The Complete Sha'ir's Handbook
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''The Complete Sha'ir's Handbook'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1994.


Contents

''The Complete Sha'ir's Handbook'' covers sha'irs and also the elemental mages of
Zakhara Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
. Presented in the familiar "Complete Handbook" format. it gives role-playing and campaign advice (apprentices, dueling practices), new wizard kits (astrologer, numerologist, clockwork mage, and others), almost a dozen secret magical societies, and ten pages of new spells and proficiencies. The Mechanician, for example, crafts clockwork automata to cast his spells. This book details the wizards of the Al-Qadim setting, including the core kits of Sha'ir, Sorcerer, and Elemental Mage. It also introduces a number of additional kits.


Publication history

''The Complete Sha'ir's Handbook'' was written by Sam Witt and published by TSR as a 128-page softcover. Shannon Appelcline, the author of ''Designers & Dragons'', highlighted that "TSR stopped using module codes in 1994, but ''The Complete Sha'ir's Handbook'' is clearly the third book in the 'CGR' series. Like its predecessors, it combines the crunchy kits of the ''Complete'' PHBR series (1989-1995) with the background of a specific campaign world".


Reception

Allen Varney reviewed ''The Complete Sha'ir's Handbook'' for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' magazine #219 (July 1995). Varney comments: "The kits work well, especially the Mechanician ..But the societies come out of nowhere, adding a needless layer of campaign complexity ungrounded in Arabian folktales or the Zakharan campaign. If you want a secret society of desert mages, play in the Dark Sun world. Flatly written and wordy, ''The Complete Sha'ir's Handbook'' offers some useful advice on topics like genie prisons and caring for familiars, but its new spells look unusually powerful, as does the wizard assassin called the Spellslayer. Look before buying. In 2013, Alex Lucard, for ''Diehard GameFAN'', wrote that "''Al-Qadim'' wasn’t the most popular campaign setting, but I do feel it deserves a little love, and I really enjoyed the ''Sha’ir'' handbook. More importantly, this particular sourcebook is essentially all about Wizards, and thus makes an excellent supplement for anyone playing a magic user in 2e. ..With a ton of new spells, information on sorcerous societies and so much more, anyone who enjoys playing a Mage in 2e would get a kick out of this book and find great new concepts for role-playing. The book is versatile enough that you could easily use it with other campaign settings, and it’s unique enough (especially with that desert yellow cover) to make curious players pick it up and start their journey in the ''Al-Qadim'' universe". Appelcline commented that "though ''The Complete Sha'ir's Handbook'' mostly focuses on crunchy kits and other rules, it also detailed the wizardly societies of ''Al-Qadim'', including the Brotherhood of the True Flame and many others. Wizardly societies were apparently in vogue at the time, as TSR had published DSR3: 'Veiled Alliance' (1992) for ''Dark Sun'' just a few years previous — though some reviewers thought such societies were better suited for Athas than the land of ''Al-Qadim''".


Reviews

*'' White Wolf'' #50


References

{{DEFAULTSORT:Complete Sha'ir's Handbook Al-Qadim supplements Role-playing game supplements introduced in 1994