The Complete Wargames Handbook
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''The Complete Wargames Handbook'' is a book about playing and designing wargames by James F. Dunnigan, published in 1980 by
William Morrow and Company William Morrow and Company is an American publishing company founded by William Morrow in 1926. The company was acquired by Scott Foresman in 1967, sold to Hearst Corporation in 1981, and sold to News Corporation (now News Corp) in 1999. ...
.


Description

While still in college in the 1960s, Jim Dunnigan became involved in wargaming, and subsequently designed ''
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'', which
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company ...
published in 1967. This was the first of many wargames that Dunnigan designed, including ''
1914 This year saw the beginning of what became known as World War I, after Archduke Franz Ferdinand of Austria, heir to the Austrian throne was Assassination of Archduke Franz Ferdinand, assassinated by Serbian nationalist Gavrilo Princip. It als ...
'' (1968), ''
PanzerBlitz ''PanzerBlitz'' is a tactical wargames, tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set in the Eastern Front (WWII), Eastern Front of the Second World War. The game is notable for being the first tr ...
'' (1970), and '' Sniper!'' (1973). Dunnigan also founded his own wargames company, initially known as Poultron Press, soon renamed
Simulations Publications Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
Inc. (SPI). In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote ''The Complete Wargames Handbook'', a book about
wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
, including information about how to play, design, and find copies of wargames. The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography. The chapters cover: #What is a Wargame? #How to Play Wargames #Why Plan the Game #Designing Manual Games #History of Wargames #Computer Wargames #Designing Computer Wargames #Who Plays the Games #Wargames at War


Publication history

The book was originally published by William Morrow & Company in 1980. This was translated into Japanese and published by Hobby Japan in 1982. Morrow published a second edition in 1992. A third edition in paperback was published in 2000 by iUniverse.


Reception

In the September 1980 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' (No. 31), Nick Schuessler commented that "''Wargames Handbook'' might make an interesting Christmas present for the friend or relative who has exhibited a passing interest in your hobby." In the August–September 1980 edition of ''
Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''Rune ...
'' (Issue #9),
Lynn Willis Lynn Willis (died January 18, 2013) was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium. Biography Willis began by designing science fiction wargames for M ...
thought that Dunnigan's basic thesis was that wargaming is simple. However, noting the 272 pages "interspersed with 50–60 charts, maps, and rules excerpts", Willis commented, "I am not sure how well simplicity can be proved by a complex execution which implicitly disowns its rationale. It strikes me strange, somehow, like ending the Miss Nude USA contest with a swimsuit competition." Willis also thought that the book superficially skimmed over its topics, and Dunnigan failed to provide deep insights into his experiences. Willis concluded, "What we get are not unnigan'sinsights which have so dramatically revitalized gaming, nor the knowledge and experience given in return to Dunnigan, but a watery book which anyone acquainted with the field might have written." The ''Tactical Wargamer'' website noted that the bibliographies "range in usefulness", and that there is "little discussion of tactical-level games." In a summary about a workshop held by Military Operations Research Society to design "seminar wargames" (used by the military for planning strategies), Dunnigan's book was quoted extensively regarding developing manual rules for a wargame. But it was noted that in the case of blind testing of the wargame suggested by Dunnigan, it "may not be feasible in seminar war games where the judgement of the facilitator is so crucial in determining how player activity will govern outcomes (i.e., where there are no written rules for adjudication)."


References

{{DEFAULTSORT:Complete Wargames Handbook 1980 non-fiction books English-language books Wargaming books William Morrow and Company books