destroy the city and all its inhabitants. Mordamir, 1,000 years later, is the only survivor of his civilization, as is the one last dragon. In the end the player is confronted by both the dragon and Mordamir in a final conflict.
Gameplay
The game takes place on a labyrinth with 8 levels (7 levels on the Nintendo version). The player must solve puzzles, avoid
deathtraps, use magic spells, and acquire various items. Certain items will bring instant death to the player if used unwisely. Some magical items and objects can be purchased from a merchant character in certain levels, using gold pieces acquired.
A variety of
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s wander or protect a specific portion of the map. Fireball spells can be freely used to dispatch these enemies on the isometric field but not in combat mode, which is initiated upon touching them. The player can dodge, and swing and stab with a sword. Certain levels allow the player to possess a flying
magic carpet
A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination.
In literature
One o ...
, cast a levitation spell, and paddle a floating barrel.
Development
Will Harvey
Will Harvey (born 1967) is an American software developer and Silicon Valley entrepreneur. He wrote '' Music Construction Set'' (1984) for the Apple II, the first commercial sheet music processor for home computers. ''Music Construction Set'' w ...
had started development on an
Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
game to be called ''Campaign'', intended to become an online multiplayer
RPG. As its story developed, it became a single-player game only. The music for the
Apple IIGS
The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
version was composed by Douglas Fulton. On some conversions,
Rob Hubbard
Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64.
Early life
Hubbard first started playing music at age seve ...
and Michael Bartlow are credited.
Reception
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' praised ''The Immortal''s graphics, but stated that the game was really an
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
as it was too
linear
Linearity is the property of a mathematical relationship (''function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear r ...
to succeed as an RPG. It criticized the use of
save point
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game.
From the earliest games in the 1970s onward, game platform hardw ...
s and the controls, and concluded that the game "misses the target".
In 1992, ''
Dragon
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' gave the game 4 out of 5 stars.
''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' magazine was positive about the graphics and control scheme and gave an overall score of 93 out of 100.
''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which com ...
'' was mixed, awarding the game 76% and criticising its completely linear nature and lack of replay value, while identifying the graphics as a strength.
It has been reviewed in ''The One for ST Games'', ''The One for Amiga Games'', ''VideoGame'', ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'', ''
CU Amiga
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'', ''
ACE (Advanced Computer Entertainment)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.
History
ACE launched in October 1987, roughly the same time as ...
'', ''Datormagazin'', ''Your Amiga'', ''
The One
The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'', ''
Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Origins
In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'', ''
Zero
0 (zero) is a number representing an empty quantity. In place-value notation
Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any base of the Hindu–Arabic numeral system (or ...
'', ''
Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
'', ''
Zero
0 (zero) is a number representing an empty quantity. In place-value notation
Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any base of the Hindu–Arabic numeral system (or ...
'', ''
The One Amiga
''The One'' was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Amiga ...
'', ''
ST Format'', ''
Amiga Computing
''Amiga Computing'' was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later ''Amiga Action'' was incorporated i ...
'', ''
Raze'', ''Australian Commodore and Amiga Review'', ''
Amiga Format
''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
'', ''
Zzap!
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazine ...
'', ''
Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister pu ...
'' ''
ASM (Aktueller Software Markt)
''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazine ...
'', ''
ST Format'', ''Enchanted Realms'', ''Amiga Joker'', and ''
Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996.
Philosophy
''Amiga Power'' had several principles which com ...
''.
[https://archive.org/stream/Amiga_Power_Issue_01_1991-05_Future_Publishing_GB#page/n106/mode/2up ]
References
External links
*
*
{{DEFAULTSORT:Immortal, The
1990 video games
Action-adventure games
Amiga games
Apple IIGS games
Atari ST games
Dark fantasy video games
DOS games
Dungeon crawler video games
Electronic Arts games
Nintendo Entertainment System games
Sega Genesis games
Single-player video games
Video games about old age
Video games scored by Rob Hubbard
Video games about witchcraft
Video games with isometric graphics
Nintendo Switch Online NES games
Video games developed in the United States